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What Settings do you put your Stepmania on?

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ポスト #1 · 2012-04-19 11:26:09pmにポスト 11.9年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17

I hope that this thread hasn't been done already. I'm curious as to how you play your stepmania, as in what options you use. I'll start.

Version: 3.9
Theme: CyberiaStyle 5
Announcer: None
NoteSkin: Metal (ITG style arrows)
Judge Difficulty: 6
Progressive Lifebar: 0
BG Brightness: 30%
Visualizations (10)
Fullscreen (always) @ 1280x960
Disabled Introduction, Stage Timer, Danger, Beginner Helper, On-stage Dancers
Event Mode is On
Autogen Steps are Off. (Only dedicated Doubles Charts i've made/already existing Doubles appear in my SM)

ポスト #2 · 2012-04-20 12:10:44amにポスト 11.9年前

Offline NXCProduction
NXCProduction Avatar Member
1,770 ポスト
Indonesia
Reg. 2011-03-01

"Annoyed"

Last updated: 2012-04-20 12:10am
Version: 5p1
Theme: CyberiaStyle 7
Announcer: DDR X2
NoteSkin: cs-note
Judge Difficulty: 5
Progressive Lifebar: 0
BG Brightness: 30%, sometimes 70%
Random Movies (20)
Fullscreen (always) @ 1280x720
Disabled Introduction, Stage Timer, Danger, Beginner Helper, On-stage Dancers
Event Mode Off. 4 stage per play.
Autogen Steps are On.
Scoring: DDR SuperNOVA 2

APPEND: I also always turn 3x on when playing new KB anime stepchart. Big Grin
Simfile on progress! 2nd Generation: beat#0 | beat#1 | beat#2 | beat#3 |
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NXCProduction.png
thanks a lot Lord Toon! Very Happy

ポスト #3 · 2012-04-20 12:19:46amにポスト 11.9年前

Offline bright_th12
bright_th12 Avatar Member
565 ポスト
Indonesia
Reg. 2011-07-02

Version: 5 alpha 1
Theme: Default
Announcer: MLP:FiM (sometimes i turned it off)
NoteSkin: midi-note-3d
Judge Difficulty: 3
Progressive Lifebar: 0
BG Brightness: 70%
Random Movies: Nope
Always on Windowed, 16:9
Disabled Introduction, Stage Timer, Danger, Beginner Helper, On-stage Dancers
Event Mode On
Autogen Steps are On
Scoring: DDR SuperNOVA 2
Always Reverse on Scroll, Center 1 Player
having one helpful friend is better than having ten useless friends

ポスト #4 · 2012-04-20 01:08:48amにポスト 11.9年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17

I also forgot to mention that I play with DDRMAX2 scoring. SM 3.9 doesn't have SN2 scoring.

ポスト #5 · 2012-04-20 03:16:33amにポスト 11.9年前

Offline BemaniFan2237
BemaniFan2237 Avatar Member
521 ポスト
United States
Reg. 2011-11-10

i only know that i use open itg i had projekt blue with 3.9 but it was stupid and wouldent work
http://zenius-i-vanisher.com/pictures/10354-1327395568.png

ポスト #6 · 2012-04-22 04:10:30amにポスト 11.9年前

Offline xin
xin Avatar Member
16 ポスト
Malaysia
Reg. 2012-04-22

"生活の境界線、および死の間。"

Last updated: 2012-04-22 04:13am
Version: 5 alpha 1
Theme: Default/CyberiaStyle 7
Announcer: Sabrina
NoteSkin: Andre - DJ Max Trilogy Noteskin
Judge Difficulty: 2
Progressive Lifebar: 0
BG Brightness: 70%
Random Movies: No
Fullscreen 1280x1024
Event Mode On
Autogen Steps are On
Scoring: DDR Extreme
Mods: Reverse, Hallway, Boost, Brake, Wave, Mirror, Skippy


I used to play on 3.9b but now I've switched to 5.1 because of the skin and theme. I'm still trying to get used myself with the timing window on 5.1 so I just left the Judgement on default.

@ NXCProduction: You're one scary person indeed >.>

p/s: What's the difference between SuperNOVA2 and Extreme in scoring?

ポスト #7 · 2012-04-22 04:48:20amにポスト 11.9年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17

@xin: SuperNova2 scoring scores songs across ALL difficulties out of a possible one million points. Correct me if i'm wrong but I think Marvelous=(1,000,000/Arrow Count [rounded to the nearest 10pts.]), Perfect=Marvelous-10pts, and Greats=(Perfects-10)/2.

