		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(0*11.25);
				bullets[72+1][1] = bullets[72+1][1] + bullets[72+1][3] --Location updating occurs here.
				bullets[72+1][2] = bullets[72+1][2] + bullets[72+1][4]

				if cyclee == 1 then
					self:x(bullets[72+1][1]);
					self:y(bullets[72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(1*11.25);
				bullets[72+2][1] = bullets[72+2][1] + bullets[72+2][3] --Location updating occurs here.
				bullets[72+2][2] = bullets[72+2][2] + bullets[72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[72+2][1]);
					self:y(bullets[72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(2*11.25);			
				bullets[72+3][1] = bullets[72+3][1] + bullets[72+3][3] --Location updating occurs here.
				bullets[72+3][2] = bullets[72+3][2] + bullets[72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[72+3][1]);
					self:y(bullets[72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(3*11.25);			
				bullets[72+4][1] = bullets[72+4][1] + bullets[72+4][3] --Location updating occurs here.
				bullets[72+4][2] = bullets[72+4][2] + bullets[72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[72+4][1]);
					self:y(bullets[72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(4*11.25);
				bullets[4+72+1][1] = bullets[4+72+1][1] + bullets[4+72+1][3] --Location updating occurs here.
				bullets[4+72+1][2] = bullets[4+72+1][2] + bullets[4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[4+72+1][1]);
					self:y(bullets[4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(5*11.25);
				bullets[4+72+2][1] = bullets[4+72+2][1] + bullets[4+72+2][3] --Location updating occurs here.
				bullets[4+72+2][2] = bullets[4+72+2][2] + bullets[4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[4+72+2][1]);
					self:y(bullets[4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(6*11.25);			
				bullets[4+72+3][1] = bullets[4+72+3][1] + bullets[4+72+3][3] --Location updating occurs here.
				bullets[4+72+3][2] = bullets[4+72+3][2] + bullets[4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[4+72+3][1]);
					self:y(bullets[4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(7*11.25);			
				bullets[4+72+4][1] = bullets[4+72+4][1] + bullets[4+72+4][3] --Location updating occurs here.
				bullets[4+72+4][2] = bullets[4+72+4][2] + bullets[4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[4+72+4][1]);
					self:y(bullets[4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(8*11.25);
				bullets[8+72+1][1] = bullets[8+72+1][1] + bullets[8+72+1][3] --Location updating occurs here.
				bullets[8+72+1][2] = bullets[8+72+1][2] + bullets[8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[8+72+1][1]);
					self:y(bullets[8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(9*11.25);
				bullets[8+72+2][1] = bullets[8+72+2][1] + bullets[8+72+2][3] --Location updating occurs here.
				bullets[8+72+2][2] = bullets[8+72+2][2] + bullets[8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[8+72+2][1]);
					self:y(bullets[8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(10*11.25);			
				bullets[8+72+3][1] = bullets[8+72+3][1] + bullets[8+72+3][3] --Location updating occurs here.
				bullets[8+72+3][2] = bullets[8+72+3][2] + bullets[8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[8+72+3][1]);
					self:y(bullets[8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(11*11.25);			
				bullets[8+72+4][1] = bullets[8+72+4][1] + bullets[8+72+4][3] --Location updating occurs here.
				bullets[8+72+4][2] = bullets[8+72+4][2] + bullets[8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[8+72+4][1]);
					self:y(bullets[8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(12*11.25);
				bullets[8+4+72+1][1] = bullets[8+4+72+1][1] + bullets[8+4+72+1][3] --Location updating occurs here.
				bullets[8+4+72+1][2] = bullets[8+4+72+1][2] + bullets[8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[8+4+72+1][1]);
					self:y(bullets[8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(13*11.25);
				bullets[8+4+72+2][1] = bullets[8+4+72+2][1] + bullets[8+4+72+2][3] --Location updating occurs here.
				bullets[8+4+72+2][2] = bullets[8+4+72+2][2] + bullets[8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[8+4+72+2][1]);
					self:y(bullets[8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(14*11.25);			
				bullets[8+4+72+3][1] = bullets[8+4+72+3][1] + bullets[8+4+72+3][3] --Location updating occurs here.
				bullets[8+4+72+3][2] = bullets[8+4+72+3][2] + bullets[8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[8+4+72+3][1]);
					self:y(bullets[8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(15*11.25);			
				bullets[8+4+72+4][1] = bullets[8+4+72+4][1] + bullets[8+4+72+4][3] --Location updating occurs here.
				bullets[8+4+72+4][2] = bullets[8+4+72+4][2] + bullets[8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[8+4+72+4][1]);
					self:y(bullets[8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(16*11.25);
				bullets[16+72+1][1] = bullets[16+72+1][1] + bullets[16+72+1][3] --Location updating occurs here.
				bullets[16+72+1][2] = bullets[16+72+1][2] + bullets[16+72+1][4]

