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Post #5021 · Posted at 2017-08-12 05:03:40pm 4.1 months ago

Offline NewbStepper
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"Crybabies unite~ ♡"
Quote: PureBlue
Could have sworn it was a 16 but you're right, my apologies, my point still stands. NewbStepper is completely right in saying that the ending is what justifies its rating. But it's justified regardless.
It's a 16 on D-Heavy, if that matters. And yes, the ending run on Doubles is indeed that much tougher (typically what you'd expect in a level 17 chart).
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Quote: 01angel
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Post #5022 · Posted at 2017-08-15 02:24:39pm 4 months ago

Offline Zowayix
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First video of Ace For Aces D-Standard:

Post #5023 · Posted at 2017-08-15 05:38:14pm 4 months ago

Offline wrsw
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"ENDYMION IS LOVE"

Last updated: 2017-08-15 05:38pm
I don't know who this MOO-G-56 guy is, but he's apparently a good Doubles player! I thought I'd never see the rest of this chart until the event ended.

Now all we need is FEFEMZ to unlock ENDYMION CDP

Post #5024 · Posted at 2017-08-15 06:11:32pm 4 months ago

Offline s_monayy814
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^ He is a Japanese DDR player who participated in the KAC 2013 tournament. I don't know how he is against the rest of Japan these days, but he also was in the IDOLA finals for Doubles.

Post #5025 · Posted at 2017-08-16 01:39:43pm 4 months ago

Offline xRGTMx
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Last updated: 2017-08-16 01:52pm
ENDYMION CDP.

https://pbs.twimg.com/media/DHWCRykUAAE-NSx.jpg

I'm scared.

Edit: SHINING didn't stand a chance: https://twitter.com/1831shun06021/status/897767382101381120
ZIv Mod Squad - Steal Tactics
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Post #5026 · Posted at 2017-08-16 02:21:44pm 4 months ago

Offline AnonyWolf
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"The King Of Wishful Thinking"

Last updated: 2017-08-16 02:22pm
we've entered the danger zone
http://i.imgur.com/U1XHIPm.gif

Post #5027 · Posted at 2017-08-16 02:45:21pm 4 months ago

Offline dominatorstrangeman8
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"Nyaa!!"
Oh dear...
If people are saying the singles play is gonna have a little over 900 steps with 194 stream, this monster is gonna have well over 950...


Can't wait to see this mess...
http://zenius-i-vanisher.com/pictures/6716-1331530646.pnghttp://i.imgur.com/Xfe2QPa.jpg

Post #5028 · Posted at 2017-08-16 02:59:38pm 4 months ago

Offline wrsw
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"ENDYMION IS LOVE"

Last updated: 2017-08-16 03:00pm
Quote: dominatorstrangeman8
Oh dear...
If people are saying the singles play is gonna have a little over 900 steps with 194 stream, this monster is gonna have well over 950...


Can't wait to see this mess...

Remember that stream values scale higher for Doubles than for Singles; EGOISM 440 had 811 steps on CSP with 226 stream, whereas CDP had 804 steps with 270 stream.

It does likely mean we're also breaking 900 steps, but it's probably not going to be higher than the CSP's step count.

Post #5029 · Posted at 2017-08-16 03:03:55pm 4 months ago

Offline xRGTMx
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Someone recorded the groove radar values of various 19's in comparison with ENDYMION for reference.

https://pbs.twimg.com/media/DHWOXjQVoAAy1aB.jpg:large
ZIv Mod Squad - Steal Tactics
https://uploads.disquscdn.com/images/a050aee85d277bdb940b895c4916e97a855efdd90b991544a83b96b58275ce66.gif

Post #5030 · Posted at 2017-08-16 04:56:23pm 4 months ago

Offline darkanine
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"beatmania i-idk"

Last updated: 2017-08-17 10:51pm
Well, calculating the steps using song length=121 seconds, 900 notes puts the Stream at 224.79 (using doubles formulas). So, we can expect an almost exactly 900 arrow chart for CDP.

Quote: dominatorstrangeman8
Oh dear...
If people are saying the singles play is gonna have a little over 900 steps with 194 stream, this monster is gonna have well over 950...


