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[SM5 Theme WIP] DDR X3

           
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Post #61 · Posted at 2012-04-19 07:20:44pm 2.4 years ago

Offline nicogarcia11
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Wowwww nice job!!! Laughing Hard
Just one thing in the previous version of stepmania we cannot change, in the screengamplay, the receptorarrows posiction with respect to the axis x (or at least I didn't know hot to do it Dead)
is it possible in SM5 ?, cause in DDR the receptorarrows is a little closer to the screen edge

Post #62 · Posted at 2012-04-20 04:19:40am 2.4 years ago

Offline FlameyBoy
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If you learn 3.9 theming and Lua (just the language, no SM stuff) at the same time, you'll be able to understand SM5 pretty well when you move to it.

Post #63 · Posted at 2012-06-01 01:52:12pm 2.2 years ago

Offline LivingInCuriosity
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"When u see it You'll shit bricks"
Hey guys, Sorry for the bump but how's the progress so far?
http://zenius-i-vanisher.com/pictures/11335-1367768830.pnghttp://www.konami.jp/bemani/ddr/jp/am/ddrx2/musiclist/images/anno_taka.jpg

Post #64 · Posted at 2012-06-04 12:00:23am 2.2 years ago

Offline musicfann123
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"DanceDanceRevolution: EURO"
Please release thisSad

Post #65 · Posted at 2012-06-04 12:14:52am 2.2 years ago

Offline chewi Chatting
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Pretty sure this theme is dead.
http://imagegen.last.fm/LastfmSuicideGirls/recenttracks/5/chewiiii.gif

Post #66 · Posted at 2012-06-04 12:17:35am 2.2 years ago

Offline musicfann123
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"DanceDanceRevolution: EURO"
just hate it when every we get teased with X2/X3 themes it never gets releasedSad

Post #67 · Posted at 2012-06-04 01:15:26am 2.2 years ago

Offline gabbysantiago96
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Quote: musicfann123
just hate it when every we get teased with X2/X3 themes it never gets releasedSad

Credits to Lord Toon for the clean banner Smile
http://i46.tinypic.com/2pyniav.jpg

Post #68 · Posted at 2012-06-04 01:26:04am 2.2 years ago

Online Roflcakes
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Kinda knew this was gonna happen.
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Post #69 · Posted at 2012-06-04 01:26:38am 2.2 years ago

Offline chewi Chatting
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It happened with his X2 theme too.
Hahaha.
http://imagegen.last.fm/LastfmSuicideGirls/recenttracks/5/chewiiii.gif

Post #70 · Posted at 2012-06-04 01:30:23am 2.2 years ago

Offline gabbysantiago96
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I pm'd jindev on youtube about his X3 theme days ago and he didnt answer Sad Hope its not dead too.
Credits to Lord Toon for the clean banner Smile
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Post #71 · Posted at 2012-06-04 01:32:24am 2.2 years ago

Offline chewi Chatting
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Pfft, he's never going to release his themes publicly.
http://imagegen.last.fm/LastfmSuicideGirls/recenttracks/5/chewiiii.gif

Post #72 · Posted at 2012-06-04 01:56:30am 2.2 years ago

Offline Lirodon Chatting
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Pfft, he's never going to release his themes publicly.

Okay, well, I'll get back to work on it if you get me:

1. Character art for the ScreenSelectStyle/what not

2. The stage transition
AaAaAaAaAaAaA you shanked my Jenga-ship!

Post #73 · Posted at 2012-06-04 01:58:15am 2.2 years ago

Offline chewi Chatting
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Not you, jindev.

Y u s0 made l0l
http://imagegen.last.fm/LastfmSuicideGirls/recenttracks/5/chewiiii.gif

Post #74 · Posted at 2012-06-04 02:04:44am 2.2 years ago

Offline razorblade
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jindev/sillybear told me last time that he lacks Select Style and Select Mode images.

Post #75 · Posted at 2012-06-04 02:48:55pm 2.2 years ago

Offline LivingInCuriosity
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"When u see it You'll shit bricks"

Last updated: 2012-06-04 02:48pm
Quote: musicfann123
just hate it when every we get teased with X2/X3 themes it never gets releasedSad

It's quite disappointing.

It's such a waste not to release a theme that's so HOT in the public.
http://zenius-i-vanisher.com/pictures/11335-1367768830.pnghttp://www.konami.jp/bemani/ddr/jp/am/ddrx2/musiclist/images/anno_taka.jpg

Post #76 · Posted at 2012-06-15 01:29:29pm 2.2 years ago

Offline Lirodon Chatting
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"creamy creamy frosting~"

Last updated: 2012-06-15 01:30pm
http://i.imgur.com/TM5iD.jpg

Oh look, see if you can spot the difference (it's actually to the background)

And also, banners on group folders seem to work now.
AaAaAaAaAaAaA you shanked my Jenga-ship!

Post #77 · Posted at 2012-06-15 01:37:25pm 2.2 years ago

Offline NXCProduction
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does this theme support jacket? or just square banner?
Quote: BWS777luck
I want 888 rating Big Grin
Quote: xRGTMx
You want 888 rating?

