Post #1 · Posted at 2014-01-29 09:47:06pm 10.2 years ago
Bemani Dog | |
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Member+ | |
190 Posts | |
Reg. 2007-04-10 | |
"Yo dawg, I heard you like DDR..." |
So, Neowin is reporting on a rumor that Sony may add local software emulation of PlayStation and PS2 games to the PS4.
This possibility has me curious. If they go ahead with this, would it be possible to play PS1 and PS2 versions of Dance Dance Revolution using a USB dance pad?
This possibility has me curious. If they go ahead with this, would it be possible to play PS1 and PS2 versions of Dance Dance Revolution using a USB dance pad?
Post #2 · Posted at 2014-01-29 10:21:15pm 10.2 years ago
Adamn | |
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187 Posts | |
Reg. 2007-09-06 | |
Try connecting a USB dance pad now and see if any buttons work. If yes, there's a good chance, if no, there is a much smaller chance.
Post #3 · Posted at 2014-01-29 11:29:10pm 10.2 years ago
bmhedgehog | |
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"BANNED" |
Nuts its Software Emulation. Hardware Emulation is better. With Software Emulation you're only limited to certain/specific games, but with Hardware Emulation you get the entire PS1 and PS2 library.
Post #4 · Posted at 2014-01-30 12:34:46am 10.2 years ago
Pandemonium X | |
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10,359 Posts | |
Reg. 2007-04-06 | |
Quote: bmhedgehog
certain/specific games, but with Hardware Emulation you get the entire PS1 and PS2 library.
Pretty sure Sony is not doing that. After all, they can make money on people buying all the games one by one.Post #5 · Posted at 2014-01-30 12:48:19am 10.2 years ago
redshoepaul | |
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Quote
A well-placed source working with Sony's streaming service reveals that only PlayStation 3 titles are currently scheduled to use the "gameplay over IP" cloud service. PS1 and PS2 titles are set to follow the more conventional route of running locally under emulation on Sony's latest console - but with the possibility of HD visual enhancements.
While Sony effectively phased out hardware emulation of previous platforms during the early stages of the PS3 era, it has worked consistently on opening up the PlayStation back catalogue to publishers via software emulation and PSN downloads. Internally, PlayStation 3's firmware contains emulators for PS1, PS2 and even the handheld PSP, while Vita is capable of running PS1 and Vita titles virtually flawlessly using the same technology. In short, there's a proven codebase that can only get better for the vastly more powerful PS4.
Our information suggests that the same internal emulator strategy is planned for PlayStation 4, and we understand that Sony is actively pursuing the ability for older titles to run without the blurry upscaling seen on PS3, suggesting that native HD resolutions are being targeted. Assuming this intention carries through to final code, we'll be seeing an effect similar to the resolution scaling seen on unofficial PC emulation of Sony's consoles, as well as a great many of the "HD remasters" we saw on PS3 - where original assets were rendered at a higher resolution, often without any actual remastering at all.
While Sony effectively phased out hardware emulation of previous platforms during the early stages of the PS3 era, it has worked consistently on opening up the PlayStation back catalogue to publishers via software emulation and PSN downloads. Internally, PlayStation 3's firmware contains emulators for PS1, PS2 and even the handheld PSP, while Vita is capable of running PS1 and Vita titles virtually flawlessly using the same technology. In short, there's a proven codebase that can only get better for the vastly more powerful PS4.
Our information suggests that the same internal emulator strategy is planned for PlayStation 4, and we understand that Sony is actively pursuing the ability for older titles to run without the blurry upscaling seen on PS3, suggesting that native HD resolutions are being targeted. Assuming this intention carries through to final code, we'll be seeing an effect similar to the resolution scaling seen on unofficial PC emulation of Sony's consoles, as well as a great many of the "HD remasters" we saw on PS3 - where original assets were rendered at a higher resolution, often without any actual remastering at all.
Via: Eurogamer