Post #1 · Publicado en 2017-06-16 02:42:24am Hace 7 años
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Hi friends, I have a layering question, I'm creating a danger filter that shows an actor over the dancing characters, and another actor below the dancing characters, I place the overlay actor in the Gameplay decorations layer, and it work fine, the trouble is with the actor that I wanna place below the characters, if I place it in Gameplay underlay, it cover the characters, and if I place it in the Gampleay background is not shown :frowning: can anyone help me? I will post 2 screens to illustrate that:
Placed in Gameplay background:
![http://i.imgur.com/kzLJESi.png](http://i.imgur.com/kzLJESi.png)
Placed in Gameplay Underlay:
![http://i.imgur.com/xd2Pjhz.png](http://i.imgur.com/xd2Pjhz.png)
What I wanna do:
![http://i.imgur.com/zZmKW3O.png](http://i.imgur.com/zZmKW3O.png)
I hope someone could help me, also, thanks for watching![Tongue](../emoticons/icon_razz.gif)
Placed in Gameplay background:
![http://i.imgur.com/kzLJESi.png](http://i.imgur.com/kzLJESi.png)
Placed in Gameplay Underlay:
![http://i.imgur.com/xd2Pjhz.png](http://i.imgur.com/xd2Pjhz.png)
What I wanna do:
![http://i.imgur.com/zZmKW3O.png](http://i.imgur.com/zZmKW3O.png)
I hope someone could help me, also, thanks for watching
![Tongue](../emoticons/icon_razz.gif)
Post #2 · Publicado en 2017-06-20 03:28:50am Hace 6.9 años
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There's an actor called SongBackground present, you can access it with GetChild. If you hide it, things in ScreenGameplay background will become visible.
Post #3 · Publicado en 2017-06-20 02:49:28pm Hace 6.9 años
Hi, it works, but there's a bug, when I hide the song background, the dancing character disappear too ![Cry](../emoticons/icon_cry.gif)
![http://i.imgur.com/H3dFbqf.png](http://i.imgur.com/H3dFbqf.png)
The SongBackground actor need to have more child items![Dead](../emoticons/icon_dead.gif)
![Cry](../emoticons/icon_cry.gif)
![http://i.imgur.com/H3dFbqf.png](http://i.imgur.com/H3dFbqf.png)
The SongBackground actor need to have more child items
![Dead](../emoticons/icon_dead.gif)
Post #4 · Publicado en 2017-06-20 06:10:57pm Hace 6.9 años
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Unfortunately, Background is done in a relatively odd way which results in it only having four children, none of which actually do what you'd need it to do.
Post #5 · Publicado en 2017-06-20 11:44:24pm Hace 6.9 años
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I've tried to do something near, loading the characters in actors, I could place them where I like to do
but now the matter is how to make them reaction and interact, I would read the source code of the dancing characters file, and "translate" it into lua script, I think it could be just checking the health state of every player, I will play with this later. This way could give us almost complete control of the caracters, and it would be nice
here is a shot of my initial test.
![http://i.imgur.com/RR9rvPh.png](http://i.imgur.com/RR9rvPh.png)
![Tongue](../emoticons/icon_razz.gif)
![Tongue](../emoticons/icon_razz.gif)
![http://i.imgur.com/RR9rvPh.png](http://i.imgur.com/RR9rvPh.png)
Post #6 · Publicado en 2017-06-22 12:22:49am Hace 6.9 años
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If you do that, it'd be cool if you designed it so it was relatively easy to drop into other themes (if you want other people using it, if not I can understand).
Post #7 · Publicado en 2017-06-22 03:15:42am Hace 6.9 años
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I will try to do it, if it works, we can load stages aside from characters like the New Generation games, I will try to scratch a initial version, I've loaded the characters in their rest position, I will have to check a way to manipulate the camera, and randomize some moves, there is no much info about playing with 3d objects, but I think I could play a bit with it, and with it maybe a way to implement dance routines. I will move my lua to a empty theme, and when I have a base I could upload it to a repo to implement and test more ideas. ![Roll Eyes](../emoticons/icon_rolleyes.gif)
![Roll Eyes](../emoticons/icon_rolleyes.gif)