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What Settings do you put your Stepmania on?

     
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Post #21 · Posted at 2012-05-05 07:35:58pm 2.4 years ago

Offline xin
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"生活の境界線、および死の間。"

Last updated: 2012-05-05 07:38pm
Well I tried playing on difficulty 4 and...

http://img12.imageshack.us/img12/1645/20120505195200.jpg




Sigh, guess I should train myself more on this setting as my default =/

Post #22 · Posted at 2012-05-05 07:45:29pm 2.4 years ago

Offline alex95jigsaw
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Last updated: 2012-05-05 07:56pm
I'm using a keternal theme, and these are my settings:

http://img337.imageshack.us/img337/3311/screen00001s.jpg
http://img843.imageshack.us/img843/8513/screen00002y.jpg
http://img27.imageshack.us/img27/3728/screen00003z.jpg

I selected a random song for showing my settings.

And these are my machine options:

http://img444.imageshack.us/img444/4694/screen00000l.jpg
http://img266.imageshack.us/img266/9562/alex95jigsaw.png
http://img812.imageshack.us/img812/6626/ashx.pnghttp://img545.imageshack.us/img545/3764/jamirobanner.png

Post #23 · Posted at 2012-05-05 07:49:42pm 2.4 years ago

Offline Silverhawke
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"fuck you i'm a dragon"
Me... Judge 5, Life 4. Speedmod depends on song, noteskin delta, screen filter 75%, assist tick Tongue

Everything else default I guess.
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Post #24 · Posted at 2012-05-06 12:16:28am 2.4 years ago

Offline AJ 187
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Steam: freem_inc
"freemworld"
StepMania versions: SM5 (development code), StepMania 5 Tournament Edition
Theme: whatever I am developing at that point in time (SM5TE default, Selling Out Made Simple 3, etc.)
Announcer: none
NoteSkin: midi-vivid (sm5), beware-default (3.9)
Judge/Life: 4/4 (SM5), 1/1 (SM5TE, equivalent to 4/4 as no judges below 4 exist)
Windowed mode, since anyone who themes in fullscreen is a sucker. (and likely has a bunch of errors in their theme)
Event Mode is always always always on.
Autogen steps: off (sm5), COMPLETELY DISABLED code-side (sm5te)
hey; I make StepMania themes. Maybe you've heard of some of them.
I also try to keep track of what's happening in the StepMania theming community at StepMania 5 Theme Update.

Post #25 · Posted at 2012-05-06 12:41:11am 2.4 years ago

Offline Roflcakes
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"lol"
StepMania version: SM5 alpha 2
Theme: DDR 1st Remix
Announcer: DDR X/X2/X3
NoteSkin: vivid, rainbow, note
Event Mode: On
Scoring: DDR Supernova 2
Modifiers: x1.5 mostly, note, darkest screen filter
Resolution: 1776x1000
BG Brightness: 90%

I forgot the rest.

Post #26 · Posted at 2012-05-06 08:26:26am 2.4 years ago

Offline xin
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"生活の境界線、および死の間。"
There's a version of Alpha 2 already?

Post #27 · Posted at 2012-05-06 08:46:30am 2.4 years ago

Offline AeronPeryton
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"Give me a steady beat."

Post #28 · Posted at 2012-05-06 08:52:10am 2.4 years ago

Offline xin
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"生活の境界線、および死の間。"
Oh sweet, thanks Aeron.

Post #29 · Posted at 2012-05-06 09:11:33am 2.4 years ago

Online chewi
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"ハッピー ハロウィン"
Quote: Roflcakes
StepMania version: SM5 alpha 2
Theme: DDR 1st Remix
What??
http://imagegen.last.fm/LastfmSuicideGirls/recenttracks/5/chewiiii.gif

Post #30 · Posted at 2012-05-06 09:16:04am 2.4 years ago

Offline AeronPeryton
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"Give me a steady beat."


Wasn't aware it had been released...

Post #31 · Posted at 2012-05-06 09:29:35am 2.4 years ago

Offline Ali Uchiha
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Post #32 · Posted at 2012-05-07 11:02:06am 2.4 years ago

Offline Roflcakes
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It wasn't released. I only have a beta version.

Post #33 · Posted at 2012-05-09 10:12:59am 2.4 years ago

Offline desujangs
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"the feel when no more ddr"
Stepmania 5 alpha 2
theme: ultralight
noteskin: ddr-vivid (SN2 style, flashing marvelous)
judge difficulty: 6
life difficulty: 2 (1.00)
scoring: SN2
100% BG brightness
some ITG jumpbacks for random BG movies (with vis-sm5)
960x540 (fullscreen)
autogen: off
event mode: on
OpenGL renderer

"pad" style play (GBYHJMIK on dance mode or VTGYBNUJIM on pump mode), using both index fingers

Post #34 · Posted at 2012-05-12 08:55:54am 2.4 years ago

Offline VR0
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"ムーン ゴーシュス メヂィデイション"

