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how to make a animation for stepmania AMX ???

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Post #1 · Posted at 2012-01-09 09:49:04am 12.2 years ago

Offline gene2008
gene2008 Avatar Member
277 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn
Hello I want to create an effect of rebound on having finished an animation

I am making a theme of ddr x3 ac for stepmania amx but in the animation of the closed doors only I lack a rebound in the end of the animation but my animation consists of 5 images of the parts of the doors but and i don't know how to create the effect of rebound in the end of the animation of closed

please help me how to make the animation ?????

The rebound effect is : up and down fast simulated an closed hard

Post #2 · Posted at 2012-01-09 09:54:05am 12.2 years ago

Offline Zukin-Man
Zukin-Man Avatar Member+
4,679 Posts
United States
Reg. 2008-05-12

Nintendo Network ID: I.C.Howie3DS Friend Code: 2938-8870-4744
"Nature: Naughty"
Quote: gene2008

The rebound effect is : up and down fast simulated an closed hard

Is it wrong that I'm laughing my ass off right now?

Post #3 · Posted at 2012-01-09 09:55:29am 12.2 years ago

Offline Cowtao
Cowtao Avatar Member
1,984 Posts
United States
Reg. 2011-05-08

"This hat hurts"
Quote: Zukin-Man
Quote: gene2008

The rebound effect is : up and down fast simulated an closed hard

Is it wrong that I'm laughing my ass off right now?
No, I think everyone is laughing their ass off now.
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Post #4 · Posted at 2012-01-09 09:58:58am 12.2 years ago

Offline TaroNuke
TaroNuke Avatar Member+
1,170 Posts
United Kingdom
Reg. 2009-02-05

Nintendo Network ID: TSCTaroNuke
"ya did good, kiddo"
You only need two images, one for each half of the door.
The animation needs an ini file.

The BGAnimation.ini would read something like this:

[Layer1]
File=../door1.png
Type=0
OnCommand=x,-200;y,240;linear,0.4;x,169;linear,0.1;addx,-20;linear,0.1;addx,20;

[Layer2]
File=../door2.png
Type=0
OnCommand=x,600;y,240;linear,0.4;x,471;linear,0.1;addx,20;linear,0.1;addx,-20;

where door1 is the left side of the door, door2 is the right side of the door.
The addx simulates the "effect of rebound" as the doors shut.

sources: I speak fluent retard

"Little Susie dang sweet fell on a cactus, she did, whoooooie!"

Post #5 · Posted at 2012-01-09 10:31:08am 12.2 years ago

Offline gene2008
gene2008 Avatar Member
277 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn

Last updated: 2012-01-09 10:32am
But my doors close in this mode (this is my stepmania ) :







and i need the effect of rebound of this mode
http://www.youtube.com/watch?v=4d0dHETWTNE

minutes 0:07 - 0:08 but this animation is for stepmania 5 and my animation is for stepmania amx

i can make the same effect of rebound in stepmania amx ????SadSadSadSad

Post #6 · Posted at 2012-01-09 10:33:29am 12.2 years ago

Offline Zukin-Man
Zukin-Man Avatar Member+
4,679 Posts
United States
Reg. 2008-05-12

Nintendo Network ID: I.C.Howie3DS Friend Code: 2938-8870-4744
"Nature: Naughty"
Maybe you should simulate up and down rebound hard.

Post #7 · Posted at 2012-01-09 10:37:30am 12.2 years ago

Offline TaroNuke
TaroNuke Avatar Member+
1,170 Posts
United Kingdom
Reg. 2009-02-05

Nintendo Network ID: TSCTaroNuke
"ya did good, kiddo"

Last updated: 2012-01-09 10:40am
Do what I just said but change "addx" to "addy".

You're adding

linear,0.1;addy,20;linear,0.1;addy,-20;

to the OnCommand for the big door's BGAnimation.ini (found in BGAnimations/Folder)

If you want more shaking, feel free to copy it more times, and change numbers until you feel it looks good.

EDIT: If you want to animate the five pieces of door, you need to use a BGAnimation.ini.

Use "diffusealpha,0" (invisible) and "diffusealpha,1" (visible) to choose what appears when.

Make sure each part is on a different layer index.

example:


[Layer1]
File=door1.png
Type=0
OnCommand=diffusealpha,0;sleep,0.2;diffusealpha,1;x,-200;y,240;linear,0.4;x,169;linear,0.1;addy,-20;linear,0.1;addy,20;

"Little Susie dang sweet fell on a cactus, she did, whoooooie!"

Post #8 · Posted at 2012-01-09 10:58:18am 12.2 years ago

Offline gene2008
gene2008 Avatar Member
277 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn

Last updated: 2012-01-09 11:07am
Quote: TaroNuke
Do what I just said but change "addx" to "addy".

You're adding

linear,0.1;addy,20;linear,0.1;addy,-20;

to the OnCommand for the big door's BGAnimation.ini (found in BGAnimations/Folder)

If you want more shaking, feel free to copy it more times, and change numbers until you feel it looks good.

EDIT: If you want to animate the five pieces of door, you need to use a BGAnimation.ini.

Use "diffusealpha,0" (invisible) and "diffusealpha,1" (visible) to choose what appears when.

Make sure each part is on a different layer index.

example:


[Layer1]
File=door1.png
Type=0
OnCommand=diffusealpha,0;sleep,0.2;diffusealpha,1;x,-200;y,240;linear,0.4;x,169;linear,0.1;addy,-20;linear,0.1;addy,20;


I can send you my animation that you help me ????

Quote: Zukin-Man
Maybe you should simulate up and down rebound hard.
yes forgive me i don't talk well the english but i go to take class of english Soon XD
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