Post #5701 · Posted at 2015-04-19 07:51:00am 9 years ago
TheAAMaster | |
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""TEA-SY LISTENING"" |
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That chaos might also be of help, and I'm guessing there's more speed changes than what we've seen.
That chaos might also be of help, and I'm guessing there's more speed changes than what we've seen.
Post #5702 · Posted at 2015-04-19 08:20:28am 9 years ago
Dr.D | |
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I have a little info I can add.
Me and 513 played recently, trying to AA max. Challenge on wave plus speed mod. To be safe I played my side on expert wave so at least we could both play otp on basic if he failed. He did fail, however, on encore stage he did get the difficult chart. This is good news, this means we may be able to make further progress on the difficult chart sooner than I thought. Also, that same round I can confirm I made it to the speed up once again with only 3.25x this time; a speed I am very comfortable to read 200bpm at. Now let's hope everyone is wrong about that 400 bpm section since I am not particularly willing to MA/PA with 1.5... Now, back to the grind.
Me and 513 played recently, trying to AA max. Challenge on wave plus speed mod. To be safe I played my side on expert wave so at least we could both play otp on basic if he failed. He did fail, however, on encore stage he did get the difficult chart. This is good news, this means we may be able to make further progress on the difficult chart sooner than I thought. Also, that same round I can confirm I made it to the speed up once again with only 3.25x this time; a speed I am very comfortable to read 200bpm at. Now let's hope everyone is wrong about that 400 bpm section since I am not particularly willing to MA/PA with 1.5... Now, back to the grind.
Post #5703 · Posted at 2015-04-19 08:28:51am 9 years ago
Here's an indirect proof of what Arcorann was trying to prove.
Here's a formula to calculate the song length if the BPM was 200 all the way through after the stop:
(10+(200/60)×n)/(22+1+n)=171/60 - let n mean length of song after stop.
This formula is derived from the formula for average BPM:
Total Beats/Total Song Length
OTP's total song length ≈ 22+1+n. 22 being the seconds before the stop, 1 second being the stop itself, and n being the unknown amount of seconds after it. -- These are approximations, but it won't affect the end result.
OTP's number of beats is 10+(200/60)n. 10 being the amount of beats before the stop, and 200/60 being the beats per second after stop.
171 is the average beats per minute, but we're dealing with seconds, so it is 171/60.
Algebra:
(10+(200/60)×n)/(22+1+n)=171/60.
(10+3.33...×n)/(23+n)=171/60
(10+3.33n)×60=171(23+n) ←Cross Multiply
600+200n=3933+171n
29n=3333
n≈115 seconds
Now figure out the total song length by adding 115 and 23 = 138
So I just proved what Arcorann was trying to prove. The song is either at least 2:18 seconds (possible but unlikely) or there is a speedup in the song.
EDIT: I forgot to add the stop in the total song length, but it really doesn't matter.
Here's a formula to calculate the song length if the BPM was 200 all the way through after the stop:
(10+(200/60)×n)/(22+1+n)=171/60 - let n mean length of song after stop.
This formula is derived from the formula for average BPM:
Total Beats/Total Song Length
OTP's total song length ≈ 22+1+n. 22 being the seconds before the stop, 1 second being the stop itself, and n being the unknown amount of seconds after it. -- These are approximations, but it won't affect the end result.
OTP's number of beats is 10+(200/60)n. 10 being the amount of beats before the stop, and 200/60 being the beats per second after stop.
171 is the average beats per minute, but we're dealing with seconds, so it is 171/60.
Algebra:
(10+(200/60)×n)/(22+1+n)=171/60.
(10+3.33...×n)/(23+n)=171/60
(10+3.33n)×60=171(23+n) ←Cross Multiply
600+200n=3933+171n
29n=3333
n≈115 seconds
Now figure out the total song length by adding 115 and 23 = 138
So I just proved what Arcorann was trying to prove. The song is either at least 2:18 seconds (possible but unlikely) or there is a speedup in the song.
EDIT: I forgot to add the stop in the total song length, but it really doesn't matter.
Post #5704 · Posted at 2015-04-19 11:10:30am 9 years ago
Quickman | |
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"five minute white boy challenge" |
Quote: Arcorann
Expect a 400BPM section, then.
Eh, a lot of songs have ran on 400BPM for 80% of the time anyways. An 800BPM speed-up would be funny to see.
Post #5705 · Posted at 2015-04-19 12:07:27pm 9 years ago
Quote: darkanine
Here's an indirect proof of what Arcorann was trying to prove.
Here's a formula to calculate the song length if the BPM was 200 all the way through after the stop:
(10+(200/60)×n)/(22+1+n)=171/60 - let n mean length of song after stop.