Can't wait to see this mess...
The stepcounts should actually both be around 900 steps:
https://zenius-i-vanisher.com/pictures/15876-1503010229[0].png

Post #5031 · Posted at 2017-08-17 05:45:50pm 3.9 months ago

Offline Storm_x8
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https://twitter.com/KA_SN_DDR_AC/status/898091353774542848

A peek at a tiny bit of the CDP chart. Seems that one Marvelous gives 1070/1080 points, which works out to ~930 notes + OKs.

Post #5032 · Posted at 2017-08-17 10:55:38pm 3.9 months ago

Offline s_monayy814
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Now we know that chart is going to be passed once it's fully unlocked for sure.

FEFEMZ or TAKASKE where you at

Post #5033 · Posted at 2017-08-21 01:04:17pm 3.8 months ago

Offline xRGTMx
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The DDR Community tier lists for SP 15-18 have been updated.
http://ddrcommunity.com/ddr-difficulty-tier-list/

(Remember, the lists are based off timing/scoring difficulty)
ZIv Mod Squad - Steal Tactics
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Post #5034 · Posted at 2017-08-28 03:59:24am 3.6 months ago

Offline Zowayix
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Last updated: 2017-09-15 09:31pm
Took a bit of a long break from this thread (the solar eclipse contributed), so here's a big huge catch-up post:

Quote: Storm_x8
If I'm understanding correctly, for the type of chart DigitalBasic is talking about usually what you see is a shock arrow is surrounded by two eighth notes. You step on the first arrow with one foot, then you shift your weight, stepping on the center panel with the other foot while simultaneously moving your first foot up in the air to reach the next eighth note after the shock arrow. This makes it so when the shock arrow passes, one foot is on the center panel while the other is in the air preparing to hit the next arrow. You can see this very clearly in charts like Theory of Eternity (starting at 0:22 in the video) and in One Sided Love (starting at 0:17 in the video). So yeah, while you definitely can always return both feet to the center (or jump over the whole shock) in these charts, it's much more energy-wasting and impractical.
Point partially conceded then - looks like Konami does intend players to weight-shift for some shock arrow charts unlike what I thought. But like you said, these two charts would still be reasonable if the shocks were replaced with jumps, while Horatio CS NA Challenge certainly would not be.

Quote: Storm_x8
Horatio's CS challenge chart is a very extreme case, since you're forced to be constantly returning one foot to the center in extended 16th streams. In theory you'd just be doing the same 16th stream as expert except moving one foot to the center panel every other eighth note, but in reality the shock arrow trigger window is too wide for this kind of pattern and you'll usually end up triggering it just from having pressed the 16th note directly before it, which is why it was changed in the AC version to have eighth notes before and after the shocks instead.
The timing window is actually not at fault - if you have a strong bar that can consistently elevate you above the pad, it's easy to hit all the notes and dodge all the shocks (and you can replicate this experience with a controller). The problem comes entirely from the weight-shifting that's normally required - since you're moving both feet during that maneuver, it's similar in effort to a jump. It's this that makes Horatio CS NA Challenge a bad chart, worse than even Pluto the FirstChallenge in my opinion.

Quote: Dancefreak
Actually, digitalbasic is right, if you do a stream on two arrows in general you'll find that you never have both feet on the pad and you'll always pull a foot up at the same time as the other goes down, otherwise streams would be all janky and weird to play, so as a result in horatios cs chart when it goes shock LUL shock for example, you'll hit the center panel with your right foot, bringing your left foot in the air at the same time, then hit left up and left then return your right foot to the center panel and re-raise your left foot but even if the shock arrows werent there you'd be making the exact same motions anyway.
I don't know how you do streams, but when I do them I always have both feet on the pad every arrow for at least a fraction of a second (while the chart demands 0 seconds). The same applies to trilling two keys on a keyboard or two notes on an instrument. Even during a fast stream, you're 'walking' on the arrows, not 'running' (putting down foot 2 gives you the pivot & balance you need to lift up foot 1; you aren't propelling yourself in the air off foot 1 to land on foot 2).

Quote: Dancefreak
The issues however with the chart come from 1) The shock arrows windows are way too wide to get away with it at that speed , like if it was a bit tighter you'd be able to just treat it as a stream and it'd be really comfy, as it currently stands you probably have to play a fraction early to compensate for it which might be why they removed it.
As mentioned earlier it's not the timing windows that cause the chart to be bad. It's the fact that you can't replace each shock with a jump and still have the chart work (compared to ~literally every other shock arrow chart in the game, including Pluto the FirstChallenge).

