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Noteskin Troubles

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Post #1 · Posted at 2020-08-08 02:37:26am 3.7 years ago

Offline PenTA_
PenTA_ Avatar Member
243 Posts
United States
Reg. 2016-12-23

Nintendo Network ID: Quan_comicz00
So I spent all day making an arcade-accurate VIVID noteskin, but after I test it in SM, it reads as FLAT. Any reason as to why it's doing this? Any help is appreciated, I reeeeeally wanna make this work Sad
To the right is the beginning of MAKE IT BETTER SP Heavy
https://media.discordapp.net/attachments/360586311939391492/741483060800913479/Down_Tap_Note_16x16.png?width=480&height=480https://media.discordapp.net/attachments/360586311939391492/741483025673617418/unknown.png

Post #2 · Posted at 2020-08-08 11:11:15am 3.6 years ago

Offline razorblade
razorblade Avatar Member
1,099 Posts
Not Set
Reg. 2011-03-01


Last updated: 2020-08-08 11:14am
under Down Tap Note.lua (fix the broken tab indents yourself):

return Def.Sprite {
Texture=NOTESKIN:GetPath('_Tap','Note');
Frames = Sprite.LinearFrames( 16, 2 );
InitCommand=cmd(effectclock,'beat';);
DrawTapNoteMessageCommand=function(self,parent)
parent:spin();
end;
};

then under your Noteskin metric.ini:
[NoteDisplay]
TapNoteAnimationLength=2
TapAdditionAnimationLength=2

You must rename your sprite to _Tap Note 16x16.png

Post #3 · Posted at 2020-08-08 06:56:36pm 3.6 years ago

Offline PenTA_
PenTA_ Avatar Member
243 Posts
United States
Reg. 2016-12-23

Nintendo Network ID: Quan_comicz00
Aaaaand after editing all that, it's still flat
https://cdn.discordapp.com/attachments/360586311939391492/741731499123933235/unknown.png

Post #4 · Posted at 2020-08-09 07:15:55am 3.6 years ago

Offline razorblade
razorblade Avatar Member
1,099 Posts
Not Set
Reg. 2011-03-01

Share me your sprite so I can check it.

Post #5 · Posted at 2020-08-09 01:43:39pm 3.6 years ago

Post #6 · Posted at 2020-08-09 03:48:51pm 3.6 years ago

Offline razorblade
razorblade Avatar Member
1,099 Posts
Not Set
Reg. 2011-03-01


Last updated: 2020-08-09 04:16pm
https://www.dropbox.com/s/ylhsw2qh2yezcfg/ddr_sn_vivid.zip?dl=0

Edit:

Replace the content of your Down Receptor.lua with this code:

https://codeshare.io/ad8vvR

The animation was inaccurate.
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