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Brainstorm your own themes for Bemani games

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Post #1 · Posted at 2015-09-18 03:53:03pm 8.5 years ago

Offline CYSYS8993
CYSYS8993 Avatar Member
418 Posts
Canada
Reg. 2015-07-02


Last updated: 2016-01-16 03:10pm
I'll go first.

iidx:

ESCOPETA
Spanish for 'shotgun'; Wild West theme
I see a lot of potential in this; I was hoping this would be the theme for iidx 23 above all others. While SPADA has a lot of swords, this one will have a lot of guns. And maybe Step Up mode will be under the concept of bounty hunting.

Firice
Portmanteau of fire and ice; an event would probably be called "Ignis Glaciem"

ECORA
Portmanteau of Eco- and flora, nature theme

Victoria (I haven't really thought of a good name for this theme; this is the best I can think of so far)
Steampunk/Dieselpunk theme

Pop'n Music:

Soda Shop
Retro nifty 50's theme; look up "50's theme" on Google Images to get the idea

Ludibrium
Toy theme; yes, I got this idea from the city of the same name in MapleStory. Don't judge me.
Lego Nyami and Mimi

Post #2 · Posted at 2015-09-18 07:25:32pm 8.5 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13


Last updated: 2015-09-18 07:25pm
SOUND VOLTEX CIELEST (french "ciel" [sky] + celest[ial])

space theme, i guess kind of like jubeat copious?

http://i.imgur.com/GsqUOtz.png

Post #3 · Posted at 2015-09-18 07:40:57pm 8.5 years ago

Offline Quickman
Quickman Avatar Member+
6,058 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
IIDX 24th STYLE: POLARIS

Imagine the feel of Replicant-d-ignition in DDR 2014 as an IIDX theme.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #4 · Posted at 2015-09-18 11:48:51pm 8.5 years ago

Offline Michael1991
Michael1991 Avatar Member
359 Posts
Canada
Reg. 2008-11-12

Nintendo Network ID: MAITANZA3DS Friend Code: 2353-3627-3100Game Center Nickname: MAITANZA
Quote: CYSYS8993
I'll go first.

iidx:

ESCOPETA
Spanish for 'shotgun'; Wild West theme
I see a lot of potential in this; I was hoping this would be the theme for iidx 23 above all others. While SPADA has a lot of swords, this one will have a lot of guns. And maybe Step Up mode will have you bounty hunting.

Ignis Glaciem or Firice
Respectively, Latin for 'Fire Ice' and the portmanteau of those two words

ECORA
Portmanteau of Eco- and flora, nature theme

Victoria (I haven't really thought of a good name for this theme; this is the best I can think of so far)
Steampunk/Dieselpunk theme

Pop'n Music:

Soda Shop
Retro nifty 50's theme; look up "50's theme" on Google Images to get the idea

Ludibrium
Toy theme; yes, I got this idea from the city of the same name in MapleStory, in fact that's where I got the idea from. Don't judge me.
Lego Nyami and Mimi

Superb ideas you got there.

Post #5 · Posted at 2015-09-19 03:04:36am 8.5 years ago

Offline CYSYS8993
CYSYS8993 Avatar Member
418 Posts
Canada
Reg. 2015-07-02

Thanks. Big Grin
Some months after a Bemani game is released, I always seem to guess the theme for the next anticipated version.

Post #6 · Posted at 2015-09-19 04:29:11am 8.5 years ago

Offline NEMESetup
NEMESetup Avatar Member
2,026 Posts
United States
Reg. 2006-12-30

"Gimme a mothaf----n' break!"
beatmania IIDX 24 TwinYang SyncTera (derived from the words two, yin, yang, synchronize, and statera, the latin word for balance)