				if cyclee == 1 then
					self:x(bullets[16+72+1][1]);
					self:y(bullets[16+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(17*11.25);
				bullets[16+72+2][1] = bullets[16+72+2][1] + bullets[16+72+2][3] --Location updating occurs here.
				bullets[16+72+2][2] = bullets[16+72+2][2] + bullets[16+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+72+2][1]);
					self:y(bullets[16+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(18*11.25);			
				bullets[16+72+3][1] = bullets[16+72+3][1] + bullets[16+72+3][3] --Location updating occurs here.
				bullets[16+72+3][2] = bullets[16+72+3][2] + bullets[16+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+72+3][1]);
					self:y(bullets[16+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(19*11.25);			
				bullets[16+72+4][1] = bullets[16+72+4][1] + bullets[16+72+4][3] --Location updating occurs here.
				bullets[16+72+4][2] = bullets[16+72+4][2] + bullets[16+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+72+4][1]);
					self:y(bullets[16+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(20*11.25);
				bullets[16+4+72+1][1] = bullets[16+4+72+1][1] + bullets[16+4+72+1][3] --Location updating occurs here.
				bullets[16+4+72+1][2] = bullets[16+4+72+1][2] + bullets[16+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[16+4+72+1][1]);
					self:y(bullets[16+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(21*11.25);
				bullets[16+4+72+2][1] = bullets[16+4+72+2][1] + bullets[16+4+72+2][3] --Location updating occurs here.
				bullets[16+4+72+2][2] = bullets[16+4+72+2][2] + bullets[16+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+4+72+2][1]);
					self:y(bullets[16+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(22*11.25);			
				bullets[16+4+72+3][1] = bullets[16+4+72+3][1] + bullets[16+4+72+3][3] --Location updating occurs here.
				bullets[16+4+72+3][2] = bullets[16+4+72+3][2] + bullets[16+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+4+72+3][1]);
					self:y(bullets[16+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(23*11.25);			
				bullets[16+4+72+4][1] = bullets[16+4+72+4][1] + bullets[16+4+72+4][3] --Location updating occurs here.
				bullets[16+4+72+4][2] = bullets[16+4+72+4][2] + bullets[16+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+4+72+4][1]);
					self:y(bullets[16+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(24*11.25);
				bullets[16+8+72+1][1] = bullets[16+8+72+1][1] + bullets[16+8+72+1][3] --Location updating occurs here.
				bullets[16+8+72+1][2] = bullets[16+8+72+1][2] + bullets[16+8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[16+8+72+1][1]);
					self:y(bullets[16+8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(25*11.25);
				bullets[16+8+72+2][1] = bullets[16+8+72+2][1] + bullets[16+8+72+2][3] --Location updating occurs here.
				bullets[16+8+72+2][2] = bullets[16+8+72+2][2] + bullets[16+8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+8+72+2][1]);
					self:y(bullets[16+8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(26*11.25);			
				bullets[16+8+72+3][1] = bullets[16+8+72+3][1] + bullets[16+8+72+3][3] --Location updating occurs here.
				bullets[16+8+72+3][2] = bullets[16+8+72+3][2] + bullets[16+8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+8+72+3][1]);
					self:y(bullets[16+8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(27*11.25);			
				bullets[16+8+72+4][1] = bullets[16+8+72+4][1] + bullets[16+8+72+4][3] --Location updating occurs here.
				bullets[16+8+72+4][2] = bullets[16+8+72+4][2] + bullets[16+8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+8+72+4][1]);
					self:y(bullets[16+8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(28*11.25);
				bullets[16+8+4+72+1][1] = bullets[16+8+4+72+1][1] + bullets[16+8+4+72+1][3] --Location updating occurs here.
				bullets[16+8+4+72+1][2] = bullets[16+8+4+72+1][2] + bullets[16+8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[16+8+4+72+1][1]);
					self:y(bullets[16+8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(29*11.25);
				bullets[16+8+4+72+2][1] = bullets[16+8+4+72+2][1] + bullets[16+8+4+72+2][3] --Location updating occurs here.
				bullets[16+8+4+72+2][2] = bullets[16+8+4+72+2][2] + bullets[16+8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+8+4+72+2][1]);
					self:y(bullets[16+8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(30*11.25);			
				bullets[16+8+4+72+3][1] = bullets[16+8+4+72+3][1] + bullets[16+8+4+72+3][3] --Location updating occurs here.
				bullets[16+8+4+72+3][2] = bullets[16+8+4+72+3][2] + bullets[16+8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+8+4+72+3][1]);
					self:y(bullets[16+8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(31*11.25);			
				bullets[16+8+4+72+4][1] = bullets[16+8+4+72+4][1] + bullets[16+8+4+72+4][3] --Location updating occurs here.
				bullets[16+8+4+72+4][2] = bullets[16+8+4+72+4][2] + bullets[16+8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[16+8+4+72+4][1]);
					self:y(bullets[16+8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		
		
		
		
		
		
