Post #2201 · Posted at 2018-06-26 09:29:04pm 5.8 years ago
Marten | |
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Moderator+ | |
1,037 Posts | |
Reg. 2014-08-03 | |
"touch n go ride the flow" |
This was a very great music game in my opinion. The only thing I had against it was the stupid ticket system, but CAPCOM had to make money somehow, right? Could've been executed better, but the game was fun, aesthetic was nice, and music was awesome.
Thank you, CAPCOM.
Thank you, CAPCOM.
Post #2202 · Posted at 2018-06-27 12:04:29am 5.8 years ago
VideoGameKaiser96 | |
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Member | |
113 Posts | |
Reg. 2013-07-04 | |
"More uptempo in rhythm games pls" |
Any game with a ticket/energy system deserves to die, but that's just me #grinderlife
Post #2203 · Posted at 2018-06-27 01:23:30am 5.8 years ago
ROUND! | |
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Member | |
370 Posts | |
Not Set | |
Reg. 2017-01-29 | |
I hope CrAPCOM never makes another music game. They’ve done worst for consumers far longer than Konami has. Crapcom brought attention DLC that’s already on the disc you bought to the limelight. They regurgitate selling the same games over and over way more frequently than most companies. The embarrassing beta release of Street fighter V where the game years later finally feels complete. Marvel vs capcom Infinite is a total failure. Years of mediocre Resident Evil games that the series is barely making strides to being good again. Megaman being treated as a second class citizens, yes 11 is coming out but I’m not gonna forget what Crapcom has done to the blue bomber. Konami at the very least has slowed down how much games they’re selling even when the games they do have BS mobile like systems or a pay to save feature fml. Both companies are guilty overall but Crapcom is no angel.
Post #2204 · Posted at 2018-06-27 06:33:27pm 5.8 years ago
Morning Blue | |
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Member | |
295 Posts | |
Reg. 2016-07-21 | |
I'm honestly amazed CROSSxBEATS lasted as long as it did. The dumb ticketing system on mobile, the initially barren arcade song list (with VERY grindy unlock requirements), a mostly forgettable list of original songs, steep difficulty curve beyond level 30-40, and very few interesting licenses (mostly ones seen in several other rhythm games). I've seen more people play Groove Coaster at my Round One than this game. Hopefully Naoki has better luck with SEGA.