Quote: Dancefreak
2) Its extremely hard to do without a bar and its on a CS release , as a pattern anyway because you absolutely need to be able to shift your weight better to make it work. 3) And kinda important, it REALLY isnt done properly, some of the streams turn into really really poor double stepping where they've just slapped the shock arrows down without checking which way the player is facing.
Point 2 I'll give you, but again it's the fact that shifting your weight is similar in effort to a jump, and you can't take Horatio CS NA Challenge, replace each shock with a jump, and still have the chart work.
I don't understand Point 3 at all; this was back when shock arrow charts were still copy+pastes of the original. HoratioHeavy streams well with no doublestepping, and Horatio CS NA Challenge just copies its arrows. I just took a look at the CS NA Challenge chart and if you could replace each shock with a single center arrow, it would stream just as well. (The problem is that you cannot make this replacement thanks to both arrows in the pattern being shocked.)

Quote: Dancefreak
If it wasnt for those 3 issues i could totally justify the older chart being more relevant than the new one but it isnt the case so the newer one probably is better, but the older one makes complete sense its just engine issues and bad organisation that made it as bad as it was.
The older one only makes complete sense if you mine 1 arrow correctly like CharleneChallenge. Mine both arrows or the wrong arrow and it makes no sense at all. The chart's at fault, not the engine/timing windows. I'll concede organization on Konami's part. :P

Quote: Dancefreak
Also: as far as the charting in charlene in ITG, if they added extra mines there it still wouldnt matter because mines in stepmania in general are handled much better in that you can have mines alarmingly close to arrows and still completely miss them without much trouble, infact you can hit arrows almost on top of mines and because of the way its coded the mines just get ignored unless you hit the arrow late. An absolutely perfectly example is TaroNuke's chart of Sengoku Three String (Havent been able to look up a video of it right now but im sure theres one on youtube somewhere) its full of really close mines and is completely doable despite how messed up it looks, i've pad cleared it, people have full excellent combo'd it and hit no mines, you just have to be really firm with where you step and confident of what you need to do and the mines just kinda mind their own business. If shock arrows in DDR worked about as well then they'd be able to get away with a hell of a lot more wackiness with them.
Is there any evidence that 4 mines in Stepmania behave differently from a shock in DDR, timing window-wise? I've attempted Horatio CS NA Challenge on both the original PS2 and on Stepmania and it feels equally hard in both places. Again, the timing windows aren't what's at fault. I'm positive if you took CharleneChallenge and mined both arrows in the pattern, people would find it as hard and frustrating as Horatio CS NA Challenge.

Quote: amorite
Quote: rayword45
Damn the ratings on this video are butthurt af what the hell this video is hilarious

<snip>

If I recall correctly that guy originally uploaded it with a totally different title like "ACE FOR ACES ESP" or something, which was super misleading since it was 10 seconds of a chart and over 2 minutes of... nothing

I guess after getting a bunch of views and dislikes he changed it
Quote: rayword45
That's even funnier tbh
You can see in the description that it originally said something like "HOLY CRAP SOME1 BEAT ACE FOR ACES PFC!!!!" and then the uploader later admitted that it was a joke video.

Quote: sudocho
Tips for ACE FOR ACES : How to play it with 3x mod
1) Pick ENDYMION with 3x mod
2) When song is started, change mod immediately
3) Go for it.

Source : https://twitter.com/TAKASKE_/status/894147440051277824
Holy crap, why did no one think of this during the Max.(period) -> Over The "Period" days?! Would've beat having to use Wave. https://www.youtube.com/watch?v=mZzVgucHIts

Quote: [ICNH]
It's "broken" in two ways:
...
2) There are a couple notes that are just straight up wrong. There are a few notes that should be 12ths but aren't, and at least one note that is a 16th when it should be an 8th. Stuff like that.
I'm curious about this. Which notes specifically are wrong?

Quote: PureBlue
Quote: Thunderbird
I get the impression that the NA version isn't part of the eAmusement participation system (and thus does not need to be online to boot up), but if this is true, there's not really any way (that I can think of) that new licenses can be added.

If this is the case, then why did Konami even waste their fucking time bringing the game over here and building up hype for functional eAmuse if they were just going to gimp it like that?
If I understand correctly all regional versions of DDR A are part of eAmuse; otherwise no new songs (incl. Konami originals) could be added at all. But nothing's stopping Konami from changing the content of an update between different regions, if licensing/copyright rules demand them to.

