Post #1 · Posted at 2020-10-01 06:28:47am 3.5 years ago
AngledLuffa | |
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Member | |
111 Posts | |
Reg. 2015-05-14 | |
I've been trying to step some songs with foot switches, and for one song I've been working on, I can't eat my own dog food. I added a foot switch 16th note at a tempo of roughly 105. Is it a reasonable expectation to be able to foot switch in that amount of time, or is this asking a bit too much? There are other 8th note foot switches in this step chart which I'm able to do just fine.
I can pass along the partially finished simfile if anyone wants to try it out and let me know.
I can pass along the partially finished simfile if anyone wants to try it out and let me know.
Post #2 · Posted at 2020-10-01 06:40:05am 3.5 years ago
I played a chart that utilizes footswitches on 8th BPM300 (16th BPM150 with the same quantization) and I can do it well there. I think what matters most is if you give it a clear mark whether it's footswitchable or not.
Chart taken from "Architecture / DJ Myosuke & Noizenecio [Fraxtil]" from pack "SPEEDCORE 4". I think as long you give the player a mark to footswitch, you can put any speed you want for the footswitch.
Chart taken from "Architecture / DJ Myosuke & Noizenecio [Fraxtil]" from pack "SPEEDCORE 4". I think as long you give the player a mark to footswitch, you can put any speed you want for the footswitch.
Post #3 · Posted at 2020-10-01 07:04:41am 3.5 years ago
talkion | |
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Reg. 2018-05-06 | |
It depends on difficulty as well. For example, a footswitch on a 105BPM 16th would be best left for charts about a DDR 13 / ITG 9 and up. A footswitch on a 150BPM 16th like in CLOUDIO's example would be too harsh for anything under about a DDR 16 or 17 / ITG 11. Of course, this assumes you're only using 2 or 3 notes max. Use your best judgment and you should be fine for the most part. ITG tech/FA files use high-speed footswitches very commonly, so looking at files from popular packs would be a good way to figure things out.
Another factor of note is whether the footswitch is on down or up. For most players, it's significantly easier to perform a down arrow footswitch than an up arrow footswitch, so if you feel like a pattern might be too harsh it's best to put it on the down arrow
Another factor of note is whether the footswitch is on down or up. For most players, it's significantly easier to perform a down arrow footswitch than an up arrow footswitch, so if you feel like a pattern might be too harsh it's best to put it on the down arrow
Post #4 · Posted at 2020-10-01 03:43:39pm 3.5 years ago
AngledLuffa | |
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111 Posts | |
Reg. 2015-05-14 | |
Thanks for the advice! Sounds like I need to get better at the footwork.
My understanding is that footswitches are generally indicated by a mine which forces the current plant foot to move when two notes consecutively. Have people tried marking footswitches as "optional" by putting a mine in a different column and still having two notes consecutive, or is that not standard?
My understanding is that footswitches are generally indicated by a mine which forces the current plant foot to move when two notes consecutively. Have people tried marking footswitches as "optional" by putting a mine in a different column and still having two notes consecutive, or is that not standard?
Post #5 · Posted at 2020-10-02 01:11:01am 3.5 years ago
talkion | |
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Reg. 2018-05-06 | |
Not standard, but not unheard of either. If a footswitch pattern leaves very little room for a mine to force the footswitch, it's common for the mine to instead be placed on another column