Post #1 · Posté à 2025-05-23 07:52:51pm il y a 11.7 mois
sodapone | |
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| "my friends call me sod" | |
Last updated: 2025-05-23 07:58pm
After collecting as much info as I could across search engines and asking members of rhythm game-related Discord servers, I've put together this infographic that visualizes the timing windows of various rhythm games compared to each other!
Massive shoutouts to Vancouver Rhythm Games, OTOGAYMERS, Acai's Discord Server, the SDVX Community Server, IIDX.org, SDVX.org, and @donmai_me on Twitter for helping me find or providing the timing info—it's surprisingly hard to find this kind of stuff, given how much we all play these games and know them inside and out.
Still currently looking for timing info on Groove Coaster (arcade version), StepManiaX, DJMAX, Fortnite Festival with a Pro Instrument, Friday Night Funkin', and the Genshin Impact rhythm game (because why not). Let me know if you have the complete timing info on these games!
Here they are grouped by general gameplay style, in the order of IIDX-likes, dance games, vertical scrolling rhythm games, horizontal scrolling rhythm games, radial rhythm games, freeform rhythm games, idol rhythm games, and instrument-emulating rhythm games.

Same chart, sorted by strictness of the highest-value judgement window to have an impact on score or rating. This gives a general idea of how demanding each game is.

Same chart again, this time sorted by strictness of the lowest-value judgement window to not break your combo or damage your health bar. This gives a general idea of how forgiving each game is (not factoring in any score penalties you might face that would give you a bad grade at the end).

Massive shoutouts to Vancouver Rhythm Games, OTOGAYMERS, Acai's Discord Server, the SDVX Community Server, IIDX.org, SDVX.org, and @donmai_me on Twitter for helping me find or providing the timing info—it's surprisingly hard to find this kind of stuff, given how much we all play these games and know them inside and out.
Still currently looking for timing info on Groove Coaster (arcade version), StepManiaX, DJMAX, Fortnite Festival with a Pro Instrument, Friday Night Funkin', and the Genshin Impact rhythm game (because why not). Let me know if you have the complete timing info on these games!
Here they are grouped by general gameplay style, in the order of IIDX-likes, dance games, vertical scrolling rhythm games, horizontal scrolling rhythm games, radial rhythm games, freeform rhythm games, idol rhythm games, and instrument-emulating rhythm games.

Same chart, sorted by strictness of the highest-value judgement window to have an impact on score or rating. This gives a general idea of how demanding each game is.

Same chart again, this time sorted by strictness of the lowest-value judgement window to not break your combo or damage your health bar. This gives a general idea of how forgiving each game is (not factoring in any score penalties you might face that would give you a bad grade at the end).

Post #2 · Posté à 2025-05-23 08:16:51pm il y a 11.7 mois
This is sick, thanks for sharing this it might be useful for a lot of players out there (also very high definition on the graphs, i like it).
Well done : )
Well done : )
Post #3 · Posté à 2026-01-13 08:11:29am il y a 3.8 mois
Nova2025 | |
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| Reg. 2025-11-04 | |
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Quote: sodapone
After collecting as much info as I could across search engines and asking members of rhythm game-related Discord servers, I've put together this infographic that visualizes the timing windows of various rhythm games compared to each other!
Massive shoutouts to Vancouver Rhythm Games, OTOGAYMERS, Acai's Discord Server, the SDVX Community Server, IIDX.org, SDVX.org, and @donmai_me on Twitter for helping me find or providing the timing info—it's surprisingly hard to find this kind of stuff, given how much we all play these games and know them inside and out.
Still currently looking for timing info on Groove Coaster (arcade version), StepManiaX, DJMAX, Fortnite Festival with a Pro Instrument, Friday Night Funkin', and the Genshin Impact rhythm game (because why not). Let me know if you have the complete timing info on these games!
Here they are grouped by general gameplay style, in the order of IIDX-likes, dance games, vertical scrolling rhythm games, horizontal scrolling rhythm games, radial rhythm games, freeform rhythm games, idol rhythm games, and instrument-emulating rhythm games.