The theme's focus would revolve around the philosophy of yin and yang and how opposite forces compliment each other. Similar to the PRESENT and FUTURE PHASES in PENDUAL, there would be YIN SONGS and YANG SONGS, however this would not be a "by day" process. Instead, players are randomly assigned which side they will initially be connected to (through e-Amuse, of course...). For example, Player A starts out as a YIN DJ and Player B starts out as a YANG DJ. Clearing songs grant you SYNC POINTS, with points earned being equal to the level of the difficulty you played (clearing a Level 10 song gives you 10 SYNC POINTS). These points are used to access the other default songs opposite of your allegiance, but comes with a temporary price. There are 12 YIN and YANG songs and each of them have a roman numeral attached to them. If you are a YIN DJ and you want to use your SYNC POINTS to gain access to YANG SONG XI, YIN SONG XI will temporarily be swapped out. This happens until you've fully swapped to the other side and become a YANG DJ (a star is placed next to a players' status to indicate that they've swapped). The menu to use these points appears after each playthrough.

From here (continuing through the perspective of the Player A who has now become a YANG DJ), the YIN EXTRA STAGE will become available. To access it, you must play a YANG song as your 3rd stage and clear it with a AA. Clearing the YIN EXTRA STAGE with a AA will then permanently bring back each YIN song you lost one by one (example: if you cleared YANG SONG XI to access the YIN EXTRA and clear with AA, YIN SONG XI returns). Do this until you have all 12 YIN SONGS back in your song list. You will then be able to access the YANG EXTRA STAGE, which is simply the opposite of what you have to do to access the YIN EXTRA STAGE.

Once all 24 YIN and YANG songs have been cleared, as well as their respective extra stage song, your status will change to SYNC DJ and will let you access the regular ONE MORE EXTRA STAGE (can be accessed through YIN SONG on Stage 3 -> YANG EXTRA or vice versa). After you've cleared the OMES with a AA, a BALANCE KEY will appear in the post-playthrough menu. Instead of there being a whole bunch of Events for this game, this key triggers the one main event of the game, BALANCYNC CONNECTION. If you've cleared every YIN and YANG (including EXTRA and OMES) on ANOTHER with a AA, the BALANCE KEY is available to you free of charge. Otherwise, it costs 2,400 SYNC POINTS. BALANCYNC CONNECTION has loads of extra YIN and YANG songs to be unlocked, 32 for each side. Despite the following lengthy explanation, the premise is pretty simple.

You are presented with an empty yin yang symbol split into 4 sections and the goal is to fill up the symbol so that it is its proper black and white coloring. Each section is considered a level and must be completed in order. In each level are pairs of characters that represent opposing forces and have a BALANCE VALUE. One character has their value maxed out in YIN while the other is maxed out in YANG. You must choose a pair of characters to focus on and then go into the usual gameplay. While choosing a song to play, you also may choose which character in the pair to focus on in each stage, which is crucial because you need to get both characters' BALANCE VALUES to be equal in YIN & YANG. Just like with SYNC POINTS, whatever level you cleared a song on will be the amount of VALUE that is added. Naturally the default YIN and YANG songs play a huge part during this process. Whatever side you started on before becoming a SYNC DJ also has an affect; if you started out as a YIN DJ, playing those types of songs to increase that value in a character will cause the amount to double by default (clear YIN SONG VI on it's ANOTHER chart rated 12, increase YIN VALUE by 24.). On top of that, there's an extra YINYANG LEGGENDARIA folder that is automatically made available during this event and the songs of your initial allegiance have their LEGGENDARIA charts available by default, while the charts of opposite songs are available to purchase with SYNC POINTS. These charts, while difficult, help speed up this whole process, because LEGGENDARIA charts of your initial allegiance will cause the corresponding value in a character to quadruple in value, while the value in the opposite side can be doubled with their respective LEGGENDARIA charts.

Balancing out a pair rewards you with a YIN SONG, YANG SONG, and a regular neutral song (which would typically be a crossover). Keep this up until you've balanced out every pair in a level, move on to the next level of pairs and so forth. There's a different amount of pairs in the first 3 levels and each character has their own individual values, so some pairs will be quicker to balance out than others. Regular neutral songs may be used during this process, as they add to the value of both characters at the same time (clear rottel-da-sun on ANOTHER Level 10; adds 10 YANG VALUE to Character A and 10 YIN value to Character B). You may purchase NEUTRAL BOOSTERs with SYNC POINTS to double their value if you want, but as every pair consists of characters with individual values, you will have to mix and match the types of songs you play along with which character you focus on. Once every pair has been balanced out in the first 3 levels, the 4th and final level is available.