		
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(0*11.25);
				bullets[32+72+1][1] = bullets[32+72+1][1] + bullets[32+72+1][3] --Location updating occurs here.
				bullets[32+72+1][2] = bullets[32+72+1][2] + bullets[32+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+72+1][1]);
					self:y(bullets[32+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(1*11.25);
				bullets[32+72+2][1] = bullets[32+72+2][1] + bullets[32+72+2][3] --Location updating occurs here.
				bullets[32+72+2][2] = bullets[32+72+2][2] + bullets[32+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+72+2][1]);
					self:y(bullets[32+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(2*11.25);			
				bullets[32+72+3][1] = bullets[32+72+3][1] + bullets[32+72+3][3] --Location updating occurs here.
				bullets[32+72+3][2] = bullets[32+72+3][2] + bullets[32+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+72+3][1]);
					self:y(bullets[32+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(3*11.25);			
				bullets[32+72+4][1] = bullets[32+72+4][1] + bullets[32+72+4][3] --Location updating occurs here.
				bullets[32+72+4][2] = bullets[32+72+4][2] + bullets[32+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+72+4][1]);
					self:y(bullets[32+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(4*11.25);
				bullets[32+4+72+1][1] = bullets[32+4+72+1][1] + bullets[32+4+72+1][3] --Location updating occurs here.
				bullets[32+4+72+1][2] = bullets[32+4+72+1][2] + bullets[32+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+4+72+1][1]);
					self:y(bullets[32+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(5*11.25);
				bullets[32+4+72+2][1] = bullets[32+4+72+2][1] + bullets[32+4+72+2][3] --Location updating occurs here.
				bullets[32+4+72+2][2] = bullets[32+4+72+2][2] + bullets[32+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+4+72+2][1]);
					self:y(bullets[32+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(6*11.25);			
				bullets[32+4+72+3][1] = bullets[32+4+72+3][1] + bullets[32+4+72+3][3] --Location updating occurs here.
				bullets[32+4+72+3][2] = bullets[32+4+72+3][2] + bullets[32+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+4+72+3][1]);
					self:y(bullets[32+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(7*11.25);			
				bullets[32+4+72+4][1] = bullets[32+4+72+4][1] + bullets[32+4+72+4][3] --Location updating occurs here.
				bullets[32+4+72+4][2] = bullets[32+4+72+4][2] + bullets[32+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+4+72+4][1]);
					self:y(bullets[32+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(8*11.25);
				bullets[32+8+72+1][1] = bullets[32+8+72+1][1] + bullets[32+8+72+1][3] --Location updating occurs here.
				bullets[32+8+72+1][2] = bullets[32+8+72+1][2] + bullets[32+8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+8+72+1][1]);
					self:y(bullets[32+8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(9*11.25);
				bullets[32+8+72+2][1] = bullets[32+8+72+2][1] + bullets[32+8+72+2][3] --Location updating occurs here.
				bullets[32+8+72+2][2] = bullets[32+8+72+2][2] + bullets[32+8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+8+72+2][1]);
					self:y(bullets[32+8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(10*11.25);			
				bullets[32+8+72+3][1] = bullets[32+8+72+3][1] + bullets[32+8+72+3][3] --Location updating occurs here.
				bullets[32+8+72+3][2] = bullets[32+8+72+3][2] + bullets[32+8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+8+72+3][1]);
					self:y(bullets[32+8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(11*11.25);			
				bullets[32+8+72+4][1] = bullets[32+8+72+4][1] + bullets[32+8+72+4][3] --Location updating occurs here.
				bullets[32+8+72+4][2] = bullets[32+8+72+4][2] + bullets[32+8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+8+72+4][1]);
					self:y(bullets[32+8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(12*11.25);
				bullets[32+8+4+72+1][1] = bullets[32+8+4+72+1][1] + bullets[32+8+4+72+1][3] --Location updating occurs here.
				bullets[32+8+4+72+1][2] = bullets[32+8+4+72+1][2] + bullets[32+8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+8+4+72+1][1]);
					self:y(bullets[32+8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(13*11.25);
				bullets[32+8+4+72+2][1] = bullets[32+8+4+72+2][1] + bullets[32+8+4+72+2][3] --Location updating occurs here.
				bullets[32+8+4+72+2][2] = bullets[32+8+4+72+2][2] + bullets[32+8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+8+4+72+2][1]);
					self:y(bullets[32+8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(14*11.25);			
				bullets[32+8+4+72+3][1] = bullets[32+8+4+72+3][1] + bullets[32+8+4+72+3][3] --Location updating occurs here.
				bullets[32+8+4+72+3][2] = bullets[32+8+4+72+3][2] + bullets[32+8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+8+4+72+3][1]);
					self:y(bullets[32+8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(15*11.25);			
				bullets[32+8+4+72+4][1] = bullets[32+8+4+72+4][1] + bullets[32+8+4+72+4][3] --Location updating occurs here.
				bullets[32+8+4+72+4][2] = bullets[32+8+4+72+4][2] + bullets[32+8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+8+4+72+4][1]);
					self:y(bullets[32+8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(16*11.25);
				bullets[32+16+72+1][1] = bullets[32+16+72+1][1] + bullets[32+16+72+1][3] --Location updating occurs here.
