Logo

In The Groove Custom Songs Problem

Registrarse Conectarse Regresar A Los Foros

Post #1 · Publicado en 2014-03-26 11:49:28am Hace 10.1 años

Offline atohs
atohs Avatar Member
16 Mensajes
Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
Well i just make a ITG custom song for ps2 and everything works ok but when i run it on the ps2 the songs are Offsync and i need help to fix this ;A;, Please CryCryCry

Post #2 · Publicado en 2014-03-26 08:48:12pm Hace 10.1 años

Offline razorblade
razorblade Avatar Member
1,099 Mensajes
Not Set
Reg. 2011-03-01

Where did you get those custom songs?

Post #3 · Publicado en 2014-03-27 08:55:20am Hace 10.1 años

Offline atohs
atohs Avatar Member
16 Mensajes
Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
i made them :3, why the question?

Post #4 · Publicado en 2014-03-27 12:01:35pm Hace 10.1 años

Offline razorblade
razorblade Avatar Member
1,099 Mensajes
Not Set
Reg. 2011-03-01

seems legit.

Post #5 · Publicado en 2014-03-27 12:25:46pm Hace 10.1 años

Offline chewi
chewi Avatar Member+
8,537 Mensajes
Not Set
Reg. 2008-02-24


Last updated: 2014-03-27 12:26pm
If you sync'd the songs properly and used the correct BPM and stuff, then they should work fine Does ITG PS2 use a different Global Offset than StepMania or something? I don't know.

Post #6 · Publicado en 2014-03-27 12:49:42pm Hace 10.1 años

Offline hooky
hooky Avatar Member
2,683 Mensajes
United States
Reg. 2007-07-28

I believe ITG has a global offset of -0.012.

Post #7 · Publicado en 2014-03-27 01:38:09pm Hace 10.1 años

Offline razorblade
razorblade Avatar Member
1,099 Mensajes
Not Set
Reg. 2011-03-01


Last updated: 2014-03-27 01:41pm
The ITG PS2 Global Offset is blocked by a "#" as shown in Data.ini (unpacked from a PCK file):

#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900

Meaning, the default GOS of 0 is used.

Post #8 · Publicado en 2014-03-27 02:38:08pm Hace 10.1 años

Offline atohs
atohs Avatar Member
16 Mensajes
Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
Quote: razorblade
The ITG PS2 Global Offset is blocked by a "#" as shown in Data.ini (unpacked from a PCK file):

#This may be different on different hardware MAKE SURE THIS IS OFF
#GlobalOffsetSeconds=0.00900

Meaning, the default GOS of 0 is used.

2 questions

so i change the #GlobalOffsetSeconds=0.00900 to 0?

and how to get there ^^ and change it, sorry im new in this ;A;

Post #9 · Publicado en 2014-03-27 02:41:40pm Hace 10.1 años

Offline razorblade
razorblade Avatar Member
1,099 Mensajes
Not Set
Reg. 2011-03-01


Last updated: 2014-03-27 08:19pm
You do not need to change the GOS to 0. It is indeed 0 already. The GOS in unpacked Data.ini is just blocked.

Post #10 · Publicado en 2014-03-27 03:12:51pm Hace 10.1 años

Offline atohs
atohs Avatar Member
16 Mensajes
Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
so, i cant fix it :?

Post #11 · Publicado en 2014-03-27 05:18:36pm Hace 10.1 años

Offline Oni Kidou
Oni Kidou Avatar Member
127 Mensajes
United States
Reg. 2011-10-01

3DS Friend Code: 4639-9094-4144Game Center Nickname: Oni Kidou
"にゃ~*・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:."
Try syncing your global offset to an official ITG simfile (one that hasn't been edited as far as timing goes) and resync your simfiles accordingly. That should fix the problem.
^Suffers from dyslexia^
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/OniKidou_zpsr5rwgut0.png

Post #12 · Publicado en 2014-03-28 07:07:29am Hace 10.1 años

Offline atohs
atohs Avatar Member
16 Mensajes
Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
ah, and how i can sync my global offset in my stepmania?

Post #13 · Publicado en 2014-03-28 08:07:11am Hace 10.1 años

Offline SM MaxX
SM MaxX Avatar Member+
910 Mensajes
United States
Reg. 2012-08-30

Nintendo Switch Friend Code: SW-1495-0040-1058
"I play too much touhou"

Last updated: 2014-03-28 08:08am
Quote: atohs
ah, and how i can sync my global offset in my stepmania?

Like, just knowing how to change the GO at all or figuring out how to get your songs all synced to the same GO?

Quote: Oni Kidou
Try syncing your global offset to an official ITG simfile (one that hasn't been edited as far as timing goes) and resync your simfiles accordingly. That should fix the problem.

I actually wouldn't recommend using officials as a sync reference considering a lot of them have incorrect offsets/drifty bpms/bad cuts/offset discrepancies (spooty biscuit did do a resync of them a while ago so you could potentionally use those but idk if the links to them still work or not at this point). Stuff found here would be a good starting point to use as reference material for sync.

http://i.imgur.com/EvGgqSs.png

Post #14 · Publicado en 2014-03-28 09:37:56pm Hace 10.1 años

Offline razorblade
razorblade Avatar Member
1,099 Mensajes
Not Set
Reg. 2011-03-01

Before adjusting your song offset or cutting audio, check the bpm/s used through Sony Acid's beatmapper from beginning to last measure. You wouldn't know if the bpm based from result is actually not a perfect whole number, which caused them to drift in the next few measures.

Post #15 · Publicado en 2014-03-29 12:39:33pm Hace 10 años

Offline atohs
atohs Avatar Member
16 Mensajes
Mexico
Reg. 2014-03-26

Nintendo Network ID: atos22
OK, so i fix it, the problem was.... The audio convert, yeah looks like the program what i was using was cutting my songs at the beggining and thats why they was offsync, and i try with other program and it works so, Thanks to all for the replies, :3
Registrarse Conectarse Regresar A Los Foros

0 User(s) Viewing This Thread (Past 15 Minutes)

©2006-2024 Zenius -I- vanisher.com -5th style- IIPrivacy Policy
Web Server: 10% · Database: 4% · Server Time: 2024-05-01 13:12:31
Esta página tomó 0.013 segundos en ejecutarse.
Theme: starlight · Language: spanish
Reset Theme & Language