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StepMania 5.1-new nightly builds

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Post #1 · Posted at 2019-09-19 03:24:43pm 4.5 years ago

Offline ZTS
ZTS Avatar Member
138 Posts
Not Set
Reg. 2015-01-13

"But enough talk! Have at you!"

Last updated: 2022-08-23 09:35pm
EDIT: Sorry, no more hosting.
Get Rave It Out! https://sites.google.com/view/riodevs/home
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Post #2 · Posted at 2019-09-19 07:27:03pm 4.5 years ago

Offline Scrap Rabbit
Scrap Rabbit Avatar Member
195 Posts
United States
Reg. 2012-05-20

"Big Gay Robot"
This is actually super rad since I'm still technologically illiterate and have no idea how to compile stuff from github. Also hyped for the support being worked on for newer DDR themes. Big Grin

Off topic, but hey, dunno where to bring bugs to attention for all you devs since the forums still seem to be dead, but I wanted to bump this up since I'm worried it's been a little buried and forgotten. It keeps getting brought up in our BG Scripts thread. lol
https://github.com/stepmania/stepmania/issues/1489
https://i.imgur.com/Zhaa9qF.pnghttps://i.imgur.com/Rgu0vw6.pnghttps://i.imgur.com/9E1KUIG.pnghttps://i.imgur.com/SUhjaBV.pnghttps://i.imgur.com/M8N15oA.pnghttps://i.imgur.com/WLd1mcy.png

Post #3 · Posted at 2019-09-19 11:28:37pm 4.5 years ago

Offline ZTS
ZTS Avatar Member
138 Posts
Not Set
Reg. 2015-01-13

"But enough talk! Have at you!"

Last updated: 2019-09-19 11:46pm
I'm not actually a StepMania dev.

I looked at background.cpp and it seems like most of that diff is old and isn't applicable anymore, so I wouldn't know how to fix it.

There is an easy to follow guide on compiling StepMania for Windows, Linux, and OS X on the StepMania wiki: https://github.com/stepmania/stepmania/wiki/Compiling-StepMania

I've had to go through hell and back trying to get the damn thing to compile on Windows so if you would like to try on your own I can help.
Get Rave It Out! https://sites.google.com/view/riodevs/home
Want your theme made? I take commissions, PM for details.

Post #4 · Posted at 2019-09-19 11:50:46pm 4.5 years ago

Offline Scrap Rabbit
Scrap Rabbit Avatar Member
195 Posts
United States
Reg. 2012-05-20

"Big Gay Robot"
Ah, cool. Only briefly glanced at your profile on Github and kind of assumed. ^^;

Still appreciate you taking the time to do nightly builds so I can try it all out!
https://i.imgur.com/Zhaa9qF.pnghttps://i.imgur.com/Rgu0vw6.pnghttps://i.imgur.com/9E1KUIG.pnghttps://i.imgur.com/SUhjaBV.pnghttps://i.imgur.com/M8N15oA.pnghttps://i.imgur.com/WLd1mcy.png

Post #5 · Posted at 2019-09-20 11:13:25am 4.5 years ago

Offline razorblade
razorblade Avatar Member
1,099 Posts
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Reg. 2011-03-01


Last updated: 2019-09-20 11:15am
Quote: ZTS
- Merged attract mode watchdog patch, game will exit on attract screen if it's running out of RAM.

Does it purposedly intended to work in event mode? I assume this doesn't apply to pay/free mode (because attract mode clears RAM)...?

Post #6 · Posted at 2019-09-20 04:05:55pm 4.5 years ago

Offline ZTS
ZTS Avatar Member
138 Posts
Not Set
Reg. 2015-01-13

"But enough talk! Have at you!"

Last updated: 2019-09-20 04:23pm
Quote: razorblade
Quote: ZTS
- Merged attract mode watchdog patch, game will exit on attract screen if it's running out of RAM.

Does it purposedly intended to work in event mode? I assume this doesn't apply to pay/free mode (because attract mode clears RAM)...?
StepMania has a memory leak. It will crash if you leave it running for hours. (Actually there are memory leaks in a lot of places but since valgrind doesn't output anything and I know virtually no C++, I wouldn't know how to fix them)

I don't know what you mean by clearing RAM, it won't clear memory that it thinks is still being used. Nor is there anything related to memory in ScreenAttract.cpp, ScreenManager.cpp, or Screen.cpp that I could find.
Get Rave It Out! https://sites.google.com/view/riodevs/home
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Post #7 · Posted at 2019-10-10 12:47:46am 4.4 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"

Last updated: 2019-10-10 12:48am
Are ActorFrameTextures going to be supported? Just asking if I should work on anything except anything to do with ActorFrameTextures.
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #8 · Posted at 2019-10-10 01:30:35am 4.4 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30


Last updated: 2019-10-10 01:31am
Quote: Engine_Machiner
Are ActorFrameTextures going to be supported? Just asking if I should work on anything except anything to do with ActorFrameTextures.

To clarify, ActorFrameTextures do currently work when the VideoRenderer is opengl.

StepMania's d3d code currently does not implement render to texture, which is required for ActorFrameTextures to be useful.

Post #9 · Posted at 2019-10-10 05:02:30am 4.4 years ago

Offline Engine_Machiner
Engine_Machiner Avatar Member
222 Posts
Colombia
Reg. 2014-01-16

"~The message~"

Last updated: 2019-10-10 05:07pm
Quote: dbk2
To clarify, ActorFrameTextures do currently work when the VideoRenderer is opengl.

StepMania's d3d code currently does not implement render to texture, which is required for ActorFrameTextures to be useful.

Oh, yes. You're right, I forgot. So my question would be; will the d3d code be added in new versions or is that like impossible right now?

And how hard does OpenGL beside D3D hit on perfomance? Asking that too because I might test OpenGL but can't tell if it will become unstable or laggy at some point.
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #10 · Posted at 2019-10-15 02:33:31pm 4.4 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30

Quote: Engine_Machiner
will the d3d code be added in new versions or is that like impossible right now?
I am not aware of any plans to add support for it.

Quote: Engine_Machiner
And how hard does OpenGL beside D3D hit on perfomance?
I'm not sure because I don't use Windows. On Linux and macOS, opengl is the only available VideoRenderer for StepMania.
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