		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(35);

				bullets[72+1][1] = bullets[72+1][1] + bullets[72+1][3] --Location updating occurs here.
				bullets[72+1][2] = bullets[72+1][2] + bullets[72+1][4]

				self:x(bullets[72+1][1]);
				self:y(bullets[72+1][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(25);

				bullets[72+2][1] = bullets[72+2][1] + bullets[72+2][3] --Location updating occurs here.
				bullets[72+2][2] = bullets[72+2][2] + bullets[72+2][4]

				self:x(bullets[72+2][1]);
				self:y(bullets[72+2][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(-25);

				bullets[2+72+1][1] = bullets[2+72+1][1] + bullets[2+72+1][3] --Location updating occurs here.
				bullets[2+72+1][2] = bullets[2+72+1][2] + bullets[2+72+1][4]

				self:x(bullets[2+72+1][1]);
				self:y(bullets[2+72+1][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(-35);

				bullets[2+72+2][1] = bullets[2+72+2][1] + bullets[2+72+2][3] --Location updating occurs here.
				bullets[2+72+2][2] = bullets[2+72+2][2] + bullets[2+72+2][4]

				self:x(bullets[2+72+2][1]);
				self:y(bullets[2+72+2][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(35);

				bullets[4+72+1][1] = bullets[4+72+1][1] + bullets[4+72+1][3] --Location updating occurs here.
				bullets[4+72+1][2] = bullets[4+72+1][2] + bullets[4+72+1][4]

				self:x(bullets[4+72+1][1]);
				self:y(bullets[4+72+1][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(25);

				bullets[4+72+2][1] = bullets[4+72+2][1] + bullets[4+72+2][3] --Location updating occurs here.
				bullets[4+72+2][2] = bullets[4+72+2][2] + bullets[4+72+2][4]

				self:x(bullets[4+72+2][1]);
				self:y(bullets[4+72+2][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(-25);

				bullets[4+2+72+1][1] = bullets[4+2+72+1][1] + bullets[4+2+72+1][3] --Location updating occurs here.
				bullets[4+2+72+1][2] = bullets[4+2+72+1][2] + bullets[4+2+72+1][4]

				self:x(bullets[4+2+72+1][1]);
				self:y(bullets[4+2+72+1][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>
		<Layer
			File="heart.png"
			OnCommand="playcommand,a"
			aCommand="%function(self)
			
				self:rotationz(-35);

				bullets[4+2+72+2][1] = bullets[4+2+72+2][1] + bullets[4+2+72+2][3] --Location updating occurs here.
				bullets[4+2+72+2][2] = bullets[4+2+72+2][2] + bullets[4+2+72+2][4]

				self:x(bullets[4+2+72+2][1]);
				self:y(bullets[4+2+72+2][2]);		
				
				self:sleep(0.005);				
				self:queuecommand('a');
				
			end"
		/>				