Post #21 · Posted at 2012-10-28 11:30:01am 11.5 years ago
This post will appear on the next page!
Raining Sunshine and DISCO PRINCE are finished.
SEE DISCO PRINCE IN ACTION!
I know it's not a TRUE (almost) AAA, since I have the judge difficulty at the lowest (easiest), but still.
http://www.youtube.com/watch?v=Y7z-Gbn_7w4
I ALMOST AAA it, much to the horror of getting ONE great. But I'll AAA it completely some other time. With Sudden Death mode on, it took 15 tries. But nevermind that, enjoy!
Also, you get to see a peek of the theme.
Raining Sunshine and DISCO PRINCE are finished.
SEE DISCO PRINCE IN ACTION!
I know it's not a TRUE (almost) AAA, since I have the judge difficulty at the lowest (easiest), but still.
http://www.youtube.com/watch?v=Y7z-Gbn_7w4
I ALMOST AAA it, much to the horror of getting ONE great. But I'll AAA it completely some other time. With Sudden Death mode on, it took 15 tries. But nevermind that, enjoy!
Also, you get to see a peek of the theme.
Post #22 · Posted at 2012-10-28 12:06:25pm 11.5 years ago
n00b_saib0t | |
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Member | |
2,302 Posts | |
Reg. 2007-02-05 | |
"F***ing exhausted." |
Quote: xXMokou98Xx
Quote: CuzcoTheBlocky
Quote: n00b_saib0t
7th Mix CS came out in April 2003.
That's not what Wikipedia said.
On the right sidebar of the wiki page, it lists the release dates for AC and CS, March 27, 2002 and April 24 2003 respectively. I just wanted to mention this in case you took another look. Technically both of you are right, just on different versions of the game.
Btw, good luck with your pack, seems interesting.
Yeah, I'm right considering we're discussing the origins of Drop the Bomb SySf and Dynamite Rave Down Bird Sota. They weren't in arcade 7th mix, they were in 7th mix CS which came out after Max US.
Post #23 · Posted at 2012-10-28 01:38:51pm 11.5 years ago
CuzcoTheBlocky | |
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Banned | |
493 Posts | |
Reg. 2012-01-14 | |
Quote: n00b_saib0t
Quote: xXMokou98Xx
Quote: CuzcoTheBlocky
Quote: n00b_saib0t
7th Mix CS came out in April 2003.
That's not what Wikipedia said.
On the right sidebar of the wiki page, it lists the release dates for AC and CS, March 27, 2002 and April 24 2003 respectively. I just wanted to mention this in case you took another look. Technically both of you are right, just on different versions of the game.
Btw, good luck with your pack, seems interesting.
Yeah, I'm right considering we're discussing the origins of Drop the Bomb SySf and Dynamite Rave Down Bird Sota. They weren't in arcade 7th mix, they were in 7th mix CS which came out after Max US.
.____.;
Post #24 · Posted at 2012-10-28 02:03:49pm 11.5 years ago
AeronPeryton | |
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4,338 Posts | |
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"Give me a steady beat." |
AM-3P (303 BASS MIX) is originally from KONAMIX. n00b is correct about the DROP THE BOMB and DYNAMITE RAVE remixes.
Post #25 · Posted at 2012-10-28 02:17:54pm 11.5 years ago
Silverhawke | |
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"highwind fluffdragon" |
Why don't you just check the song database, geez.
echoing n00b,
DROP THE BOMB SySF Mix debuted in MAX CS US -> http://zenius-i-vanisher.com/v5.2/songdb.php?songid=233
echoing n00b,
DROP THE BOMB SySF Mix debuted in MAX CS US -> http://zenius-i-vanisher.com/v5.2/songdb.php?songid=233
Post #26 · Posted at 2012-10-31 05:08:25am 11.4 years ago
Alright, alright. I'm fixing it. Geez, no need to cause drama. .___.;
There, fixed it.
Progress on Mr. Blue Sky has begun.
I'm currently working on the credits in the theme.
