smooooch 丒佂丒 -廐梩岺朳mix- (Akiba Atelier mix) / Remixed by DJ Command

from: kors k's album "Ways for Liberation", disc 2

steps: Xythar
graphics: Xythar (sourced from screencaps of the video)

video is from the official game, provided by zenius-i-vanisher, edited and encoded by Xythar
Song cut by Xythar

For: DDREvolved.com Cheesemix 6 (Bonus Pack)


Technically that romanises as "Akiba Koubou" but I like the interpretative translation of "Akiba Atelier" better. It's amazingly alliterative.

This is a eurobeat remix of kors k's famous song, smooooch 丒佂丒. It's featured on disc 2 (the remix disc) of his album "Ways for Liberation". Yeah, most of the song sounds pretty similar, but there's some new stuff in there too and it makes for a fun stepfile overall.

The difficulties are 2/4/6/8/11 (in DDR X terms that'd be around 4/6/8/11/16 I suppose?). Heavy is a fun DDR style chart that combines typical "eurobeat chart" and "speed song chart" tropes, since the song is a speed eurobeat song. :P I especially like what I managed to put together for the piano breakdown in the middle. There's nothing here quite as flat-out genius as the official Konami challenge chart for the original song, but I'd like to think it's a quite agreeable set of arrows to step to.

Challenge is my obligatory ITG chart for this competition. No mines or hands but it has pretty much every other ITG cliche I could fit in, including but not limited to 16th runs on every drumroll, excessively overhanging freezes that would probably be impossible if not for Stepmania's grace period, and plenty of stepjumps. If you like ITG you'll probably like the challenge chart, though it is a rather tough 11.

Standard is pretty good, it follows the music a bit more closely than Heavy but is much easier overall. Lots of freeze arrows.

Light and Beginner suck, don't play them. :P

And not only do you get five step charts, but a video as well! I spent like 3 hours editing the damn thing together (I swear I've put more time into this file than my actual entry...) but I think it came out well enough. The pixel 'filter' (or rather, resize down then up >_>) I put on at the start for the chiptune part doesn't look as good as I'd have liked it to, but short of actually redrawing that part of the video with proper pixel art I think it'll have to do. I left the video at 320x240 because it looked fine like that, I think it's just the videos sourced from HD content (e.g. Far Away) that look lousy at any res below 640x480.

I didn't make a video banner because I thought my still banner looked pretty good and those things take *ages* I mean seriously.

I guess that's about it, have fun! Here's to the revival of DDREvolved and hopefully many more competitions to come!

Cheers,
Xythar (gmmazz@hotmail.com)