It's an 18 on Challenge now go home.
Check simfile progress:
1st Generation 2nd Generation - beat#0 2nd Generation - beat#1
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NXCProduction.png
thanks a lot Lord Toon! Very Happy

Post #78 · Posted at 2012-06-15 11:03:42pm 2.2 years ago

Offline Lirodon Chatting
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Quote: NXCProduction
does this theme support jacket? or just square banner?

Everyone fusses over Jacket. Yet, no one, even me, knows how to even implement it in a theme.
AaAaAaAaAaAaA you shanked my Jenga-ship!

Post #79 · Posted at 2012-06-15 11:53:15pm 2.2 years ago

Offline NXCProduction
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Last updated: 2012-06-15 11:58pm
I think I found the way to put it in theme when I was opening waiei's theme. but I forgot about it.. Dead

EDIT:
I opened 99 waiei.lua and found this:
function GetJacketPath_a1(song)
local f={};
local ret="";
f=FILEMAN:GetDirListing(song:GetSongDir());
for i=1,#f do
if string.find(f[i],".*jacket%.[png$jpeg$jpg$gif$bmp$avi$mpg$mpeg]") then
if FILEMANBig GrinoesFileExist(song:GetSongDir().."/"..f[i]) then
ret=song:GetSongDir().."/"..f[i];
return ret;
else
ret="";
end;
end;
end;
return ret;
end;


and then it is used in ScreenSelectMusic decoration like this::
t[#t+1] =
Def.ActorFrame{
Def.Quad{
InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;Center;diffuse,0,0,0,0);
OffCommand=cmd(sleep,0.2;linear,0.3;diffusealpha,1);
};
Def.Sprite{
InitCommand=cmd(Center;diffusealpha,0);
OffCommand=function(self)
local song=_SONG();
if song then
local loaded;
if song:HasBackground() then
self:LoadBackground(song:GetBackgroundPath());
loaded=1;
elseif song:HasJacket() then
self:LoadBackground(song:GetJacketPath());
loaded=2;
elseif song:HasBanner() then
self:LoadBackground(song:GetBannerPath());
loaded=3;
else
loaded=0;
end;
self:zoomtowidth(SCREEN_WIDTH);
self:zoomtoheight(self:GetHeight()*SCREEN_WIDTH/self:GetWidth());
self:sleep(0.2);
self:blend("BlendMode_Add");
(cmd(x,SCREEN_LEFT;y,SCREEN_TOP+200;cropleft,0.5;cropright,0;croptop,0.5;cropbottom,0;diffusealpha,0.8;linear,0.1;
diffusealpha,0;x,SCREEN_LEFT;y,SCREEN_TOP+200;cropleft,0.5;croptop,0.5;sleep,0.05;
x,SCREEN_RIGHT;y,SCREEN_CENTER_Y-50;cropleft,0;cropright,0.5;croptop,0;cropbottom,0.5;diffusealpha,0.8;linear,0.1;
diffusealpha,0;x,SCREEN_RIGHT;y,SCREEN_CENTER_Y-50;cropright,0.5;croptop,0;cropbottom,0.5;sleep,0.05;
x,SCREEN_CENTER_X-30;y,SCREEN_BOTTOM-50;cropleft,0.25;cropright,0.25;croptop,0.25;cropbottom,0.25;diffusealpha,0.8;linear,0.1;
diffusealpha,0))(self);
end;
end;
};
Def.Sprite{
InitCommand=cmd(Center;diffusealpha,0);
OffCommand=function(self)
local song=_SONG();
if song then
if song:HasBackground() then
self:LoadBackground(song:GetBackgroundPath());
else
self:Load(THEME:GetPathG("Common","fallback background"));
end;
self:zoomtowidth(SCREEN_WIDTH*2);
self:zoomtoheight(self:GetHeight()*SCREEN_WIDTH/self:GetWidth()*2);
self:sleep(0.55);
(cmd(Center;diffusealpha,0.1;decelerate,0.3;
diffusealpha,PREFSMAN:GetPreference("BGBrightness")/2;))(self);
local bgs;
if GetUserPref_Theme("UserBGScale") ~= nil then
bgs = GetUserPref_Theme("UserBGScale");
else
bgs = 'Fit';
end;
if bgs == 'Fit' then
self:scaletofit( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
else
self:scaletocover( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
end;
self:linear(0.1);
self:diffusealpha(PREFSMAN:GetPreference("BGBrightness"));
end;
end;
};
};


sorry I can't understand .lua Sad
Quote: BWS777luck
I want 888 rating Big Grin
Quote: xRGTMx
You want 888 rating?

It's an 18 on Challenge now go home.
Check simfile progress:
1st Generation 2nd Generation - beat#0 2nd Generation - beat#1
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NXCProduction.png
thanks a lot Lord Toon! Very Happy

Post #80 · Posted at 2012-06-16 03:11:40am 2.2 years ago

Offline AeronPeryton
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"Give me a steady beat."
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Quote: NXCProduction
does this theme support jacket? or just square banner?

Everyone fusses over Jacket. Yet, no one, even me, knows how to even implement it in a theme.

Jackets are officially implemented as of preview 4, as long as you're using .ssc files. Otherwise you have to call them manually like waiei does.
           
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