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Post #121 · Posted at 2017-10-17 09:05:19pm 6.5 years ago

Offline SM MaxX
SM MaxX Avatar Member+
910 Posts
United States
Reg. 2012-08-30

Nintendo Switch Friend Code: SW-1495-0040-1058
"I play too much touhou"
The funny thing about mines is you can put four in a line and it still functions like a shock arrow, and somehow having more flexibility with them beyond that is worse and inferior than shock arrows?

Quote: TsukiyoX
Come back when you've actually played them. It doesn't sound like you do.

I play ddr A like 3x a week and nearly every shock arrow chart I've played is either just an inferior expert chart or an obnoxious clusterfuck. Everything konami makes isn't perfect and shouldn't be put on a pedestal to worship and it's insanely aggrevating how people still do this in the year 2017.
http://i.imgur.com/EvGgqSs.png

Post #122 · Posted at 2017-10-17 09:51:24pm 6.5 years ago

Offline SomethingRandom
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Reg. 2015-02-21

Game Center Nickname: blearymoos
"bootylicious "
shock arrows are fine, but i would like it if they function like mines
another thing, make the graphics at least less outdated. and if you wanna keep the dancers and stages, please
update the freaking textures and polygon count. DDR A looks like a PS2 game judging from the in-game screenshots.
I would also like distinct arrow colors for 12ths/32nds/48ths,etc
don't make all non 4ths/8ths note colors green/yellow

Post #123 · Posted at 2017-10-17 10:06:47pm 6.5 years ago

Offline rayword45
rayword45 Avatar Member
489 Posts
Not Set
Reg. 2011-08-29

Quote: SM MaxX
Everything konami makes isn't perfect and shouldn't be put on a pedestal to worship and it's insanely aggrevating how people still do this in the year 2017.

Endymion CSP is a good chart

Post #124 · Posted at 2017-10-17 11:20:20pm 6.5 years ago

Offline DigitalBasic
DigitalBasic Avatar Member
500 Posts
United States
Reg. 2015-10-19

"Pancakes!"

Last updated: 2017-10-17 11:21pm
Quote: rayword45
I have played them. Some charts are good, like the aforementioned smooooch, but the vast majority are a diaper-filled dumpster fire.
You haven't played all the shock arrow charts or you are bad at adapting to new situations.

Quote: SM MaxX
I play ddr A like 3x a week and nearly every shock arrow chart I've played is either just an inferior expert chart or an obnoxious clusterfuck. Everything konami makes isn't perfect and shouldn't be put on a pedestal to worship and it's insanely aggrevating how people still do this in the year 2017.
You haven't played all the shock arrow charts or you are bad at adapting to new situations.

And I'm not even putting Konami on a pedestal here, except probably stating that One Side Love CSP is the best 5 panel chart in DDR. DDR has plenty of problems I wish they would address (as I mentioned before, why on earth can't I play singles and doubles in the same set?) but overall anything after the SuperNova folder in Ace is solid. A few bad apples here and there but that happens with any game.

Quote: xXMokou98Xx
creativity is limited when it comes to shock arrows, there's not much you can do when you have to put down 4 mines in a row. Freedom to put mines anywhere a la ITG allows for greater creativity and more possibility as far as patterning steps, marking pauses and stutters, and footswitches as some stepartists tend to use them for.

I know ZIv is generally anti-ITG, but you can at least recognize that ITG mines are always going to be better than the shock arrows that weren't even an original idea, and there's a lack of creativity that goes into just trimming down the note count from the expert chart, pasting into challenge (or even making an original challenge chart just for this stupid shit), just to use an obnoxious gimmick that took years before you understood how to use it halfway decently.
ITG mines often used in the community today might as well not exist. Most of the time, they are there for the sole purpose of making sure you can sightread a chart with any kind of gimmick and only benefit only those that are a part of the community that already know this. This makes it to where learning a song and playing it multiple times is no longer a thing for those specific people that play while those that aren't as involved will not understand if they are trying to learn certain songs the DDR way (that is to say, repeat plays to finally accomplish a song you don't know the gimmicks to the first time around).

