Post #5061 · Posted at 2017-09-02 04:41:30pm 6.6 years ago
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Quote: AnonyWolf
i remember when ddr didn't involve math and fucking algebra
stop overanalyzing shit like it means anything and just enjoy the game
revive route 80s
stop overanalyzing shit like it means anything and just enjoy the game
revive route 80s
Let them do what they want. There's no harm.
Post #5062 · Posted at 2017-09-02 06:38:32pm 6.6 years ago
ohaiimian | |
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Quote: AnonyWolf
i remember when ddr didn't involve math and fucking algebra
stop overanalyzing shit like it means anything and just enjoy the game
revive route 80s
it's this shit you say that makes yourself look like an asshole. And you wonder why I don't like you. Cut it out.stop overanalyzing shit like it means anything and just enjoy the game
revive route 80s
Post #5063 · Posted at 2017-09-02 07:11:21pm 6.6 years ago
Quote: Zowayix
- Potential trouble: FEFEMZ completed 774/953rds of the chart (~81%) and only got ~75% of the max score thanks to lots of Greats and Goods. If he were to keep up this ratio for the rest of the song, his ending score would be only 924k - too low to unlock Encore Extra Stage. He would need to make it to the same spot with a score of at least ~771k and keep up that higher ratio for the rest of the song.
Append: It's a little worse than that actually. By the time he's gotten to that point, he's already lost 60,980 points, compared to the 50,000 you can afford to lose and still make it to Encore Stage. Even if he hadn't gotten that 4th Miss and had gotten all Marvelouses from 751k onward, his ending score would have been 939k.For the curious, he lost his 50,000th point at 652/953rds of the way through the chart, when his score is 633k (this is less than two measures before the 110 BPM slowdown).
Quote: AnonyWolf
i remember when ddr didn't involve math and fucking algebra
stop overanalyzing shit like it means anything and just enjoy the game
That's like asking sports aficionados to stop analyzing every move of a game and just become couch potatoes. Not gonna work stop overanalyzing shit like it means anything and just enjoy the game
It means that we can plausibly guess that there's both 12ths/16ths in the last death run and 8ths in the jumpstream, unless Konami has done something rather strange in the last 18% of the chart compared to the first 82%. FEFEMZ's got a long road ahead of him.
Quote: AnonyWolf
oh man i can't wait to know every single minute detail of a song i will never get the opportunity to play
- all y'all
Are sports aficionados ever going to be professional players? - all y'all
For your enjoyment specifically:
Quote: A blast from the past (aka How To Write An Over The "Period" Simfile When No One's Gotten More Than Zero Steps Past The First Stop)
Quote: Zowayix
The first six beats all scroll by in either 55 or 56 frames each, so there's probably no slowdown there. Specifically, it takes between 332 and 334 frames for all six beats to scroll by, meaning the BPM is somewhere between 32.33 and 32.54. Combined with the first video's estimate which placed the BPM between 32.43 and 33.03 from the first two beats only, it looks like the true BPM is just about 32.5.
After that, the next three beats take 60, 65, and 72 frames to scroll by respectively. This means that not only does the song slow down starting from the first long freeze, but each of the three long freezes slows it down even more. My estimates (subject to rounding error) have the BPM dropping to 30, 27.7, then 25.
For reference, 32.5 BPM is half the speed bag scrolls at. Even if you played Over The "Period" on 8x, the beginning would be slower than Max 300. And we're supposed to have been required to read this at 1x speed, given how it immediately follows Max.(period) and the speed mod change buttons are disabled. And you can't even turn Cut on. And you can only play this song once every six Extra Stages at most, following an 18 you have to AA, following a Phase 2 you have to unlock, following a chart you have to read on 900 BPM Reverse, following a deceptively tricky 17 with 440 BPM 8th note crossovers you have to AA, following five other Extra Stages. *exhale*
(inb4 Konami actively forces 1x on this song the same way Cut is already forced off and the same way 1.5x Reverse was forced on for the first Encore, and the same way they changed the rules on Valkyrie dimension)
After that, the next three beats take 60, 65, and 72 frames to scroll by respectively. This means that not only does the song slow down starting from the first long freeze, but each of the three long freezes slows it down even more. My estimates (subject to rounding error) have the BPM dropping to 30, 27.7, then 25.