				bullets[32+16+72+1][2] = bullets[32+16+72+1][2] + bullets[32+16+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+16+72+1][1]);
					self:y(bullets[32+16+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(17*11.25);
				bullets[32+16+72+2][1] = bullets[32+16+72+2][1] + bullets[32+16+72+2][3] --Location updating occurs here.
				bullets[32+16+72+2][2] = bullets[32+16+72+2][2] + bullets[32+16+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+72+2][1]);
					self:y(bullets[32+16+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(18*11.25);			
				bullets[32+16+72+3][1] = bullets[32+16+72+3][1] + bullets[32+16+72+3][3] --Location updating occurs here.
				bullets[32+16+72+3][2] = bullets[32+16+72+3][2] + bullets[32+16+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+72+3][1]);
					self:y(bullets[32+16+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(19*11.25);			
				bullets[32+16+72+4][1] = bullets[32+16+72+4][1] + bullets[32+16+72+4][3] --Location updating occurs here.
				bullets[32+16+72+4][2] = bullets[32+16+72+4][2] + bullets[32+16+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+72+4][1]);
					self:y(bullets[32+16+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(20*11.25);
				bullets[32+16+4+72+1][1] = bullets[32+16+4+72+1][1] + bullets[32+16+4+72+1][3] --Location updating occurs here.
				bullets[32+16+4+72+1][2] = bullets[32+16+4+72+1][2] + bullets[32+16+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+16+4+72+1][1]);
					self:y(bullets[32+16+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(21*11.25);
				bullets[32+16+4+72+2][1] = bullets[32+16+4+72+2][1] + bullets[32+16+4+72+2][3] --Location updating occurs here.
				bullets[32+16+4+72+2][2] = bullets[32+16+4+72+2][2] + bullets[32+16+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+4+72+2][1]);
					self:y(bullets[32+16+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(22*11.25);			
				bullets[32+16+4+72+3][1] = bullets[32+16+4+72+3][1] + bullets[32+16+4+72+3][3] --Location updating occurs here.
				bullets[32+16+4+72+3][2] = bullets[32+16+4+72+3][2] + bullets[32+16+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+4+72+3][1]);
					self:y(bullets[32+16+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(23*11.25);			
				bullets[32+16+4+72+4][1] = bullets[32+16+4+72+4][1] + bullets[32+16+4+72+4][3] --Location updating occurs here.
				bullets[32+16+4+72+4][2] = bullets[32+16+4+72+4][2] + bullets[32+16+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+4+72+4][1]);
					self:y(bullets[32+16+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(24*11.25);
				bullets[32+16+8+72+1][1] = bullets[32+16+8+72+1][1] + bullets[32+16+8+72+1][3] --Location updating occurs here.
				bullets[32+16+8+72+1][2] = bullets[32+16+8+72+1][2] + bullets[32+16+8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+16+8+72+1][1]);
					self:y(bullets[32+16+8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(25*11.25);
				bullets[32+16+8+72+2][1] = bullets[32+16+8+72+2][1] + bullets[32+16+8+72+2][3] --Location updating occurs here.
				bullets[32+16+8+72+2][2] = bullets[32+16+8+72+2][2] + bullets[32+16+8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+8+72+2][1]);
					self:y(bullets[32+16+8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(26*11.25);			
				bullets[32+16+8+72+3][1] = bullets[32+16+8+72+3][1] + bullets[32+16+8+72+3][3] --Location updating occurs here.
				bullets[32+16+8+72+3][2] = bullets[32+16+8+72+3][2] + bullets[32+16+8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+8+72+3][1]);
					self:y(bullets[32+16+8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(27*11.25);			
				bullets[32+16+8+72+4][1] = bullets[32+16+8+72+4][1] + bullets[32+16+8+72+4][3] --Location updating occurs here.
				bullets[32+16+8+72+4][2] = bullets[32+16+8+72+4][2] + bullets[32+16+8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+8+72+4][1]);
					self:y(bullets[32+16+8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(28*11.25);
				bullets[32+16+8+4+72+1][1] = bullets[32+16+8+4+72+1][1] + bullets[32+16+8+4+72+1][3] --Location updating occurs here.
				bullets[32+16+8+4+72+1][2] = bullets[32+16+8+4+72+1][2] + bullets[32+16+8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[32+16+8+4+72+1][1]);
					self:y(bullets[32+16+8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(29*11.25);
				bullets[32+16+8+4+72+2][1] = bullets[32+16+8+4+72+2][1] + bullets[32+16+8+4+72+2][3] --Location updating occurs here.
				bullets[32+16+8+4+72+2][2] = bullets[32+16+8+4+72+2][2] + bullets[32+16+8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+8+4+72+2][1]);
					self:y(bullets[32+16+8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(30*11.25);			
				bullets[32+16+8+4+72+3][1] = bullets[32+16+8+4+72+3][1] + bullets[32+16+8+4+72+3][3] --Location updating occurs here.
				bullets[32+16+8+4+72+3][2] = bullets[32+16+8+4+72+3][2] + bullets[32+16+8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+8+4+72+3][1]);
					self:y(bullets[32+16+8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(31*11.25);			
				bullets[32+16+8+4+72+4][1] = bullets[32+16+8+4+72+4][1] + bullets[32+16+8+4+72+4][3] --Location updating occurs here.
				bullets[32+16+8+4+72+4][2] = bullets[32+16+8+4+72+4][2] + bullets[32+16+8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[32+16+8+4+72+4][1]);
					self:y(bullets[32+16+8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		
		
