Post #1 · Posted at 2019-07-06 07:50:37am 5.9 years ago
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247 Posts | |
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So the other day, I was messing around in a theme's metrics and found:
[Gameplay]
AvoidMineIncrementsCombo=false
ComboIsPerRow=false
Which awed me, because I've been trying to make mines (or shocks) count towards the combo for ages. So, I set both of these to true and to my surprise it worked! However, instead of treating a set of mines as 1 note, it treats each mine placed as 1 note, resulting in 4 combos added instead of 1. Any idea on how to make mines, no matter how many there are in a row, count as 1?
[Gameplay]
AvoidMineIncrementsCombo=false
ComboIsPerRow=false
Which awed me, because I've been trying to make mines (or shocks) count towards the combo for ages. So, I set both of these to true and to my surprise it worked! However, instead of treating a set of mines as 1 note, it treats each mine placed as 1 note, resulting in 4 combos added instead of 1. Any idea on how to make mines, no matter how many there are in a row, count as 1?
Post #2 · Posted at 2019-07-06 08:22:05am 5.9 years ago
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1,119 Posts | |
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Reg. 2011-03-01 | |
It was possible in sm3.9+redux afaik. They aren't in sm5 anymore.
Post #3 · Posted at 2019-07-08 03:50:35pm 5.9 years ago
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247 Posts | |
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Reg. 2016-12-23 | |
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Sooo, I've encountered another issue, I've taken advice from Yusin's videos, which are to manually change a line of mines, to 1 mine and 3 fakes. While doing so, not only is the animation of the fakes not matching the mines, but if they're not on a 4th note, it shifts and crops, which I'm not going for lol. Any help on this?
Changed from 'tap note' to 'tap mine'
Rows of Fakes lying on 4ths, 16ths, and 8ths, for example

Changed from 'tap note' to 'tap mine'
Quote
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine' );
Frames = Sprite.LinearFrames( 16, 1 );
InitCommand=cmd(setstate,2);
DrawTapNoteMessageCommand=function(self,parent)
parent:spin();
end;
};
Texture=NOTESKIN:GetPath( '_down', 'tap mine' );
Frames = Sprite.LinearFrames( 16, 1 );
InitCommand=cmd(setstate,2);
DrawTapNoteMessageCommand=function(self,parent)
parent:spin();
end;
};
Rows of Fakes lying on 4ths, 16ths, and 8ths, for example
Quote
