ポスト #1 · 2014-03-26 11:49:28amにポスト 11.1年前
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Well i just make a ITG custom song for ps2 and everything works ok but when i run it on the ps2 the songs are Offsync and i need help to fix this ;A;, Please 





ポスト #2 · 2014-03-26 08:48:12pmにポスト 11.1年前
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Where did you get those custom songs?
ポスト #3 · 2014-03-27 08:55:20amにポスト 11.1年前
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i made them :3, why the question?
ポスト #4 · 2014-03-27 12:01:35pmにポスト 11.1年前
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seems legit.
ポスト #5 · 2014-03-27 12:25:46pmにポスト 11.1年前
If you sync'd the songs properly and used the correct BPM and stuff, then they should work fine Does ITG PS2 use a different Global Offset than StepMania or something? I don't know.
ポスト #6 · 2014-03-27 12:49:42pmにポスト 11.1年前
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I believe ITG has a global offset of -0.012.
ポスト #7 · 2014-03-27 01:38:09pmにポスト 11.1年前
The ITG PS2 Global Offset is blocked by a "#" as shown in Data.ini (unpacked from a PCK file):
#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900
Meaning, the default GOS of 0 is used.
#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900
Meaning, the default GOS of 0 is used.
ポスト #8 · 2014-03-27 02:38:08pmにポスト 11.1年前
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Quote: razorblade
The ITG PS2 Global Offset is blocked by a "#" as shown in Data.ini (unpacked from a PCK file):
#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900
Meaning, the default GOS of 0 is used.
#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900
Meaning, the default GOS of 0 is used.
2 questions
so i change the #GlobalOffsetSeconds=0.00900 to 0?
and how to get there ^^ and change it, sorry im new in this ;A;
ポスト #9 · 2014-03-27 02:41:40pmにポスト 11.1年前
You do not need to change the GOS to 0. It is indeed 0 already. The GOS in unpacked Data.ini is just blocked.
ポスト #11 · 2014-03-27 05:18:36pmにポスト 11.1年前
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"にゃ~*・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:." |
Try syncing your global offset to an official ITG simfile (one that hasn't been edited as far as timing goes) and resync your simfiles accordingly. That should fix the problem.
ポスト #12 · 2014-03-28 07:07:29amにポスト 11.1年前
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ah, and how i can sync my global offset in my stepmania?
ポスト #13 · 2014-03-28 08:07:11amにポスト 11.1年前
Quote: atohs
ah, and how i can sync my global offset in my stepmania?
Like, just knowing how to change the GO at all or figuring out how to get your songs all synced to the same GO?
Quote: Oni Kidou
Try syncing your global offset to an official ITG simfile (one that hasn't been edited as far as timing goes) and resync your simfiles accordingly. That should fix the problem.
I actually wouldn't recommend using officials as a sync reference considering a lot of them have incorrect offsets/drifty bpms/bad cuts/offset discrepancies (spooty biscuit did do a resync of them a while ago so you could potentionally use those but idk if the links to them still work or not at this point). Stuff found here would be a good starting point to use as reference material for sync.
ポスト #14 · 2014-03-28 09:37:56pmにポスト 11.1年前
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Before adjusting your song offset or cutting audio, check the bpm/s used through Sony Acid's beatmapper from beginning to last measure. You wouldn't know if the bpm based from result is actually not a perfect whole number, which caused them to drift in the next few measures.
ポスト #15 · 2014-03-29 12:39:33pmにポスト 11.1年前
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OK, so i fix it, the problem was.... The audio convert, yeah looks like the program what i was using was cutting my songs at the beggining and thats why they was offsync, and i try with other program and it works so, Thanks to all for the replies, :3