		
		
		
		
		
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(0*11.25);
				bullets[64+72+1][1] = bullets[64+72+1][1] + bullets[64+72+1][3] --Location updating occurs here.
				bullets[64+72+1][2] = bullets[64+72+1][2] + bullets[64+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+72+1][1]);
					self:y(bullets[64+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(1*11.25);
				bullets[64+72+2][1] = bullets[64+72+2][1] + bullets[64+72+2][3] --Location updating occurs here.
				bullets[64+72+2][2] = bullets[64+72+2][2] + bullets[64+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+72+2][1]);
					self:y(bullets[64+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(2*11.25);			
				bullets[64+72+3][1] = bullets[64+72+3][1] + bullets[64+72+3][3] --Location updating occurs here.
				bullets[64+72+3][2] = bullets[64+72+3][2] + bullets[64+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+72+3][1]);
					self:y(bullets[64+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(3*11.25);			
				bullets[64+72+4][1] = bullets[64+72+4][1] + bullets[64+72+4][3] --Location updating occurs here.
				bullets[64+72+4][2] = bullets[64+72+4][2] + bullets[64+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+72+4][1]);
					self:y(bullets[64+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(4*11.25);
				bullets[64+4+72+1][1] = bullets[64+4+72+1][1] + bullets[64+4+72+1][3] --Location updating occurs here.
				bullets[64+4+72+1][2] = bullets[64+4+72+1][2] + bullets[64+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+4+72+1][1]);
					self:y(bullets[64+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(5*11.25);
				bullets[64+4+72+2][1] = bullets[64+4+72+2][1] + bullets[64+4+72+2][3] --Location updating occurs here.
				bullets[64+4+72+2][2] = bullets[64+4+72+2][2] + bullets[64+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+4+72+2][1]);
					self:y(bullets[64+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(6*11.25);			
				bullets[64+4+72+3][1] = bullets[64+4+72+3][1] + bullets[64+4+72+3][3] --Location updating occurs here.
				bullets[64+4+72+3][2] = bullets[64+4+72+3][2] + bullets[64+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+4+72+3][1]);
					self:y(bullets[64+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(7*11.25);			
				bullets[64+4+72+4][1] = bullets[64+4+72+4][1] + bullets[64+4+72+4][3] --Location updating occurs here.
				bullets[64+4+72+4][2] = bullets[64+4+72+4][2] + bullets[64+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+4+72+4][1]);
					self:y(bullets[64+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(8*11.25);
				bullets[64+8+72+1][1] = bullets[64+8+72+1][1] + bullets[64+8+72+1][3] --Location updating occurs here.
				bullets[64+8+72+1][2] = bullets[64+8+72+1][2] + bullets[64+8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+8+72+1][1]);
					self:y(bullets[64+8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(9*11.25);
				bullets[64+8+72+2][1] = bullets[64+8+72+2][1] + bullets[64+8+72+2][3] --Location updating occurs here.
				bullets[64+8+72+2][2] = bullets[64+8+72+2][2] + bullets[64+8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+8+72+2][1]);
					self:y(bullets[64+8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(10*11.25);			
				bullets[64+8+72+3][1] = bullets[64+8+72+3][1] + bullets[64+8+72+3][3] --Location updating occurs here.
				bullets[64+8+72+3][2] = bullets[64+8+72+3][2] + bullets[64+8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+8+72+3][1]);
					self:y(bullets[64+8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(11*11.25);			
				bullets[64+8+72+4][1] = bullets[64+8+72+4][1] + bullets[64+8+72+4][3] --Location updating occurs here.
				bullets[64+8+72+4][2] = bullets[64+8+72+4][2] + bullets[64+8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+8+72+4][1]);
					self:y(bullets[64+8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(12*11.25);
				bullets[64+8+4+72+1][1] = bullets[64+8+4+72+1][1] + bullets[64+8+4+72+1][3] --Location updating occurs here.
				bullets[64+8+4+72+1][2] = bullets[64+8+4+72+1][2] + bullets[64+8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+8+4+72+1][1]);
					self:y(bullets[64+8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(13*11.25);
				bullets[64+8+4+72+2][1] = bullets[64+8+4+72+2][1] + bullets[64+8+4+72+2][3] --Location updating occurs here.
				bullets[64+8+4+72+2][2] = bullets[64+8+4+72+2][2] + bullets[64+8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+8+4+72+2][1]);
					self:y(bullets[64+8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(14*11.25);			
				bullets[64+8+4+72+3][1] = bullets[64+8+4+72+3][1] + bullets[64+8+4+72+3][3] --Location updating occurs here.
				bullets[64+8+4+72+3][2] = bullets[64+8+4+72+3][2] + bullets[64+8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+8+4+72+3][1]);
					self:y(bullets[64+8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(15*11.25);			
				bullets[64+8+4+72+4][1] = bullets[64+8+4+72+4][1] + bullets[64+8+4+72+4][3] --Location updating occurs here.
				bullets[64+8+4+72+4][2] = bullets[64+8+4+72+4][2] + bullets[64+8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+8+4+72+4][1]);
					self:y(bullets[64+8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(16*11.25);
				bullets[64+16+72+1][1] = bullets[64+16+72+1][1] + bullets[64+16+72+1][3] --Location updating occurs here.
