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beware's DDR Extreme simulation - new: r3 beta

           
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Post #41 · Posted at 2012-06-28 01:54:44am 2.4 years ago

Offline XeneSyS 87
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Last updated: 2012-06-28 02:22am
Quote: razorblade
Quote: from StepMania site

Dance Dance Revolution 8th Mix (Extreme) Arcade

JudgeWindowScale=1.000000
JudgeWindowBooSeconds=0.133333
JudgeWindowGoodSeconds=0.083333
JudgeWindowGreatSeconds=0.066667
JudgeWindowMarvelousSeconds=0.016667
JudgeWindowOKSeconds=0.250000
JudgeWindowPerfectSeconds=0.033333

source from http://www.stepmania.com/wiki/Stepmania.ini

Are you kidding me? This is even harder than Judge 7. I must really suck at the keyboard then, because I could at least "A" most songs on EXTREME AC (up through 9-footers), but yet only get a "C" on Anti-Matter Heavy on keyboard with these timings.

EDIT: Nevermind. I didn't see that my JudgeWindowScale was set to 0.500000. That explains it.

Post #42 · Posted at 2012-06-28 02:25:17am 2.4 years ago

Online razorblade
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Quote: XeneSyS 87
Are you kidding me? This is even harder than Judge 7. I must really suck at the keyboard then, because I could at least "A" most songs on EXTREME AC (up through 9-footers), but yet only get a "C" on Anti-Matter Heavy on keyboard with these timings.

This is even easier on my part, especially if you calibrated your Global Offset Setting very well.

Ask that StepMania site, not me. That info has been around for many years already. Those data are based on frames, but not certainty according to them.

Post #43 · Posted at 2012-06-28 04:05:18am 2.4 years ago

Offline Mercury
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Judge 7 sets JudgeWindowScale to 0.5 anyway.
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Post #44 · Posted at 2012-06-28 04:44:55am 2.4 years ago

Offline Ashura96
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Ooh, can't wait to see what the SuperNOVA AC and onwards timing windows are.
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Post #45 · Posted at 2012-06-28 05:31:11am 2.4 years ago

Offline KKiONI
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Quote: XeneSyS 87
Quote: razorblade
Quote: from StepMania site

Dance Dance Revolution 8th Mix (Extreme) Arcade

JudgeWindowScale=1.000000
JudgeWindowBooSeconds=0.133333
JudgeWindowGoodSeconds=0.083333
JudgeWindowGreatSeconds=0.066667
JudgeWindowMarvelousSeconds=0.016667
JudgeWindowOKSeconds=0.250000
JudgeWindowPerfectSeconds=0.033333

source from http://www.stepmania.com/wiki/Stepmania.ini

Are you kidding me? This is even harder than Judge 7. I must really suck at the keyboard then, because I could at least "A" most songs on EXTREME AC (up through 9-footers), but yet only get a "C" on Anti-Matter Heavy on keyboard with these timings.

EDIT: Nevermind. I didn't see that my JudgeWindowScale was set to 0.500000. That explains it.

Keep in mind, right after that quote from StepMania's site, it says:

Quote: From StepMania website
The 8th mix values are not certainties.

Post #46 · Posted at 2012-06-28 10:30:24am 2.4 years ago

Offline Adamn
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Quote: Silverhawke

btw @Adamn, does this EXTREME CS patch modify CS timing window to AC timing window? This is the first time I've heard of such.

It modified the code to adjust what appeared to be timing window settings, constricting them to such a point that most players would say that playing on Extreme JP CS was "arcade accurate." I do not know where to find the patch at this point - someone may have it, I know mine is long gone.

Post #47 · Posted at 2012-06-29 11:14:54pm 2.4 years ago

Offline beware
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just because everyone is posting theories and alleged timing windows, does not mean they're the real thing.

as for the "stepmania judge 6" thing: default SM windows have a perfect window of ~45 ms. if you scale that to judge 6 it becomes approximately 30 ms i think, so it becomes superficially similar to arcade timings. this is "by coincidence".

Post #48 · Posted at 2012-06-30 12:14:32am 2.4 years ago

Offline Silverhawke
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yea that's why i use judge 6.

Btw how do I differentiate between beware EXTREME and the real thing?
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Post #49 · Posted at 2012-07-03 01:50:58am 2.4 years ago

Offline CynicalOkie
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Last updated: 2012-07-03 02:05am
Wait, is it possible to have your own courses on here? Or am I just doing it wrong? Here's what I'm trying to do for my own RDA course:

#COURSE:Replicant-D-Action;
#COMBO:PERFECT;
#COMBOMODE:1;
#LIVES:4;

#SONG:New Songs\Shiny World:Hard;
#SONG:New Songs\Sakura Sunrise:Hard;
#SONG:New Songs\Pierce the Sky:Hard;
#SONG:New Songs\New Decade:Hard;
#SONG:New Songs\Anti-Matter:Hard;
#SONG:New Songs\POSSESSION:Hard;
#SONG:New Songs\Valkyrie Dimension:Hard;
wimpy, wimpy, wimpy --- HEFTY, HEFTY, HEFTY!!!