They are mines in ITG because they are supposed to be a hindrance, not a helpful tool to determine when a BPM change or more specific foot pattern is coming up. Might as well make a new version of SM that adds a "marker" note to do just that and make that the new normal for the ITG community. Might actually be more useful honestly and I would love to see that become an actual thing. Seriously, I would love that!

Would mines/single shock arrows work in DDR? Depends, as long as they are used as an obstacle to overcome. If they denoted gimmicks so you can just play it once perfectly with no issues, then why bother adding the gimmicks in the first place?

And if you think shock arrows can't be used creatively, you haven't played all the shock arrow charts or your are bad at adapting to new situations.

Please understand how to play the charts before you call them garbage. Also, play the fucking doubles charts. They are a part of the game for a reason and 90% of the posts in this thread don't even consider them as part of the game.

Ishtar CDP is one of the most beautifully crafted charts in the entire game.

Post #125 · Posted at 2017-10-17 11:22:01pm 6.5 years ago

Offline rayword45
rayword45 Avatar Member
489 Posts
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Reg. 2011-08-29

The above post implies adding a footswitch signifier is a bad thing.

That is not true and this another flaw of DDR, ambiguous patterning (and yes I admit to this all the time but damn)

Post #126 · Posted at 2017-10-17 11:33:16pm 6.5 years ago

Offline rapidemboar
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Reg. 2016-09-20

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"Blank for now."
can we stop fighting please

Post #127 · Posted at 2017-10-17 11:46:01pm 6.5 years ago

Offline SomethingRandom
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Game Center Nickname: blearymoos
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Post #128 · Posted at 2017-10-18 01:11:33am 6.5 years ago

Offline SM MaxX
SM MaxX Avatar Member+
910 Posts
United States
Reg. 2012-08-30

Nintendo Switch Friend Code: SW-1495-0040-1058
"I play too much touhou"
Quote: DigitalBasic]
You haven't played all the shock arrow charts or you are bad at adapting to new situations.

adapting to something doesn't mean I find it fun or enjoyable whilst doing so
http://i.imgur.com/EvGgqSs.png

Post #129 · Posted at 2017-10-18 01:31:02am 6.5 years ago

Offline PureBlue
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2,925 Posts
United States
Reg. 2009-04-08

Nintendo Switch Friend Code: SW-5116-3740-7232
"I'm your thorn."
Quote: DigitalBasic
You haven't played all the shock arrow charts or you are bad at adapting to new situations.
Quote: DigitalBasic
You haven't played all the shock arrow charts or you are bad at adapting to new situations.
I have played all of the shock arrow charts and 99% of them are in fact dumpster fires. It's not a matter of adapting, it's a matter of most of them sucking ass.
Quote: DigitalBasic
And if you think shock arrows can't be used creatively
No one said this.

Quote: DigitalBasic
Most of the time, they are there for the sole purpose of making sure you can sightread a chart with any kind of gimmick and only benefit only those that are a part of the community that already know this
Is this not the same exact fucking thing shock arrows aim to do but mostly fail miserably at?
http://i.imgur.com/arQKXn5.png

Post #130 · Posted at 2017-10-18 02:07:20am 6.5 years ago

Offline HealingDMax300
HealingDMax300 Avatar Member
696 Posts
United States
Reg. 2012-12-01


Last updated: 2017-10-18 02:07am
Quote: SomethingRandom
shock arrows are fine, but i would like it if they function like mines
another thing, make the graphics at least less outdated. and if you wanna keep the dancers and stages, please
update the freaking textures and polygon count. DDR A looks like a PS2 game judging from the in-game screenshots.
I would also like distinct arrow colors for 12ths/32nds/48ths,etc
don't make all non 4ths/8ths note colors green/yellow
I like these.

