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The DDR Research Master Thread - UPDATED 12-11-2017 - A Few Memory Addresses for DDR EXTRA MIX (PSX)

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Post #121 · Posted at 2017-11-27 03:33:21pm 2.8 weeks ago

Offline bmhedgehog
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I thought the E3 version had the JP theme?

Post #122 · Posted at 2017-12-02 09:54:30pm 2.1 weeks ago

Offline pm41224
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Last updated: 2017-12-02 09:54pm
The files for the JP theme were buried in the disc and never used for reasons unknown, so U.S. theme (albeit an early version) was used for the E3 version. Even that differs from the final release.

Post #123 · Posted at 2017-12-06 02:04:25pm 1.5 weeks ago

Offline travelsonic
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Quote: pm41224
The files for the JP theme were buried in the disc and never used for reasons unknown, so U.S. theme (albeit an early version) was used for the E3 version. Even that differs from the final release.

Probably decided that it wasn't worth it to remove the files for that particular build - it is not unusual in prototypes for old assets to pop up. Look at what people have found in prototype builds of Sonic the Hedgehog games, for instance. Tongue

Post #124 · Posted at 2017-12-06 02:19:53pm 1.5 weeks ago

Offline jch02140
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Curious if there are any beta banners hidden in the E3 demo files...

Post #125 · Posted at 2017-12-06 02:52:18pm 1.5 weeks ago

Offline SomethingRandom
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white lovers along with HYPTONIC CRISIS are found in the data afaik, maybe there's data of SWEET SWEET LOVE MAGIC since that appeared in a beta screenshot

Post #126 · Posted at 2017-12-10 06:22:42pm 6.9 days ago

Offline travelsonic
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I feel like I definitely need help in analyzing, and figuring out this game engine - especially as my life becomes busier and busier. If anyone else here knows how to work with IDA pro, as well as PCSX2DIS, I could send them the IDA Pro project for my DDRMAX2 JP disassembly to work with - marked off the game's main (in-song) loop, score updating function, DP calculating function, and some other stuff, as well as some data points, so it won't be going in the dark completely.
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