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[SM5 THEME] DanceDanceRevolution Next Generation ~Release~

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Post #61 · Posted at 2014-07-14 02:05:47pm 9.7 years ago

Offline Ninevolt
Ninevolt Avatar Member
37 Posts
United States
Reg. 2007-06-24

Wow, I am really hype for this. Looks great so far.

Post #62 · Posted at 2014-07-14 04:31:27pm 9.7 years ago

Offline disneykid
disneykid Avatar Member
22 Posts
United States
Reg. 2013-09-28

awesome final version yay!!! i am so pumped for this

Post #63 · Posted at 2014-07-14 11:47:32pm 9.7 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
Released!
Check first post for details.
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #64 · Posted at 2014-07-14 11:57:21pm 9.7 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13

I can't open the mod menu. I hear the noise when it's about to open, but it never comes out, it goes straight to the doors.

Post #65 · Posted at 2014-07-14 11:59:24pm 9.7 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
The options menu functions in screen select music so you can only access it via the select key.
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #66 · Posted at 2014-07-15 01:44:29am 9.7 years ago

Offline Ninevolt
Ninevolt Avatar Member
37 Posts
United States
Reg. 2007-06-24

If I were to play with this theme on an arcade cabinet, how would I go about getting into the mods menu without a select button?

Post #67 · Posted at 2014-07-15 01:46:57am 9.7 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24

When I download the song pack, I get an error when extracting with WinRAR that says "unexpected end of archive".

Post #68 · Posted at 2014-07-15 02:03:22am 9.7 years ago

Offline brunobg24
brunobg24 Avatar Member
386 Posts
Peru
Reg. 2012-12-24

"hi kids"
Quote: chewi
When I download the song pack, I get an error when extracting with WinRAR that says "unexpected end of archive".

I downloaded the song pack and extracted normally, maybe it was a download error.

Looks very good so far, trying all the song now...
Check out my YouTube channel with stuff related to BEMANI and music games!
Check my simfiles in this thread!
Latest simfiles on Z-i-V:
https://zenius-i-vanisher.com/simfiles/Z-I-v%20Summer%20Contest%202020/R.I.P/R.I.P-jacket.png https://zenius-i-vanisher.com/simfiles/Z-I-v%20Summer%20Contest%202020/Dual%20Bladez/Dual%20Bladez-jacket.png https://zenius-i-vanisher.com/simfiles/Z-I-v%20Summer%20Contest%202020/amaterasu/amaterasu-jacket.png https://zenius-i-vanisher.com/simfiles/Z-I-v%20Summer%20Contest%202020/Say%20So/Say%20So-jacket.png https://zenius-i-vanisher.com/simfiles/Z-I-v%20Battle%20Royale%202020/Fin.ArcDeaR/Fin.ArcDeaR-jacket.png

Post #69 · Posted at 2014-07-15 02:39:11am 9.7 years ago

Offline chewi
chewi Avatar Member+
8,537 Posts
Not Set
Reg. 2008-02-24


Last updated: 2014-07-15 02:40am
Okay, I'll just try and redownloading it. Smile

I noticed that the Results music and the Options music doesn't loop properly. You should try using .ogg instead of .mp3.
Issue with long group names:
http://i.imgur.com/84IYh67.jpg
I'm not sure how to get the character videos working, has anyone figured it out? I placed the stuff in the MEGA link in the right folder, but nothing is happening.

Post #70 · Posted at 2014-07-15 03:50:23am 9.7 years ago

Offline Dreamland200
Dreamland200 Avatar Member
1,353 Posts
United States
Reg. 2011-06-28

"choons"
What if I want to set my background to "Static" background? Can it do that of some sort?
~Now known as tykoneko~
http://i.imgur.com/zjST8gm.png

Post #71 · Posted at 2014-07-15 05:11:53am 9.7 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,209 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."

