Post #1 · Posté à 2016-09-06 04:44:51pm il y a 7.7 années
MadkaT | |
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Member | |
822 Messages | |
Not Set | |
Reg. 2009-11-24 | |
Hello, I'm again giving some troubles I'm creating a tile for fill the full screen, but I'm having some unexpected results, I've made a tile to create a grid with hexagonal patterns, but when I'm going to check in the screen I'm getting this:
The original image is cropped, also I've made test with indexed images, but the result is always the same, it's showing some unwanted pixels between the tiles. Here is the code that I'm using to create the tile.
If someone could help me. I'll be glad.
The original image is cropped, also I've made test with indexed images, but the result is always the same, it's showing some unwanted pixels between the tiles. Here is the code that I'm using to create the tile.
t[#t+1] = Def.ActorFrame {
LoadActor("hextile2")..{
InitCommand=cmd(FullScreen;);
OnCommand=function(self)
local w = DISPLAY:GetDisplayWidth() / self:GetWidth();
local h = DISPLAY:GetDisplayHeight() / self:GetHeight();
self:customtexturerect(0,0,w,h);
self:texcoordvelocity(-5,0);
end;
};
};
LoadActor("hextile2")..{
InitCommand=cmd(FullScreen;);
OnCommand=function(self)
local w = DISPLAY:GetDisplayWidth() / self:GetWidth();
local h = DISPLAY:GetDisplayHeight() / self:GetHeight();
self:customtexturerect(0,0,w,h);
self:texcoordvelocity(-5,0);
end;
};
};
If someone could help me. I'll be glad.
Post #2 · Posté à 2016-09-06 06:57:44pm il y a 7.7 années
Kyzentun | |
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Member | |
3,209 Messages | |
Reg. 2008-02-20 | |
"I'm honestly pissed off." |
Add "(stretch)" to the name so it'll be stretched across the texture space.
Post #3 · Posté à 2016-09-06 09:14:00pm il y a 7.7 années
MadkaT | |
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Member | |
822 Messages | |
Not Set | |
Reg. 2009-11-24 | |
Thanks, I've forgotten that.