Fun Facts regarding "Recommended Spell"
Worked On: May 10 [H/Ex] & 11 [N/E/M], 2014
Released On: May 16, 2014
Serial Numbers: #A-246 / #M-181

* Might want to watch yourself on this one and think carefully before selecting
  it; it's a rather difficult song on the whole, given it's 195 BPM, so it's
  rather a swift one.  I recommend casting Haste before playing it.

* Similar to "Distorted Pain," this song has about the same setup as your
  typical Dragonforce song: two verses and choruses, a long instrumental,
  then a final chorus and some kind of outro.  Granted most of the song
  doesn't have as much drum or other instrument usage in it as you'd expect
  from such a song (which would have made placing 16ths in Expert much easier
  a task), but what there is in the verses was made as difficult as feasible
  on Expert while still making the song as fun to play as I could manage.

* The first 3/4 of Expert was actually charted twice.  When I got to the
  instrumental and saw how difficult it would actually be for a player to
  keep up with, and realized my first two verses and choruses were 10ish at
  max, then there was suddenly 12/13-like steps, I knew there was no possible
  way to keep the majority of the song charted the way it was.  I went back
  to the top and almost entirely re-charted it up to the instrumental.  Luckily,
  I'd had an inkling that footswitch could be used in the song - but having
  thought up to that point that the chart would be a 10 or 11, I didn't use
  any, so when I had to find some way to inflate the difficulty of the charts
  without adding additional actual steps - that is, merely making what steps
  that existed more difficult to play - I knew immediately that footswitch and
  more crossovers would be the way to go.

* Expert was rated 3 individual times.  Up until the instrumental, it was at
  first rated a 10, because it *was* one.  Then I uprated it to a 12 because
  of the instrumental.  When play-testing, however, I saw how truly difficult
  I'd made the steps, and uprated it one last time to a 13, just to be safe;
  like I've said in the past, I'd rather rate too high than too low; people
  are a lot nicer about telling you the rating is too high than they are when
  they complain that they flunked it because it was too low and it gave them
  the wrong idea.

* You might actually *need* a recommended buff spell of some kind to play the
  Expert chart; it's fun but evil.  Look out for all the following:
-> Crossovers.
-> Footswitch.
-> Tons of mines.
-> An incredibly hard instrumental (there are two full-on 16th *streams* in
   it, which forced me to up-rate the chart).

* Hard doesn't really have any extraneous stuff; not even a single mine is
  present (this song, being 195 BPM, is hard enough as it is just on its
  sheer swiftness alone; we don't need mines for this difficulty).  That
  said, there is a *ton* of 8th streaming, and a few 16ths here and there
  where absolutely necessary.  Where the 16th streams are on Expert, I was
  naturally forced to use a bunch of rolls from here on down; on Hard, these
  are double-rolls involving both feet.  They're decently long, so they
  shouldn't present much difficulty in and of themselves.  Jumps are few
  and far between, mostly in the chorus.  The main thing to think about
  on this level is all the rolls; it's got quite a roll count.

* Medium is an *extremely* technical 7.  For comparison: if you can't
  clear ITG2's "Clockwork Genesis" on Medium, don't even *think* about
  trying this chart.  It isn't very streamy (as your typical slower 7
  would be), but rather has a lot of isolated blue arrows that will
  quite easily trip you up if you aren't used to 7s and/or such
  technical blue arrow placement.  Aside from that, this difficulty
  still has fun with the instrumental, managing several rolls before
  the ridiculous part - which is now single rolls on this difficulty.

* Easy is a relatively nonstop 5.  You hardly get any breaks; that plus
  the BPM equals a 5-footer when otherwise the lack of any real technicality
  would've made this a 4 on a slower-BPM song.  As the other difficulties
  do, this one also has fun with the instrumental, still managing a
  few rolls before the ridiculous part, which has been toned down a bit
  in comparison to Medium (where the roll *placement* isn't any harder,
  but there are *more* individual rolls on Medium than Easy).

* Novice is a fun and easy 2.  Nothing to really write home about, other
  than saying you cleared a long-version song, unless you love the
  rolls in the instrumental: even Novice still finds ways to make
  that electric guitar fun to follow while still being Novice-friendly.