And getting rid of the difficulty names and having just the number like PIU was mentioned earlier. I like that too. It's weirdly psychological for me; I don't feel like I suck as much playing, like, a 5 on PIU than when I play a chart labeled Beginner or Light in DDR, no matter the number difficulty. And the fact that this would allow more than 5 charts per song was mentioned too. That would be sweet. Konami steppers would have a lot more creative freedom, especially since we know split timing is possible. Sucks that this probably won't ever happen though.

Wouldn't it be nice if Konami took fan feedback?

Post #131 · Posted at 2017-10-18 02:11:40am 6.5 years ago

Offline SomethingRandom
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2,794 Posts
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Game Center Nickname: blearymoos
"bootylicious "

Post #132 · Posted at 2017-10-18 02:37:09am 6.5 years ago

Offline xXMokou98Xx
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2,461 Posts
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Reg. 2010-07-07

Nintendo Network ID: pinkscones
"meme school"
I didn't say you couldn't be creative, I said it was limited. Literally nowhere in my post did I say you can't do anything creative with them, just that Konami struggles with it and the ITG mines can be used to more effectiveness. You just rushed through my whole post just to make a point about DDR's method being superior because the ITG community does things you think aren't purposeful, when DDR does the exact same shit with the shock arrows by being a guide for when to NOT STEP and isn't really a hindrance at all, just a point where you don't step on a panel. That's not a hindrance, that's a guide, what you just said may as well not exist in community files and I guess may as well not be in DDR official charts since it serves no purpose, which again, you just said is a bad thing.

There are a multitude of community charts out there that bombard the player with mines for the sole purpose of tripping them up, they exist and are just as enjoyable as the charts that have mines as markers for various gimmicks. The mines serve a vital purpose in both cases and so long as they are utilized for a meaningful purpose then there's no problem with that. You made the idea of a mine signaling a footswitch sound like the devil's work, like DDR's ambiguous patterning is a good thing when it's unclear whether it's a doublestep or a footswitch because Konami has a silly habit of allowing bad doublesteps to sneak in to so many charts that become an annoyance to play with, and we're forced to determine what is what.

Please understand the mechanics of shock arrows and mines before you respond.
Yiss ©Ayumi Promotions, 2012
http://imgur.com/Gly172P.pnghttp://i.imgur.com/alUsLeu.jpg

Post #133 · Posted at 2017-10-18 02:46:34am 6.5 years ago

Offline Branleon1
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53 Posts
United States
Reg. 2016-07-15

"Anemone King"
I just want DDR to be fun,thats all I'm asking for.
Yes, I'm still alive.
DDR A20 PLUS rival code: 5141-2364 (BRANLEON)

Post #134 · Posted at 2017-10-18 02:48:52am 6.5 years ago

Offline RevAddict5
RevAddict5 Avatar Member
751 Posts
United States
Reg. 2013-06-10

"Bigger avatars when?"
More music from artists that aren't in-house would be nice.

Post #135 · Posted at 2017-10-18 05:59:26pm 6.5 years ago

Offline TsukiyoX
TsukiyoX Avatar Member
411 Posts
United States
Reg. 2009-02-15

So anyways.

I was one of many who thought Shock Arrows were dumb, limiting and unnecessary. Like many of us, we played it on DDR X US PS2. We agreed with each other but likely didn't have an open mind about it at the time. I mean, we all probably ask ourselves, "why did they do a copy paste SA chart of Saber Wing?". I still ask that. Some of the easy ones like Flight of the Phoenix Challenge was cool, though. Good way to ease into SAs.

Then time passed. There were actually some fun ones. The Melody Life one comes to mind. I had a lot of fun with that one.

Fast forward to now, and we got Top the Charts (my opnion, the best SA chart). It makes fucking sense. Others like Desert Journey were ok.

Like them or hate them, they are a good addition to DDR and should still be supported. I don't give a fuck; my example stands with Happy Wedding and few other old songs to get some SAs love and nothing you say will make me think otherwise.

