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[SM5] - Unlock System

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ポスト #1 · 2013-03-03 12:36:58pmにポスト 11.2年前

Offline Mr.Music
Mr.Music Avatar Member
2,088 ポスト
United States
Reg. 2010-08-28


Last updated: 2013-03-04 03:21am
So I know there's an unlock system for SM 3.9 and I've heard there's one for SM5, but I can't find anything about it so any information about how to use it and if it even exists would be extremely helpful.
http://kki.ajworld.net/wiki/Tutorials:Ini_to_Lua

ポスト #2 · 2013-03-03 01:06:11pmにポスト 11.2年前

Offline SupremeX
SupremeX Avatar Member
1,653 ポスト
Not Set
Reg. 2010-01-25


Last updated: 2013-03-03 01:55pm
Neither can I, I tried searching in metrics and preferences.ini but nothing Sad! , Now I remember, I posted the same topic last year and I did not have any answer Sad
https://zenius-i-vanisher.com/simfiles/DDR%20GOLD%2020%20simfiles/DDR%20GOLD%2020%20simfiles.png?1620131017 https://i.imgur.com/HXpMEwl.png
10 years OMG. 10 years in this forum. I can't believe this!!!

ポスト #3 · 2013-03-03 10:52:04pmにポスト 11.2年前

Offline KNS-17
KNS-17 Avatar Member
903 ポスト
United States
Reg. 2011-02-20

3DS Friend Code: 3883-6167-9470
"Blessings of the Northern Sea"
In theory there is an unlock system in place, but the code in-game is bugged or something and doesn't allow the unlock system to work correctly. As far as I know, no one on the dev team has ever bothered to try and fix it since there wasn't enough people using that feature, if they even could.
http://i.imgur.com/PXjos7t.gif

ポスト #4 · 2013-03-03 11:19:16pmにポスト 11.2年前

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 ポスト
Japan
Reg. 2007-03-03

"Give me a steady beat."
The beauty of StepMania 5 is that the Lua integration is so that you could build your own unlock system from scratch with an unnecessary amount of scripting. And that's the way it should be. A feature designed to intentionally limit the game shouldn't be hard-coded, but the theming code should be dynamic enough that someone could roll their own if they wanted to create a perfectionist's theme of an existing DDR game. Or to have fun with something custom.

ポスト #5 · 2013-03-03 11:30:02pmにポスト 11.2年前

Offline Mr.Music
Mr.Music Avatar Member
2,088 ポスト
United States
Reg. 2010-08-28

Quote: AeronPeryton
The beauty of StepMania 5 is that the Lua integration is so that you could build your own unlock system from scratch with an unnecessary amount of scripting. And that's the way it should be. A feature designed to intentionally limit the game shouldn't be hard-coded, but the theming code should be dynamic enough that someone could roll their own if they wanted to create a perfectionist's theme of an existing DDR game. Or to have fun with something custom.
Do you know where I could find a tutorial for how to do this then since I have almost no coding experience?

ポスト #6 · 2013-03-03 11:50:01pmにポスト 11.2年前

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 ポスト
Japan
Reg. 2007-03-03

"Give me a steady beat."
The Documentation folder in StepMania 5 details to what extent Lua can be employed in StepMania 5 (I think), and since Lua is an open-source programming language you can just google it to get code dumps and tutorials.

ポスト #7 · 2013-03-07 11:32:03amにポスト 11.2年前

Offline FlameyBoy
FlameyBoy Avatar Member
335 ポスト
United States
Reg. 2011-03-09

Quote: KNS-17
In theory there is an unlock system in place, but the code in-game is bugged or something and doesn't allow the unlock system to work correctly. As far as I know, no one on the dev team has ever bothered to try and fix it since there wasn't enough people using that feature, if they even could.

I wasn't aware that there was anything wrong with the unlock system. In fact, I was under the impression it worked just fine. What's wrong with it?

ポスト #8 · 2013-03-07 11:42:26amにポスト 11.2年前

Offline Mr.Music
Mr.Music Avatar Member
2,088 ポスト
United States
Reg. 2010-08-28

Also, how do you use attacks in Stepmania. I know you have to program it into the .sm file but I'm not sure how

ポスト #9 · 2013-03-07 11:46:43amにポスト 11.2年前

Offline FlameyBoy
FlameyBoy Avatar Member
335 ポスト
United States
Reg. 2011-03-09

Press Enter in the editor and choose "Modify attacks at current beat" in SM5. I'm not sure how to use the attack editor in other versions, if one exists.
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