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DDR A20 PLUS Beta Simfiles Thread

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Post #21 · Posted at 2014-07-12 09:07:54pm 9.6 years ago

Offline McPluto
McPluto Avatar Member
87 Posts
Netherlands
Reg. 2014-04-30

Quote: PinkiePieGamer
Um, so ちくわパフェだよ☆CKP doesn't have a BGA?

The BGA is in this YouTube video here:

Not gonna lie, that BG video is awesome.

Post #22 · Posted at 2014-07-12 09:09:27pm 9.6 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13

I was trying to make a version of the simfile that has that BGA but I can't seem to download the video as an AVI. :/ Maybe somebody else can figure it out?

Post #23 · Posted at 2014-07-12 09:53:54pm 9.6 years ago

Offline McPluto
McPluto Avatar Member
87 Posts
Netherlands
Reg. 2014-04-30


Last updated: 2014-07-12 09:53pm
Quote: PinkiePieGamer
I was trying to make a version of the simfile that has that BGA but I can't seem to download the video as an AVI. :/ Maybe somebody else can figure it out?
On it.

ちくわパフェだよ☆CKP Full ZIP with BGA:

https://db.tt/TsOjqlWl

Here's the BG for Setsuna Trip:

http://i.imgur.com/oIKdXuE.png

And the BG Video:

https://dl.dropboxusercontent.com/u/39118432/Setsuna%20Trip.avi?dl=1

Post #24 · Posted at 2014-07-13 05:43:53am 9.6 years ago

Offline yindesu
yindesu Avatar Member
782 Posts
United States
Reg. 2011-01-02


Last updated: 2014-07-13 03:20pm
Could I get write access to http://zenius-i-vanisher.com/v5.2/viewsimfilecategory.php?categoryid=852 like I have with http://zenius-i-vanisher.com/v5.2/viewsimfilecategory.php?categoryid=805 ?

