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looking for some feedback on my simfiles

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Post #1 · Posted at 2019-08-27 03:59:36am 4.5 years ago

Offline Peterrw9000
Peterrw9000 Avatar Member
150 Posts
United States
Reg. 2018-07-20

I would like to hear your thoughts on the simfiles I created.
https://zenius-i-vanisher.com/v5.2/viewsimfilecategory.php?categoryid=1171 here's the link to my simfiles

Post #2 · Posted at 2019-08-27 09:28:21pm 4.5 years ago

Offline TikalFan9000
TikalFan9000 Avatar Member
1,845 Posts
Brazil
Reg. 2015-02-13

Nintendo Network ID: TikalFan90003DS Friend Code: 1134-9915-6680
"c r e b"
i've chosen three random files of yours, and reviewed them accordingly, most of them based on their hardest charts.
i assume this is a pad pack.

Cord Rock SX8
- file is absolutely repetitive and dull, especially when it comes to songs like this, where there's literally no excuse to not follow its other instruments

Tomb Rock SX10

- way too many weird turns that cause the player to face backwards
- i'd rather not insert patterns like the one in m19b3
- a pattern like the one in m43 is completely unacceptable

Y&Co. is dead or alive SX18
- offset is 17ms early
+ there's some p cool rhythms in the beginning
- ...but please don't leave ambiguous down/up arrows
- the pattern seen in m17 and variants of it feature a weird turn that causes the player to face backwards
- more weird turns
- the spin in m23 isn't very conventional
- some 32nds and 24ths could be toned down to 16ths to fit better the song
- weird turns in the end of m33 and m35 to m38
- m61 to m73 should be replaced by a giant freeze - the stream patterns are very weird and unreasonable

RANK: STAGE FAILED



how can i fix this?
same advice as in easy feet
but i'll post it again for the sake of conventionality

please read this
and this
and this as well
and these four too
one | two | three | four (marking footswitches/intentional doublesteps with mines is heavily recommended)
and please use this for simfile creation, it has a lot of neat features

with these in mind, hopefully your path to become a good stepper is clear

Post #3 · Posted at 2019-08-28 02:44:24am 4.5 years ago

Offline Peterrw9000
Peterrw9000 Avatar Member
150 Posts
United States
Reg. 2018-07-20

yeah I tend to get too focused on difficulty and end up creating uncomfortable patterns. any thoughts on some of the other simfiles?

Post #4 · Posted at 2019-08-28 03:58:46am 4.5 years ago

Offline Sigrev2
Sigrev2 Avatar Member+
4,159 Posts
United States
Reg. 2009-10-17

Nintendo Network ID: Sigrev2Nintendo Switch Friend Code: SW-2884-7660-37993DS Friend Code: 3883-7652-3160
"suffering from success"
best course of action is to not listen to what tikal says

Post #5 · Posted at 2019-08-29 07:49:43pm 4.5 years ago

Offline TikalFan9000
TikalFan9000 Avatar Member
1,845 Posts
Brazil
Reg. 2015-02-13

Nintendo Network ID: TikalFan90003DS Friend Code: 1134-9915-6680
"c r e b"

Last updated: 2019-08-29 07:49pm
protip
don't do that
follow the song's limitations and don't create uncomfortable patterns

more reviews coming later

alright, two more random songs (three charts)

Quick Ankles SX9
+ pattern consistency
+ no doublesteps found
- i feel like there could've been a little more jumps, the chart is kinda dull

Quick Ankles SEdit9
- i'd rather remove the last arrows in patterns such as m8 to avoid doublestepping
- considering m35 starts with the player hitting the right arrow with the right foot, the player needs to doublestep on the left arrow to avoid facing backwards
- bad turns in the ends m48 and m50
- i'd rather mirror horizontally m53 onwards to avoid doublestepping
- considering m55 starts with the player hitting the left arrow with the right foot, the player needs to doublestep to avoid facing backwards on the second crossover
- bad turn in m73

Sky Funk SX12
. the step-jump patterns are a little risky - altough they somewhat fit this scenario, i'd rather replace them with simpler patterns
- just saying, nobody likes 16th 270s at 180bpm (m7b3~m8b1)
- i'd rather shorten the lengths of the freezes starting from m8 and m48
- bad turn in m11
- some really dubious spins in m12 and m14
- oh jeez, a spin followed by a tell jump (m20)? i'd rather not do that
- bad spins in m24
- ambiguous down arrow in m25 - depending on which foot the player hits the arrow, they might face backwards starting from m26
- weird turn in m27
. an up-right jump is more convenient than a up-down jump in the beginning of m31
- the pattern starting from m40 is really inconvenient
- more ambiguous up-down arrows
- bad turn in m46


it seems that the overdifficulty and doublestep problems seems to be very constant with your files
both are very common in files by most inexperienced steppers
well, even my earlier files from before 2017 had these problems
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