Quote: rapidemboar
...So I guess the chance of other regions getting a downloadable patch for the next game but not the US is now more apparent, with Konami pulling stuff like this? Or am I just overreacting again?
It's licensing/copyright rules that are prohibiting Konami from releasing certain songs in certain regions. Game patches should have nothing to do with that.

Quote: Morning Blue
If Konami didn't barely update DDR A, I could see this opinion. But that's an additional six songs we've missed out on, on top of the 9 or so older licenses we've been locked of in the U.S.
The only entities you can blame are the companies who own those licenses, meaning they're allowed to say to Konami "we ban you from releasing these songs, that we own, outside of Japan/Asia/etc".

Quote: LouieT
From July:
Quote: Mr.Music
Quote: PerroXX
...

<WORLD 6 img>

What!?

How did we go from world 10 with Cody catastrophe to world 6 with this song?

It looks like this was just a typo. It got fixed in the latest update yesterday.
<WORLD 11 img>
Interesting; thanks for the note! Smile

Quote: [ICNH]
Quote: Zowayix
Valkyrie dimensionChallenge: never [been full combo'd] to the best of my knowledge. 6+ years and counting.

There are at least a few people who have a blue lamp on VDO.
Are any of them AAs? I know I said LIFE4 clear but I'm gonna backpedal a bit since I meant to say "Extra Stage AA clear" in comparison to EndymionChallenge.

Quote: wrsw
And even before then, how the hell were Bag or Sakura 10-footers on classic scale?!
I'm pretty sure some songs in the Extreme era were ranked partially on their accessibility, hence the bunch of Challenge charts that are easier than their Heavy counterparts (because the Challenge charts were exclusive to the end of a LIFE4 course in Challenging Mode or something like that, which made them actually harder to pass than their Heavy counterparts). BagHeavy in Challenging Mode (forced 1x) is reasonably just as hard to pass as a standard 10. I'm guessing SakuraHeavy got its 10 rating because the raters either went "8ths at 300 BPM just like Max 300Heavy? Automatic 10 for you", or they just wanted to make Legend Road a straight wall of 10s.

Quote: DigitalBasic
Also Disappearance probably isn't as complicated as many fan charts for it simply because it is a licensed song and making it an 18/19 is probably an awful idea if that means it can be removed at any time when the license runs out.
Good point. If I were a super high-end player going for 18+s all day, I'd be upset if one of them suddenly became killed because of a licensing agreement.

Quote: xRGTMx
http://i.imgur.com/jGN2G4z.jpg
That Stream overflowing into the artist box and nearly overflowing into the title box looks disgusting.

==========

And now for actual new stuff to post about:

Here's one of the source videos for that Ace For Aces background movie video by DDR-KOJI a bit back:
https://www.youtube.com/watch?v=p4zY0JvTRW0

If anyone wanted to see a full lineout of Endymion -> Ace For Aces:
https://www.youtube.com/watch?v=A9yveD429mQ

iamchris4life gets the world's first MFCs on The legend of MaxHeavy, Paranoia survivorHeavy, and Paranoia survivor MaxHeavy!
https://www.youtube.com/watch?v=9q3umtHxFMg
https://www.youtube.com/watch?v=GtvlihsrUPc
https://www.youtube.com/watch?v=KZNqSPIf73M
(Now all we need is Paranoia survivor MaxChallenge Wink)

A paraphrased translation from FEFEMZ's Twitter:
"The scary thing about EndymionChallenge is that Anti-MatterChallenge would be easier if you put it at 222 BPM"

https://pbs.twimg.com/media/DG7plAIVoAA-qXK.jpg
It seems like he's only played EndymionChallenge once (on August 11) since his last video on Aug 8, but he only got to 614k.

https://pbs.twimg.com/media/DHBaZcGU0AAYdzs.jpg
An arcade cabinet gets a BSOD on Endymion Sad

==========

Most importantly, we've got new information on EndymionChallenge!


echospherics has cleared it on CUT1 (score 528k), and from 1:46 onward is a portion of the chart we haven't seen before!

