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[Help] Sm5 Image Tiling

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Post #1 · Publicado en 2016-09-06 04:44:51pm Hace 7.7 años

Offline MadkaT
MadkaT Avatar Member
822 Mensajes
Not Set
Reg. 2009-11-24

Hello, I'm again giving some troubles Laughing Out Loud I'm creating a tile for fill the full screen, but I'm having some unexpected results, I've made a tile to create a grid with hexagonal patterns, but when I'm going to check in the screen I'm getting this:

http://i.imgur.com/pUAQkK3.png

The original image is cropped, also I've made test with indexed images, but the result is always the same, it's showing some unwanted pixels between the tiles. Here is the code that I'm using to create the tile.

t[#t+1] = Def.ActorFrame {
LoadActor("hextile2")..{
InitCommand=cmd(FullScreen;);
OnCommand=function(self)
local w = DISPLAY:GetDisplayWidth() / self:GetWidth();
local h = DISPLAY:GetDisplayHeight() / self:GetHeight();
self:customtexturerect(0,0,w,h);
self:texcoordvelocity(-5,0);
end;
};
};


If someone could help me. I'll be glad. Big Grin

Post #2 · Publicado en 2016-09-06 06:57:44pm Hace 7.7 años

Offline Kyzentun
Kyzentun Avatar Member
3,209 Mensajes
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Add "(stretch)" to the name so it'll be stretched across the texture space.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #3 · Publicado en 2016-09-06 09:14:00pm Hace 7.7 años

Offline MadkaT
MadkaT Avatar Member
822 Mensajes
Not Set
Reg. 2009-11-24

Thanks, I've forgotten that. Blushing
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