Post #1 · Posted at 2008-02-10 04:43:22am 16.7 years ago
al2k4 | |
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Just gonna do notices of when official simfiles get updated here.
So starting off:
Poseidon simfile completed.
So starting off:
Poseidon simfile completed.
Post #2 · Posted at 2008-02-10 05:12:06am 16.7 years ago
King of Light | |
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First comment on Poseidon ;D
I was impressed. The 64th note after the pauses made me go "wtf!?".
For being an 8, I enjoyed the file on Single and Double.
I was impressed. The 64th note after the pauses made me go "wtf!?".
For being an 8, I enjoyed the file on Single and Double.
Post #3 · Posted at 2008-02-10 05:20:52am 16.7 years ago
FELMDemon | |
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"o_O?" |
Quote: King of Light |
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I was impressed. The 64th note after the pauses made me go "wtf!?". |
Same XD
Post #4 · Posted at 2008-02-10 11:09:40am 16.7 years ago
silenttype01 | |
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"DINGDONG♥HEARTS" |
For neatness, it would good to include the date on the posts here... then again, the simfile has that information. It's all up to you.
Post #5 · Posted at 2008-02-10 12:09:45pm 16.7 years ago
al2k4 | |
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Lol, it says the time on top of the posts anyway!
There's gonna be a new post every time I update a simfile.
Quote: Post #1 |
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Post #1 Posted At 2008-02-09 8:43PM |
There's gonna be a new post every time I update a simfile.
Post #6 · Posted at 2008-02-11 10:24:37am 16.7 years ago
silenttype01 | |
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Aside from uploading a simfile, will you also be notifying when older simfiles are updated?
Post #7 · Posted at 2008-02-11 04:37:07pm 16.7 years ago
al2k4 | |
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Yeea, anything official.
Post #8 · Posted at 2008-02-12 12:11:11pm 16.7 years ago
Raf | |
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Youngmen Blues simfile completed. This song in-game is offbeat to hell, so I got it to how it was MEANT to play. Inadvertently, a couple parts are off (the part with the orange arrow around bar 22 of S-Expert) but the arrows are exactly where they should be. The only way to fix that part would be to have it go about 140 BPM for 1/4th note which is entirely incorrect. Oh well, they shouldn't be picking songs with unsteady BPMs. I've really gotten as close as I can.
Post #9 · Posted at 2008-02-12 01:42:55pm 16.7 years ago
n00b_saib0t | |
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"F***ing exhausted." |
by meant to be do you mean that its off sync like the game, or the way it should have been synced if konami would have done their job?
Post #10 · Posted at 2008-02-16 09:57:49am 16.7 years ago
Raf | |
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My file is on sync, but that caused two small parts to be "off". Konami's is off for the most part but is on sync for the parts mine is off at. There's really no way to have it 100% correct.
Less 'Yap Yap' simfile completed.
Less 'Yap Yap' simfile completed.
Post #11 · Posted at 2008-02-16 10:33:28am 16.7 years ago
deliriousXD | |
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"BACK IT UP BACK IT UP" |
Quote: Raf |
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My file is on sync, but that caused two small parts to be "off". Konami's is off for the most part but is on sync for the parts mine is off at. There's really no way to have it 100% correct. Less 'Yap Yap' simfile completed. |
Holy crap! Universe is pretty much done!! Good job! Now onto Universe 2... >_>
Post #12 · Posted at 2008-02-17 05:24:51am 16.7 years ago
Raf | |
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Yes Universe is done. Just need to see if another member can tweak my BPM changes for Less 'Yap Yap' or not. Go to the DDR Universe thread here for the complete summary of new charts.
New BPM changes for Less 'Yap Yap' have been added. Please redownload the DWI.
New BPM changes for Less 'Yap Yap' have been added. Please redownload the DWI.
Post #13 · Posted at 2008-03-03 09:55:08am 16.7 years ago
al2k4 | |
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All song pack simfiles uploaded.