For reference, 32.5 BPM is half the speed bag scrolls at. Even if you played Over The "Period" on 8x, the beginning would be slower than Max 300. And we're supposed to have been required to read this at 1x speed, given how it immediately follows Max.(period) and the speed mod change buttons are disabled. And you can't even turn Cut on. And you can only play this song once every six Extra Stages at most, following an 18 you have to AA, following a Phase 2 you have to unlock, following a chart you have to read on 900 BPM Reverse, following a deceptively tricky 17 with 440 BPM 8th note crossovers you have to AA, following five other Extra Stages. *exhale*
(inb4 Konami actively forces 1x on this song the same way Cut is already forced off and the same way 1.5x Reverse was forced on for the first Encore, and the same way they changed the rules on Valkyrie dimension)
Quote: Zowayix
Did the usual frame breakdown of the video, and it turns out that the 8th note flashes become critical to analyze the new parts of the song we've just seen. I don't know why they're there, but I'm glad they are.
The cabinet lights are unfortunately largely not visible in the video, so I went by steps instead. Since they're all Marvelouses or Perfects anyway this should still be reasonably accurate.
As usual, the first six beats take 332 frames to scroll by (~32.5 BPM) and themselves don't vary much, suggesting no slowdowns. The seventh, eighth, and ninth beats take 59, 66, and 72 frames, which is within the margin of error from the previous video where they took 60, 65, and 72 frames.
The tenth beat (the fourth and last freeze) can't be measured directly because of the stop before it ends, but here's where the 8th note flashes come in. You can clearly see the flash in the middle of the tenth beat, and it takes 40 frames from the beat's beginning. This means it takes between 39.5 and 40.5 real-time increments of 1/30 sec for half a beat to pass, which bounds the BPM of the last freeze between about 22.2 and 22.8. Since the third freeze was ~25 BPM, this means that all four freezes slow down the BPM.
For simfile makers out there, it takes 29 frames from the flash (beat 9.5) before the freeze ends. This suggests that the end of the freeze is on beat 9.875 or one 32nd note's position before the next step. The stop itself arrives 6 frames later, suggesting beat 9.9375 or a 64th note before. The stop lasts 38 frames or ~1.267 sec.
Without the cabinet lights it's very hard to gain much of what the speedup is like. After it begins, the arrows are only visible for 1 frame before they halt and the FAILED screen comes up. I suppose it would be possible to count how many pixels the arrow at the bottom of the screen moves per frame and compare it to how fast the arrows move at the beginning of the song, but that's an exercise in tedium I'd rather not get involved in. What we do have is, again, that lovely 8th note flash marking the middle of the eleventh beat. It's briefly visible right between the "I" and "L" of "FAILED" during the shutter-closing animation. This comes 7 frames after the player hits the Great. However, from the video and the movement of the note at the bottom of the screen, we can safely assume that the player hit the Great either 1 or 2 frames early, which means that it takes between 5 and 6 frames for half a beat to pass during the speedup. Rounding both ways, we can bound half a beat between 4.5 and 6.5 frames, which yield BPMs of between ~138 and 200. A rather wide range, but the best we can do given what we have, and enough to know that playing above 4x speed might be risky.
The cabinet lights are unfortunately largely not visible in the video, so I went by steps instead. Since they're all Marvelouses or Perfects anyway this should still be reasonably accurate.
As usual, the first six beats take 332 frames to scroll by (~32.5 BPM) and themselves don't vary much, suggesting no slowdowns. The seventh, eighth, and ninth beats take 59, 66, and 72 frames, which is within the margin of error from the previous video where they took 60, 65, and 72 frames.
The tenth beat (the fourth and last freeze) can't be measured directly because of the stop before it ends, but here's where the 8th note flashes come in. You can clearly see the flash in the middle of the tenth beat, and it takes 40 frames from the beat's beginning. This means it takes between 39.5 and 40.5 real-time increments of 1/30 sec for half a beat to pass, which bounds the BPM of the last freeze between about 22.2 and 22.8. Since the third freeze was ~25 BPM, this means that all four freezes slow down the BPM.
