Post #1 · Posted at 2020-08-08 02:37:26am 3.7 years ago
PenTA_ | |
---|---|
Member | |
243 Posts | |
Reg. 2016-12-23 | |
So I spent all day making an arcade-accurate VIVID noteskin, but after I test it in SM, it reads as FLAT. Any reason as to why it's doing this? Any help is appreciated, I reeeeeally wanna make this work
To the right is the beginning of MAKE IT BETTER SP
To the right is the beginning of MAKE IT BETTER SP
Post #2 · Posted at 2020-08-08 11:11:15am 3.6 years ago
under Down Tap Note.lua (fix the broken tab indents yourself):
return Def.Sprite {
Texture=NOTESKIN:GetPath('_Tap','Note');
Frames = Sprite.LinearFrames( 16, 2 );
InitCommand=cmd(effectclock,'beat';);
DrawTapNoteMessageCommand=function(self,parent)
parent:spin();
end;
};
then under your Noteskin metric.ini:
[NoteDisplay]
TapNoteAnimationLength=2
TapAdditionAnimationLength=2
You must rename your sprite to _Tap Note 16x16.png
return Def.Sprite {
Texture=NOTESKIN:GetPath('_Tap','Note');
Frames = Sprite.LinearFrames( 16, 2 );
InitCommand=cmd(effectclock,'beat';);
DrawTapNoteMessageCommand=function(self,parent)
parent:spin();
end;
};
then under your Noteskin metric.ini:
[NoteDisplay]
TapNoteAnimationLength=2
TapAdditionAnimationLength=2
You must rename your sprite to _Tap Note 16x16.png
Post #3 · Posted at 2020-08-08 06:56:36pm 3.6 years ago
PenTA_ | |
---|---|
Member | |
243 Posts | |
Reg. 2016-12-23 | |
Aaaaand after editing all that, it's still flat
Post #4 · Posted at 2020-08-09 07:15:55am 3.6 years ago
razorblade | |
---|---|
Member | |
1,099 Posts | |
Not Set | |
Reg. 2011-03-01 | |
Share me your sprite so I can check it.
Post #6 · Posted at 2020-08-09 03:48:51pm 3.6 years ago
https://www.dropbox.com/s/ylhsw2qh2yezcfg/ddr_sn_vivid.zip?dl=0
Edit:
Replace the content of your Down Receptor.lua with this code:
https://codeshare.io/ad8vvR
The animation was inaccurate.
Edit:
Replace the content of your Down Receptor.lua with this code:
https://codeshare.io/ad8vvR
The animation was inaccurate.