Same chart, sorted by strictness of the highest-value judgement window to have an impact on score or rating. This gives a general idea of how demanding each game is.

Same chart again, this time sorted by strictness of the lowest-value judgement window to not break your combo or damage your health bar. This gives a general idea of how forgiving each game is (not factoring in any score penalties you might face that would give you a bad grade at the end).

Massive shoutouts to Vancouver Rhythm Games, OTOGAYMERS, Acai's Discord Server, the SDVX Community Server, IIDX.org, SDVX.org, and @donmai_me on Twitter for helping me find or providing the timing info—it's surprisingly hard to find this kind of stuff, given how much we all play these games and know them inside and out.
Still currently looking for timing info on Groove Coaster (arcade version), StepManiaX, DJMAX, Fortnite Festival with a Pro Instrument, Friday Night Funkin', and the Genshin Impact rhythm game (because why not). Let me know if you have the complete timing info on these games!
Here they are grouped by general gameplay style, in the order of IIDX-likes, dance games, vertical scrolling rhythm games, horizontal scrolling rhythm games, radial rhythm games, freeform rhythm games, idol rhythm games, and instrument-emulating rhythm games.

Same chart, sorted by strictness of the highest-value judgement window to have an impact on score or rating. This gives a general idea of how demanding each game is.

Same chart again, this time sorted by strictness of the lowest-value judgement window to not break your combo or damage your health bar. This gives a general idea of how forgiving each game is (not factoring in any score penalties you might face that would give you a bad grade at the end).

Where Image bruh
Post #4 · Posté à 2026-01-13 08:47:15am il y a 3.8 mois
Daffa212162 | |
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Quote: Nova2025
Where Image bruh
If the image doesn't load on your side, it might have something to do with your ISP. Maybe using a DNS or VPN works.
Post #5 · Posté à 2026-01-19 09:40:40am il y a 3.6 mois
sodapone | |
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Last updated: 2026-01-19 09:43am
Quote: Nova2025
Where Image bruh
I've been hosting this on Catbox, and I've noticed in the last few weeks that their uptime hasn't been...stellar. (It is up for me at time of writing.) That said, they're a far less annoying image host than Imgur, so I'm gonna stick with them for now.
I was actually approached a month or so ago by someone who was working on a generalized rhythm games wiki, who asked if they could use the info from this chart to make interactive timing window charts on their wiki. I was originally planning to do a second edition of this with corrections and maybe more games, but with that in the works, I think it'd be better if I just deferred to the wiki once it goes up.
Post #6 · Posté à 2026-01-20 02:18:40am il y a 3.6 mois
jambuddy | |
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Super cool infographics. Love looking at this stuff
Post #7 · Posté à 2026-01-30 02:34:33am il y a 3.3 mois
EZ2ON 2008 or the EZ2ON: REBOOT R?
It confuses me a bit as I've played the REBOOT version
It confuses me a bit as I've played the REBOOT version
Post #8 · Posté à 2026-02-13 02:32:42am il y a 2.8 mois
sodapone | |
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Quote: deadlyunknown
EZ2ON 2008 or the EZ2ON: REBOOT R?
It confuses me a bit as I've played the REBOOT version
I was informed it was most likely the arcade version (they just knew that whatever it was, it wasn't Reboot R). That's a correction I've been meaning to make.It confuses me a bit as I've played the REBOOT version
Post #9 · Posté à 2026-05-09 08:59:01pm il y a 1.1 heures
shny_scott | |
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Something to note with Rock Band 3 is that the “dynamic hit window” is a side effect of their attempt to prevent hitting notes out of order, RB3 only allows hitting the note that’s closest to the strikeline. In theory this makes it easier to get back into a combo if you miss in the middle of a long repeated strumming section, as opposed to previous games where you might accidentally be hitting the previous note instead of the one you’re trying to hit. It’s not an intentional complicated game mechanic to make it more challenging or anything, just an oversight. To my knowledge RB4 reverted to RB2 behavior and Fortnite Festival “solved” it by removing out of order protection entirely.