For simfile makers out there, it takes 29 frames from the flash (beat 9.5) before the freeze ends. This suggests that the end of the freeze is on beat 9.875 or one 32nd note's position before the next step. The stop itself arrives 6 frames later, suggesting beat 9.9375 or a 64th note before. The stop lasts 38 frames or ~1.267 sec.
Without the cabinet lights it's very hard to gain much of what the speedup is like. After it begins, the arrows are only visible for 1 frame before they halt and the FAILED screen comes up. I suppose it would be possible to count how many pixels the arrow at the bottom of the screen moves per frame and compare it to how fast the arrows move at the beginning of the song, but that's an exercise in tedium I'd rather not get involved in. What we do have is, again, that lovely 8th note flash marking the middle of the eleventh beat. It's briefly visible right between the "I" and "L" of "FAILED" during the shutter-closing animation. This comes 7 frames after the player hits the Great. However, from the video and the movement of the note at the bottom of the screen, we can safely assume that the player hit the Great either 1 or 2 frames early, which means that it takes between 5 and 6 frames for half a beat to pass during the speedup. Rounding both ways, we can bound half a beat between 4.5 and 6.5 frames, which yield BPMs of between ~138 and 200. A rather wide range, but the best we can do given what we have, and enough to know that playing above 4x speed might be risky.
Quote: Zowayix
Massive props to whoever thought to turn on the measure guides on the left; it made everything so much easier since the chart halts before the second step after the stop can be reached.
It's still very hard to estimate but not nearly as bad as before. Whatever chart the cabinet lights are following seem to have steps too fast for the lights to exactly follow. It takes 9 frames from the moment the steps start speeding up on the right to the moment the measure guideline passes the target zone on the left. Estimating between 8 and 10 frames bounds the speedup's BPM between 180 and 225. Still a rather wide range. I'll try to look at the cabinet lights more, but it's hard to track.
It's still very hard to estimate but not nearly as bad as before. Whatever chart the cabinet lights are following seem to have steps too fast for the lights to exactly follow. It takes 9 frames from the moment the steps start speeding up on the right to the moment the measure guideline passes the target zone on the left. Estimating between 8 and 10 frames bounds the speedup's BPM between 180 and 225. Still a rather wide range. I'll try to look at the cabinet lights more, but it's hard to track.
Quote: Zowayix
The second beat past the stop just barely crosses the target zone before the FAILED shutter covers it, but that's all we need. Thanks to the 6x speed it's visible that 9 frames per beat is almost an exact number, which would place the speedup at an even 200 BPM. There's also another BPM change that comes right before the speedup and after the stop, which lasts no more than 2 frames and will probably be impossible to measure without pixel counting.
==========
On a non-analyzing-Endymion's-charts note:
https://twitter.com/BROSONI/status/899623993937874950
https://twitter.com/BROSONI/status/899637083710431232
Brosoni's cleared Ace For Aces 12 days ago, unlocking Endymion. (Said something similar before, but again, that Groove Radar photo with that Stream value overflowing into the difficulty selection box looks disgusting.)
https://twitter.com/BROSONI/status/900717471425937409
(From 9 days ago) Brosoni's first attempt at Endymion rivals FEFEMZ's, at 374k to FEFEMZ's 420k.
https://www.youtube.com/watch?v=CYrLWQzGmtw
As much as it pains me to say this, unlike FEFEMZ, Brosoni's actually played DDR recently, with this PFC(!!) of Paranoia Hades from just two days ago. Maybe we'll see the two of them race for completion.
Post #5064 · Posted at 2017-09-02 09:34:31pm 6.6 years ago
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https://twitter.com/zippo3rd/status/903868843520643072
a 9-year-old managed to clear FMAX Challenge no-bar
Damn I am old
a 9-year-old managed to clear FMAX Challenge no-bar
Damn I am old
Post #5065 · Posted at 2017-09-02 10:13:16pm 6.6 years ago
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Seems like that same 9 year old also has cleared every single 18...if DDR actually lasts a few more years I'm very curious to see the skill level he'll reach.