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Post #50 · Posted at 2012-07-07 02:50:33pm 2.4 years ago

Offline beware
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Quote: CynicalOkie
Wait, is it possible to have your own courses on here? Or am I just doing it wrong? Here's what I'm trying to do for my own RDA course:

#COURSE:Replicant-D-Action;
#COMBOTongueERFECT;
#COMBOMODE:1;
#LIVES:4;

#SONG:New Songs\Shiny World:Hard;
#SONG:New Songs\Sakura Sunrise:Hard;
#SONG:New Songs\Pierce the Sky:Hard;
#SONG:New Songs\New Decade:Hard;
#SONG:New Songs\Anti-Matter:Hard;
#SONG:New Songs\POSSESSION:Hard;
#SONG:New Songs\Valkyrie Dimension:Hard;

yes it is possible but you need to change the course list. a course list is used to force the correct order of the courses.

Post #51 · Posted at 2012-08-06 01:37:18pm 2.3 years ago

Offline Pillow Pet
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I've been meaning to ask, How do i use a Dance mat with this? Please Reply. Or., Send me an e-mail to: mucarote@hotmail.com. Thanks. In advance.

Post #52 · Posted at 2012-08-08 12:37:33pm 2.3 years ago

Offline beware
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in the operator menu (scroll lock), configure key mappings.

Post #53 · Posted at 2012-08-09 01:00:47am 2.3 years ago

Offline dechristofarodm
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Hi beware.

I'm trying to figure out how to custom sort stepmania song order. I would like to compile all the DDR mixes to look exactly like the arcade & CS mixes in terms of song selection.

Thanks.

Post #54 · Posted at 2013-03-23 03:23:20am 1.7 years ago

Offline beware
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Last updated: 2013-03-23 03:23am
Quote: dechristofarodm
Hi beware.

I'm trying to figure out how to custom sort stepmania song order. I would like to compile all the DDR mixes to look exactly like the arcade & CS mixes in terms of song selection.

Thanks.

i modified stepmania with many patches specificly to simulate ddr extreme arcade. i added the option to define a "default list" of songs (DEFAULTLIST), where you explicitly list all songs in the correct order. you could modify this list in the metrics, as well as the song selection in the songs dir, to mimic ex cs jp, or other mixes that work with such a list. but you cannot exactly mimic the visual appearance (theming) of other ddr versions because that would require different patching of stepmania.



after a lot of work and improvements, the beta of beware extreme r3 has been released, see the opening post.

Post #55 · Posted at 2013-03-24 04:17:46am 1.7 years ago

Offline Scrap Rabbit
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Oh wow this got an update. Been using this thing a lot at events and it's always great to see improvements.

I have to say the thing I really appreciate most is that you took the time to script all the BG Animations. I can't even imagine how long that must have taken...

But my favorite thing about your custom build is the ability to have a small, default song list, while still being able to have a complete collection of songs to choose from. As someone who sets StepMania up for parties and events, it's nice for beginners because they seem to be overwhelmed by 2000+ songs to choose from. Being able to still put your custom songs on this, while still being DDR EXTREME is really cool as well.
The simpler, 'EXTREME' options menu is great too, because beginners end up screwing up their gameplay and the main game through the default 'Stepmania' options menu.
This build is just really nice for a large group of people. Pretty much the ideal build for events or arcade machines. Really, thanks for taking the time to make it.

So, heh. Kind of a dumb request, but since I have a lot of ITG friends, would it be possible to get a build with roll support for their songs? XP If not that's fine. No big deal~ Big Grin They can cope with DDR only songs, I'm sure.
(Really my ideal build would be 3.9+ with your DefaultList values... Wish the SM team added that in, but what can you do? ww They've moved onto SM5 now.)

And choosing "Sync" made the game crash for me, but I went back to get the error and it worked fine, so no problem I suppose. :U

Anyway, thanks for the update and all the work you've done on this! Big Grin It's really nice to use.

Post #56 · Posted at 2013-03-24 05:32:33am 1.7 years ago

Offline beware
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Last updated: 2013-03-24 06:15am
how did it crash? what kind of error? screenshot of it? logs? if you have nothing like this, what do you still remember about the crash?

if it happens again, preserve the logs (they're in the root dir of the simulation) and make a screenshot of the error.

edit: using it at events? do you have any youtubes where it's being used? i'd like to see that.

edit: if you have a patch in unified diff format that adds rolls i'd like to add it. if it's anywhere, it would be in SM 3.95 (which is the ITG build of SM 3.9)

Post #57 · Posted at 2013-05-03 12:51:14pm 1.6 years ago

Offline cindyandcody
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You should make a DDR SuperNOVA accurate theme :3
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Post #58 · Posted at 2013-05-04 12:02:07am 1.6 years ago

Offline AaronRoberts
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Quote: cindyandcody
You should make a DDR SuperNOVA accurate theme :3

He doesnt like SuperNOVA, and neither do alot :3

Post #59 · Posted at 2013-05-04 05:20:31am 1.6 years ago

Offline bmhedgehog
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Quote: AaronRoberts
Quote: cindyandcody
You should make a DDR SuperNOVA accurate theme :3

He doesnt like SuperNOVA, and neither do alot :3

Besides I think there is already one or two very good and accurate SuperNova themes.
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Post #60 · Posted at 2013-06-05 06:56:28am 1.5 years ago

Offline MaxT
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This simulator is awesome!, it's just what I've wanted for years.

I have a problem though, I can't get the extra stage, I AA the final song in heavy and nothing.

Can I get some help?
           
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