Post #1 · Posted at 2016-09-06 04:44:51pm 7.6 years ago
MadkaT | |
---|---|
Member | |
820 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Hello, I'm again giving some troubles I'm creating a tile for fill the full screen, but I'm having some unexpected results, I've made a tile to create a grid with hexagonal patterns, but when I'm going to check in the screen I'm getting this:
The original image is cropped, also I've made test with indexed images, but the result is always the same, it's showing some unwanted pixels between the tiles. Here is the code that I'm using to create the tile.
If someone could help me. I'll be glad.
The original image is cropped, also I've made test with indexed images, but the result is always the same, it's showing some unwanted pixels between the tiles. Here is the code that I'm using to create the tile.
t[#t+1] = Def.ActorFrame {
LoadActor("hextile2")..{
InitCommand=cmd(FullScreen;);
OnCommand=function(self)
local w = DISPLAY:GetDisplayWidth() / self:GetWidth();
local h = DISPLAY:GetDisplayHeight() / self:GetHeight();
self:customtexturerect(0,0,w,h);
self:texcoordvelocity(-5,0);
end;
};
};
LoadActor("hextile2")..{
InitCommand=cmd(FullScreen;);
OnCommand=function(self)
local w = DISPLAY:GetDisplayWidth() / self:GetWidth();
local h = DISPLAY:GetDisplayHeight() / self:GetHeight();
self:customtexturerect(0,0,w,h);
self:texcoordvelocity(-5,0);
end;
};
};
If someone could help me. I'll be glad.
Post #2 · Posted at 2016-09-06 06:57:44pm 7.6 years ago
Kyzentun | |
---|---|
Member | |
3,209 Posts | |
Reg. 2008-02-20 | |
"I'm honestly pissed off." |
Add "(stretch)" to the name so it'll be stretched across the texture space.
Post #3 · Posted at 2016-09-06 09:14:00pm 7.6 years ago
MadkaT | |
---|---|
Member | |
820 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Thanks, I've forgotten that.