Unrelated, but can someone who knows explain to me how to view the rankings for the Bemani CHECK! songs? Just want to find out if Endymion won this month (referring to this page). Even if I go back to past months, I still can't tell which song(s) won.
Unrelated, but can someone who knows explain to me how to view the rankings for the Bemani CHECK! songs? Just want to find out if Endymion won this month (referring to this page). Even if I go back to past months, I still can't tell which song(s) won.
Post #5066 · Posted at 2017-09-03 12:45:17am 6.6 years ago
I was able to find a video from Konami's JP YouTube that shows the CHECK! songs rankings. June's ranking is shown below as reference. It's likely that July's rankings will be out sometime later this month. Other than that, it will likely be mentioned in the next Bemani livestream which will be on Tuesday at 8:30 JST.
Edit: Almost forgot to mention that the June ranking video was released 2 weeks ago. I find it odd that it takes awhile before we see the rankings. I don't know much of the voting period.
Edit: Almost forgot to mention that the June ranking video was released 2 weeks ago. I find it odd that it takes awhile before we see the rankings. I don't know much of the voting period.
Post #5067 · Posted at 2017-09-05 08:55:11am 6.6 years ago
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Quote: Zowayix
Three things:
1) FEFEMZ posted this to his Twitter a few hours ago:
.
1) FEFEMZ posted this to his Twitter a few hours ago:
Quote: FEFEMZ
DDR이 하고싶어요... 아 주7일은 역시 넘 빡센가
Google Translate spits out something along the lines of "I want to play DDR 7 days a week", and this is the first time he's posted about DDR at all in ~three weeks. This makes me hopeful that he might make some more attempts at Endymion this weekend..
I have no idea what the context is behind that, but it translates to "I want to play DDR...a seven-day week is too much."
Assuming his twitter handle is @wldyd1423, a look at the media he posted showed a pretty packed university class schedule, so I'm going to assume that he just has a packed academic workload.
If I was looking at the wrong twitter feed, let me know.
Post #5068 · Posted at 2017-09-05 10:55:02am 6.6 years ago
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Yup, that's FEFEMZ's Twitter feed.
Ah, the pitfalls of machine translation. Thanks!
Ah, the pitfalls of machine translation. Thanks!
Post #5069 · Posted at 2017-09-05 04:22:13pm 6.6 years ago
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ENDYMION ranked #1 in the BEMANI Fan Site CHECK!SONGS Monthly Ranking list for July 2017. Was it of any surprise?
Proof: 43:45 in this video.
Proof: 43:45 in this video.
Post #5070 · Posted at 2017-09-05 05:37:36pm 6.6 years ago
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Quote: Zowayix
Yup, that's FEFEMZ's Twitter feed.
Ah, the pitfalls of machine translation. Thanks!
Ah, the pitfalls of machine translation. Thanks!
Actually he can't make a time to play DDR now, he is studying on weekdays, and doing part time job at weekends night.
What he said is "working all week is too hard"
Post #5071 · Posted at 2017-09-05 05:51:17pm 6.6 years ago
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"_sessu#0802" |
Quote: xRGTMx
ENDYMION ranked #1 in the BEMANI Fan Site CHECK!SONGS Monthly Ranking list for July 2017. Was it of any surprise?
Proof: 43:45 in this video.
Proof: 43:45 in this video.
Wow! So does this mean ENDYMION will be made available for download through the Bemani Fan Site? Also, I'm a little surprised it made it to the top, assuming it's ranked by top songs played among all Bemani games worldwide. I thought Jubeat and Reflec Beat were way more popular in Japan and Korea. That, and ENDYMION was only released halfway through July.
A clear sample of ENDYMION with a really nice high-quality jacket is already up on the CHECK!SONGS ranking page here
https://p.eagate.573.jp/game/bemani/fansite/p/music/index.html
Post #5072 · Posted at 2017-09-05 07:05:15pm 6.6 years ago
Quote: amorite
Wow! So does this mean ENDYMION will be made available for download through the Bemani Fan Site? Also, I'm a little surprised it made it to the top, assuming it's ranked by top songs played among all Bemani games worldwide. I thought Jubeat and Reflec Beat were way more popular in Japan and Korea. That, and ENDYMION was only released halfway through July.
