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Stepmania 5 Preview 4

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Post #1 · Posted at 2011-10-08 12:29:52am 12.5 years ago

Offline 3x3qui3l
3x3qui3l Avatar Member
666 Posts
Not Set
Reg. 2011-07-30

"Ice Bear believed in you."

Last updated: 2011-10-08 09:22pm
New preview of Stepmania 5

http://2.bp.blogspot.com/_steIVQl723A/TJLyxa78tHI/AAAAAAAAAIo/GL1cpWx2C-Q/s1600/splash.png

Quote: changelog

2011/10/04
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* [NoteDataUtil] More accurate Left, Right, and Mirror mods for Pump gameplay. Major thanks to Hudson Felker and Bill Shillito here. [Wolfman2000]

2011/10/01
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* [ScreenHighScores] Disable forced screen transition behavior when ManualScrolling=true. [AJ]

2011/09/30
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* [GameState] Added CurrentOptionsDisqualifyPlayer(player), ApplyPreferredModifiers(player,string) and ApplyStageModifiers(player,string) Lua bindings. [AJ]

2011/09/29
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* [Fallback theme] Fix ImmediateHoldLetGo function. [Wolfman2000]
* [GameState] Add the EditAllowedForExtra metric. Use this if you want edit steps to be allowed for accessing the extra stage. By default, this is false. [Wolfman2000]

2011/09/26
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* [Default theme] Added Song Timing Display user preference. [AJ]
* [ThemeManager] Add global Scripts dir. [shakesoda]

2011/09/25
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* [WheelItemBase] Added GetColor and GetText Lua bindings. [AJ]

2011/09/24
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* [ScreenEdit] Disable shifting timing changes down one beat if starting on beat 0. Important information must stay on that beat. [Wolfman2000]
* [ScreenEdit] Disable converting rows to a stop or beat starting on beat 0. There should be no reason for this at this time. [Wolfman2000]
* [MusicWheelItem] Add/reinstate MusicWheelItem Mode Normal/Color/OverPart. [AJ]
* [FadingBanner] Added LoadFromSortOrder(SortOrder) Lua binding. [AJ]

2011/09/23
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* [ScreenEvaluation] Added RollingNumbersMaxComboClass metric. [AJ]
* [NotesLoaderSM] Fix loading .sm files with non standard difficulty names. It should be Hard, not Heavy. [Wolfman2000]

2011/09/22
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* [ScreenDebugOverlay] Replaced hardcoded toggle command with ButtonTextToggledCommand metric. [AJ]
* [LoadingWindow_Win32] Make the StepMania window gain focus after the loading window closes. Fixes issue 424. [AJ]

2011/09/21
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* [FadingBanner] Added LoadRandom(), LoadRoulette(), LoadFallback(), LoadCourseFallback(), and GetBanner(int) Lua bindings. [AJ]

2011/09/18
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* [Song] Added GetSampleStart() and GetSampleLength() Lua bindings. [Wolfman2000]

2011/09/16
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* [UnlockManager] Added GetNumLockedSongs() Lua binding. [Wolfman2000]
* [UnlockManager] Added IsSongLocked() Lua binding. [Wolfman2000]

2011/09/12
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* [NotesLoaderSSC/WriterSSC] Allow all timing tags regardless of what timing
is used. [Wolfman2000]

2011/09/11
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* [ScreenEvaluation] Added "evaluation full combo W1" and "evaluation full combo W2" announcer cues. [AJ]
* [Banner] Added "Banner group fallback" graphic. [AJ]

2011/09/09
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* [NotesLoaderBMS] Rewrite the BMS loader, should fix issues 430 and 500. [theDtTvB]

2011/09/08
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* [GameManager] Fix shifting of 2P notes in beat mode. [1a2a3a2a1a]

2011/09/07
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* [Model] Added GetDefaultAnimation() Lua binding. [AJ]
* [GameState] Added GetEarnedExtraStage() Lua binding. [AJ]

2011/09/02
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* [MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to SetSeconds to match GetSeconds. [AJ]
* [GameManager] beat "versus" -> "versus5"; fix beat versus7 being "single7". [1a2a3a2a1a]