				bullets[64+16+72+1][2] = bullets[64+16+72+1][2] + bullets[64+16+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+16+72+1][1]);
					self:y(bullets[64+16+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(17*11.25);
				bullets[64+16+72+2][1] = bullets[64+16+72+2][1] + bullets[64+16+72+2][3] --Location updating occurs here.
				bullets[64+16+72+2][2] = bullets[64+16+72+2][2] + bullets[64+16+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+72+2][1]);
					self:y(bullets[64+16+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(18*11.25);			
				bullets[64+16+72+3][1] = bullets[64+16+72+3][1] + bullets[64+16+72+3][3] --Location updating occurs here.
				bullets[64+16+72+3][2] = bullets[64+16+72+3][2] + bullets[64+16+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+72+3][1]);
					self:y(bullets[64+16+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(19*11.25);			
				bullets[64+16+72+4][1] = bullets[64+16+72+4][1] + bullets[64+16+72+4][3] --Location updating occurs here.
				bullets[64+16+72+4][2] = bullets[64+16+72+4][2] + bullets[64+16+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+72+4][1]);
					self:y(bullets[64+16+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(20*11.25);
				bullets[64+16+4+72+1][1] = bullets[64+16+4+72+1][1] + bullets[64+16+4+72+1][3] --Location updating occurs here.
				bullets[64+16+4+72+1][2] = bullets[64+16+4+72+1][2] + bullets[64+16+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+16+4+72+1][1]);
					self:y(bullets[64+16+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(21*11.25);
				bullets[64+16+4+72+2][1] = bullets[64+16+4+72+2][1] + bullets[64+16+4+72+2][3] --Location updating occurs here.
				bullets[64+16+4+72+2][2] = bullets[64+16+4+72+2][2] + bullets[64+16+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+4+72+2][1]);
					self:y(bullets[64+16+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(22*11.25);			
				bullets[64+16+4+72+3][1] = bullets[64+16+4+72+3][1] + bullets[64+16+4+72+3][3] --Location updating occurs here.
				bullets[64+16+4+72+3][2] = bullets[64+16+4+72+3][2] + bullets[64+16+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+4+72+3][1]);
					self:y(bullets[64+16+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(23*11.25);			
				bullets[64+16+4+72+4][1] = bullets[64+16+4+72+4][1] + bullets[64+16+4+72+4][3] --Location updating occurs here.
				bullets[64+16+4+72+4][2] = bullets[64+16+4+72+4][2] + bullets[64+16+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+4+72+4][1]);
					self:y(bullets[64+16+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(24*11.25);
				bullets[64+16+8+72+1][1] = bullets[64+16+8+72+1][1] + bullets[64+16+8+72+1][3] --Location updating occurs here.
				bullets[64+16+8+72+1][2] = bullets[64+16+8+72+1][2] + bullets[64+16+8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+16+8+72+1][1]);
					self:y(bullets[64+16+8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(25*11.25);
				bullets[64+16+8+72+2][1] = bullets[64+16+8+72+2][1] + bullets[64+16+8+72+2][3] --Location updating occurs here.
				bullets[64+16+8+72+2][2] = bullets[64+16+8+72+2][2] + bullets[64+16+8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+8+72+2][1]);
					self:y(bullets[64+16+8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(26*11.25);			
				bullets[64+16+8+72+3][1] = bullets[64+16+8+72+3][1] + bullets[64+16+8+72+3][3] --Location updating occurs here.
				bullets[64+16+8+72+3][2] = bullets[64+16+8+72+3][2] + bullets[64+16+8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+8+72+3][1]);
					self:y(bullets[64+16+8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(27*11.25);			
				bullets[64+16+8+72+4][1] = bullets[64+16+8+72+4][1] + bullets[64+16+8+72+4][3] --Location updating occurs here.
				bullets[64+16+8+72+4][2] = bullets[64+16+8+72+4][2] + bullets[64+16+8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+8+72+4][1]);
					self:y(bullets[64+16+8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(28*11.25);
				bullets[64+16+8+4+72+1][1] = bullets[64+16+8+4+72+1][1] + bullets[64+16+8+4+72+1][3] --Location updating occurs here.
				bullets[64+16+8+4+72+1][2] = bullets[64+16+8+4+72+1][2] + bullets[64+16+8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+16+8+4+72+1][1]);
					self:y(bullets[64+16+8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(29*11.25);
				bullets[64+16+8+4+72+2][1] = bullets[64+16+8+4+72+2][1] + bullets[64+16+8+4+72+2][3] --Location updating occurs here.
				bullets[64+16+8+4+72+2][2] = bullets[64+16+8+4+72+2][2] + bullets[64+16+8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+8+4+72+2][1]);
					self:y(bullets[64+16+8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(30*11.25);			
				bullets[64+16+8+4+72+3][1] = bullets[64+16+8+4+72+3][1] + bullets[64+16+8+4+72+3][3] --Location updating occurs here.
				bullets[64+16+8+4+72+3][2] = bullets[64+16+8+4+72+3][2] + bullets[64+16+8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+8+4+72+3][1]);
					self:y(bullets[64+16+8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(31*11.25);			
				bullets[64+16+8+4+72+4][1] = bullets[64+16+8+4+72+4][1] + bullets[64+16+8+4+72+4][3] --Location updating occurs here.
				bullets[64+16+8+4+72+4][2] = bullets[64+16+8+4+72+4][2] + bullets[64+16+8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+16+8+4+72+4][1]);
					self:y(bullets[64+16+8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		
		