A clear sample of ENDYMION with a really nice high-quality jacket is already up on the CHECK!SONGS ranking page here
https://p.eagate.573.jp/game/bemani/fansite/p/music/index.html
Yup, just like Egoism 440 and Over The "Period" from last game, which won two months in a row (in that order, iirc). If this pattern holds, we might get Ace For Aces next month.A clear sample of ENDYMION with a really nice high-quality jacket is already up on the CHECK!SONGS ranking page here
https://p.eagate.573.jp/game/bemani/fansite/p/music/index.html
More news on Endymion:
With Dr. D and Estepper using the 'one player on each pad' trick, we now have up to the 880 BPM section of Endymion D- (340 steps) fully visible, and we have the full chart on CUT1! Previous was 260 steps fully visible, and up to the end of the 880 BPM section on CUT1.
Post #5073 · Posted at 2017-09-06 02:32:29am 6.6 years ago
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"Pancakes!" |
Quote: amorite
Also, I'm a little surprised it made it to the top, assuming it's ranked by top songs played among all Bemani games worldwide. I thought Jubeat and Reflec Beat were way more popular in Japan and Korea. That, and ENDYMION was only released halfway through July.
It wouldn't be first if that was the case, simply due to how little playtime it'd get in comparison to songs that are just normal unlocks.It's done by votes IIRC. It's why Come To Life was also #1 for August last year.
Post #5074 · Posted at 2017-09-06 02:50:32am 6.6 years ago
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Yeah, users can vote once a day for around a month for one of the many songs listed on that page, and also notice that we didn't start voting on July songs until August, meaning the time in the month the song was released doesn't matter.
I'm curious as to if the introduction of DDR A in America has made a difference in biasing results towards the songs in DDR (since the vast majority of US DDR players don't have access to other Bemani games / don't play those other Bemani games as much). My thought was it might have contributed a lot to Come to Life / Endymion winning but considering Egoism / OTP won in the time before DDR came back to America, maybe not as much.
I'm curious as to if the introduction of DDR A in America has made a difference in biasing results towards the songs in DDR (since the vast majority of US DDR players don't have access to other Bemani games / don't play those other Bemani games as much). My thought was it might have contributed a lot to Come to Life / Endymion winning but considering Egoism / OTP won in the time before DDR came back to America, maybe not as much.
Post #5075 · Posted at 2017-09-06 04:05:38am 6.6 years ago
Went ahead and made a prediction video for Endymion:
This is based off of the analysis here.
Chart notes:
- The basic 'rule' I followed when filling in steps was "force the player to move her or his feet as much as possible, except try to avoid full spins, the player starting with the wrong foot, and jacks" (in that order of priority). This means I pretty much put in a crossover whenever I could, which was surprisingly few times.
- I didn't realize how extremely awkward the section that used to be 6th notes on was until I tried to chart it. The section begins with R??L?? which more or less forces the player to start on the right foot - there's no room at all to squeeze in a "two crossovers in opposite directions" 'fake spin' (RULDR) that would signal the player to start this on the left foot. This is bad, because...
- ...it leads straight into U?L?D? where all three of U, L, and D are forced to be on the right foot. This is impossible to complete without a full spin, which I refuse to believe Konami put in this chart. The only way I could solve this was to add in an odd number of jacks (1) to change the foot the player starts the pattern on, while trying to signal that it isn't a footswitch (by making the next few steps as easy as possible on the correct foot and as awkward as possible on the wrong foot). I suppose another sensible thing to do would be to put in 3 jacks instead of 1, evenly spaced out to match the beat.
- Weird pattern strikes again with D?R?R?U forced to begin on the left foot, which again leads to a full spin. Had to solve this with another jack before the pattern, to change it to begin on the right foot (again signaling as obviously as possible that it isn't a footswitch).