Last updated: 2014-07-15 05:11am
Congratulations for beating the DDR 2013 theme for sheer number of errors displayed on ScreenSelectMusic.
Please check %APPDATA%/StepMania 5.0/Logs/log.txt for errors and fix them. If you have problems, just ask.
(onscreen display of errors is still in progress, and is available to people who build from source)
http://i.imgur.com/kCeCRYO.jpg
http://i.imgur.com/lDl1zBI.jpg

Errors fill the screen when entering SelectMusic, when bringing up options on SelectMusic, and when changing songs on SelectMusic.
2 errors occur when starting a song and on evaluation.
1 error on Name Entry.
I played my first song with Risky on, then turned it off for my second, but it still failed me out of my second song on my first good, even though the life bar was normal.
Hard coding a limited set of speeds in the options is bad, because everybody has different preferences for speed mods.
Leaving out the "Blind" or "Hide Judgment" mod is bad because the combo/judgment is huge and distracting, but at least you had the decency to set ComboUnderField to true.
Name Entry screen doesn't work at all because of the error in it.

Over all, I'd say this theme needs a lot of polish and is not ready for release.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #72 · Posted at 2014-07-15 05:17:45am 9.7 years ago

Offline BemaniHyper
BemaniHyper Avatar Member+
1,434 Posts
United States
Reg. 2013-09-13


Last updated: 2014-07-15 05:23am
Found a bug: if Risky is picked but then turned off, the mod won't go away.

EDIT: Kyzentun just reported that oops

EDIT 2: If the options menu is opened, the song preview stops and does not start again when the options menu closes. I feel like this is a bug, but I can't tell if it was meant to be this way. Either way it's kind of annoying

Post #73 · Posted at 2014-07-16 12:25:12am 9.7 years ago

Offline _|/-\43D
_|/-\43D Avatar Member
2,979 Posts
United States
Reg. 2011-11-09

I will occasionally get an error that says "OUTOFMEMORY", & the game crashes.

Also, the Heavy chart for Classic (in the song pack) is not a 12. It's a 10, at best.
deez nuts

Post #74 · Posted at 2014-07-16 12:31:04am 9.7 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077

Last updated: 2014-07-16 12:34am
Works great for me. Currently in the process of converting all my official simfiles from the DDR X2 theme into this one.

I didn't realise the song pack had been released?

Quote: chewi

I'm not sure how to get the character videos working, has anyone figured it out? I placed the stuff in the MEGA link in the right folder, but nothing is happening.

The readme is misleading. The "ScreenGameplay underlay" folder in the zip file needs to go into :

[Stepmania Folder]\Themes\DDR Next Generation\BGAnimations

Post #75 · Posted at 2014-07-16 02:13:44am 9.7 years ago

Offline reiaya
reiaya Avatar Member
81 Posts
Colombia
Reg. 2006-08-18

Cute theme, works perfect in my sm5. Thanks

Post #76 · Posted at 2014-07-16 02:31:25am 9.7 years ago

Offline VR0
VR0 Avatar Member
969 Posts
Chile
Reg. 2012-03-20

"ムーン ゴーシュス メヂィデーション"
Suggestions:
* Good (W4): no more combo break (battery can't loss a life if combo break in W4 is deleted), like in DDR 2013.
* Option for change the normal gauge to battery in player options (ex.: P1: selected normal gauge, P2: selected Battery)
* Add for "Good Full Combo", like in DDR 2013.
AC Score Tracker: DDR EXTREME // SN2 (JP)
My username in these games:
DDR(1st)-EXTREME: VRC
StepMania 3.9+ REDUX: VRC
DDR Supernova onwards / IIDX ID: VR0

Post #77 · Posted at 2014-07-16 04:50:29am 9.7 years ago

Offline starfoxluver
starfoxluver Avatar Member
198 Posts
United States
Reg. 2008-12-26

Quote: VR0
Suggestions:
* Good (W4): no more combo break (battery can't loss a life if combo break in W4 is deleted), like in DDR 2013.
* Option for change the normal gauge to battery in player options (ex.: P1: selected normal gauge, P2: selected Battery)
* Add for "Good Full Combo", like in DDR 2013.

A good question would be....Has anyone ever found a way to implement the new grading system in SM5 anyways?