		
		
		
		
		
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(0*11.25);
				bullets[64+32+72+1][1] = bullets[64+32+72+1][1] + bullets[64+32+72+1][3] --Location updating occurs here.
				bullets[64+32+72+1][2] = bullets[64+32+72+1][2] + bullets[64+32+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+72+1][1]);
					self:y(bullets[64+32+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(1*11.25);
				bullets[64+32+72+2][1] = bullets[64+32+72+2][1] + bullets[64+32+72+2][3] --Location updating occurs here.
				bullets[64+32+72+2][2] = bullets[64+32+72+2][2] + bullets[64+32+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+72+2][1]);
					self:y(bullets[64+32+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(2*11.25);			
				bullets[64+32+72+3][1] = bullets[64+32+72+3][1] + bullets[64+32+72+3][3] --Location updating occurs here.
				bullets[64+32+72+3][2] = bullets[64+32+72+3][2] + bullets[64+32+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+72+3][1]);
					self:y(bullets[64+32+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(3*11.25);			
				bullets[64+32+72+4][1] = bullets[64+32+72+4][1] + bullets[64+32+72+4][3] --Location updating occurs here.
				bullets[64+32+72+4][2] = bullets[64+32+72+4][2] + bullets[64+32+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+72+4][1]);
					self:y(bullets[64+32+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(4*11.25);
				bullets[64+32+4+72+1][1] = bullets[64+32+4+72+1][1] + bullets[64+32+4+72+1][3] --Location updating occurs here.
				bullets[64+32+4+72+1][2] = bullets[64+32+4+72+1][2] + bullets[64+32+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+4+72+1][1]);
					self:y(bullets[64+32+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(5*11.25);
				bullets[64+32+4+72+2][1] = bullets[64+32+4+72+2][1] + bullets[64+32+4+72+2][3] --Location updating occurs here.
				bullets[64+32+4+72+2][2] = bullets[64+32+4+72+2][2] + bullets[64+32+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+4+72+2][1]);
					self:y(bullets[64+32+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(6*11.25);			
				bullets[64+32+4+72+3][1] = bullets[64+32+4+72+3][1] + bullets[64+32+4+72+3][3] --Location updating occurs here.
				bullets[64+32+4+72+3][2] = bullets[64+32+4+72+3][2] + bullets[64+32+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+4+72+3][1]);
					self:y(bullets[64+32+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(7*11.25);			
				bullets[64+32+4+72+4][1] = bullets[64+32+4+72+4][1] + bullets[64+32+4+72+4][3] --Location updating occurs here.
				bullets[64+32+4+72+4][2] = bullets[64+32+4+72+4][2] + bullets[64+32+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+4+72+4][1]);
					self:y(bullets[64+32+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(8*11.25);
				bullets[64+32+8+72+1][1] = bullets[64+32+8+72+1][1] + bullets[64+32+8+72+1][3] --Location updating occurs here.
				bullets[64+32+8+72+1][2] = bullets[64+32+8+72+1][2] + bullets[64+32+8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+8+72+1][1]);
					self:y(bullets[64+32+8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(9*11.25);
				bullets[64+32+8+72+2][1] = bullets[64+32+8+72+2][1] + bullets[64+32+8+72+2][3] --Location updating occurs here.
				bullets[64+32+8+72+2][2] = bullets[64+32+8+72+2][2] + bullets[64+32+8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+8+72+2][1]);
					self:y(bullets[64+32+8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(10*11.25);			
				bullets[64+32+8+72+3][1] = bullets[64+32+8+72+3][1] + bullets[64+32+8+72+3][3] --Location updating occurs here.
				bullets[64+32+8+72+3][2] = bullets[64+32+8+72+3][2] + bullets[64+32+8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+8+72+3][1]);
					self:y(bullets[64+32+8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(11*11.25);			
				bullets[64+32+8+72+4][1] = bullets[64+32+8+72+4][1] + bullets[64+32+8+72+4][3] --Location updating occurs here.
				bullets[64+32+8+72+4][2] = bullets[64+32+8+72+4][2] + bullets[64+32+8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+8+72+4][1]);
					self:y(bullets[64+32+8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(12*11.25);
				bullets[64+32+8+4+72+1][1] = bullets[64+32+8+4+72+1][1] + bullets[64+32+8+4+72+1][3] --Location updating occurs here.
				bullets[64+32+8+4+72+1][2] = bullets[64+32+8+4+72+1][2] + bullets[64+32+8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+8+4+72+1][1]);
					self:y(bullets[64+32+8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(13*11.25);
				bullets[64+32+8+4+72+2][1] = bullets[64+32+8+4+72+2][1] + bullets[64+32+8+4+72+2][3] --Location updating occurs here.
				bullets[64+32+8+4+72+2][2] = bullets[64+32+8+4+72+2][2] + bullets[64+32+8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+8+4+72+2][1]);
					self:y(bullets[64+32+8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(14*11.25);			
				bullets[64+32+8+4+72+3][1] = bullets[64+32+8+4+72+3][1] + bullets[64+32+8+4+72+3][3] --Location updating occurs here.
				bullets[64+32+8+4+72+3][2] = bullets[64+32+8+4+72+3][2] + bullets[64+32+8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+8+4+72+3][1]);
					self:y(bullets[64+32+8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(15*11.25);			
				bullets[64+32+8+4+72+4][1] = bullets[64+32+8+4+72+4][1] + bullets[64+32+8+4+72+4][3] --Location updating occurs here.
				bullets[64+32+8+4+72+4][2] = bullets[64+32+8+4+72+4][2] + bullets[64+32+8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+8+4+72+4][1]);
					self:y(bullets[64+32+8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(16*11.25);
				bullets[64+32+16+72+1][1] = bullets[64+32+16+72+1][1] + bullets[64+32+16+72+1][3] --Location updating occurs here.
				bullets[64+32+16+72+1][2] = bullets[64+32+16+72+1][2] + bullets[64+32+16+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+16+72+1][1]);
					self:y(bullets[64+32+16+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(17*11.25);
				bullets[64+32+16+72+2][1] = bullets[64+32+16+72+2][1] + bullets[64+32+16+72+2][3] --Location updating occurs here.
				bullets[64+32+16+72+2][2] = bullets[64+32+16+72+2][2] + bullets[64+32+16+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+72+2][1]);
					self:y(bullets[64+32+16+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(18*11.25);			
				bullets[64+32+16+72+3][1] = bullets[64+32+16+72+3][1] + bullets[64+32+16+72+3][3] --Location updating occurs here.
				bullets[64+32+16+72+3][2] = bullets[64+32+16+72+3][2] + bullets[64+32+16+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+72+3][1]);
					self:y(bullets[64+32+16+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(19*11.25);			
				bullets[64+32+16+72+4][1] = bullets[64+32+16+72+4][1] + bullets[64+32+16+72+4][3] --Location updating occurs here.
				bullets[64+32+16+72+4][2] = bullets[64+32+16+72+4][2] + bullets[64+32+16+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+72+4][1]);
					self:y(bullets[64+32+16+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(20*11.25);
				bullets[64+32+16+4+72+1][1] = bullets[64+32+16+4+72+1][1] + bullets[64+32+16+4+72+1][3] --Location updating occurs here.
				bullets[64+32+16+4+72+1][2] = bullets[64+32+16+4+72+1][2] + bullets[64+32+16+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+16+4+72+1][1]);
					self:y(bullets[64+32+16+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(21*11.25);
				bullets[64+32+16+4+72+2][1] = bullets[64+32+16+4+72+2][1] + bullets[64+32+16+4+72+2][3] --Location updating occurs here.
				bullets[64+32+16+4+72+2][2] = bullets[64+32+16+4+72+2][2] + bullets[64+32+16+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+4+72+2][1]);
					self:y(bullets[64+32+16+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(22*11.25);			
				bullets[64+32+16+4+72+3][1] = bullets[64+32+16+4+72+3][1] + bullets[64+32+16+4+72+3][3] --Location updating occurs here.
				bullets[64+32+16+4+72+3][2] = bullets[64+32+16+4+72+3][2] + bullets[64+32+16+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+4+72+3][1]);
					self:y(bullets[64+32+16+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(23*11.25);			
				bullets[64+32+16+4+72+4][1] = bullets[64+32+16+4+72+4][1] + bullets[64+32+16+4+72+4][3] --Location updating occurs here.
				bullets[64+32+16+4+72+4][2] = bullets[64+32+16+4+72+4][2] + bullets[64+32+16+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+4+72+4][1]);
					self:y(bullets[64+32+16+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(24*11.25);
				bullets[64+32+16+8+72+1][1] = bullets[64+32+16+8+72+1][1] + bullets[64+32+16+8+72+1][3] --Location updating occurs here.
				bullets[64+32+16+8+72+1][2] = bullets[64+32+16+8+72+1][2] + bullets[64+32+16+8+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+16+8+72+1][1]);
					self:y(bullets[64+32+16+8+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(25*11.25);
				bullets[64+32+16+8+72+2][1] = bullets[64+32+16+8+72+2][1] + bullets[64+32+16+8+72+2][3] --Location updating occurs here.
				bullets[64+32+16+8+72+2][2] = bullets[64+32+16+8+72+2][2] + bullets[64+32+16+8+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+8+72+2][1]);
					self:y(bullets[64+32+16+8+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(26*11.25);			
				bullets[64+32+16+8+72+3][1] = bullets[64+32+16+8+72+3][1] + bullets[64+32+16+8+72+3][3] --Location updating occurs here.
				bullets[64+32+16+8+72+3][2] = bullets[64+32+16+8+72+3][2] + bullets[64+32+16+8+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+8+72+3][1]);
					self:y(bullets[64+32+16+8+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(27*11.25);			
				bullets[64+32+16+8+72+4][1] = bullets[64+32+16+8+72+4][1] + bullets[64+32+16+8+72+4][3] --Location updating occurs here.
				bullets[64+32+16+8+72+4][2] = bullets[64+32+16+8+72+4][2] + bullets[64+32+16+8+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+8+72+4][1]);
					self:y(bullets[64+32+16+8+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)	