Important visible highlights:
- At 440k, Heavy has a stream of '6th notes' (triplets spanning 2 beats each), which in CUT1 should turn into half notes. But in Challenge they do not - instead there's a couple of extra 4th notes thrown into the mix. This means that Challenge's rhythm does not match Heavy here. Most likely some of the 6th note patterns have been turned into 8th note patterns to make it harder (though they could perhaps be something even faster).
- At 480k onward is the ending section full of jumps, so we can guess that there are few to no notes removed by CUT1. (At least, Heavy would have no notes removed by CUT1.) One thing that we could already see here is that Heavy adds some 'phantom notes' to fill in the gaps in the music, making the jumpstream more continuous (compared to Standard which has exactly 0 phantom notes; every step matches the music one-to-one). To no one's surprise, Challenge adds even more phantom notes to make the stream even more continuous. Visually (X is step, X is jump, _ is gap):

Standard - XXX_XXXX_XXXXXXXX_X_X__XX_XXXX_XX_XXXX_XXX_XXXXXXXXXX
Heavy - XXX_XXXX_XXXXXXXX_X_X__XX_XXXXXXXXXXXXXXXXXXXXXXXXXXX
Challenge - XXXXXXXXXXXXXXXXXXX_X__XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

also wtf is that ending with 10 LR jumps in a row Neutral

Edit: Much better visual here, from echospherics' Twitter. https://pbs.twimg.com/media/DIR_Zm0V4AABkda.jpg

https://www.youtube.com/watch?v=tmElplkY9Fw
echospherics is also trying to clear EndymionChallenge with CUT2 Jumps Off, but only made it to 395k.

http://i63.tinypic.com/20jokyq.jpg
Ending on a massive disappointment, it seems like even a hypothetical clear of EndymionChallenge still yields Ace For AcesStandard instead of Heavy. Why??? Cry There goes all hope of a Round 2. (Unless Konami has put in code that checks if one player has met the Encore Stage conditions and the other hasn't, and then explicitly gives the other player the same Encore Stage as the first player, which would be unprecedented.)

==========

Lemme do some off-the-wall speculation about the future of this event (Endymion and Ace For Aces), pattern matching off of only the unlock history of previous events (featuring a boss song(s) only accessible once every X credits).

Replicant D-action:
- July 2010: First unlock. Valkyrie dimensionHeavy is accessible only by obtaining six medals on Heavy. Includes exploit where it is possible to play Vdim on CUT2 by AA'ing Sakura SunriseHeavy on CUT2 (has just few enough 16th notes to be possible).
- August 2010: First difficulty 'downgrade' (though it was really an upgrade as it fixed the exploit). The six medals are now obtainable on LightStandard, but Vdim will remain on Heavy.
- November 2010: Second difficulty downgrade. Vs Replicant course unlocked; VdimStandard accessible for the first time. Vdim is now playable every credit and with 4 lives instead of 1, but only at the very end of a long grueling 7-song course.
- February 2011: Vdim unlocked for normal play. BeginnerLightChallenge accessible for the first time.

Replicant D-ignition:
- March 2015: First unlock. Orbs are only obtainable on Heavy. Egoism 440BeginnerLightStandardHeavy accessible; Max.(period)Heavy accessible.
- March 2015 (again): 2nd Phase unlock. Max.(period)BeginnerLightStandardChallenge made accessible but its orb can only be obtained on Challenge. Over The "Period"Standard accessible for the first time.
- April 2015: First difficulty downgrade. Orbs are now obtainable on Standard (or Heavy for Max.(period)). Over The "Period"Light accessible for the first time.
- May 2015: Second difficulty downgrade. Orbs are now obtainable on Light (or Standard for Max.(period)). Over The "Period"Beginner accessible for the first time.
- July 2015: Third difficulty downgrade. Orbs are now obtainable on Beginner (or Light for Max.(period)).
- August 2015: Fourth difficulty downgrade; all three superbosses are now playable every credit for the first time, and on regular Extra Stage. Over The "Period"Heavy and Egoism 440Challenge accessible for the first time.
- December 2015: Everything unlocked for normal play, except for Over The "Period"Challenge which is made accessible for the first time on Extra Stage (iirc).

Rinon's Adventure (World 11):
- July 2017: First unlock. EndymionBeginnerLightStandardHeavy accessible for the first time; unlock chain goes EndymionHeavy -> Ace For AcesStandard -> EndymionChallenge (all theoretically accessible as early as day 1).
- August 2017: First difficulty downgrade. EndymionStandard now leads to Ace For AcesStandard but does not lead to EndymionChallenge. Meanwhile, EndymionChallenge seems to still lead to Ace For AcesStandard (?!).

