Post #1 · Publicado en 2016-09-06 04:44:51pm Hace 7.7 años
MadkaT | |
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Member | |
822 Mensajes | |
Not Set | |
Reg. 2009-11-24 | |
Hello, I'm again giving some troubles I'm creating a tile for fill the full screen, but I'm having some unexpected results, I've made a tile to create a grid with hexagonal patterns, but when I'm going to check in the screen I'm getting this:
The original image is cropped, also I've made test with indexed images, but the result is always the same, it's showing some unwanted pixels between the tiles. Here is the code that I'm using to create the tile.
If someone could help me. I'll be glad.
The original image is cropped, also I've made test with indexed images, but the result is always the same, it's showing some unwanted pixels between the tiles. Here is the code that I'm using to create the tile.
t[#t+1] = Def.ActorFrame {
LoadActor("hextile2")..{
InitCommand=cmd(FullScreen;);
OnCommand=function(self)
local w = DISPLAY:GetDisplayWidth() / self:GetWidth();
local h = DISPLAY:GetDisplayHeight() / self:GetHeight();
self:customtexturerect(0,0,w,h);
self:texcoordvelocity(-5,0);
end;
};
};
LoadActor("hextile2")..{
InitCommand=cmd(FullScreen;);
OnCommand=function(self)
local w = DISPLAY:GetDisplayWidth() / self:GetWidth();
local h = DISPLAY:GetDisplayHeight() / self:GetHeight();
self:customtexturerect(0,0,w,h);
self:texcoordvelocity(-5,0);
end;
};
};
If someone could help me. I'll be glad.
Post #2 · Publicado en 2016-09-06 06:57:44pm Hace 7.7 años
Kyzentun | |
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Member | |
3,209 Mensajes | |
Reg. 2008-02-20 | |
"I'm honestly pissed off." |
Add "(stretch)" to the name so it'll be stretched across the texture space.
Post #3 · Publicado en 2016-09-06 09:14:00pm Hace 7.7 años
MadkaT | |
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Member | |
822 Mensajes | |
Not Set | |
Reg. 2009-11-24 | |
Thanks, I've forgotten that.