In the meantime, wall of text post for SUPER HERO D-Heavy

//---------------dance-double - ----------------
#NOTES:
dance-double:
:
Hard:
13:
0.640615,0.652702,0.652702,0.314264,0.000000,291.000000,54.000000,26.000000,0.000000,0.000000,0.000000,0.640615,0.652702,0.652702,0.314264,0.000000,291.000000,54.000000,26.000000,0.000000,0.000000,0.000000:
// measure 0
00000000
00000000
00000000
00000000
, // measure 1
00000000
00000000
00000000
00000000
, // measure 2
00000000
00000000
00000000
00000000
, // measure 3
00000000
00000000
00000000
00000000
, // measure 4
00000000
00000000
00000000
00000000
, // measure 5
00001001
00000000
00000100
00000100
00000001
00000100
00000000
00001100
, // measure 6
00000000
00001000
00010000
00010000
00001000
00000000
00011000
00000000
, // measure 7
00110000
00000000
10000000
10000000
00100000
10000000
00000000
10000000
, // measure 8
01000000
00000000
00010000
00000000
00001000
00000000
00000010
00000220
, // measure 9
00000000
00000330
00000010
00000000
00000001
00001000
00000100
00000010
, // measure 10
00000001
00001000
00000100
00000001
00001000
00000010
00000001
00000000
, // measure 11
00000100
00000000
00001000
00000000
00010000
00001000
00010000
00200000
, // measure 12
00000000
10300000
01010000
11000000
, // measure 13
00010000
00000000
10000000
00000000
02000000
00000000
03010000
10000000
, // measure 14
00000000
00100000
00000000
00010000
00001000
00000000
00000100
00000000
, // measure 15
00000101
00000000
00001100
00000000
00010000
00001000
00000010
00000022
, // measure 16
00000000
00000033
00000001
00000000
00000100
00000000
00001000
00022000
, // measure 17
00033000
00100000
10000000
00000000
01010000
00000000
00000000
00022000
, // measure 18
00033000
00000010
00000001
00000000
00000101
00000000
00000000
00000000
, // measure 19
00000000
00000000
00001010
00000000
00000010
00010000
00000000
00100000
, // measure 20
00000000
00100000
10000000
10000000
01000000
00100000
01000000
00020000
, // measure 21
00000000
00000000
00000010
00000000
00031000
00000010
00000001
00000100
, // measure 22
00000010
00000001
00000010
00001000
00010000
00000000
00000000
00000000
, // measure 23
00020000
00000000
01000000
00000000
00031000
00100000
01000000
00100000
, // measure 24
10000000
01000000
00100000
00010000
00001000
00000000
00012000
00000000
, // measure 25
00000100
00000000
00003001
00000000
00000000
00000000
00000010
00001000
, // measure 26
00000001
00000100
00001000
00010000
00000000
00000000
00100000
00000000
, // measure 27
10100000
00000000
01010000
00000000
, // measure 28
10010000
00000000
10010000
00000000
01100000
02200000
00000000
03300000
, // measure 29
10000000
00000000
01000000
00000000
00100000
00010000
00000000
11000000
, // measure 30
00000000
01010000
00000000
00010000
00001000
00000000
00001010
00000000
, // measure 31
00000001
00000000
00000100
00000000
00010000
00000100
00000000
00000101
, // measure 32
00000000
00000110
00000000
00001000
00010000
00100000
00000000
20000000
, // measure 33
00000000
31000000
00100000
00010000
10000000
01000000
00010000
10000000
, // measure 34
00100000
00010000
10000000
01000000
00010000
10000000
00100000
00010000
, // measure 35
00001000
00000100
00000001
00001000
00000010
00000001
00001000
00000100
, // measure 36
00000001
00000000
00000000
00000000
, // measure 37
00001001
00000000
00000010
00000100
00000001
00000100
00001000
00010000
, // measure 38
00100000
10000000
01000000
00010000
00001000
01000000
00010000
00000000
, // measure 39
01100000
00000000
10000000
01000000
00010000
00001000
00000010
00000220
, // measure 40
00000330
00000011
00000101
00001100
, // measure 41
00011000
00000000
00100000
10000000
00010000
01000000
00001000
00100000
, // measure 42
00010000
00100000
01000000
10000000
01000000
00010000
00001000
00000000
, // measure 43
00000010
00000001
00000010
00000100
00010000
00001000
00000010
00000022
, // measure 44
00000000
00000033
00000101
00000000
00001100
00000000
00011000
00000000
, // measure 45
00110000
00000000
10000000
00100000
00010000
00001000
01000000
00010000
, // measure 46
10000000
01000000
00010000
00001000
00000010
00000001
00000100
00000000
, // measure 47
00001001
00000000
00000001
00000100
00000010
00010000
00001000
00000100
, // measure 48
00000001
00001000
00000001
00000100
00001000
00010000
00100000
00000000
, // measure 49
10000000
01000000
00100000
00010000
10000000
01000000
00010000
00001000
, // measure 50
00000010
00000001
00001000
00000100
00000001
00001000
00000010
00000000
, // measure 51
00001001
00000000
00000110
00000000
00000001
00000100
00000001
00000100
, // measure 52
00000000
00000000
00000001
00000010
00000001
00000100
00001000
00022000
, // measure 53
00033000
00010000
00100000
00000000
10100000
00000000
00000000
22000000
, // measure 54
33000000
01000000
00010000
00000000
00011000
00000000
00000000
00001001
, // measure 55
00000000
00000000
00000110
00000000
00000001
00001000
00000001
00000100
, // measure 56
00000000
00000000
00001000
00000000
00010000
00100000
00010000
00100000
, // measure 57
10100000
00000000
00000000
11000000
00000000
00000000
01010000
00000000
, // measure 58
00000000
00011000
00000000
00000000
00000010
00000001
00000100
00000220
, // measure 59
00000000
00000000
00000000
00000330
, // measure 60
00001001
00000000
00000000
00000000
;

Post #25 · Posted at 2014-07-13 06:29:24am 9.6 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24

I'll work on getting the stuff added to the category tomorrow, I was busy today.