2011/08/27
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* Updated libjpeg to 8c.
* [SongManager] Added GetCoursesInGroup(sCourseGroup,bIncludeAutogen), GetSongGroupBannerPath(songGroup), GetCourseGroupBannerPath(courseGroup), DoesSongGroupExist(songGroup), DoesCourseGroupExist(courseGroup) and GetPopularSongs() Lua bindings. [AJ]
* [SongManager] Added GetPreferredSortSongs(), GetPreferredSortCourses(courseType,bIncludeAutogen ), and GetPopularCourses(courseType) Lua bindings. [AJ]
* [SongManager] Add SongToPreferredSortSectionName(song), WasLoadedFromAdditionalSongs(song), and WasLoadedFromAdditionalCourses(course) Lua bindings. [AJ]
* [CryptManager] Add GenerateRandomUUID() Lua binding. [AJ]
* [ThemeManager] Added DoesThemeExist(sTheme), IsThemeSelectable(sTheme), DoesLanguageExist(sLang), GetCurThemeName(), HasMetric(sGroup,sValue), and HasString(sGroup,sValue) Lua bindings. [AJ]

2011/08/23
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* [Makefile.am] Fixed version date and time handling. [AJ]

2011/08/22
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* [PrefsManager, X11Helper] Added ShowMouseCursor preference. [AJ]
* [UnlockManager] Added GetStepOfAllTypes Lua binding. This gets the locked Steps for all game types based on the difficulty specified. [Wolfman2000]
* [UnlockManager] Added requirepasschallengesteps Lua binding. This is more self-explanitory: pass challenge to be able to play edits. [Wolfman2000]

2011/08/21
----------
* [NotesLoaderSSC] Fix loading pre-split timing files that had blank timing tags inside of them. Thanks to Vin.il for the catch. [Wolfman2000]
* [Song] Added Jacket, CD image (a la early DDR), and Disc (PIU-style) support. Added GetJacketPath(), GetCDImagePath(), GetDiscPath(), HasJacket(), HasDisc(), and HasCDImage() Lua bindings. [AJ]

Download:

MAC (R.I.P Steve Jobs) http://sm-ssc.googlecode.com/files/StepMania-v5.0-Preview-4-mac.dmg
Windows: http://sm-ssc.googlecode.com/files/StepMania_v5.0_Preview4.exe
Linux: http://sm-ssc.googlecode.com/files/StepMania-v5.0-Preview-3-linux.tar.gz
http://i.imgur.com/4x5oEAf.pnghttp://i.imgur.com/StRZrv7.png

Post #2 · Posted at 2011-10-24 12:05:24am 12.5 years ago

Offline aeubanks
aeubanks Avatar Member
356 Posts
United States
Reg. 2010-12-25


Last updated: 2011-10-24 12:10am
Edit: it's crashing after I enter an edit, see it blank, quit, don't save.
Here's the crashinfo.txt


StepMania v5.0 Preview 4 crash report (build 3029, Thu Oct 6 18:02:08 EDT 2011 @ )
--------------------------------------

Architecture: Mac OS X (i386)
Crash reason: Bus error - nonexistent physical address at 0x00000000
Crashed thread: Main thread

Checkpoints:
Thread: GUI thread
Thread: Main thread
Screen.cpp:161 ScreenMessage(SM_UpdateTextInfo)
FontManager.cpp:64 FontManager::UnloadFont(/Themes/_fallback/Fonts/frutiger 24px.ini).
FontManager.cpp:64 FontManager::UnloadFont(/Themes/_fallback/Fonts/frutiger 24px.ini).
FontManager.cpp:64 FontManager::UnloadFont(/Themes/_fallback/Fonts/frutiger 24px.ini).
FontManager.cpp:64 FontManager::UnloadFont(/Themes/_fallback/Fonts/frutiger 24px.ini).
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: HAL notification thread
Thread: Music thread
Thread: HAL I/O thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: Input thread
Thread: Streaming sound buffering

Thread: Main thread
0018c26d: NoteField:Big GrinrawPrimitives()
001b2180: Sprite:Big GrinrawTexture(Actor::TweenState const*)
001b29fa: Sprite:Big GrinrawPrimitives()
0019c3c7: ActorFrame::BeginDraw()
00190fb2: Actor:Big Grinraw()
0019c28b: ActorFrame:Big GrinrawPrimitives()
001bc531: ScreenEdit:Big GrinrawPrimitives()
00190fb2: Actor:Big Grinraw()
001f8e9b: ScreenManager:Big Grinraw()
003805a1: GameLoop::RunGameLoop()
00146146: SM_main
0039f2eb: main