				self:rotationz(28*11.25);
				bullets[64+32+16+8+4+72+1][1] = bullets[64+32+16+8+4+72+1][1] + bullets[64+32+16+8+4+72+1][3] --Location updating occurs here.
				bullets[64+32+16+8+4+72+1][2] = bullets[64+32+16+8+4+72+1][2] + bullets[64+32+16+8+4+72+1][4]

				if cyclee == 1 then
					self:x(bullets[64+32+16+8+4+72+1][1]);
					self:y(bullets[64+32+16+8+4+72+1][2]);
				else
					self:x(999);
					self:y(999);
				end			
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			
				
				self:rotationz(29*11.25);
				bullets[64+32+16+8+4+72+2][1] = bullets[64+32+16+8+4+72+2][1] + bullets[64+32+16+8+4+72+2][3] --Location updating occurs here.
				bullets[64+32+16+8+4+72+2][2] = bullets[64+32+16+8+4+72+2][2] + bullets[64+32+16+8+4+72+2][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+8+4+72+2][1]);
					self:y(bullets[64+32+16+8+4+72+2][2]);
				else
					self:x(999);
					self:y(999);
				end		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(30*11.25);			
				bullets[64+32+16+8+4+72+3][1] = bullets[64+32+16+8+4+72+3][1] + bullets[64+32+16+8+4+72+3][3] --Location updating occurs here.
				bullets[64+32+16+8+4+72+3][2] = bullets[64+32+16+8+4+72+3][2] + bullets[64+32+16+8+4+72+3][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+8+4+72+3][1]);
					self:y(bullets[64+32+16+8+4+72+3][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)			

				self:rotationz(31*11.25);			
				bullets[64+32+16+8+4+72+4][1] = bullets[64+32+16+8+4+72+4][1] + bullets[64+32+16+8+4+72+4][3] --Location updating occurs here.
				bullets[64+32+16+8+4+72+4][2] = bullets[64+32+16+8+4+72+4][2] + bullets[64+32+16+8+4+72+4][4]			
				
				if cyclee == 1 then
					self:x(bullets[64+32+16+8+4+72+4][1]);
					self:y(bullets[64+32+16+8+4+72+4][2]);
				else
					self:x(999);
					self:y(999);
				end	
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>