Extreme timing uses a max score of foot rating*10 million. (i.e. a 7 footer would have a max score of 70,000,000). But the scoring is progressive, meaning that it's either exponential or logarithmic (not linear) scoring. The start of the song gets significantly fewer points per arrow than towards the end of the song. I don't know the written formula for the Extreme (or rather MAX2 [7th Mix]) scores.

ポスト #8 · 2012-04-22 04:58:56amにポスト 11.9年前

Offline xin
xin Avatar Member
16 ポスト
Malaysia
Reg. 2012-04-22

"生活の境界線、および死の間。"
I see, thanks for the explanation =)

ポスト #9 · 2012-04-22 07:05:58amにポスト 11.9年前

Offline Zowayix
Zowayix Avatar Member
1,144 ポスト
Not Set
Reg. 2009-09-19

Strictly speaking, Extreme's scoring is quadratic. Assuming all Perfects (or Marvelouses), the second step is worth twice as much as the first; the third step is worth 3 times as much as the first, the 500th step is worth 500 times as much as the first, etc.

ポスト #10 · 2012-04-22 07:16:16amにポスト 11.9年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17

So when factoring in freezes, do they count as a whole step as well? And don't jumps count for double points in Extreme's scoring? (seeing how jumps add 2 to the combo) Is it overall steps counted (and O.K.'s for freeze notes) in a song, or overall combo for Extreme scoring?

(i.e. would a 500-step song with zero freezes multiply by the same base number as say, 450 notes with 50 freezes? assuming the song is same difficulty.)

ポスト #11 · 2012-04-22 10:32:18amにポスト 11.9年前

Offline NXCProduction
NXCProduction Avatar Member
1,770 ポスト
Indonesia
Reg. 2011-03-01

"Annoyed"
Quote: xin
@ NXCProduction: You're one scary person indeed >.>
why? :s
Simfile on progress! 2nd Generation: beat#0 | beat#1 | beat#2 | beat#3 |
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NXCProduction.png
thanks a lot Lord Toon! Very Happy

ポスト #12 · 2012-04-22 11:01:40amにポスト 11.9年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17

Quote: NXCProduction
Quote: xin
@ NXCProduction: You're one scary person indeed >.>
why? :s

@NXC-P, you're not scary at all. In fact, you're a nice guy. Happy

Okay, now let's get back on topic, shall we?

ポスト #13 · 2012-04-22 12:39:53pmにポスト 11.9年前

Offline NXCProduction
NXCProduction Avatar Member
1,770 ポスト
Indonesia
Reg. 2011-03-01

"Annoyed"
btw recently I try to learn Judgement 6 and Progressive Lifebar...
Simfile on progress! 2nd Generation: beat#0 | beat#1 | beat#2 | beat#3 |
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NXCProduction.png
thanks a lot Lord Toon! Very Happy

ポスト #14 · 2012-04-22 03:20:41pmにポスト 11.9年前

Offline xin
xin Avatar Member
16 ポスト
Malaysia
Reg. 2012-04-22

"生活の境界線、および死の間。"

Last updated: 2012-04-22 03:20pm
Quote: NXCProduction
Judge Difficulty: 5
Because of this D:

Quote: NXCProduction
btw recently I try to learn Judgement 6 and Progressive Lifebar...
Whoa! >.<


Quote: Zowayix
Strictly speaking, Extreme's scoring is quadratic. Assuming all Perfects (or Marvelouses), the second step is worth twice as much as the first; the third step is worth 3 times as much as the first, the 500th step is worth 500 times as much as the first, etc.

Now I get it, thanks D:

ポスト #15 · 2012-04-22 06:38:36pmにポスト 11.9年前

Offline NXCProduction
NXCProduction Avatar Member
1,770 ポスト
Indonesia
Reg. 2011-03-01

"Annoyed"
Quote: xin
Quote: NXCProduction
Judge Difficulty: 5
Because of this D:

Quote: NXCProduction
btw recently I try to learn Judgement 6 and Progressive Lifebar...
Whoa! >.<

I'm not that good, as I still use Judgement 5 while my friends out there started using Judgement 6.

as for Progressive Lifebar, I'm thinking it twice as it will make a mistake hurts much.
Simfile on progress! 2nd Generation: beat#0 | beat#1 | beat#2 | beat#3 |
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NXCProduction.png
thanks a lot Lord Toon! Very Happy

ポスト #16 · 2012-04-22 08:17:07pmにポスト 11.9年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17

I use Judgement 6 because i think that's on par with arcade timing, as opposed to CS versions' 4, I believe. I get far too many AAA's and single-digit great AA's on home versions up to 9 footers. On 6 judgement, I rarely ever get AAA's, and get mostly AA's and A's on harder stuff and B's usually on 10 footers. (i'm not that good at 10's. I can pass some, but fail most). This is on the pad.