If you want to become a co-owner of the 2014 category, PM al2k4 and ask to be added as a co-owner because he's the master owner of the category.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

Post #26 · Posted at 2014-07-13 12:27:55pm 9.6 years ago

Offline DDR Addict
DDR Addict Avatar Member
1,464 Posts
United States
Reg. 2009-09-23

Nintendo Network ID: RimeTM3DS Friend Code: 3454-0657-8756
"Let's Do the Rain Dance"
Quote: yindesu
In the meantime, wall of text post for SUPER HERO D-Heavy

In the future, it's a good idea to use the [ code ] (without spaces) tag so it doesn't take too much space.

Here's an example.

See how the box is a set size even though the sentence I'm about to type is artificially several lines long?

It's

a

very

useful

feature

that

most

people

who

post

stepcharts

use

in

this

forum.

Be

sure

to

quote

so

you

see

the

format

in

case

you're

unsure.

Post #27 · Posted at 2014-07-13 12:36:21pm 9.6 years ago

Offline McPluto
McPluto Avatar Member
87 Posts
Netherlands
Reg. 2014-04-30


Last updated: 2014-07-20 11:36am
.

Post #28 · Posted at 2014-07-13 03:19:11pm 9.6 years ago

Offline yindesu
yindesu Avatar Member
782 Posts
United States
Reg. 2011-01-02

Quote: DDR Addict
Quote: yindesu
In the meantime, wall of text post for SUPER HERO D-Heavy

In the future, it's a good idea to use the [ code ] (without spaces) tag so it doesn't take too much space.

code isn't a button on my Reply page so I had no idea it existed.

Post #29 · Posted at 2014-07-13 03:58:27pm 9.6 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24

Things added:
Luckgakist bg
Luckgakist video
Luckgakist jacket
Bamboo Sword Girl bg
Setsuna Trip bg
Chikuwa parfait da yo CKP video

Things not added:
Setsuna Trip video
SUPER HERO

@McPluto - can you upload the .sm that has Setsuna Trip's video synced?

@yindesu - did you use the HP2 file on this site for those double steps?

https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

Post #30 · Posted at 2014-07-13 07:00:06pm 9.6 years ago

Offline yindesu
yindesu Avatar Member
782 Posts
United States
Reg. 2011-01-02


Last updated: 2014-07-13 07:01pm
Quote: chewi

@yindesu - did you use the HP2 file on this site for those double steps?

Yes - however for my new file I've deleted all the existing charts since Konami seems to have revised them (S-Heavy has a 16th note shifted into an 8th note, for example). Also encoded a new Vorbis file which attempts to use an offset of 0. (I haven't yet played on an r21/3 machine which is what the rest of the 2013/4 files seem to be synced for.)

Post #31 · Posted at 2014-07-13 07:04:18pm 9.6 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24

I see. Well, I just decided to use your double chart and the HP2 file for now. I made that fix in S-Heavy though. Guess we'll have to wait for videos for the other charts to surface before we know if changes were made to them.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

Post #32 · Posted at 2014-07-13 09:58:08pm 9.6 years ago

Offline McPluto
McPluto Avatar Member
87 Posts
Netherlands
Reg. 2014-04-30


Last updated: 2014-07-13 09:58pm
@chewi - Setsuna Trip .sm:
https://db.tt/8CEfMfeB

Post #33 · Posted at 2014-07-13 10:04:08pm 9.6 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24


Last updated: 2014-07-13 10:05pm
Thanks. Updated.
Finally there's a video of A to Z (D-Heavy ): http://www.nicovideo.jp/watch/sm23966938 Too bad it's not the best quality.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

Post #34 · Posted at 2014-07-13 10:59:46pm 9.6 years ago

Offline dominatorstrangeman8
dominatorstrangeman8 Avatar Member+
2,165 Posts
United States
Reg. 2011-01-13

"Pls"

Last updated: 2014-07-13 11:00pm

Post #35 · Posted at 2014-07-19 12:24:26am 9.6 years ago

Offline GRIM.657
GRIM.657 Avatar Member
8 Posts
United States
Reg. 2008-06-29


Last updated: 2014-07-19 12:29am
Some of these songs, e.g. Dokidoki ryuusei trap girl!!, crash oitg b2. It's something about the .sm file, I'm not 100% sure what it is though. I thought it might be a hidden special character or something after the end of the chart because removing the empty line seemed to get it to work, but looking at it in a hex editor there's nothing weird.


e; here's a crashlog. ".\Steps.cpp:69 Assertion 'this' failed" is the culprit. Looking at steps.cpp (it's Steps::GetNoteData()) didn't help, it's been too long since I've looked inside SM.