Post #78 · Posted at 2014-07-16 04:58:44am 9.7 years ago

Offline VR0
VR0 Avatar Member
969 Posts
Chile
Reg. 2012-03-20

"ムーン ゴーシュス メヂィデーション"
Waiei + DDR 2013 theme (SM5)
AC Score Tracker: DDR EXTREME // SN2 (JP)
My username in these games:
DDR(1st)-EXTREME: VRC
StepMania 3.9+ REDUX: VRC
DDR Supernova onwards / IIDX ID: VR0

Post #79 · Posted at 2014-07-16 05:59:18am 9.7 years ago

Offline ohaiimian
ohaiimian Avatar Member
1,026 Posts
United States
Reg. 2012-07-02

Quote: VR0
Suggestions:
* Good (W4): no more combo break (battery can't loss a life if combo break in W4 is deleted), like in DDR 2013.
* Option for change the normal gauge to battery in player options (ex.: P1: selected normal gauge, P2: selected Battery)
* Add for "Good Full Combo", like in DDR 2013.

I don't know if this has been said before, but a full combo splash would be a nice addition to this list.

Post #80 · Posted at 2014-07-16 01:04:16pm 9.7 years ago

Offline ab791108
ab791108 Avatar Member
20 Posts
Not Set
Reg. 2014-03-08

Shortcoming

StepMania v5.0 beta 3 crash report (build 6, 20140711 @ 11:17:09 Eastern Daylight Time)
--------------------------------------

Crash reason: Unhandled Microsoft C++ Exception

Thread: Main thread
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:245
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
Thread: Mixer thread
Thread: Music thread
RageFileDriverDirectHelpers.cpp:227 E:/StepMania 5/Themes/DDR Next Generation/Sounds/*
RageFileDriverDirectHelpers.cpp:227 E:/StepMania 5/Themes/DDR Next Generation/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/USER/AppData/Roaming/StepMania 5/Themes/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/USER/AppData/Roaming/StepMania 5/Themes/DDR Next Generation/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/USER/AppData/Roaming/StepMania 5/Themes/DDR Next Generation/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