My own BGChanges for "BLOW MY WHISTLE BITCH" (With Kaliedoscope13.avi);
#BGCHANGES:15.750=Kaliedoscope13.avi=0.900=1=0=1,
32.000=Kaliedoscope13.avi=0.000=0=0=0,
32.250=Kaliedoscope13.avi=1.800=0=0=1,
33.750=bunny1.avi=1.600=0=0=1,
37.750=bunny2.avi=1.600=0=0=1,
41.750=bunny3.avi=1.600=0=0=1,
45.750=Kaliedoscope13.avi=1.600=0=1=1,
49.750=Piston1.avi=2.000=0=0=1,
53.750=star1.avi=1.400=0=0=1,
57.750=Kaliedoscope14.avi=1.600=0=0=1,
59.750=Kaliedoscope11.avi=1.600=0=0=1,
61.750=Kaliedoscope12.avi=1.600=0=0=1,
63.750=Kaliedoscope13.avi=1.600=0=1=1,
65.750=Fireworks3.avi=1.600=0=0=1,
69.750=bunny3.avi=1.600=0=1=1,
77.750=bunny1.avi=1.600=0=1=1,
81.750=bunny2.avi=1.600=0=1=1,
85.750=Kaliedoscope14.avi=1.600=0=1=1,
89.750=Kaliedoscope11.avi=1.600=0=1=1,
93.750=Kaliedoscope12.avi=1.600=0=1=1,
97.750=Kaliedoscope13.avi=1.600=0=1=1,
101.750=Fireworks3.avi=1.600=0=1=1,
105.750=Kaliedoscope14.avi=1.600=0=1=1,
109.750=Fireworks3.avi=1.600=0=1=1,
113.750=Kaliedoscope11.avi=1.600=0=1=1,
117.750=Fireworks3.avi=1.600=0=1=1,
121.750=Kaliedoscope12.avi=1.600=0=1=1,
125.750=Fireworks3.avi=1.600=0=1=1,
129.750=Kaliedoscope13.avi=1.600=0=1=1,
133.750=star1.avi=1.600=0=1=1,
141.750=Piston1.avi=1.600=0=1=1,
149.750=Kaliedoscope14.avi=1.600=0=1=1,
153.750=Kaliedoscope14.avi=0.800=0=1=1,
161.750=Kaliedoscope14.avi=1.600=0=1=1,
165.750=Kaliedoscope13.avi=1.600=0=1=1,
167.750=bunny1.avi=1.600=0=1=1,
171.750=bunny2.avi=1.600=0=1=1,
175.750=bunny3.avi=1.600=0=1=1,
179.750=Kaliedoscope13.avi=1.600=0=1=1,
183.750=Piston1.avi=2.000=0=1=1,
187.750=star1.avi=1.400=0=1=1,
191.750=Kaliedoscope14.avi=1.600=0=1=1,
193.750=Kaliedoscope11.avi=1.600=0=1=1,
195.750=Kaliedoscope12.avi=1.600=0=1=1,
197.750=Kaliedoscope13.avi=1.800=0=1=1,
203.000=Blow My Whistle Bitch-bg.png=1.000=0=0=1,
99999=-DeltaMAX-=1.000=0=0=0 // don't automatically add -songbackground-;
Anyway, progress on Lost in Life has begun.
Lost in Life was finished in 30 minutes. That was quick. :3
Here's another visualization I made myself.
This one is based off of the marbles runs I like to build with spare time. I used the kaleidoscope eggs from Kaliedoscope14.avi =/= Rotating Kaleidoscope Eggs are had them roll down this blue loop. I shall call it "Marble Loop.avi". You can see the program I use to make visualizations, including Speedometers, CuzKlo Spin, Hexagon Tunnel, and Circle Tunnel. (That visualization is in the official beware pack but it doesn't have the correct lines)
Go to http://images.wikia.com/ddrmax2/images/1/1a/Loopy.png to see the full image.
Also, I mis-spelled visualization when I first posted this. :(
Visualization I have in mind;
It's based off of Chain1.avi or, as I name in, Purple Chains, however, it has Violins instead.
I'm not sure how it will turn out, though. :/
There, fixed it.
Progress on Mr. Blue Sky has begun.
I'm currently working on the credits in the theme.