OpenITG PC beta 2 crash report (build 14)
--------------------------------------

Assertion 'this' failed

Thread: Main thread
.\RageSurface_Load_PNG.cpp:46
.\RageSurface_Load_PNG.cpp:46
.\Screen.cpp:101 ScreenMessage(7)
.\Screen.cpp:101 ScreenMessage(8)
.\Steps.cpp:69 Assertion 'this' failed
Thread: Decode thread
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
Thread: Mixer thread
Thread: MusicThread
.\RageFileDriverDirectHelpers.cpp:233 G:/itg/title menu game name/*
.\RageFileDriverDirectHelpers.cpp:233 G:/itg/select music intro/*
.\RageFileDriverDirectHelpers.cpp:233 G:/itg/select music comment new/*
Thread: WorkerThread (ThreadedMemoryCardWorker)
Thread: WorkerThread (/@mc1int/)
Thread: WorkerThread (/@mc2int/)
Thread: DirectInput thread
.\arch\InputHandler\InputHandler_DirectInput.cpp:512
.\arch\InputHandler\InputHandler_DirectInput.cpp:487
.\arch\InputHandler\InputHandler_DirectInput.cpp:507
.\arch\InputHandler\InputHandler_DirectInput.cpp:512
.\arch\InputHandler\InputHandler_DirectInput.cpp:487
Thread: MovieTexture_FFMpeg(/RandomMovies/EV01444N.mpg)
Thread: MovieTexture_FFMpeg(/RandomMovies/jb_042.mpg)
Thread: MovieTexture_FFMpeg(/RandomMovies/VOL1-04-NTSC.mpg)
Thread: MovieTexture_FFMpeg(/RandomMovies/jb_043.mpg)
Thread: MovieTexture_FFMpeg(/RandomMovies/VOL1-33-NTSC.mpg)
Thread: MovieTexture_FFMpeg(/RandomMovies/vol3-06-ntsc.mpg)
Thread: MovieTexture_FFMpeg(/RandomMovies/vol3-20-ntsc.mpg)
Thread: MovieTexture_FFMpeg(/RandomMovies/EV01453N.mpg)