76b5c42d: KERNELBASE!RaiseException [76b50000+c3d5+58]
76b5c42d: KERNELBASE!RaiseException [76b50000+c3d5+58]
72812e2b: MSVCR90!unlock [727f0000+22e16+15]
728121e7: MSVCR90!amsg_exit [727f0000+22157+90]
7285ce95: MSVCR90!onexit [727f0000+6ce5a+3b]
7284df60: MSVCR90!CxxThrowException [727f0000+5df18+48]
72853efd: MSVCR90!operator new [727f0000+63e99+64]
005a22ba: struct RageSurface * CreateSurface(int,int,int,unsigned int,unsigned int,unsigned int,unsigned int) [00400000+1a2256+64]
005a6145: bool RageSurfaceUtils::ConvertSurface(struct RageSurface const *,struct RageSurface * &,int,int,int,unsigned int,unsigned int,unsigned int,unsigned int) [00400000+1a6124+21]
005a61be: void RageSurfaceUtils::ConvertSurface(struct RageSurface * &,int,int,int,unsigned int,unsigned int,unsigned int,unsigned int) [00400000+1a6196+28]
00576b90: void RageBitmapTexture::Create(void) [00400000+1765e3+5ad]
755414ad: kernel32!HeapFree [75530000+11499+14]
72853c1b: MSVCR90!free [727f0000+63b4e+cd]
68105ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [68100000+5ebb+9]
005a89e7: RageTexture::RageTexture(struct RageTextureID) [00400000+1a898d+5a]
6810637a: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [68100000+632a+50]
0040b5d0: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+b584+4c]
00576f03: RageBitmapTexture::RageBitmapTexture(struct RageTextureID) [00400000+176ed6+2d]
005a9a42: class RageTexture * RageTextureManager::LoadTextureInternal(struct RageTextureID) [00400000+1a986d+1d5]
72853eb8: MSVCR90!operator new [727f0000+63e99+1f]
68115902: MSVCP90!std:Surprisedperator==<char,std::char_traits<char>,std::allocator<char> > [68100000+158f2+10]
00676e70: der_encode_sequence_ex() [00400000+276a70+400]
005a9a90: class RageTexture * RageTextureManager::LoadTexture(struct RageTextureID) [00400000+1a9a77+19]
6810637a: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [68100000+632a+50]
0040b5d0: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+b584+4c]
005d0a3b: void Sprite::LoadFromTexture(struct RageTextureID) [00400000+1d09fb+40]
005aeaa8: void CollapsePath(class StdString::CStdStr<char> &,bool) [00400000+1ae8e8+1c0]
005d0b46: void Sprite::LoadFromNode(class XNode const *) [00400000+1d0a9a+ac]
004027f1: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &) [00400000+27b6+3b]
68105e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [68100000+5dfb+48]
68105ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [68100000+5ebb+9]
755414ad: kernel32!HeapFree [75530000+11499+14]
72853c1b: MSVCR90!free [727f0000+63b4e+cd]
72853c3a: MSVCR90!free [727f0000+63b4e+ec]
0063d4b3: newkey() [00400000+23d4a0+13]
72818558: MSVCR90!errno [727f0000+28553+5]
7281f3be: MSVCR90!flsbuf [727f0000+2f383+3b]
72853c3a: MSVCR90!free [727f0000+63b4e+ec]
0041cb98: void std::_Tree<class std::_Tmap_traits<class Song *,float,struct std::less<class Song *>,class std::allocator<struct std::pair<class Song * const,float> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<class Song *,float,struct std::less<class Song *>,class std::allocator<struct std::pair<class Song * const,float> >,0> >::_Node *) [00400000+1cb75+23]
005edd68: class std::_Tree<class std::_Tmap_traits<int,struct TapNote,struct std::less<int>,class std::allocator<struct std::pair<int const ,struct TapNote> >,0> >::const_iterator std::_Tree<class std::_Tmap_traits<int,struct TapNote,struct std::less<int>,class std::allocator<struct std::pair<int const ,struct TapNote> >,0> >::begin(void)const [00400000+1edd59+f]
005eddc2: class std::_Tree<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::iterator std::_Tree<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::const_iterator,class std::_Tree<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::const_iterator) [00400000+1edd6f+53]
77adfba1: ntdll!NtReleaseMutant [77ac0000+1fb8c+15]
76b60fb0: KERNELBASE!ReleaseMutex [76b50000+10fa0+10]
00525637: void MutexImpl_Win32::Unlock(void) [00400000+12562b+c]
005eb1a4: void LuaManager::Release(struct lua_State * &) [00400000+1eb0ed+b7]
005b4dee: void Actor:ConfusedetParent(class Actor *) [00400000+1b4d7b+73]
005c415b: class Actor * ActorUtil::LoadFromNode(class XNode const *,class Actor *) [00400000+1c3d8b+3d0]
0063cf6e: setnodevector() [00400000+23cf10+5e]
0063d320: resize() [00400000+23d2e8+38]
0063d499: rehash() [00400000+23d439+60]
68104f2a: MSVCP90!std::char_traits<char>::_Copy_s [68100000+4f13+17]
6810582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [68100000+57e5+48]