Post #14 · Posted at 2008-03-16 01:48:20am 16.6 years ago
RGTM | |
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PARANOiA KCET (Clean Mix)
Dance Dance Revolution 3rd Mix PLUS
Dance Dance Revolution 4th Mix PLUS
Dance Dance Revolution SOLO Bass
Dance Dance Revolution SOLO 2000
DDRMAX: Dance Dance Revolution PS2 US
Dance Dance Revolution 2nd Mix -Append Club Ver. 2-
You forgot some of these.
Dance Dance Revolution 3rd Mix PLUS
Dance Dance Revolution 4th Mix PLUS
Dance Dance Revolution SOLO Bass
Dance Dance Revolution SOLO 2000
DDRMAX: Dance Dance Revolution PS2 US
Dance Dance Revolution 2nd Mix -Append Club Ver. 2-
You forgot some of these.
Post #15 · Posted at 2008-03-16 02:28:20am 16.6 years ago
silenttype01 | |
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No duh he forgot them! You can them from DDRUK.
Post #16 · Posted at 2008-03-16 05:09:25am 16.6 years ago
al2k4 | |
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I was talking about the Xbox Live Song Packs, but never mind.
Post #17 · Posted at 2008-05-09 07:47:35am 16.5 years ago
Goldensunboy | |
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If we quantize the distance to 48ths, there's 39 48ths in that gap, and the distance when the 800 BPM should speedup would be at 1:2 = 13:26 = one 48th after where it is now. Also, the beat-0 offset is late; it should be 0.580.
Sorry to bump this and sound nit-picky, but an offsync simfile is an offsync simfile, and it would just be nice to see it fixed.
tl;dr: Change last 805 BPM speed to 800, shift it down one 48th. Change beat-0 offset to 0.580
In b4 Kyzentun calls me OCD
DISREGARD THIS, I GOT A 97 IN COLLEGE CALCULUS BUT CAN'T ADD NUMBERS WORTH CRAP, WTF
The distances can only be 1:2 and change overall distance if the BPM changes, which it doesn't. Therefore, the distance ratio cannot be 1:2. I was tired and wrote that at 3:00 AM, so blah.
To extend the distance between two arrows while keeping the same time with a speedup in between, it logically makes sense that the speedup should be moved up, not down, because there would be greater length in the faster part to make up for the shorter slow section. For a 2x speedup, every unit you start the speedup earlier, the second arrow will be quantized that distance further than it started before you moved the speedup.
Proof:
Let the first quantity be the distance (in 4ths) between the first arrow and the speedup, and the second quantity be the distance between the speedup and the second arrow. The third quantity is the total distance between the first and last arrow; for Pluto Relinquish, this is 3.25
1.00 + 2.00 = 3.00 {0.3 sec}
(1.00 - 0.25) + (2.00 + 0.50) = (3.00 - 0.25 + 0.50) {still 0.3 sec}
0.75 + 2.5 = 3.25 {0.3 sec}
So if the speedup was moved back one 16th, the second arrow would have to move down one 16th to keep the time properly.
tl;dr: Change the 805 BPM to 800, and move it up one 16th. Also, change the beat-0 offset to 0.580. It's easier to tell 0.580 is more on-sync than it is now if you try it with the different assist tick in ITGPC, which is sharper. I replaced my StepMania assist tick with ITGPC's.
Post #18 · Posted at 2008-05-16 03:17:38pm 16.4 years ago
Raf | |
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All Up In My Face from DDR Universe has been updated. Artist name was misspelled previously (sorry guys) in banner and DWI. Go grab the new banner and fix your DWI (should say DJ? Acucrack).
Post #19 · Posted at 2008-05-16 07:35:44pm 16.4 years ago
roy2009xedit | |
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All Up In My Face from DDR Universe has been updated. Artist name was misspelled previously (sorry guys) in banner and DWI. Go grab the new banner and fix your DWI (should say DJ? Acucrack). |
Post #20 · Posted at 2008-05-17 05:12:37am 16.4 years ago
Raf | |
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Quote: RoyBoyCF | ||
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Yeah, I'm going to leave it wrong as I stated before. Just as they did for Thuderpuss and Scooch in MAX2