Post #81 · Posted at 2012-11-13 07:26:19am 11.3 years ago
So, here's my question Is this another Roxor made ITG esque PIU or a core PIU game made by Andamiro?
Post #82 · Posted at 2012-11-13 07:36:15am 11.3 years ago
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It's developed by some of the PIU PRO developers (along with some new ones but losing Jason Felds and Kyle Ward, to name a few), with some guidance and stepchart creation by the Andamiro Korea crew, along with some BGAs from the Fiesta artists.
Post #83 · Posted at 2012-11-14 08:20:44pm 11.3 years ago
It's worth noting that no one actually FROM Roxor worked on Infinity, and very few people from Roxor were even involved with the PRO series, I don't know where everyone keeps hearing that.
Infinity doesn't really WANT to be associated with Pro, it's really a totally different thing.
It's still a spiritual sequel to the Pro series simply by being a spin-off, but it's not trying to be ITG-esque.
None of the programmers from the Pro series were involved in Infinity (except Jason felds), and the steps team, aside from D. Renzetti and E. Holniker, is pretty much entirely new.
It has two gameplay styles within it (classic mode timing AND pro mode), it has a mission mode, it has Pro mods, it has unlockable charts (both via play count and via clearing missions, it has more old k-piu revivals than the Pro series did, it has fiesta's command menu code, it has the Fiesta/EX K-pop licenses absent from pro series, routine charts that technically support up to 6* players and a whole bunch of other neat stuff.
*untested on numbers above 4
Also I made a goofy foreground change file that got into the game. Get hype.
Judging by the response to these missions, there's more where that came from in update patches!!
Everyone hold on to your lua helmets.
Infinity doesn't really WANT to be associated with Pro, it's really a totally different thing.
It's still a spiritual sequel to the Pro series simply by being a spin-off, but it's not trying to be ITG-esque.
None of the programmers from the Pro series were involved in Infinity (except Jason felds), and the steps team, aside from D. Renzetti and E. Holniker, is pretty much entirely new.
It has two gameplay styles within it (classic mode timing AND pro mode), it has a mission mode, it has Pro mods, it has unlockable charts (both via play count and via clearing missions, it has more old k-piu revivals than the Pro series did, it has fiesta's command menu code, it has the Fiesta/EX K-pop licenses absent from pro series, routine charts that technically support up to 6* players and a whole bunch of other neat stuff.
*untested on numbers above 4
Also I made a goofy foreground change file that got into the game. Get hype.
Judging by the response to these missions, there's more where that came from in update patches!!
Everyone hold on to your lua helmets.
Post #84 · Posted at 2012-11-15 01:00:33am 11.3 years ago
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"Fairy-nough" |
Quote: TaroNuke
Also I made a goofy foreground change file that got into the game. Get hype.
Judging by the response to these missions, there's more where that came from in update patches!!
Everyone hold on to your lua helmets.
Judging by the response to these missions, there's more where that came from in update patches!!
Everyone hold on to your lua helmets.
Oh wow, these are hilarious. And that "1" means there are going to be more derbies too so maybe there will be a car race with Tek or something.
Post #85 · Posted at 2013-05-08 05:18:37pm 10.8 years ago
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"ya did good, kiddo" |
So... Here's the first "final boss"
Post #86 · Posted at 2013-05-08 06:21:39pm 10.8 years ago
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"" |
"that's definitely not 24!"
agreed
agreed
Post #87 · Posted at 2013-05-08 06:25:22pm 10.8 years ago
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"ya did good, kiddo" |
I agree with the rating 24, it's very fast, continuous and draining, but it's not extremely twisty and it doesn't overuse brackets.