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DDRX Groove Radars

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Post #1 · Posted at 2010-03-10 06:13:34am 15.3 years ago

Offline Astroman129
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I was playing DDR S+ on my iPod, and I noticed something. Since DDRX and DDR S+ have the same groove radar/GUI, many of the songs have a larger groove radar than they should. For example, A Thing Called Love Heavy didn't have a large groove radar on SN2, but on X, it covers almost the entire radar. Maxx Unlimited covers the whole thing now, too, when it didn't earlier.

Does anyone know about this? Is there a change in variable or something, or did the general groove radar base itself off of quantity overall, not a ratio?

Post #2 · Posted at 2010-03-10 06:19:48am 15.3 years ago

Offline Meseki
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At least the Japanese version of DDR X for PS2 considered 8th arrows as Chaos, which was never done before that. If you can, check if Healing Vision (Angelic Mix) Heavy has a noticeable amount of chaos. If it does, 8ths are being considered chaos. This should also be the case with Keep on movin' Heavy.
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Post #3 · Posted at 2010-03-10 10:03:36am 15.3 years ago

Offline Arctic Wolves
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DDR S/S+ do not share the same Groove Radar algorithm as DDR X.

S and S+ have a grossly exaggerated Groove Radar, so much that it's essentially useless as you've seen. I'm not sure why this is, I believe the mobile games were made by a different dev team who have no clue how to make a Groove Radar. Perhaps, to save on power/time spent processing, they're just manually entering values for the Groove Radar, like they used to.

Meanwhile, the Groove Radar in DDR X is almost identical to SuperNOVA2's, and is much more useful and accurate. They're automatically generated by the game given the steps.
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Post #4 · Posted at 2010-03-10 11:32:13am 15.3 years ago

Offline xohshitztonysbackx
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maybe the foot rating has something to do with this because on DDR SN2 doesn't even have 11 footer and/or above.

Post #5 · Posted at 2010-03-10 05:37:42pm 15.3 years ago

Offline NeoRevenG
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I noticed that DDR X and X2 USA has same pattern for song that have high Voltage or Chaos.

You will noticed that Stream point for hardest song never exceeding the circle border but Voltage / Chaos / Air / Freeze.


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Post #6 · Posted at 2010-03-10 11:11:07pm 15.3 years ago

Offline CoreyBlaze
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I always thought the Groove Radar was pretty useless, for example, it's not about how many freeze arrows the song has, it's about how they are laid out and how easy is to get caught in a misstep and get an N.G.

Post #7 · Posted at 2010-03-10 11:34:12pm 15.3 years ago

Offline Aegis
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Quote: CoreyBlaze
I always thought the Groove Radar was pretty useless, for example, it's not about how many freeze arrows the song has, it's about how they are laid out and how easy is to get caught in a misstep and get an N.G.

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Post #8 · Posted at 2010-03-11 02:15:52am 15.3 years ago

Offline e-s-g
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Some groove radars like Pluto Relinquish and Paranoia Hades have pre-rendered radars if i remember right.
if you make an edit with exactly the same steps, i don't think it's possible to get the voltage to outstretch as far as it does in the official chart.
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Post #9 · Posted at 2010-03-11 06:36:07am 15.3 years ago

Offline CoreyBlaze
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Konami should just do away with the Groove radar, I seriously can't recall a time when it "told me" something helpful for a chart I've never seen before (not to mention how ambiguous are terms like "voltage, stream, chaos"). ITG got it right when it simply gave actual numerical information of how many steps, freezes, mines, hands, etc you will find in the song. As it stands, the groove radar is nothing more than a gimmick so n00bs can fantasize about how would a song be with all 5 points in spike.

Post #10 · Posted at 2010-03-11 06:46:18am 15.3 years ago

Offline Meseki
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Quote: CoreyBlaze
Konami should just do away with the Groove radar, I seriously can't recall a time when it "told me" something helpful for a chart I've never seen before (not to mention how ambiguous are terms like "voltage, stream, chaos"). ITG got it right when it simply gave actual numerical information of how many steps, freezes, mines, hands, etc you will find in the song. As it stands, the groove radar is nothing more than a gimmick so n00bs can fantasize about how would a song be with all 5 points in spike.
If you actually know exactly what each section of the groove radar means, it can actually be helpful. For example, if you're trying to find a easy chart to AAA, you typically wouldn't want one with a lot of chaos or a lot more voltage than stream.
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Post #11 · Posted at 2010-03-11 06:49:49am 15.3 years ago