Last updated: 2012-05-29 09:41am
Version: 3.9+ redux
Theme: Supernova2 or DDR X3
Announcer: Supernova2 or DDR X2
Arrows: Default + shock arrows
Judge Difficulty: 4
Progressive Lifebar: 0
BG Brightness: 70%
No Random/Generic visualizations
Always FullScreen (640x480) for OpenGL renderer (my desk PC slowdown if I set to big sizes, to 32-bits color or to window and it doesn't react my keys if I set to Direct3d)
Enabled On-Stage Dancers and Easter Eggs
Filter: Dark (X3), Disabled (Supernova2)
Event Mode Off. 3 stages per play. Extra Stages uses Oni.
Scoring: Supernova2 (also modded grading, unlock difficulties and options to reflect SN2)
Double Premium

P.D.: sorry for my english.

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Post #35 · Posted at 2012-05-12 09:21:48pm 2.4 years ago

Offline XeneSyS 87
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I started edging into Judgement 7 recently, and I can only "AA" up to 7-footers on the keyboard. Tongue Still sticking with lvl.6 for everything else, including hard/boss songs. Lifebar is still 4: Progressive 0.

Post #36 · Posted at 2012-05-24 05:30:19pm 2.4 years ago

Offline Nightime
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Last updated: 2012-05-24 06:16pm
Version: 3.95 + 5.1a
Theme (3.95): Techno Fiend 3.1
Theme (5.1a): Default Extended (I'm playtesting a couple other themes, too)
Theme I'd like to have: a mix of X2/Universe 3 for Arcade Mode, 3rd Mix for Course Mode, and Extreme 2/SuperNOVA 2 for other modes, maybe even Dance/Street Master. With Solo 2000 announcer!
Announcer: None
NoteSkin: midi-vivid and Classic (5th Mix)
Judge Difficulty: 6
Progressive Lifebar: 2
BG Brightness: 80%
Visualization: BGAnimations x 10
Display: Windowed, 800 x 480

Auto-Gen steps/courses on
Solo Singles on
Easter Eggs off

I also edit my timing/scoring metrics; and set ShowPortal = 1.

Quote
GlobalOffsetSeconds=0.000000

GradePercentTier01=1.000000
GradePercentTier02=0.990000
GradePercentTier03=0.950000
GradePercentTier04=0.900000
GradePercentTier05=0.800000
GradePercentTier06=0.650000
GradePercentTier07=-99999.000000
GradeTier02IsAllPerfects=0

GradeWeightBoo=-800
GradeWeightGood=0
GradeWeightGreat=75
GradeWeightHitMine=-800
GradeWeightMarvelous=100
GradeWeightMiss=-1200
GradeWeightNG=0
GradeWeightOK=90
GradeWeightPerfect=99

JudgeWindowScale=0.840000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.100000
JudgeWindowSecondsGreat=0.075000
JudgeWindowSecondsMarvelous=0.020000
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.500000
JudgeWindowSecondsPerfect=0.035000

PercentScoreWeightBoo=0
PercentScoreWeightGood=0
PercentScoreWeightGreat=75
PercentScoreWeightHitMine=-200
PercentScoreWeightMarvelous=100
PercentScoreWeightMiss=0
PercentScoreWeightNG=0
PercentScoreWeightOK=85
PercentScoreWeightPerfect=99

Here's my default "character" (for Rave/Battle):

Quote
Level1Attack1=wide
Level1Attack2=addmines
Level1Attack3=2x
Level2Attack1=big
Level2Attack2=flat
Level2Attack3=3x
Level3Attack1=echo
Level3Attack2=brake
Level3Attack3=5x

Designed to be optimized for Standard charts, actually.

Oh, and I set my extra1/2.crs like:

(extra1.crs)
#SONG:Group/*:15..18 (well, it's really 12..15, but that's how I rate my 15-20 range)

(extra2.crs)
#SONG:Group/*:CHALLENGE (there's some mods on these somewhere, but whatever. I hardly notice them anymore...)
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Post #37 · Posted at 2012-05-24 08:47:33pm 2.4 years ago

Offline XeneSyS 87
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At one point I modified the GradePercentTier values to imitate SuperNOVA's grading scale while using MAX2's progressive scoring. I haven't bothered with it in a while. I also used to make Boos and Mines take off a LOT more, but now that I play on Judge 6/7, I keep it at their default values.

Post #38 · Posted at 2012-05-29 09:17:06am 2.4 years ago

Offline VR0
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"ムーン ゴーシュス メヂィデイション"

Last updated: 2012-05-29 09:21am
My Extra Stages that I created are:

(extra1.crs)
#COURSE:Extra;
#SONG:*:1..20:battery,4 lives; (he/she/it remembers that I use battery to reflect Supernova 2)

(extra2.crs)
#COURSE:Encore extra;
#SONG:*:1..20:battery,1 life; (you can change this scale to name of difficult but don't erase the part of the battery)

P.S.: I use machine translator.


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