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Create your own beatmania US sequel!

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Post #1 · Posted at 2015-09-24 01:23:03pm 8.5 years ago

Offline MavWil
MavWil Avatar Member
250 Posts
United Kingdom
Reg. 2015-09-17

Nintendo Network ID: electricrainfallGame Center Nickname: 15mavlol
"8 month hiatus break!"
So the odds are that Konami probably won't make another beatmania IIDX game for the US or Europe, so I have a question - if YOU were in charge of creating a beatmania US sequel, what would you include? Interfaces, music, modes, anything.
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Post #2 · Posted at 2015-09-24 03:43:13pm 8.5 years ago

Offline King_Mew
King_Mew Avatar Member
269 Posts
United States
Reg. 2012-06-27

Nintendo Network ID: mewy573
"Fast 'n Bulbous!"
IIDX SIRIUS CS
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Post #3 · Posted at 2015-09-24 06:56:05pm 8.5 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13

I don't really see the old model (on-disc game, one-time purchase) working in this generation. Something that would work is a free-to-play (like jubeat or REFLEC BEAT plus) game, with extra content being added as pay content.

Oh wait. That's INFINITAS.

Post #4 · Posted at 2015-09-25 12:58:40am 8.5 years ago

Offline Nezemarth
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United States
Reg. 2014-12-09

"Two milkmen go comedy"

Last updated: 2015-09-25 12:58am
Quote: PinkiePieGamer
I don't really see the old model (on-disc game, one-time purchase) working in this generation.

While I do agree INFINITAS is a good idea, I personally think that if beatmania was to be released on consoles, it would be plausible to use the 'old model', considering that Rock Band and Guitar Hero are both getting revived with physical peripherals. Assuming that Blu-Ray is used, Konami/Bemani should be able to cram in a good portion of the current AC songlist, if not the entire set. Add in 20-30 new license tracks to attract a broader audience, some unlockable revivals from earlier 5 key/7 key mixes, and an excellent controller, and this theoretical beatmania software should provide an amazing value to consumers (provided that the majority of the songs are reasonably easy to access or unlock without having to pay extra) and stand its own against competitors.

I've also considered the idea of using touch devices to provide an accessible alternative to the controller (via a free mobile application), though since I haven't played much beatmania myself, this idea would probably manifest into a casual-level controller at best.
Quote: xXMokou98Xx
If I spend an hour or so to make a [..] beautiful standard chart and a fun light chart and it's required for the comp, play it, or at least look it over other wise I don't see the point anymore[.]
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Post #5 · Posted at 2015-09-25 01:16:51am 8.5 years ago

Offline NEMESetup
NEMESetup Avatar Member
2,026 Posts
United States
Reg. 2006-12-30

"Gimme a mothaf----n' break!"
Having a "touch-based controller" for beatmania/IIDX would not work well. With the complex nature of the notecharts, the physical controller is necessary so that you always have a feel for where each key and the turntable is.

Post #6 · Posted at 2015-09-25 10:21:06am 8.5 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13

Quote: Nezemarth
Quote: PinkiePieGamer
I don't really see the old model (on-disc game, one-time purchase) working in this generation.

While I do agree INFINITAS is a good idea, I personally think that if beatmania was to be released on consoles, it would be plausible to use the 'old model', considering that Rock Band and Guitar Hero are both getting revived with physical peripherals. Assuming that Blu-Ray is used, Konami/Bemani should be able to cram in a good portion of the current AC songlist, if not the entire set. Add in 20-30 new license tracks to attract a broader audience, some unlockable revivals from earlier 5 key/7 key mixes, and an excellent controller, and this theoretical beatmania software should provide an amazing value to consumers (provided that the majority of the songs are reasonably easy to access or unlock without having to pay extra) and stand its own against competitors.

I've also considered the idea of using touch devices to provide an accessible alternative to the controller (via a free mobile application), though since I haven't played much beatmania myself, this idea would probably manifest into a casual-level controller at best.

Do keep in mind, though, that Rock Band and Guitar Hero are both series that have already been established, while IIDX is a completely unfamiliar game to most people.
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