So for RDa, we got difficulty downgrades at 1 month, 4 months, and 7 months (but only 4 and 7 actually revealed new charts). For RDi, we got difficulty downgrades at 1 month, 2 months, 4 months, 5 months, and 9 months (where 1, 2, 5, and 9 revealed new charts but 4 did not).

Now so far we've got a single difficulty downgrade at 1 month, but there's not much room for further difficulty downgrades (given that in the past, downgrades happened when no one was able to get past the current difficulty for a month). I also find it incredibly weird that EndymionStandardHeavyChallenge all lead to Ace For AcesStandard, leaving no room for Ace For AcesHeavy or even Light. Now I can't think of anything creative that Konami could do to reveal these two charts - the most boring thing they could do is just wait 3-4 months from now and then unlock both Endymion and Ace For Aces for regular Extra Stage, turning a "PFC this 13" mission into "LIFE4 this 15", which is much easier and and a very anticlimactic way to finish. (Compare to RDa, whose mission went from "FC this 18" into "LIFE4 clear these three 14s and three 17s in a row before LIFE4 clearing this 18", a much more noble step down. Also compare to RDi, which went from "LIFE4 this 18 and PFC this 15" into "LIFE4 this new 18 and now LIFE4 this 19" as a result of 2 harder charts being revealed at the same time as the EES -> ES downgrade.)

Post #5035 · Posted at 2017-08-28 04:41:06pm 3.6 months ago

Offline eehpeehthreeh
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I don't think we can completely rule out AfA ESP just yet. Following your logic of an unlock chain, those examples of "cleared" Endymion CSP may not be enough to trigger the next step (End ESP: 950xxx > AfA: 999xxx > End CSP: ?). From the screenshot above, I mainly interpret that scenario as the second player being "carried" into the event that player 1 fulfilled the requirements to. While not a direct apples-to-apples comparison, it's like another player getting to play your unlocked songs/charts even if they have yet to unlock those themselves.

Here's hoping to more progress on Endymion CSP. Hopefully it can debunk your current theory. Not so you're wrong, but so there's more to see at this point in the game.

Post #5036 · Posted at 2017-08-28 05:54:44pm 3.6 months ago

Offline Storm_x8
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Quote: Zowayix

Quote: [ICNH]
It's "broken" in two ways:
...
2) There are a couple notes that are just straight up wrong. There are a few notes that should be 12ths but aren't, and at least one note that is a 16th when it should be an 8th. Stuff like that.
I'm curious about this. Which notes specifically are wrong?
Using this as reference, starting at combo 289 some of the notes should be 12th-based rather than 16th-based, and then it happens on note 334 again. Feels like the pre-X Healing-D-Vision charts a bit.

Post #5037 · Posted at 2017-08-28 06:04:18pm 3.6 months ago

Offline Towlesy27
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On a side note, I was wondering if someone could help me out. I just played ace for the first time and cleared all the new generation charts including triple counter but haven't unlocked any of the new character skins. Any help or info would be appreciated
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Post #5038 · Posted at 2017-08-28 06:17:25pm 3.6 months ago

Offline fygar939
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Last updated: 2017-08-28 06:17pm
The New Generation character skins were unlockable only in Japan. Even if you had access to a Japanese machine, I don't think they're unlockable since the original event ended months ago.
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Post #5039 · Posted at 2017-08-28 06:19:16pm 3.6 months ago

Offline s_monayy814
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Last updated: 2017-08-28 06:19pm

Post #5040 · Posted at 2017-08-28 07:49:36pm 3.6 months ago

Offline yindesu
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Last updated: 2017-08-28 07:50pm
Quote: Towlesy27
On a side note, I was wondering if someone could help me out. I just played ace for the first time and cleared all the new generation charts including triple counter but haven't unlocked any of the new character skins. Any help or info would be appreciated
Quote: fygar939
The New Generation character skins were unlockable only in Japan. Even if you had access to a Japanese machine, I don't think they're unlockable since the original event ended months ago.

That's not quite accurate, but they are indeed gone now.

The New Generation character skins were unlockable only prior to 11/6/2016, 29:00 (JST). That eligibility time period meant you could do it on [MDX:J:*:*:2016100300][MDX:A:*:*:2016100300][MDX:K:*:*:2016100300], which is more than Japan (just excluded America).

Source: non-American authenticated https://p.eagate.573.jp/game/ddr/ddra/p/info/index.html
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