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Misrated songs

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Post #81 · Posted at 2018-12-10 07:28:03am 2.4 months ago

Offline n00b_saib0t
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For the most part, yes. While it's not terribly difficult to do if you have the speed, I don't see people who are just clearing level 12s to have a good time with a 61-note 16th stream at 130.. You also start on the wrong foot if you don't switch after the Freeze Arrows prior to that ending stream.
The ending stream is stepped identically to Drop Out Heavy, which is a 13. The rest of Drop Out Heavy is significantly harder than the rest of Drop Out FNSMM, hence the rating difference. Those two songs having the same rating in 7th Mix was one thing, but they should not be rated the same on the modern scale. Just my two cents.
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Post #82 · Posted at 2018-12-10 03:01:15pm 2.4 months ago

Offline NewbStepper
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Last updated: 2018-12-10 03:14pm
Thank you for your two cents, n00b_saib0t. You make a good argument. Happy

What n00b_saib0t mentioned may very well be the reason a number of users suggested that the original DROP OUT S-Heavy should have been rated 14 instead (myself not included). On top of the ending stream, the original DROP OUT chart also throws in three streams of quarter note jumps as well as more bursts before the long stream, one of which is a crossover. These additions make the original stand out from the remix, and perhaps it is fair to argue that these additional hurdles in the original warrant a one-level difference between the two charts. However, I did personally feel that DROP OUT S-Heavy does pale out when compared to existing 14s. Perhaps boosting the song speed by 10-20 BPM or adding 10 seconds to the song length (with sustained difficulty) will definitely put it up there.

In light of this, I will maintain that the ending alone in the remix chart would suffice for the remix to also be at level 13, as this ending can cause level 12 players to seriously suffer (even when starting from a full gauge), as there aren't any charts at that level that I could think of that contain such a sustained stream at that speed. It may be easy as a 13, but I would not suggest it to players who cap out at 12 on single. There are other instances I could think of where there's clearly a Chart B harder than Chart A but are given the same difficulty rating because one part fully justifies the difficulty as the level below will have too much trouble with it (e.g. Amalgamation S-Challenge vs. The legend of MAX S-Heavy, Healing-D-Vision S-Challenge vs. Pluto Relinquish S-Challenge, etc.).
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Post #83 · Posted at 2018-12-10 07:00:16pm 2.4 months ago

Offline n00b_saib0t
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There are definitely charts of varying difficulty with the same rating. My thing with Drop Out and FNSMM is that Drop Out has it's difficulty all the way through. FNSMM has a bit of a bait and switch with the ending, going from what I would say is about a 7 on the old scale or a 10 on the new scale to that ending. And yes, the ending will trip someone up who can't do it, but I can't say that there is any real difficulty with the rest of the song for me personally to say it should be a 13. 12 is still equivalent to a 9 on the old scale, I feel like the rating is appropriate, not like playing on a 4th Mix machine and seeing the original Drop Out as an 8 lol.

As for Healing-D-Vision Oni, that's a trickier one to talk about. Before you get to the cross over string it's really not that much harder than the Heavy chart. That ending is ridiculous enough that Konami rated it a good 4 difficulties higher than it would have been otherwise. There also isn't a song with an identical ending to HDVO for us to compare to like we can with the Drop Outs.

This is just my experience and what I've seen, but I've seen people who can pass Drop Out no problem panic when they see the ending to FNSMM, and they just start stomping and hoping for the best. Trying to convince some people that FNSMM with a x2 speed modifier is gonna be laid out exactly the same as Drop Out can be pretty difficult, some people understand how to play but they don't understand that 16ths at 130 are the same speed as 8ths at 260. And god forbid they actually play or know anything about how music is written, because music itself doesn't work that way. Arrows do work that way. That has been my experience with why people have a hard time with FNSMM. It's a mental block, they don't think they can do 16ths at 130 because they don't realize that was exactly what they did earlier. A little more extreme of a case, but I knew someone back in the Extreme days that passed Max 300 before he passed Drop Out FNSMM. No joke, his answer as to why was that he isn't fast enough for 16ths. He had no idea he was basically doing 16ths at 150 when he played Max 300.

Also, I gotta say, I didn't realize people actually still discussed DDR here. I usually pop in once a week and all the most recent posts are about simfiles or threads like let it out. I was quite pleased to see this thread in the top last night.
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Post #84 · Posted at 2018-12-10 07:08:19pm 2.4 months ago

Offline NewbStepper
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That paragraph about 16ths... wow, haha. I've never seen anyone who is actually like that in DDR. As someone who once tried to learn the piano and saw 16ths on the score sheet, I remember panicking and trying to rush even when I played a piece with just 8ths at twice the tempo. Perhaps suggesting the Flat arrow color and have them pretend the nonstop megamix runs at 260 as well might have helped?
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Post #85 · Posted at 2018-12-24 05:45:43pm 2 months ago

Offline FoRCeDNaTuRe
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"Hello :>"
So I played this song today and was actually very surprised:

The Lonely Streets

Heavy-Singles: 10 -> 11
Challenge-Singles: 12 -> 13 (very overstepped)
Heavy-Doubles: 10 -> 11
Challenge-Doubles: 12 -> 13 (low stepcount but lots of movement, very fun)

more stuff:

Truare Standard-Singles: 11 -> 12

Electronic or Treat Standard-Singles: 11 -> 12

AETHER Light-Doubles: 9 -> 10
https://i.imgur.com/Ll7tCgQ.png https://i.imgur.com/WPNOPsg.png

Post #86 · Posted at 2018-12-25 05:42:35pm 1.9 months ago

Offline Morning Blue
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Last updated: 2018-12-25 05:47pm
When I first started playing DDR, I genuinely thought that for 8th/12th/16th steps, that you were supposed to tap lighter on the dance pad to register them.

I wasn't very smart with this game at 17.

I always thought Witch Doctor was an evil 8 on Single Heavy.

For IIDX, I will never understand why Click Again Single [H] is a 6. It is relentlessly difficult for a 6. (Same for The Safari [N], except replace 6 with the number 7.)

Post #87 · Posted at 2018-12-26 02:41:31am 1.9 months ago

Offline Peterrw9000
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Paranoia Revolution

Light 9 -> 10/11

this chart has always felt misrated ever since I first played it, it does not feel like a 9.
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