0057ba7f: void debug_crash(void)
0055a1fc: void sm_crash(char const *)
00547e15: void Steps::GetNoteData(class NoteData &)const
0043dec8: virtual void ScreenGameplay::LoadLights(void)
0062794a: void RageLog::Write(int,class CStdStr<char> const &)
7722e023: ntdll!RtlFreeHeap [77200000+2dfa5+7e]
7c363598: MSVCR71!free [7c360000+355a+3e]
7c363598: MSVCR71!free [7c360000+355a+3e]
7c3c1ccf: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3c0000+1c9e+31]
7c3c1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3c0000+1c9e+45]
7c3c1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3c0000+1e8d+9]
00627a07: void RageLog::Trace(char const *,...)
00520217: void PlayerOptions::Approach(struct PlayerOptions const &,float)
006bd693: void ScreenManager::Update(float)
0055dde4: void GameLoop(void)
00650077: void do_split<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >,class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > >(class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > const &,class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >,class std::vector<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >,class std::allocator<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > > > &,bool)
7c3c1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3c0000+1e8d+9]
0055f2ca: main()
7725b46b: ntdll!LdrRemoveLoadAsDataTable [77200000+5a749+d22]
77233cd3: ntdll!RtlImageNtHeader [77200000+33194+b3f]
7723b496: ntdll!RtlFormatCurrentUserKeyPath [77200000+3b1e5+2b1]
7723b419: ntdll!RtlFormatCurrentUserKeyPath [77200000+3b1e5+234]
77233ca4: ntdll!RtlImageNtHeader [77200000+33194+b10]
77233cd3: ntdll!RtlImageNtHeader [77200000+33194+b3f]
00649208: int FindEmptyThreadSlot(void)
77233cd3: ntdll!RtlImageNtHeader [77200000+33194+b3f]
7722e38c: ntdll!RtlInitUnicodeString [77200000+2e228+164]
7722e38c: ntdll!RtlInitUnicodeString [77200000+2e228+164]
77233ca4: ntdll!RtlImageNtHeader [77200000+33194+b10]
77233cd3: ntdll!RtlImageNtHeader [77200000+33194+b3f]
7722e38c: ntdll!RtlInitUnicodeString [77200000+2e228+164]
7722e38c: ntdll!RtlInitUnicodeString [77200000+2e228+164]
7722e38c: ntdll!RtlInitUnicodeString [77200000+2e228+164]
7c3627e4: MSVCR71!wcscat [7c360000+2679+16b]
7c3627e4: MSVCR71!wcscat [7c360000+2679+16b]
7c3638e2: MSVCR71!except_handler3 [7c360000+38e2+0]
7c36280c: MSVCR71!wcscat [7c360000+2679+193]
7c363125: MSVCR71!unlock [7c360000+3112+13]
7c36294c: MSVCR71!msize [7c360000+2903+49]
7c361e4f: MSVCR71!setmbcp [7c360000+1cf7+158]
7c3638e2: MSVCR71!except_handler3 [7c360000+38e2+0]
0057a525: WinMain@16()
00711ac4: WinMainCRTStartup()
77239f45: ntdll!RtlInitializeExceptionChain [77200000+39f0f+36]

Static log:
OpenITG PC beta 2
Compiled Mon Aug 10 03:50:59 2009 (build 14)
Log starting 2014-07-18 18:50:02
VFS: mounting patch.zip
Loading window: win32
Windows 6.1 (unknown NT-based) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 650 [NVIDIA]
9.18.13.3788, 5-19-2014 [pci\ven_10de&dev_0fc6]
Drive: "FQL JSP2B49QR8TQ 3.5Z" Driver: a2480gju DMA: N/A
Sound device 0: Speakers (High Definition Audio, 0.0, MID 1, PID 65535
Sound device 1: Digital Audio (S/PDIF) (High De, 0.0, MID 1, PID 65535
Sound device 2: Digital Audio (HDMI) (High Defi, 0.0, MID 1, PID 65535
WARNING: Unknown sound driver name: ALSA
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (High Definition Audio Device) {0.0.0.00000000}.{0c9c1088-04e7-4e33-91f6-7c0e59594480}
DirectSound Driver: Digital Audio (S/PDIF) (High Definition Audio Device) {0.0.0.00000000}.{7265f095-944f-4722-80ff-79287f983eef}
DirectSound Driver: Digital Audio (HDMI) (High Definition Audio Device) {0.0.0.00000000}.{cbeed64e-1765-4d61-922d-5e20c62c7e9e}
DirectSound sample rates: 100..200000 (continuous)
Couldn't load driver DirectSound: no hardware buffers available
WARNING: Unknown sound driver name: ALSA-sw
Sound driver: DirectSound-sw
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/Dance Dance Revolution 2nd Mix Club 2/g.m.d/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/Dance Dance Revolution GB 2/misc/'. This is not a valid song directory.
Loading courses.
WARNING: AllowExtraPlayerOptions turned off, skipping Extra.ini
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
OpenGL shading language: 4.40 NVIDIA via Cg compiler
Paletted textures disabled: GL_EXT_paletted_texture missing.
Attempting Shader Compilation: attribute vec4 TextureMatrixScale; void main() { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_TexCoord[0] = (gl_TextureMatrix[0] * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 650/PCIe/SSE2
OGL Version: 4.4.0
OGL Max texture size: 16384
OGL Texture units: 4
OGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map 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GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Attempting Shader Compilation: attribute vec4 TextureMatrixScale; void main() { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_TexCoord[0] = (gl_TextureMatrix[0] * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }
Windowed 640x480 32 color 32 texture 0Hz Vsync AA
Found 1 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: The graphic '/Themes/Simply Love FINAL/Fonts/Common default 2x1.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 64x33 and frame size is 32.0x33.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 64x34, which is a frame size of 32x34.
Attempting Shader Compilation: attribute vec4 TextureMatrixScale; void main() { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_TexCoord[0] = (gl_TextureMatrix[0] * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }
WARNING: The graphic '/Themes/Simply Love FINAL/Graphics/modebg.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 192x145 and frame size is 192.0x145.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 192x146, which is a frame size of 192x146.
WARNING: The graphic '/Themes/Simply Love FINAL/Graphics/ScreenSelectPlayMode scroll choice1/dance.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 300x41 and frame size is 300.0x41.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 300x42, which is a frame size of 300x42.
WARNING: The graphic '/Themes/Simply Love FINAL/Graphics/ScreenSelectPlayMode scroll choice2/marathon.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 300x41 and frame size is 300.0x41.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 300x42, which is a frame size of 300x42.
WARNING: ScreenSelectPlayMode::OptionOrderLeft out of range
WARNING: ScreenSelectPlayMode::OptionOrderLeft out of range
WARNING: ScreenSelectPlayMode::OptionOrderRight out of range
WARNING: ScreenSelectPlayMode::OptionOrderRight out of range
WARNING: ScreenSelectPlayMode::OptionOrderAuto out of range
WARNING: ScreenSelectPlayMode::OptionOrderAuto out of range
WARNING: The graphic '/Themes/Simply Love FINAL/Graphics/longverbubble.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 200x41 and frame size is 200.0x41.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 200x42, which is a frame size of 200x42.
WARNING: The graphic '/Themes/Simply Love FINAL/Graphics/Judgment label 2x6.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 440x435 and frame size is 220.0x72.5.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 440x444, which is a frame size of 220x74.
Players joined: P1
Lost focus to: GetModuleFileNameEx (Only part of a ReadProcessMemory or WriteProcessMemory request was completed.), OpenITG-PC-SSE2.exe
Language: english
Current renderer: OpenGL
Theme: simply love final

