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Hyper Gride / Shoichiro Hirata

Simfile General Information
TypePadHyper Gride
BPM134-134
Last Activity14 years ago (2011-07-07 07:42pm)
Last Updated ByTyma
Simfile File Download
ZIPZIP
SM SM (10.28 KiB) 9.7 years ago
OGG OGG (3.29 MiB) 9.7 years ago
Banner Banner (46.05 KiB) 9.7 years ago
Background Background (540.63 KiB) 9.7 years ago
Simfile Progress Information
Single BeginnerNoneDouble BeginnerNone
Single BasicDone - Level 3Double BasicNone
Single DifficultDone - Level 7Double DifficultNone
Single ExpertDone - Level 8Double ExpertNone
Single ChallengeNoneDouble ChallengeNone
Single EditNoneDouble EditNone
Audio QualityPerfect (High Quality)
Banner QualityPerfect
Background QualityPerfect
Other Information
Comments[TYMA-004]
This was my fourth-round entry for the ZIV Tournament Of The Immortals.

Althought the theme was "Bemani Crossover", I don't actually like the idea of stepping Bemani songs, because everyone who plays the file has some expectation of how they imagine the song to play out in DDR. To get around this, I stepped a song I was sure absolutely nobody would remember ^^;

The song is from Martial Beat 2, and it notable for being the only good Konami Original song in Martial Beat (also the only song in Martial Beat to have a typo in it's name). The simfile originally used the Martial Beat simfile, but it ended up being REALLY distracting, so we went with a retro themed background, to invoke nostalgia of 2002 Bemani games (Specifially DDRMAX 2) - a badly rendered 3D spaceship, lens-flare, and obnoxious copyright text.

The steps are very modern. I wanted to make the kind of steps that fill the little gap between an 8-footer and a 9-footer - The kind of song that a hardcore player will find fun to play over and over again, without tiring them out. To make it more "replayable", there's one jump that's intentionally designed to break a combo, if you aren't expecting it. I hope to god at least one person replayed the song to get a pass-lamp because of that damn jump ^^;

Thanks to Liam Curry for help with both the art direction and the final BG render.
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