Post #21 · Posted at 2017-01-28 12:31:17pm 7.3 years ago
Quickman | |
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"five minute white boy challenge" |
smash is for people who can't handle inputs
Post #22 · Posted at 2017-01-28 05:33:43pm 7.3 years ago
Aegis | |
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9,371 Posts | |
Reg. 2009-04-16 | |
"." |
Nah. It's for people who just want to have fun in a game.
Post #23 · Posted at 2017-01-28 05:34:40pm 7.3 years ago
Quickman | |
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6,069 Posts | |
Reg. 2013-08-17 | |
"five minute white boy challenge" |
every game is for people to have fun in a game, why would you play a game if you didn't find it fun
Post #24 · Posted at 2017-01-28 05:35:35pm 7.3 years ago
Tis a joke.
Waiting for Melee HD.
Post #25 · Posted at 2017-01-28 05:41:39pm 7.3 years ago
Quickman | |
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6,069 Posts | |
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"five minute white boy challenge" |
Waiting for Melee Unbroken Version
Post #26 · Posted at 2017-01-31 02:51:30am 7.3 years ago
n00b_saib0t | |
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2,327 Posts | |
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"F***ing exhausted." |
Quote: Quickman
smash is for people who can't handle inputs
Yet "real" fighting game players get bodied when they try and play Smash and Smash players can actually play the "real" fighting games too. Weird how that works.
Post #27 · Posted at 2017-01-31 03:12:02am 7.3 years ago
Quickman | |
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6,069 Posts | |
Reg. 2013-08-17 | |
"five minute white boy challenge" |
Never once seen a smash main play other fighters at any tournament so w/e mate, fuck melee
Post #28 · Posted at 2017-02-04 03:52:51am 7.3 years ago
truegamenerd | |
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Haha Looks like I might have mistakenly caused a mini-debate here. As a big fighting gamer myself I actually find some good and bad things about Smash.
Both sides have valid points...On one end, I totally get it. It doesn't take a lot of skill to press down and B but at the same time there are some essential things to timing and a bit of strategy within the game. (Kind of like DDR in which everything is centered on timing despite only using a handful of buttons.)
However in the case of regular fighting games there can be more fun in using certain characters rather than everybody feeling the same. It also takes more time to master each character for that reason. However there can be some balance problems with different characters.
Basically both sides have good and bad. I think it just depends on the type of gamer you are. I personally have enjoyed almost every fighting game I have played. Regardless if it's Smash, Mortal Kombat, Tekken, Dead or Alive ect.
Both sides have valid points...On one end, I totally get it. It doesn't take a lot of skill to press down and B but at the same time there are some essential things to timing and a bit of strategy within the game. (Kind of like DDR in which everything is centered on timing despite only using a handful of buttons.)
However in the case of regular fighting games there can be more fun in using certain characters rather than everybody feeling the same. It also takes more time to master each character for that reason. However there can be some balance problems with different characters.
Basically both sides have good and bad. I think it just depends on the type of gamer you are. I personally have enjoyed almost every fighting game I have played. Regardless if it's Smash, Mortal Kombat, Tekken, Dead or Alive ect.
Post #29 · Posted at 2017-02-05 01:27:00am 7.3 years ago
PaperSak | |
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1,248 Posts | |
Reg. 2010-09-16 | |
"Take your hater shades off." |
I'm garbo at fighting games. I play Pokken 'cause other people here play it locally and they're just cool people. Tried Smash, but I'm terrible at it... which says some things about Pokken's difficulty curve... ;>.> Hey, the roster is like... 1/4th the size, so...
As for "real" fighters, I would like play more Guilty Gear because I'm a weeb, but ah... I haven't owned its home console since PS2 was relevant. I think it has a PC version by now, but I'm so many versions behind, I have no idea what the mainstream one is anymore.
As for "real" fighters, I would like play more Guilty Gear because I'm a weeb, but ah... I haven't owned its home console since PS2 was relevant. I think it has a PC version by now, but I'm so many versions behind, I have no idea what the mainstream one is anymore.
Post #30 · Posted at 2017-02-05 07:10:17am 7.3 years ago
n00b_saib0t | |
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2,327 Posts | |
Reg. 2007-02-05 | |
"F***ing exhausted." |
Quote: Quickman
Never once seen a smash main play other fighters at any tournament so w/e mate, fuck melee
Bobby Scar immediately comes to mind. I know he isn't the only one. He's played in tournaments and was on USFIV Excellent Adventures with Gootecks and Mike Ross.
Post #31 · Posted at 2017-03-05 03:33:04am 7.2 years ago
The Legendary DJXYZ | |
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737 Posts | |
Reg. 2014-09-21 | |
"Elsewhere known as borealis" |
So here's a poetic way to look at fighting games.
Everyone who's played a classic platformer like Mario, Sonic, Kirby, DKC, Rayman, etc. would be familiar with the fact that the ultimate challenges are NOT supposed to be the platforming stages, but the duels against other computer-controlled characters with different abilities and a slightly different sized life bar. Your first few times taking on these challenges, you're likely to lose if you're inexperienced and don't know how to face “the boss”. But looking at it another way, after learning their potential attacks, and coming back to score victory against them, you almost become “the boss”, the character that the computer can’t defeat.
In fighting games, you’re doing exactly this, but there’s one huge difference. Yes, both players are acting as this “boss” like figure, a challenge between two different characters pitting their mastery of their abilities against each other. The difference is, these characters are both controlled by human minds. So what does that entail? This way, unlike a computer controlled boss, one’s opponent has no pattern. They can make intelligent decisions and out-predict the other player’s actions to win, by putting together a variety of unpredictable strategies. In a way, fighting games (Smash Bros. included) are pretty much the ultimate boss battle.
Everyone who's played a classic platformer like Mario, Sonic, Kirby, DKC, Rayman, etc. would be familiar with the fact that the ultimate challenges are NOT supposed to be the platforming stages, but the duels against other computer-controlled characters with different abilities and a slightly different sized life bar. Your first few times taking on these challenges, you're likely to lose if you're inexperienced and don't know how to face “the boss”. But looking at it another way, after learning their potential attacks, and coming back to score victory against them, you almost become “the boss”, the character that the computer can’t defeat.
In fighting games, you’re doing exactly this, but there’s one huge difference. Yes, both players are acting as this “boss” like figure, a challenge between two different characters pitting their mastery of their abilities against each other. The difference is, these characters are both controlled by human minds. So what does that entail? This way, unlike a computer controlled boss, one’s opponent has no pattern. They can make intelligent decisions and out-predict the other player’s actions to win, by putting together a variety of unpredictable strategies. In a way, fighting games (Smash Bros. included) are pretty much the ultimate boss battle.