So conclusion, SA sgould still be an occasional thing. If you suck at SAs, get better. They're actually mostly good. If you don't like them, you're probably fat and/or hate jumping.

Friendly reminder that this is all opinions and I used the word "probably" deliberately throughout.

Post #136 · Posted at 2017-10-18 06:42:24pm 6.5 years ago

Offline CuzcoBlocko
CuzcoBlocko Avatar Member
2,947 Posts
United States
Reg. 2013-10-26

"[Art by LilyBreez]"

Last updated: 2017-10-18 06:48pm
Quote: TsukiyoX
If you don't like them, you're probably fat and/or hate jumping.

This is a terrible defense for shock arrows. If people really hated jumping, shock arrows would be the least of their worries. You remember when charts have two arrows at once? There's a tiny amount of exceptions but they're few and far between.

Some people just don't like the concept of them.

Me, I'll use less than 4 mines at once in my charts if I want to. I've always been like that ever since I started using them in TRICKL4SH 220. There is several other things you can do with mines that aren't just marking footswitches/gimmicks/etc.

https://cdn.discordapp.com/attachments/218214246775783425/370281872661676032/2017-10-18_124531.jpg

There's probably more too.

Also, for the record, shock arrows aren't going to save an already poorly thought out chart.

Post #137 · Posted at 2017-10-18 06:47:57pm 6.5 years ago

Offline hamsand210-final
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1,027 Posts
United States
Reg. 2015-03-29

"that's crazy"

Last updated: 2017-10-18 06:48pm
Being a fat person myself, I am a passionate DDR fan. If a song has a lot of air/jumps, so be it. If I fail, I practice more until I pull it off. Weight kinda doesn't matter either. I pulled off passing a couple 10-footer charts. (as of classic scale)

With that being said, I thought of SA charts as obnoxious when I first played them, but I understood that Konami wanted to spice up the series and add SA charts on the DDR game that was considered DDR's 10th anniversary, aka DDR X. I was one of those fans who were saddened when many great songs from DDR SuperNOVA series were removed on the DDR X arcade. Songs like: BeForU music, Drivin', Brilliant RED, I'm For Real, Peace-Out, the original Dynamite Raves. I, myself, stopped caring about DDR when X came out. I still bought all games on console and played through all of them, but I was having the most fun with SN2 and earlier. That's just me, though.

The point I'm trying to make is Konami has made some....changes after SuperNOVA2 that I won't really judge. SA charts aren't ALL that bad from what I've seen. In fact, there's some amazing SA charts! Look at Pluto the First-- lol, jk. But seriously, I do agree with TsukiyoX that the addition of SA charts wasn't a bad idea. It was a big impact.

It's a relief that some, and NOT ALL, songs has SA charts. I would've been pissed off if they removed Paranoia Survivor Max Challenge and replaced it with a nerfed SA chart. I guess you can say I have a mixed reaction about SA charts.

APPEND: CUZCO YOU NINJA'D ME BOOIIIIIIII
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https://i.imgur.com/nbsDgHf.png

Post #138 · Posted at 2017-10-18 06:55:28pm 6.5 years ago

Offline TsukiyoX
TsukiyoX Avatar Member
411 Posts
United States
Reg. 2009-02-15

Easy on getting offended in the fat thing. You guys are stronger than that.

Post #139 · Posted at 2017-10-18 07:06:48pm 6.5 years ago

Offline stylek226
stylek226 Avatar Member
557 Posts
United States
Reg. 2010-05-18

"Bemani Remix Hunter."
You better watch what you're saying here...

Post #140 · Posted at 2017-10-18 07:06:58pm 6.5 years ago

Offline PureBlue
PureBlue Avatar Member
2,925 Posts
United States
Reg. 2009-04-08

Nintendo Switch Friend Code: SW-5116-3740-7232
"I'm your thorn."
My weight has nothing to do with shock arrow charts being mostly garbage. And I actually love doing jumps. Possession Heavy is one of my favorite charts for that exact reason.
http://i.imgur.com/arQKXn5.png
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