This formula is derived from the formula for average BPM:
Total Beats/Total Song Length
OTP's total song length ≈ 22+1+n. 22 being the seconds before the stop, 1 second being the stop itself, and n being the unknown amount of seconds after it. -- These are approximations, but it won't affect the end result.
OTP's number of beats is 10+(200/60)n. 10 being the amount of beats before the stop, and 200/60 being the beats per second after stop.
171 is the average beats per minute, but we're dealing with seconds, so it is 171/60.
Algebra:
(10+(200/60)×n)/(22+1+n)=171/60.
(10+3.33...×n)/(23+n)=171/60
(10+3.33n)×60=171(23+n) ←Cross Multiply
600+200n=3933+171n
29n=3333
n≈115 seconds
Now figure out the total song length by adding 115 and 22 = 137
So I just proved what Arcorann was trying to prove. The song is either at least 2:17 seconds (possible but unlikely) or there is a speedup in the song.
Here's a formula to calculate the song length if the BPM was 200 all the way through after the stop:
(10+(200/60)×n)/(22+1+n)=171/60 - let n mean length of song after stop.
This formula is derived from the formula for average BPM:
Total Beats/Total Song Length
OTP's total song length ≈ 22+1+n. 22 being the seconds before the stop, 1 second being the stop itself, and n being the unknown amount of seconds after it. -- These are approximations, but it won't affect the end result.
OTP's number of beats is 10+(200/60)n. 10 being the amount of beats before the stop, and 200/60 being the beats per second after stop.
171 is the average beats per minute, but we're dealing with seconds, so it is 171/60.
Algebra:
(10+(200/60)×n)/(22+1+n)=171/60.
(10+3.33...×n)/(23+n)=171/60
(10+3.33n)×60=171(23+n) ←Cross Multiply
600+200n=3933+171n
29n=3333
n≈115 seconds
Now figure out the total song length by adding 115 and 22 = 137
So I just proved what Arcorann was trying to prove. The song is either at least 2:17 seconds (possible but unlikely) or there is a speedup in the song.
Thanks for fleshing out my maths (bit of a hurry when I posted). Actually, since we know the stop length (1.283s at beat 10+15/16, according to razorblade's .sm) the exact time should be 6.5?*(60/32.5)+(60/30)+(60/27.5)+(60/25)+0.9375*(60/22.5)+1.283+0.0625*(60/50) (not quite sure exactly when the song starts, or about that 50BPM figure) = 22.4 seconds, so the exact answer might be closer to (200-22.4)/(200-171.4)*22.4 = 139 seconds. Still, it's the range that matters, and right now it's looking pretty bad.
Quote: Quickman
Quote: Arcorann
Expect a 400BPM section, then.
Eh, a lot of songs have ran on 400BPM for 80% of the time anyways. An 800BPM speed-up would be funny to see.
You're forgetting that the person is invariably playing on 3x or above for the 32.5BPM section.
Post #5706 · Posted at 2015-04-19 12:12:32pm 9 years ago
Quickman | |
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"five minute white boy challenge" |
We can only hope for someone who can actually read at low speeds to play the song, then. Besides, if you've played the intro to the song before, you already know the timing of it, and I've seen people get PFCs on Bag without using a speedmod. So using 1.5x and getting through the intro can't be ruled out, right?
Post #5707 · Posted at 2015-04-19 12:19:47pm 9 years ago
Tho you can practice bag all you want because it's in the songlist, but this takes what 20 credits between attempts?
Post #5708 · Posted at 2015-04-19 12:32:55pm 9 years ago
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"five minute white boy challenge" |
Yeah, but there's still videos of the intro online, and even an incomplete Stepmania simfile.
Post #5709 · Posted at 2015-04-19 03:34:48pm 9 years ago
Silverhawke | |
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"highwind fluffdragon" |
it's really not as simple as you make it to be. practicing on stepmania is just different (and not many can practice it with arcade-style controller anyway), and then you can only play Over The "Period" once every 6 credits compared to bag's (at least) 4 times a credit.
Post #5710 · Posted at 2015-04-19 07:06:29pm 9 years ago
I really though you had to get all the nitro gauges back too haha. It's still pretty bad but not as much, about the same as LEGEND CROSS.
Post #5711 · Posted at 2015-04-20 01:06:20am 9 years ago
Zowayix | |
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Lol do you know how much everyone would riot if Egoism 440/Max.(period)/Over The "Period" drained all your Nitro in addition to the medals?
It takes five credits to earn back lost medals (and a sixth to actually play the (Encore) Extra Stage).