My own BGChanges for "BLOW MY WHISTLE BITCH" (With Kaliedoscope13.avi);
#BGCHANGES:15.750=Kaliedoscope13.avi=0.900=1=0=1,
32.000=Kaliedoscope13.avi=0.000=0=0=0,
32.250=Kaliedoscope13.avi=1.800=0=0=1,
33.750=bunny1.avi=1.600=0=0=1,
37.750=bunny2.avi=1.600=0=0=1,
41.750=bunny3.avi=1.600=0=0=1,
45.750=Kaliedoscope13.avi=1.600=0=1=1,
49.750=Piston1.avi=2.000=0=0=1,
53.750=star1.avi=1.400=0=0=1,
57.750=Kaliedoscope14.avi=1.600=0=0=1,
59.750=Kaliedoscope11.avi=1.600=0=0=1,
61.750=Kaliedoscope12.avi=1.600=0=0=1,
63.750=Kaliedoscope13.avi=1.600=0=1=1,
65.750=Fireworks3.avi=1.600=0=0=1,
69.750=bunny3.avi=1.600=0=1=1,
77.750=bunny1.avi=1.600=0=1=1,
81.750=bunny2.avi=1.600=0=1=1,
85.750=Kaliedoscope14.avi=1.600=0=1=1,
89.750=Kaliedoscope11.avi=1.600=0=1=1,
93.750=Kaliedoscope12.avi=1.600=0=1=1,
97.750=Kaliedoscope13.avi=1.600=0=1=1,
101.750=Fireworks3.avi=1.600=0=1=1,
105.750=Kaliedoscope14.avi=1.600=0=1=1,
109.750=Fireworks3.avi=1.600=0=1=1,
113.750=Kaliedoscope11.avi=1.600=0=1=1,
117.750=Fireworks3.avi=1.600=0=1=1,
121.750=Kaliedoscope12.avi=1.600=0=1=1,
125.750=Fireworks3.avi=1.600=0=1=1,
129.750=Kaliedoscope13.avi=1.600=0=1=1,
133.750=star1.avi=1.600=0=1=1,
141.750=Piston1.avi=1.600=0=1=1,
149.750=Kaliedoscope14.avi=1.600=0=1=1,
153.750=Kaliedoscope14.avi=0.800=0=1=1,
161.750=Kaliedoscope14.avi=1.600=0=1=1,
165.750=Kaliedoscope13.avi=1.600=0=1=1,
167.750=bunny1.avi=1.600=0=1=1,
171.750=bunny2.avi=1.600=0=1=1,
175.750=bunny3.avi=1.600=0=1=1,
179.750=Kaliedoscope13.avi=1.600=0=1=1,
183.750=Piston1.avi=2.000=0=1=1,
187.750=star1.avi=1.400=0=1=1,
191.750=Kaliedoscope14.avi=1.600=0=1=1,
193.750=Kaliedoscope11.avi=1.600=0=1=1,
195.750=Kaliedoscope12.avi=1.600=0=1=1,
197.750=Kaliedoscope13.avi=1.800=0=1=1,
203.000=Blow My Whistle Bitch-bg.png=1.000=0=0=1,
99999=-DeltaMAX-=1.000=0=0=0 // don't automatically add -songbackground-;
Anyway, progress on Lost in Life has begun.
Lost in Life was finished in 30 minutes. That was quick. :3
Here's another visualization I made myself.
This one is based off of the marbles runs I like to build with spare time. I used the kaleidoscope eggs from Kaliedoscope14.avi =/= Rotating Kaleidoscope Eggs are had them roll down this blue loop. I shall call it "Marble Loop.avi". You can see the program I use to make visualizations, including Speedometers, CuzKlo Spin, Hexagon Tunnel, and Circle Tunnel. (That visualization is in the official beware pack but it doesn't have the correct lines)
Go to http://images.wikia.com/ddrmax2/images/1/1a/Loopy.png to see the full image.
Also, I mis-spelled visualization when I first posted this. :(
Visualization I have in mind;
It's based off of Chain1.avi or, as I name in, Purple Chains, however, it has Violins instead.