On the keyboard I can play up to 12 footers and still get B's on Judgement 6. I usually fail 13's.

I've tried Judgement 7 before, and it's not that much harder than 6. But Justice on the other hand....that even makes it hard to pass even Beginner mode, let alone full combo it. Dead

ポスト #17 · 2012-04-22 10:08:28pmにポスト 11.9年前

Offline KKiONI
KKiONI Avatar Member
2,470 ポスト
Canada
Reg. 2007-12-06

Nintendo Network ID: KKiONI3DS Friend Code: 2320-6631-1671
"BEEJAY REVEL A"
Well as for me this is what I use:

Version: 3.9+ Redux
Theme: DDR X (square banner mod)
Announcer: DDR X
NoteSkin: Note (DDR SN)
Judge Difficulty: 4
Progressive Lifebar: 0
Scoring Style: SuperNOVA 2 (also modded grading to reflect SN2)
BG Brightness: 70%
Visualizations (10)
Fullscreen (always) @ 640x480 (my laptop cannot run on anything else. It's either native or this. Nothing in the middle)
Event Mode is On
Autogen Steps are On

ポスト #18 · 2012-04-22 11:15:24pmにポスト 11.9年前

Offline Meseki
Meseki Avatar Member
681 ポスト
United States
Reg. 2008-07-08

I have more than one setup for Stepmania.

The one on my flash drive, used for making stepcharts and judging/playing simfiles from simfile events (on keyboard):
Version: 3.9+ Redux
Theme: CyberiaStyle 6 (added Speed mod shortcuts, Play Mode switching, and more colors for % score)
Announcer: None
NoteSkin: cyb-note
Life Difficulty: 4
Judge Difficulty: 7 (I've been told 6 is close to IIDX's timing, and I've been trying to improve my bad timing)
Progressive Lifebar: 0
BG Brightness: 80%
No Random/Generic visualizations
Windowed at 1024x768
Event Mode is On
Autogen Steps are On
Percentage Scoring is On

I also have a setup identical to that one on Judge 4 for playing on the pad (when I get a chance to, which I haven't since before the ZiV War Games 2011).

My Stepmania 5 setup, where I put any new keyboard charts or simfile packs:
Version: 5 alpha 1a
Theme: CyberiaStyle 7
Announcer: None
NoteSkin: midi-note-3d or cyb-note
Life Difficulty Scale: 1.0 (as said in the options, not the title screen)
Judge Difficulty Scale: 1.0 (as said in the options, not the title screen)
Progressive Lifebar: 0
BG Brightness: 70%
No Random/Generic visualizations
Fullscreen at 1440x900 (native)
Event Mode is On
Autogen Steps are Off
Auto Set Style is On (at least on default based themes, I don't know/remember if CS7 supports it)
Percentage Scoring is On
IIDX Rank: SP 九段 (7/8)/ DP 七段 (5/8); 1P Side player
SP 11* Clears: 132/150 (88.00%); 12* Clears: 23/96 (23.96%)
Has access to CS 9th-EMP+PB+US, uses extended KOCs.

ポスト #19 · 2012-04-23 06:04:39amにポスト 11.9年前

Offline xin
xin Avatar Member
16 ポスト
Malaysia
Reg. 2012-04-22

"生活の境界線、および死の間。"

Last updated: 2012-04-23 06:05am
Quote: Meseki
Judge Difficulty: 7 (I've been told 6 is close to IIDX's timing, and I've been trying to improve my bad timing)
*faint*
I'm still struggling myself on Judgement 4.

Quote: NXCProduction
I'm not that good, as I still use Judgement 5 while my friends out there started using Judgement 6.
Still, you're way lot better than me =)



By the way, do you guys notice that Roll doesn't work on CS7?

ポスト #20 · 2012-04-23 06:12:37amにポスト 11.9年前

Offline Braeden47
Braeden47 Avatar Member
569 ポスト
United States
Reg. 2008-01-02

"X scale 20"
Version: 3.9, CVS, and 5
Theme: Default or ITG2
Announcer: None
NoteSkin: Note
Judge Difficulty: 4
Progressive Lifebar: 0
BG Brightness: 60%
Visualizations (10)
Windowed(1084x768)
Disabled Introduction, Stage Timer, Beginner Helper, On-stage Dancers
Event Mode is On
Autogen Steps are On.
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