Static log:
StepMania v5.0 Preview 4
Compiled Thu Oct 6 18:02:08 EDT 2011 @ (build 3029)
Log starting 2011-10-23 10:46:36
Loading window: macosx
Model: MacBookPro8,1 (4/4)
Clock speed 2.30 GHz
Mac OS X 10.7.2
Memory: 4.00 GB
WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory
Sound driver: AudioUnit
Lights driver: SystemMessage
Video renderers: 'opengl'
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: Intel Inc.
OGL Renderer: Intel HD Graphics 3000 OpenGL Engine
OGL Version: 2.1 APPLE-7.12.9
OGL Max texture size: 8192
OGL Texture units: 8
GLU Version: 1.3 MacOSX
OGL Extensions:
GL_APPLE: aux_depth_stencil, client_storage, element_array, fence, float_pixels, flush_buffer_range,
flush_render, object_purgeable, packed_pixels, pixel_buffer, rgb_422, row_bytes, specular_vector,
texture_range, transform_hint, vertex_array_object, vertex_array_range, vertex_point_size,
vertex_program_evaluators, ycbcr_422
GL_ARB: color_buffer_float, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
draw_elements_base_vertex, draw_instanced, fragment_program, fragment_program_shadow, fragment_shader,
framebuffer_object, framebuffer_sRGB, half_float_pixel, half_float_vertex, instanced_arrays, multisample,
multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
seamless_cube_map, shader_objects, shader_texture_lod, shading_language_100, shadow, sync,
texture_border_clamp, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add,
texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat,
texture_non_power_of_two, texture_rectangle, texture_rg, transpose_matrix, vertex_array_bgra, vertex_blend,
vertex_buffer_object, vertex_program, vertex_shader, window_pos
GL_ATI: separate_stencil, texture_env_combine3, texture_float
GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
clip_volume_hint, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
multi_draw_arrays, packed_depth_stencil, packed_float, provoking_vertex, rescale_normal, secondary_color,
separate_specular_color, shadow_funcs, stencil_two_side, stencil_wrap, texture_array,
texture_compression_dxt1, texture_compression_s3tc, texture_env_add, texture_filter_anisotropic,
texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, timer_query, transform_feedback, vertex_array_bgra
GL_IBM_rasterpos_clip
GL_NV: blend_square, conditional_render, depth_clamp, fog_distance, light_max_exponent, texgen_reflection
GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
OpenGL Fullscreen 1280x800 32 color 16 texture 60Hz Vsync SmoothLines
WARNING: Couldn't initialize device.
WARNING: Banner cache for '/Songs/Custom/VerTex^3 1/bn.jpg' wasn't loaded
WARNING: Banner cache for '/Songs/Custom/VerTex^3 3/Vertex^3-bn.jpg' wasn't loaded
WARNING: Banner cache for '/Songs/Custom/VerTex^3 4/vvv-banner.jpg' wasn't loaded
WARNING: Banner cache for '/Songs/Custom/VerTex^3 4/vvv-banner.jpg' wasn't loaded
WARNING: Couldn't load "/Songs/Custom/VerTex^3/VerTex^3.sm"
WARNING: Couldn't load "/Songs/Custom/VerTex^3/VerTex^3.sm"
Mixing underruns: 1
Players joined: P1
Top Screen: ScreenEdit
Language: en
Current renderer: OpenGL
Theme: default

Partial log:
14:13.618: AddSegment( Stop )
14:13.618: AddSegment( Stop )
14:13.618: AddSegment( Time Sig )
14:13.618: AddSegment( Label )
14:13.618: AddSegment( Tickcount )
14:13.618: AddSegment( Combo )
14:13.618: AddSegment( Speed )
14:13.618: AddSegment( Scroll )
14:13.627: WARNING: Couldn't load "/Songs/Custom/VerTex^3/VerTex^3.sm"
14:13.630: Zeroing this update. Was 0.016728

-- End of report
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