68105d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [68100000+5d22+25]
005bc6fe: void ActorFrame::LoadChildrenFromNode(class XNode const *) [00400000+1bc630+ce]
005bc748: void ActorFrame::LoadFromNode(class XNode const *) [00400000+1bc727+21]
004aa7c6: enum StyleType * std::_Allocate<enum StyleType>(unsigned int,enum StyleType *) [00400000+aa78b+3b]
0046f0c7: ceilf() [00400000+6f0b6+11]
004b9085: float ScreenDimensions::GetScreenHeight(void) [00400000+b8fe4+a1]
005bba39: ActorFrame::ActorFrame(void) [00400000+1bb964+d5]
005c415b: class Actor * ActorUtil::LoadFromNode(class XNode const *,class Actor *) [00400000+1c3d8b+3d0]
77aee023: ntdll!RtlFreeHeap [77ac0000+2dfa5+7e]
72853c3a: MSVCR90!free [727f0000+63b4e+ec]
68105e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [68100000+5dfb+48]
68105ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [68100000+5ebb+9]
005c31f5: class XNode * LoadXNodeFromLuaShowErrors(class StdString::CStdStr<char> const &) [00400000+1c30f6+ff]
68105dc5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [68100000+5da4+21]
681072aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [68100000+7286+24]
005c4392: class Actor * ActorUtil::MakeActor(class StdString::CStdStr<char> const &,class Actor *) [00400000+1c425f+133]
68105242: MSVCP90!std::allocator<wchar_t>::deallocate [68100000+5081+1c1]
77aee38c: ntdll!RtlInitUnicodeString [77ac0000+2e228+164]
77aee38c: ntdll!RtlInitUnicodeString [77ac0000+2e228+164]
77aee38c: ntdll!RtlInitUnicodeString [77ac0000+2e228+164]
77aee0f2: ntdll!RtlAllocateHeap [77ac0000+2e046+ac]
77aee38c: ntdll!RtlInitUnicodeString [77ac0000+2e228+164]
77aee0f2: ntdll!RtlAllocateHeap [77ac0000+2e046+ac]
77aee38c: ntdll!RtlInitUnicodeString [77ac0000+2e228+164]
728269ed: MSVCR90!memcpy_s [727f0000+369a3+4a]
77aee38c: ntdll!RtlInitUnicodeString [77ac0000+2e228+164]
728269ed: MSVCR90!memcpy_s [727f0000+369a3+4a]
681059d5: MSVCP90!std::allocator<char>::allocate [68100000+5929+ac]
77aee38c: ntdll!RtlInitUnicodeString [77ac0000+2e228+164]
77aee0f2: ntdll!RtlAllocateHeap [77ac0000+2e046+ac]
681063b5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [68100000+632a+8b]
6810582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [68100000+57e5+48]
77aee023: ntdll!RtlFreeHeap [77ac0000+2dfa5+7e]
755414ad: kernel32!HeapFree [75530000+11499+14]
77aee023: ntdll!RtlFreeHeap [77ac0000+2dfa5+7e]
755414ad: kernel32!HeapFree [75530000+11499+14]
72853c1b: MSVCR90!free [727f0000+63b4e+cd]
72853c3a: MSVCR90!free [727f0000+63b4e+ec]
005580b7: bool BackgroundImpl::Layer::CreateBackground(class Song const *,struct BackgroundDef const &,class Actor *) [00400000+157a07+6b0]
00470516: struct BackgroundChange & BackgroundChange:Surprisedperator=(struct BackgroundChange const &) [00400000+704e1+35]
68105ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [68100000+5ebb+9]
728269ed: MSVCR90!memcpy_s [727f0000+369a3+4a]
6810582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [68100000+57e5+48]
68105d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [68100000+5d22+25]
68115984: MSVCP90!std:Surprisedperator<<char,std::char_traits<char>,std::allocator<char> > [68100000+15974+10]
0055a572: class std::_Tree<class std::_Tmap_traits<struct BackgroundDef,class Actor *,struct std::less<struct BackgroundDef>,class std::allocator<struct std::pair<struct BackgroundDef const ,class Actor *> >,0> >::iterator std::_Tree<class std::_Tmap_traits<struct BackgroundDef,class Actor *,struct std::less<struct BackgroundDef>,class std::allocator<struct std::pair<struct BackgroundDef const ,class Actor *> >,0> >::lower_bound(struct BackgroundDef const &) [00400000+15a55b+17]
00559303: void BackgroundImpl::LoadFromSong(class Song const *) [00400000+158b0c+7f7]

I say Unhandled Microsoft C++ Exception

Partial log:
20:00.062: Initializing driver: FFMpeg
20:00.062: MovieTexture_Generic::MovieTexture_Generic(/RandomMovies/Moshling Rescue - OFFICIAL trailer!.avi)
20:00.213: Opening codec h264
20:00.214: Bitrate: 0
20:00.214: Codec pixel format: yuv420p
20:00.214: Texture pixel format: 1 0 (32bpp, 000000ff 0000ff00 00ff0000 ff000000)
20:00.218: glTexImage2D (format GL_RGBA8, 640x720, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
20:00.230: Resolution: 1280x720 (1280x720, 2048x1024)
20:00.245: Created movie texture "/RandomMovies/Moshling Rescue - OFFICIAL trailer!.avi" with driver "FFMpeg"
20:00.246: Loading /Themes/DDR Next Generation/Graphics/Common fallback background.png, type FileType_Bitmap

-- End of report

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