I'm not sure how it will turn out, though. :/
Post #27 · Posted at 2012-10-31 05:22:53am 11.4 years ago
Silver Spirit | |
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6,595 Posts | |
Reg. 2008-09-14 | |
"i was born at a very young age" |
Quote: CuzcoTheBlocky
I'm sorry but this just looks awful.Post #28 · Posted at 2012-10-31 06:15:29am 11.4 years ago
CuzcoTheBlocky | |
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Banned | |
493 Posts | |
Reg. 2012-01-14 | |
Quote: Silver Spirit
Quote: CuzcoTheBlocky
I'm sorry but this just looks awful.Post #29 · Posted at 2012-10-31 06:24:57am 11.4 years ago
Silver Spirit | |
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6,595 Posts | |
Reg. 2008-09-14 | |
"i was born at a very young age" |
I just don't like how it looks at all. It's too busy and if you just had the loop thing it would be one thing, but the giant marble in the background just really kills it. I couldn't even tell what it was supposed to be at first.
Post #30 · Posted at 2012-10-31 07:25:51am 11.4 years ago
Quote: Silver Spirit
I just don't like how it looks at all. It's too busy and if you just had the loop thing it would be one thing, but the giant marble in the background just really kills it. I couldn't even tell what it was supposed to be at first.
It's the background. It's supposed to be a variation of "Kaliedoscope14.avi". Also, do you see that lavender rectangle? It's the camera, so it crops the background so that you can't tell it's a marble.
Will this image, by any chance, change your outlook?
Also, I'm currently working on "MR. BLUE SKY".
Here's the background of the song.
It's a picture of these weird transparent blue amoeba blobs identical to each other that change shape by blobbing out and look like a mutated lowercase 'n' in their starting and ending positions.
Post #31 · Posted at 2012-10-31 07:29:26am 11.4 years ago
Dark Coz | |
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989 Posts | |
Reg. 2009-05-14 | |
"It's pronounced See-OH-Zee" |
Quote: CuzcoTheBlocky
Do you know how to make a border for the text?
Post #32 · Posted at 2012-10-31 07:30:10am 11.4 years ago
Aegis | |
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9,371 Posts | |
Reg. 2009-04-16 | |
"." |
Would you like help with graphics?
Post #33 · Posted at 2012-10-31 07:30:54am 11.4 years ago
CuzcoTheBlocky | |
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Quote: Dark Coz
Quote: CuzcoTheBlocky
Do you know how to make a border for the text?
Paint.NET doesn't support that. :/
Post #34 · Posted at 2012-10-31 07:32:32am 11.4 years ago
Dark Coz | |
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989 Posts | |
Reg. 2009-05-14 | |
"It's pronounced See-OH-Zee" |
Try GIMP 2.8. It's free to use.
Post #35 · Posted at 2012-10-31 07:36:30am 11.4 years ago
CuzcoTheBlocky | |
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Banned | |
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Reg. 2012-01-14 | |
I CAN do it using Paint.NET, but I need a find that has an outline and nothing else.
For example, Pokémon world has outlined text.
For example, Pokémon world has outlined text.
Post #36 · Posted at 2012-10-31 07:37:24am 11.4 years ago
Aegis | |
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9,371 Posts | |
Reg. 2009-04-16 | |
"." |
Quote: Aegis
Would you like help with graphics?
Post #37 · Posted at 2012-10-31 07:38:19am 11.4 years ago
CuzcoTheBlocky | |
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I would appreciate that. I can't get this up all on my own, so yeah, people are free to help me.
Post #38 · Posted at 2012-10-31 07:38:46am 11.4 years ago
Aegis | |
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9,371 Posts | |
Reg. 2009-04-16 | |
"." |
What would you like help on exactly?
Post #39 · Posted at 2012-10-31 07:43:12am 11.4 years ago
CuzcoTheBlocky | |
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Reg. 2012-01-14 | |
I have so many songs to go, so you can help with the graphics of those.
Also, why did Konami do this? Why?
Also, why did Konami do this? Why?
Post #40 · Posted at 2012-10-31 07:45:34am 11.4 years ago
Aegis | |
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Reg. 2009-04-16 | |
"." |
It used to be my favorite animation when I was starting.