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SM 5.0.12 Theme: Stepmania Tacvicom Edition

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Post #21 · Posted at 2017-09-06 01:01:57am 2.5 months ago

Offline ojitsack
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Last updated: 2017-09-06 01:09am
Thank you so much for sharing the website, and it have a professional look. Congratulations!!!

I'll send to you via PM a list of suggestions to improve the info there...

On September 5, 2017:

I'm currently taking a lot of time to release the 2.0 version of this theme...
"In normal and paceful times, mind and body trains with modest spirit. In conflictive times, one must dedicate to justice and look for the peace. This is the true sense of the real life."

Post #22 · Posted at 2017-09-13 01:35:11am 2.3 months ago

Offline TacvicomGN
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Ok. So good luck for that...

Ah, and let me know when it's ready to share it in the website.
"In the real life, a white belt and a black belt are just the same, because the white belt is the beginning of the technique, and the black belt is the beginning of the understanding"...

Post #23 · Posted at 2017-09-25 01:51:29am 1.9 months ago

Offline ojitsack
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Hello everyone, how are you?

I want to ask a question, but before of it, we normally can separate pictures by language when making a theme (using (lang en) or (lang es) after the file name), and I want to ask:
Is possible to do the same but separating by game type? (Because I'm making some pictures, some are for Dance game, other for Pump, other for Techno... and I want to "separate" them as we can do by language).

THANKS!!!
"In normal and paceful times, mind and body trains with modest spirit. In conflictive times, one must dedicate to justice and look for the peace. This is the true sense of the real life."

Post #24 · Posted at 2017-09-25 02:56:00am 1.9 months ago

Offline dbk2
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Last updated: 2017-09-25 02:57am
As far as I know, you can only achieve this by writing custom Lua.

For example, Simply Love has unique "Logo" images for ScreenTitleJoin and ScreenTitleMenu like this. There is some Lua in ./BGAnimations/ScreenTitleMenu underlay/default.lua that then determines what the current Game is, and loads the proper Logo based on that Game.

Post #25 · Posted at 2017-09-25 01:11:17pm 1.9 months ago

Offline ojitsack
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Ok, let me see if this help, because the pictures are not for the Title Screen, but only for the Select Style screen...
"In normal and paceful times, mind and body trains with modest spirit. In conflictive times, one must dedicate to justice and look for the peace. This is the true sense of the real life."

Post #26 · Posted at 2017-09-25 02:42:56pm 1.9 months ago

Offline MadkaT
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Last updated: 2017-09-25 02:43pm
The code should work on any screen, you can do it via conditions too for example you could use:

Quote
LoadActor("beatmania")..{
Condition=GAMESTATE:GetCurrentGame():GetName() == "beat";
};
LoadActor("ddr") .. {
Condition=GAMESTATE:GetCurrentGame():GetName() == "dance";
};

And so on. The actor will be displayed depending the gametype name.

Post #27 · Posted at 2017-09-25 03:38:09pm 1.9 months ago

Offline ojitsack
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Last updated: 2017-09-27 03:32am
I found another way. Thank you very much!!!
"In normal and paceful times, mind and body trains with modest spirit. In conflictive times, one must dedicate to justice and look for the peace. This is the true sense of the real life."
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