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In The Groove Custom Songs Problem

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Post #1 · Posted at 2014-03-26 11:49:28am 9.9 years ago

Offline atohs
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Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
Well i just make a ITG custom song for ps2 and everything works ok but when i run it on the ps2 the songs are Offsync and i need help to fix this ;A;, Please CryCryCry

Post #2 · Posted at 2014-03-26 08:48:12pm 9.9 years ago

Offline razorblade
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Where did you get those custom songs?

Post #3 · Posted at 2014-03-27 08:55:20am 9.9 years ago

Offline atohs
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Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
i made them :3, why the question?

Post #4 · Posted at 2014-03-27 12:01:35pm 9.9 years ago

Offline razorblade
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seems legit.

Post #5 · Posted at 2014-03-27 12:25:46pm 9.9 years ago

Offline chewi
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Last updated: 2014-03-27 12:26pm
If you sync'd the songs properly and used the correct BPM and stuff, then they should work fine Does ITG PS2 use a different Global Offset than StepMania or something? I don't know.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

Post #6 · Posted at 2014-03-27 12:49:42pm 9.9 years ago

Offline hooky
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Reg. 2007-07-28

I believe ITG has a global offset of -0.012.

Post #7 · Posted at 2014-03-27 01:38:09pm 9.9 years ago

Offline razorblade
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Last updated: 2014-03-27 01:41pm
The ITG PS2 Global Offset is blocked by a "#" as shown in Data.ini (unpacked from a PCK file):

#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900

Meaning, the default GOS of 0 is used.

Post #8 · Posted at 2014-03-27 02:38:08pm 9.9 years ago

Offline atohs
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Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
Quote: razorblade
The ITG PS2 Global Offset is blocked by a "#" as shown in Data.ini (unpacked from a PCK file):

#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900

Meaning, the default GOS of 0 is used.

2 questions

so i change the #GlobalOffsetSeconds=0.00900 to 0?

and how to get there ^^ and change it, sorry im new in this ;A;

Post #9 · Posted at 2014-03-27 02:41:40pm 9.9 years ago

Offline razorblade
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Last updated: 2014-03-27 08:19pm
You do not need to change the GOS to 0. It is indeed 0 already. The GOS in unpacked Data.ini is just blocked.

Post #10 · Posted at 2014-03-27 03:12:51pm 9.9 years ago

Offline atohs
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Nintendo Network ID: atos22
so, i cant fix it :?

Post #11 · Posted at 2014-03-27 05:18:36pm 9.9 years ago

Offline Oni Kidou
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3DS Friend Code: 4639-9094-4144Game Center Nickname: Oni Kidou
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Try syncing your global offset to an official ITG simfile (one that hasn't been edited as far as timing goes) and resync your simfiles accordingly. That should fix the problem.
^Suffers from dyslexia^
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Post #12 · Posted at 2014-03-28 07:07:29am 9.9 years ago

Offline atohs
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Mexico
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Nintendo Network ID: atos22
ah, and how i can sync my global offset in my stepmania?

Post #13 · Posted at 2014-03-28 08:07:11am 9.9 years ago

Offline SM MaxX
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Last updated: 2014-03-28 08:08am
Quote: atohs
ah, and how i can sync my global offset in my stepmania?

Like, just knowing how to change the GO at all or figuring out how to get your songs all synced to the same GO?

Quote: Oni Kidou
Try syncing your global offset to an official ITG simfile (one that hasn't been edited as far as timing goes) and resync your simfiles accordingly. That should fix the problem.

I actually wouldn't recommend using officials as a sync reference considering a lot of them have incorrect offsets/drifty bpms/bad cuts/offset discrepancies (spooty biscuit did do a resync of them a while ago so you could potentionally use those but idk if the links to them still work or not at this point). Stuff found here would be a good starting point to use as reference material for sync.

http://i.imgur.com/EvGgqSs.png

Post #14 · Posted at 2014-03-28 09:37:56pm 9.9 years ago

Offline razorblade
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Before adjusting your song offset or cutting audio, check the bpm/s used through Sony Acid's beatmapper from beginning to last measure. You wouldn't know if the bpm based from result is actually not a perfect whole number, which caused them to drift in the next few measures.

Post #15 · Posted at 2014-03-29 12:39:33pm 9.9 years ago

Offline atohs
atohs Avatar Member
16 Posts
Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
OK, so i fix it, the problem was.... The audio convert, yeah looks like the program what i was using was cutting my songs at the beggining and thats why they was offsync, and i try with other program and it works so, Thanks to all for the replies, :3
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