Level 4 consists of one pair of characters. Character A (YANG) represents the white circle in the black side of the yin yang symbol, while Character B (YIN) represents the black circle in the white side. Level 4 plays out differently than the previous 3; it's essentially a prolonged boss battle every time you go through a playthrough. These characters have health meters and a COUNTER VALUE instead of a BALANCE VALUE (I'll get to that in a minute), and you obviously need to deplete their health. Unlike the previous pairs, you cannot freely select which character to focus on, as they always appear in a set order. If you started off as a YIN DJ, the order will be Character A for Stage 1, Character B for Stage 2, both for Stage 3, as well as the EXTRA STAGE if you access it (which is recommended). Starting off as a YANG DJ will cause Stages 1 and 2 to be opposite. During this time, boss songs of previous IIDX installments will become assigned to the YIN or YANG side and are crucial for the first two stages. Stage 3 is meant for a neutral song while the EXTRA STAGE allows any type of song to cause damage. Continuing through the perspective of an initial YIN DJ, here's the preferred method of strategy:

--Stage 1: Character A appears. Beach Side Bunny became a YIN SONG; clear it to counter and stun Character A
--Stage 2: Character B appears. xenon has become a YANG SONG; clear it to counter and stun Character B
--Stage 3: Both Character A and B appear. Clear a boss song from any style that doesn't have a specific allegiance to cause damage (Damage will equate to the sum of the difficulty levels of the charts you played multiplied by 3).

If you've managed to at least AA all 3 stages, you can access the EXTRA STAGE for an extra chance at causing damage. A new YIN, YANG, and neutral Extra Stage song is made available. Only one of these songs or a LEGGENDARIA chart can cause damage, with the 3 new Extra Stage songs having the ability to quadruple the amount of damage. The HARD GUAGE is put on by default and cannot be changed. If you fail it or aren't able to access the EXTRA STAGE, the following can happen:

Every two playthroughs, the bosses have the chance two ruin the balance between a pair of characters in a previous level and cause those songs that were unlocked by that pair to be locked once again. If they are successful with doing that, you must go back and restore their balance once more before you can tackle the bosses again. However, this is where the COUNTER VALUE comes into play. Each time you play, the pair collectively has a value of anywhere between 1 and 72 (the number is fully visible for the player to see). The level of the charts you clear for the first 3 stages correspond to this value and are shared between each two playthroughs before resetting to 0. If their COUNTER VALUE is 42, you must make sure the sum of your charts during the first 3 stages add up to that or more within two playthroughs. If they do, this will prevent the bosses from upsetting the balance from a previous pair when they get the chance to do so. In the rare case they have a VALUE of 72, that means that you must do and clear Level 12 charts for the first 3 stages within two playthroughs. Fear not, for SAFEGUARDS can be purchased with SYNC POINTS (albeit a bit pricey) and used as a counter in case you aren't able to add up to the value yourself.

Keep up that pattern until you've depleted their health, which will complete the yin yang symbol you've been filling up. The symbol itself is then revealed to be an extra mode in the game called SYNCTERA MIXER. This is simply a collection of extended mash ups and reworked versions of the YIN and YANG songs in the game, in a similar manner to the X-Mixes and Power Mixes in DDR. As these songs are around 5 minutes in length, the mix you choose counts as one regular playthrough. There are 12 SYNCTERA MIXES and clearing all of them with at least a AA will make a new and final OMES song in the regular mode become available to play, as well as an EXTRA SYNCTERA MIX (consisting of all of the EXTRA and OMES songs). If you've cleared the OMES with a AAA, it automatically becomes yours to play during any stage, whereas you have to purchase it for 3,000 SYNC POINTS if you aren't able to clear it with AAA.

And that's it. The end.
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