- The rest of the deathstream with 8ths and 12ths was very straightforward to fill in. The 'rule' I followed also yielded a Vanessa walk (RULRUL starting on the left foot; let me know if there's another name for this pattern) followed immediately by an Afronova walk (RDL). Nothing Over The "Period" didn't do.
- Again, credit goes 100% to echospherics for the predicted 8ths in the jumpstream section. The seven 8ths here are copied verbatim from echospherics' Twitter post.
Enjoy!
This is based off of the analysis here.
Chart notes:
- The basic 'rule' I followed when filling in steps was "force the player to move her or his feet as much as possible, except try to avoid full spins, the player starting with the wrong foot, and jacks" (in that order of priority). This means I pretty much put in a crossover whenever I could, which was surprisingly few times.
- I didn't realize how extremely awkward the section that used to be 6th notes on was until I tried to chart it. The section begins with R??L?? which more or less forces the player to start on the right foot - there's no room at all to squeeze in a "two crossovers in opposite directions" 'fake spin' (RULDR) that would signal the player to start this on the left foot. This is bad, because...
- ...it leads straight into U?L?D? where all three of U, L, and D are forced to be on the right foot. This is impossible to complete without a full spin, which I refuse to believe Konami put in this chart. The only way I could solve this was to add in an odd number of jacks (1) to change the foot the player starts the pattern on, while trying to signal that it isn't a footswitch (by making the next few steps as easy as possible on the correct foot and as awkward as possible on the wrong foot). I suppose another sensible thing to do would be to put in 3 jacks instead of 1, evenly spaced out to match the beat.
- Weird pattern strikes again with D?R?R?U forced to begin on the left foot, which again leads to a full spin. Had to solve this with another jack before the pattern, to change it to begin on the right foot (again signaling as obviously as possible that it isn't a footswitch).
- The rest of the deathstream with 8ths and 12ths was very straightforward to fill in. The 'rule' I followed also yielded a Vanessa walk (RULRUL starting on the left foot; let me know if there's another name for this pattern) followed immediately by an Afronova walk (RDL). Nothing Over The "Period" didn't do.
- Again, credit goes 100% to echospherics for the predicted 8ths in the jumpstream section. The seven 8ths here are copied verbatim from echospherics' Twitter post.
Enjoy!
Post #5076 · Posted at 2017-09-08 06:05:03pm 6.6 years ago
Al mentioned this on the front page already, but Ace For Aces is up for vote on the Bemani Fan Site. Go show some love!
Also, you can hear a really crisp sample clip of Ace For Aces. It'll be nice to eventually hear the whole thing in CD quality.
https://p.eagate.573.jp/game/bemani/fansite/p/music/index.html
You can vote once a day by logging into your EAmuse account and clicking the heart button.
Also, you can hear a really crisp sample clip of Ace For Aces. It'll be nice to eventually hear the whole thing in CD quality.
https://p.eagate.573.jp/game/bemani/fansite/p/music/index.html
You can vote once a day by logging into your EAmuse account and clicking the heart button.
Post #5077 · Posted at 2017-09-08 08:31:32pm 6.6 years ago
Sigrev2 | |
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"suffering from success" |
Last updated: 2017-09-08 08:32pm
Sad news from the zones: https://www.usatoday.com/story/life/2017/09/08/troy-gentry-montgomery-gentry-duo-killed-helicopter-crash/647368001/
Time for us to play Hillbilly Shoes in honor of Troy.
Time for us to play Hillbilly Shoes in honor of Troy.
Post #5078 · Posted at 2017-09-08 09:18:36pm 6.6 years ago
That's... really fucking sad. I lowkey adore the chart non-ironically even though the syncing is a little bad. RIP.
Post #5079 · Posted at 2017-09-09 01:05:35am 6.6 years ago
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Yeah I saw that on Facebook
might play that song tonight as tribute
might play that song tonight as tribute
Post #5080 · Posted at 2017-09-09 03:39:21am 6.6 years ago
L33tAliceIp | |
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"Prepare for disappointment" |
Aw shit, really? That sucks. I like the song and its chart too.