[BGAnimation]

[Layer2]
File=black.png
OnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;sleep,0.1;linear,0.3;diffusealpha,1;sleep,7.4;diffusealpha,1;sleep,0.1;linear,0.5;diffusealpha,0;

[Layer3]
File=_red streak.png
OnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoom,3.2;rotationz,-30;fadeleft,0.3;faderight,0.3;cropleft,1.3;cropright,-0.3;linear,1;cropleft,-0.3;zoom,2.8;linear,2;zoom,2.0;linear,1;cropright,1.3;zoom,1.6;

[Layer4]
File=life.png
OnCommand=rotationz,-30;x,SCREEN_CENTER_X-42;y,SCREEN_CENTER_Y-32;addx,SCREEN_WIDTH*1.3;addy,-SCREEN_HEIGHT;decelerate,0.5;addx,-SCREEN_WIDTH*1.3;addy,SCREEN_HEIGHT;sleep,2;accelerate,0.5;addx,-SCREEN_WIDTH*1.3;addy,SCREEN_HEIGHT;
Condition=PlayerStageStats:GetCurrentCombo(PLAYER_1) == 0;
--Condition=GAMESTATE:IsHumanPlayer(PLAYER_1);

[Layer5]
File=depleted.png
OnCommand=rotationz,-30;x,SCREEN_CENTER_X+42;y,SCREEN_CENTER_Y+32;addx,-SCREEN_WIDTH*1.3;addy,SCREEN_HEIGHT;decelerate,0.5;addx,SCREEN_WIDTH*1.3;addy,-SCREEN_HEIGHT;sleep,2;accelerate,0.5;addx,SCREEN_WIDTH*1.3;addy,-SCREEN_HEIGHT;
--Condition=GAMESTATE:IsHumanPlayer(PLAYER_2);

[Layer6]
File=_blue streak.png
OnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoom,3.6;rotationz,-30;fadeleft,0.3;faderight,0.3;cropleft,1.3;cropright,-0.3;sleep,2.5;linear,1;cropleft,-0.3;zoom,3.2;linear,3;zoom,2.0;linear,1;cropright,1.3;zoom,1.6;

[Layer7]
File=round.png
OnCommand=rotationz,-30;x,SCREEN_CENTER_X-90;y,SCREEN_CENTER_Y;addx,SCREEN_WIDTH*1.3;addy,-SCREEN_HEIGHT;sleep,2.5;decelerate,0.5;addx,-SCREEN_WIDTH*1.3;addy,SCREEN_HEIGHT;sleep,3;accelerate,0.5;addx,-SCREEN_WIDTH*1.3;addy,SCREEN_HEIGHT;

[Layer8]
File=failed.png
OnCommand=rotationz,-30;x,SCREEN_CENTER_X+100;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH*1.3;addy,SCREEN_HEIGHT;sleep,2.5;decelerate,0.5;addx,SCREEN_WIDTH*1.3;addy,-SCREEN_HEIGHT;sleep,3;accelerate,0.5;addx,SCREEN_WIDTH*1.3;addy,-SCREEN_HEIGHT;