Offline Oni-91
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Quote: Meseki
Quote: CoreyBlaze
Konami should just do away with the Groove radar, I seriously can't recall a time when it "told me" something helpful for a chart I've never seen before (not to mention how ambiguous are terms like "voltage, stream, chaos"). ITG got it right when it simply gave actual numerical information of how many steps, freezes, mines, hands, etc you will find in the song. As it stands, the groove radar is nothing more than a gimmick so n00bs can fantasize about how would a song be with all 5 points in spike.
If you actually know exactly what each section of the groove radar means, it can actually be helpful. For example, if you're trying to find a easy chart to AAA, you typically wouldn't want one with a lot of chaos or a lot more voltage than stream.
Although we have the difficulty meter for that.
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Post #12 · Posted at 2010-03-11 06:55:24am 15.3 years ago

Offline Meseki
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Quote: Oni-91
Although we have the difficulty meter for that.
I'm sure that it's likely easier to AAA Healing Vision Angelic Mix (when you know the stop) than it is to AAA something like Captivate ~Chikai~. I believe that's the kind of difference they were trying to show with the groove radar (Though it likely isn't as helpful on DDR X JP CS, with 8ths being considered chaos).
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Post #13 · Posted at 2010-03-11 07:15:29am 15.3 years ago

Offline Oni-91
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Quote: Meseki
For example, if you're trying to find a easy chart to AAA
Because HVAM and Captivate are easy AAAs. Also if you've got to the level of AAAing things, you'd probably have played most of the songs before anyway.
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Post #14 · Posted at 2010-03-11 07:22:59am 15.3 years ago

Offline CoreyBlaze
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Quote: Oni-91
Quote: Meseki
For example, if you're trying to find a easy chart to AAA
Because HVAM and Captivate are easy AAAs. Also if you've got to the level of AAAing things, you'd probably have played most of the songs before anyway.

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Post #15 · Posted at 2010-03-11 10:04:49am 15.3 years ago

Offline Arctic Wolves
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Stream is steps over time. Total steps.
Voltage is max volume of steps in some arbitrary time period.
Freeze is the number and length of freezes.
Chaos is increased by anything that isn't a 4th; more for higher denominations.
Air is the number of jumps.

I blow at jumps. I am looking at Fascination MAXX and Fascination ~eternal love mix~ Challenge for the first time. I can see I will have much more trouble with Fascination ~eternal love mix~ due to its large Air rating. Just because you don't find it useful, doesn't mean others also don't. I know new players who avoid songs with Freeze because they still aren't comfortable with the prospect of forced positions.

La receta, how the hell is this a 13? Groove Radar says, lots of chaos, oh, I see, I can tell how they made it difficult then. Songs with a small Groove Radar and a high difficulty rating usually have nasty nasty step placement to counter. I get a lot of use out of the Groove Radar for new songs.

I'm not trying to convince you it's useful for you, but I'm showing how it is useful for me and others. Tongue
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Post #16 · Posted at 2010-03-11 10:36:58am 15.3 years ago

Offline silenttype01
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Another example is air on both singles and doubles. It's a rather small radar, but the charts are eight footers on Heavy.

Post #17 · Posted at 2010-03-11 10:48:48am 15.3 years ago

Offline CoreyBlaze
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Quote: Arctic Wolves
I blow at jumps. I am looking at Fascination MAXX and Fascination ~eternal love mix~ Challenge for the first time. I can see I will have much more trouble with Fascination ~eternal love mix~ due to its large Air rating.

...if you KNOW you blow at jumps, how do you even fathom the possibility of taking on something like FAXX and FELM challenge??? Just because of the simple fact that they are two of the hardest songs in the entire ddr series, you shouldn't even think about passing them before you have dealt before with at least 98% of the game. And by then, you are guaranteed to at least *not blow* at jumps.

I'm sorry if I "forgot" that there are not-so-high level players to whom the groove radar provides some useful information, but what I initially meant to say was that you just ask any high level player if they have *EVER* taken it seriously. After you get the hang of perfect attacking/PFC'ing, the groove radar becomes 100% useless. In a time when we even have sudden+ and x.5 speed increments in DDR, if there's anything we need is more accurate ways of rating songs that is relevant to ALL the players, no matter if they are experts or not. The new 1~20 scale is a step in the right direction definitely, but even that still has some loose ends that Konami will hopefully fix in the future.