Partial log:
00:29.768: 8x 8 (16) _blank.png
00:29.768: 8x 8 ( 1) _blank.png
00:29.768: 512x256 ( 1) _difficulty icons 6x1.png
00:29.768: 256x256 ( 1) MenuTimer numbers 5x3.png
00:29.768: 8x 8 ( 1) _blank 5x3.png
00:29.768: 1024x128 ( 1) _wendy numbers nospacing 1x12.png
00:29.768: 2048x128 ( 1) _wendy score 1x15.png
00:29.768: 512x512 ( 1) _eurostile normal (mipmaps) 16x16.png
00:29.768: total 12142016 texels
00:29.770: Zeroing this update. Was 0.029000

-- End of report

Post #36 · Posted at 2014-07-19 12:27:03am 9.6 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24

Hmm, that's odd. I updated the .sm for Dokidoki ryuusei trap girl!!. Please let us know what other files crash your build.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

Post #37 · Posted at 2014-07-19 12:31:42am 9.6 years ago

Offline GRIM.657
GRIM.657 Avatar Member
8 Posts
United States
Reg. 2008-06-29

second spring storm also crashes

Post #38 · Posted at 2014-07-19 12:34:59am 9.6 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24

Updated the .sm for that file as well. That file also had an extra line at the end.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

Post #39 · Posted at 2014-07-19 02:50:56pm 9.6 years ago

Offline McPluto
McPluto Avatar Member
87 Posts
Netherlands
Reg. 2014-04-30

That's strange, all the other ones were working fine. Glad it's all fixed (hopefully :/).

Post #40 · Posted at 2014-07-20 12:46:24am 9.6 years ago

Offline bmhedgehog
bmhedgehog Avatar Banned+
3,136 Posts
Not Set
Reg. 2008-07-13

"BANNED"
I hate to ask this, but can someone please remove the 2013 songs from the 2014 category? So that way no one would have double songs in the song wheel.
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