It takes up to FORTY credits, if you AAA FC everything you play, to max out Nitro.
If it takes 150 seconds to get through a song (transition screens and all) and therefore 10 minutes to get through a credit, that already means an hour of constant playtime just to hear a few seconds of Over The "Period" once.
Filling the Nitro gauges takes almost seven hours of constant playtime (don't forget the eighth hour to get the medals that those gauges unlock). If that had to be done every time, we probably wouldn't even have seen Egoism 440 passed by now.
It takes five credits to earn back lost medals (and a sixth to actually play the (Encore) Extra Stage).
It takes up to FORTY credits, if you AAA FC everything you play, to max out Nitro.
If it takes 150 seconds to get through a song (transition screens and all) and therefore 10 minutes to get through a credit, that already means an hour of constant playtime just to hear a few seconds of Over The "Period" once.
Filling the Nitro gauges takes almost seven hours of constant playtime (don't forget the eighth hour to get the medals that those gauges unlock). If that had to be done every time, we probably wouldn't even have seen Egoism 440 passed by now.
Post #5712 · Posted at 2015-04-20 01:41:52am 9 years ago
Silverhawke | |
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"highwind fluffdragon" |
yeah, it took me like 3 weeks (since i play DDR at weekends only) to finish filling the nitro gauges for RDi. that's just ridiculous.
Post #5713 · Posted at 2015-04-20 12:38:01pm 9 years ago
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Question about that glitch from earlier that allowed OT"P" to be played on :
How exactly did it work, if it was unintentional behavior? Right now I'm guessing if two people AA the Max.(period) Extra Stage on and , then both get to play OT"P" on and the second player does not play on . How does the glitch override this?
How exactly did it work, if it was unintentional behavior? Right now I'm guessing if two people AA the Max.(period) Extra Stage on and , then both get to play OT"P" on and the second player does not play on . How does the glitch override this?
Post #5714 · Posted at 2015-04-20 04:01:32pm 9 years ago
Silverhawke | |
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"highwind fluffdragon" |
The glitch was like this:
1 side with eAmuse pass, the other side without.
side with pass AAs MAX. (period) Expert to play OT"P" . I think the cardless side plays a lower difficulty -- need to check first. Which caused them to play instead.
1 side with eAmuse pass, the other side without.
side with pass AAs MAX. (period) Expert to play OT"P" . I think the cardless side plays a lower difficulty -- need to check first. Which caused them to play instead.
Post #5715 · Posted at 2015-04-20 05:09:51pm 9 years ago
That's what I thought at first, but that can't be 100% accurate since this video shows two people both playing Max.(period) and advancing to OT"P". Was it just a programming oversight that forgot to limit the Extra Stage's difficulty requirements? Some kind of "only allow Encore Stage if Extra Stage was played on or higher" check that got skipped?
I can't figure out why this would have to do with eAmuse passes.
If two people AA the Max.(period) Extra Stage right now, one on and one on , then is the player bumped up to OT"P" if they can't play ?
I can't figure out why this would have to do with eAmuse passes.
If two people AA the Max.(period) Extra Stage right now, one on and one on , then is the player bumped up to OT"P" if they can't play ?
Post #5716 · Posted at 2015-04-21 05:42:18am 9 years ago
Silverhawke | |
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i don't know the details. probably it's on bemaniwiki. but i'm sure they'll get bumped up to .
Post #5717 · Posted at 2015-04-21 10:18:19pm 9 years ago
BemaniHyper | |
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Surprised this hasn't been posted yet.
First, here's a simfile of what we've seen so far:
The extra steps come from a video where the song was played at 0.25x, making more steps that come after the stop visible.
First, here's a simfile of what we've seen so far:
The extra steps come from a video where the song was played at 0.25x, making more steps that come after the stop visible.
Post #5718 · Posted at 2015-04-22 12:07:51am 9 years ago
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Wait, when did we ever get a video of on 0.25x? I only recall having and at that speed.
Post #5719 · Posted at 2015-04-22 12:19:45am 9 years ago
Silverhawke | |
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"highwind fluffdragon" |
i think there's a mistake with the file. after the stop, it should go immediately to 200 bpm (currently there's a short period it still has the previous bpm)
Post #5720 · Posted at 2015-04-22 12:40:06am 9 years ago
Quote: Zowayix
Wait, when did we ever get a video of on 0.25x? I only recall having and at that speed.
i was wondering that too actually, not sure where those particular steps are from
----------------------------------------------
wondering what's going to happen in the song after the stop. i've been thinking that it's a straight remix of max. (period) with a new intro, but it might not be