Post #18 · Posted at 2010-03-11 11:05:27am 15.3 years ago

Offline NeoRevenG
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I wonder about DDR Groove Radar comparing with Stepmania Groove radar.

Stepmania Groove Radar won't read any Chaos point for 4th notes & 8th notes.

So, Paranoia Respect Heavy on DDR have fatter Chaos point while on Stepmania has skinner Chaos point. Confused
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Post #19 · Posted at 2010-03-11 12:35:57pm 15.3 years ago

Offline Arctic Wolves
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Quote: CoreyBlaze
...if you KNOW you blow at jumps, how do you even fathom the possibility of taking on something like FAXX and FELM challenge??? Just because of the simple fact that they are two of the hardest songs in the entire ddr series, you shouldn't even think about passing them before you have dealt before with at least 98% of the game. And by then, you are guaranteed to at least *not blow* at jumps.

I can A (90%) Fascination MAXX Challenge and cannot pass Fascination ~eternal love mix~ Challenge. Jumps at 400 BPM honestly aren't my thing (and yes, my worst part of Fascination MAXX is the jumping part after the streams at 400 BPM). So, how am I, on my first time playing those songs, supposed to know which I might pass over the other?

My examples are real, but my point is they shouldn't do away with the Groove Radar because the elite players don't want it when it's useful to me, even at the 18 level. What harm does it do to your game to keep it there? It's something that benefits some by being there, but I cannot see a penalty to others for having it. Perhaps it doesn't benefit "high level players" but is that any reason to remove it? Tongue
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Post #20 · Posted at 2010-03-11 02:24:36pm 15.3 years ago

Offline CoreyBlaze
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Quote: Arctic Wolves
Quote: CoreyBlaze
...if you KNOW you blow at jumps, how do you even fathom the possibility of taking on something like FAXX and FELM challenge??? Just because of the simple fact that they are two of the hardest songs in the entire ddr series, you shouldn't even think about passing them before you have dealt before with at least 98% of the game. And by then, you are guaranteed to at least *not blow* at jumps.

I can A (90%) Fascination MAXX Challenge and cannot pass Fascination ~eternal love mix~ Challenge. Jumps at 400 BPM honestly aren't my thing (and yes, my worst part of Fascination MAXX is the jumping part after the streams at 400 BPM). So, how am I, on my first time playing those songs, supposed to know which I might pass over the other?

My examples are real, but my point is they shouldn't do away with the Groove Radar because the elite players don't want it when it's useful to me, even at the 18 level. What harm does it do to your game to keep it there? It's something that benefits some by being there, but I cannot see a penalty to others for having it. Perhaps it doesn't benefit "high level players" but is that any reason to remove it? Tongue

Let's be honest for a second here, there are rather LARGE odds that you just aren't going to dive head-first into Faxx or Felm challenge without at least having seeing the charts first in Stepmania or a DDR CS version. It's virtually impossible to sightread-clear those songs even for the best players IN THE WORLD. Seriously, stop giving such farfetched examples just to justify the "utility" of the groove radar. Anyone knows what they can do and what they cannot just by seeing a chart. And if such player isn't too into the game to own CS games or Stepmania, there are rather HUGE odds that he's just a casual player and will pick only easy songs, for which the groove radar is *again* totally useless since most Light songs are just a bunch of 4th arrows with lots of breaks in between and the casual jump and freeze arrows. You can't even put songs with their radars side by side to compare in-game which one has more or less of any of the five points, while it's much easier to remember that Golden Sky is a 3 and Give Me Up a 4.

I couldn't care less if the groove radar stays or leaves, really. If it stays, I guess some people (all five of you) will keep enjoying the benefits of having such an informative piece of step information (lol), but I assure you that most people wouldn't miss it. At all. That's why Konami brought back the foot scale in Max2, the groove radar in Max1 was ambiguous and confusing, but they left it anyways for the future games because it looks cool to people who know nothing about the game and think it's something pro-players use, but nothing further from the truth.

My gripe with the groove radar is that it doesn't even seem to be consistent at all between games (did I read that some songs got pre-rendered radar values? God, they can't even get it to "point" to things the way they want automatically!), which means that work time is being put into it. Work time that would be a lot more appreciated in better song cuts, steps, more accurate foot ratings, etc.
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