Post #1 · Posted at 2025-11-20 01:32:54pm 2 months ago
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This is a thread for users to give feedback, make critiques, ask questions, or ask for information as to how official simfiles are handled.
If you have something to say, let's hear it!
If you have something to say, let's hear it!
Post #2 · Posted at 2025-11-20 03:57:53pm 2 months ago
GhostSpirit | |
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Oh I can finally ask these two:
Why are there some official categories that are empty? Are they supposed to be placeholders?
Also how come Para Max is a flat 190 while the X special charts arent?
Why are there some official categories that are empty? Are they supposed to be placeholders?
Also how come Para Max is a flat 190 while the X special charts arent?
Post #3 · Posted at 2025-11-20 05:01:58pm 2 months ago
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Quote: GhostSpirit
Why are there some official categories that are empty? Are they supposed to be placeholders?
Indeed, these are placeholders for when someone creates simfiles for them. As for when they'll be filled, I don't know.
Quote: GhostSpirit
Also how come Para Max is a flat 190 while the X special charts arent?
...huh, that's interesting. I'll need to check this with razorblade.
Post #4 · Posted at 2025-11-20 09:03:38pm 2 months ago
KurodaOkiayu | |
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Love the idea of this thread.
It's my understanding that songs are placed in the folders where they first debuted in AC and not necessarily the game they debuted in (CS etc) is this correct?
There are categories with duplicates of songs, for example PSJ 2ndReMIX, I'm guessing this is because of different charts? With that being said would it be possible to make zip folders for the CS or old charts and have them under the same song? This of course would not be for songs that have different cuts etc.
It's my understanding that songs are placed in the folders where they first debuted in AC and not necessarily the game they debuted in (CS etc) is this correct?
There are categories with duplicates of songs, for example PSJ 2ndReMIX, I'm guessing this is because of different charts? With that being said would it be possible to make zip folders for the CS or old charts and have them under the same song? This of course would not be for songs that have different cuts etc.
Post #5 · Posted at 2025-11-20 09:39:50pm 2 months ago
Silver Spirit | |
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Quote: KurodaOkiayu
It's my understanding that songs are placed in the folders where they first debuted in AC and not necessarily the game they debuted in (CS etc) is this correct?
There are categories with duplicates of songs, for example PSJ 2ndReMIX, I'm guessing this is because of different charts? With that being said would it be possible to make zip folders for the CS or old charts and have them under the same song? This of course would not be for songs that have different cuts etc.
I was actually going to post something to this effect. DDR II has some songs in the category despite them having debuted in AC (most of the Konami originals at this point, except for the ones that got new charts).There are categories with duplicates of songs, for example PSJ 2ndReMIX, I'm guessing this is because of different charts? With that being said would it be possible to make zip folders for the CS or old charts and have them under the same song? This of course would not be for songs that have different cuts etc.
Post #6 · Posted at 2025-11-21 12:43:00pm 2 months ago
Quote: KurodaOkiayu
It's my understanding that songs are placed in the folders where they first debuted in AC and not necessarily the game they debuted in (CS etc) is this correct?
That is usually the case, yes.
Quote: KurodaOkiayu
There are categories with duplicates of songs, for example PSJ 2ndReMIX, I'm guessing this is because of different charts? With that being said would it be possible to make zip folders for the CS or old charts and have them under the same song? This of course would not be for songs that have different cuts etc.
The duplicates are for different charts, yes. Having separate ZIP files for the same song seems like a hassle; the best option you could do would be to include the extras as EDIT charts. I'll be honest, I don't think I or any of the other folks who manage the official sims want to go through all that trouble. 😅
Quote: GhostSpirit
Also how come Para Max is a flat 190 while the X special charts arent?
The X-Special charts have been patched. Turns out they're all a flat BPM. Thanks, razorblade!
Post #7 · Posted at 2025-11-28 02:15:16pm 1.7 months ago
I think it would be somewhat interesting if the BPM values used in the ssq files themselves were always left available as an option alongside more optimized values (either commented out in favor of those optimizations or viceversa)
here's an example for quick master (which for some reason has commented-out values identical to the called ones as of posting this)
as for what the optimization does here, it syncs to just one instrument (the hi-hats) instead of trying to sync to everything and causing a mess; i'll assume that jank comes from the instruments having different offsets while the song itself is constant
here's an example for quick master (which for some reason has commented-out values identical to the called ones as of posting this)
//optimized sync
#BPMS:0=153.159,4=145.09;
//DDR sync below
//#BPMS:0=146.939,4=151.345,7.75=140.625,8=147.541,10=142.857,11=145.161,12=147.541,15=134.328,16=146.739,19=145.161,20=145.161,23=140.625,24=146.341,26=145.161,28=144.578,32=145.161,34=147.541,35=140.625,36=152.542,37=145.161,40=145.946,43=138.462,44=150,45=143.617,48=145.946,51=136.364,52=150,53=147.541,55=145.161,55.5=140.625,56=147.541,58=142.857,59=134.328,60=157.895,61=145.161,62=142.857,63=145.161,67=145.161,68=145.161,70=144,72=147.541,73=147.541,74=145.161,76=145.005,91=138.462,92=152.542,93=142.857,94=145.161,101=146.341,103=142.857,104=146.739,107=140.625,108=144.578,112=145.946,115=142.857,116=147.541,117=145.161,119=142.857,120=147.541,121=143.617,124=145.161,127=145.161,129=144,131=145.161,132=152.542,133=145.161,134=145.161,135=146.739,135.75=125,136=145.946,139=145.161,140=144.578,144=145.749,148=144.966,160=145.161,164=147.541,165=145.161,167=140.625,168=150,169=142.857,170=150,171=130.435,172=152.542,173=147.541,176=145.161,183=145.161,188=145.161,203=145.161,204=145.683,213=145.833;
#BPMS:0=153.159,4=145.09;
//DDR sync below
//#BPMS:0=146.939,4=151.345,7.75=140.625,8=147.541,10=142.857,11=145.161,12=147.541,15=134.328,16=146.739,19=145.161,20=145.161,23=140.625,24=146.341,26=145.161,28=144.578,32=145.161,34=147.541,35=140.625,36=152.542,37=145.161,40=145.946,43=138.462,44=150,45=143.617,48=145.946,51=136.364,52=150,53=147.541,55=145.161,55.5=140.625,56=147.541,58=142.857,59=134.328,60=157.895,61=145.161,62=142.857,63=145.161,67=145.161,68=145.161,70=144,72=147.541,73=147.541,74=145.161,76=145.005,91=138.462,92=152.542,93=142.857,94=145.161,101=146.341,103=142.857,104=146.739,107=140.625,108=144.578,112=145.946,115=142.857,116=147.541,117=145.161,119=142.857,120=147.541,121=143.617,124=145.161,127=145.161,129=144,131=145.161,132=152.542,133=145.161,134=145.161,135=146.739,135.75=125,136=145.946,139=145.161,140=144.578,144=145.749,148=144.966,160=145.161,164=147.541,165=145.161,167=140.625,168=150,169=142.857,170=150,171=130.435,172=152.542,173=147.541,176=145.161,183=145.161,188=145.161,203=145.161,204=145.683,213=145.833;
as for what the optimization does here, it syncs to just one instrument (the hi-hats) instead of trying to sync to everything and causing a mess; i'll assume that jank comes from the instruments having different offsets while the song itself is constant
Post #8 · Posted at 2025-12-01 05:15:08pm 1.6 months ago
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Sorry for the late reply, but this is an excellent idea! I'm not sure where to start if we were to implement this.





