Post #121 · Posted at 2012-02-01 04:31:07am 12.1 years ago
SparK | |
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120 Posts | |
Reg. 2011-12-30 | |
"♥" |
Oh okay, good.
I still don't like the evans remix and some of the others though...
I still don't like the evans remix and some of the others though...
Post #122 · Posted at 2012-02-01 04:54:16am 12.1 years ago
DMAxel | |
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2,823 Posts | |
Reg. 2007-10-01 | |
After listening to all the songs, I can't say that I was dissapointed... because I had little expectations for the songs.
Some remixes were quite nice (Evans, jet coaster girl, HIMAWARI) and I liked a handful of the original songs (PULSE LASER, It's over, good high school). I'm not really a fan of vocaloids, which sadly were on nearly every vocal track and ruined a couple of them IMO.
Some remixes were quite nice (Evans, jet coaster girl, HIMAWARI) and I liked a handful of the original songs (PULSE LASER, It's over, good high school). I'm not really a fan of vocaloids, which sadly were on nearly every vocal track and ruined a couple of them IMO.
Post #123 · Posted at 2012-02-01 05:35:47am 12.1 years ago
Aegis | |
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9,371 Posts | |
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"." |
Can you turn the wooooosh'ing off?
Post #124 · Posted at 2012-02-01 05:48:07am 12.1 years ago
Pallero | |
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287 Posts | |
Reg. 2011-06-04 | |
It seems no, even the lineouts in nicovideo have them.
It seems that album versions are gonna miss them cus even the previews miss them
It seems that album versions are gonna miss them cus even the previews miss them
Post #125 · Posted at 2012-02-01 05:49:15am 12.1 years ago
I'm talking about taking them out during gameplay.
It sounds horrible.
bummer
It sounds horrible.
bummer
Post #126 · Posted at 2012-02-01 05:51:09am 12.1 years ago
Quote: Aegis
I'm talking about taking them out during gameplay.
i do not believe they would include those in lineouts if you could actually turn them offit's like reflec beat and its ping pong sounds
Post #127 · Posted at 2012-02-01 07:42:08am 12.1 years ago
SpongeFreak52 | |
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375 Posts | |
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What if you just never touched the effector knobs? Surely you could still at least get to the end of the track if you missed the swooshes.
Post #128 · Posted at 2012-02-05 09:40:38pm 12.1 years ago
Tetradact | |
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189 Posts | |
Reg. 2012-01-03 | |
Quote: SpongeFreak52
What if you just never touched the effector knobs? Surely you could still at least get to the end of the track if you missed the swooshes.
I tried out your suggestion today, and sadly, its a very risky thing to do.
The effector notes are usually a long chain so ignoring them on Novice or Advance is not really feasible since it drains your life gauge very quickly.
Also, if you're going to avoid effector notes altogether, you cannot screw up when it comes to regular notes and hold notes since you need to hit almost all of them in order to clear a song.
Even on Exhaust difficulty, the only time you can properly ignore effector notes are when those notes are short. Given that the passing mark for a song is almost similar to IIDX (your life gauge must be 70% and above to clear the song), its usually too much of a risk to justify ignoring the effectors in the first place.
Post #129 · Posted at 2012-02-05 09:49:07pm 12.1 years ago
TensaiKashou | |
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1,338 Posts | |
Reg. 2009-05-31 | |
"◎" |
And to get a completely clean line-out, you would need to ignore the long notes as well...
I presume you fail mid-song?
I presume you fail mid-song?
Post #130 · Posted at 2012-02-05 09:56:00pm 12.1 years ago
Tetradact | |
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189 Posts | |
Reg. 2012-01-03 | |
I managed to (barely) clear Pulse Laser on Advance by ignoring the effector notes completely.
If you were to ignore long/hold notes as well, it is impossible to clear any songs on any difficulty since there isn't enough normal notes to compensate for it.
If you were to ignore long/hold notes as well, it is impossible to clear any songs on any difficulty since there isn't enough normal notes to compensate for it.
Post #131 · Posted at 2012-02-06 06:44:21am 12.1 years ago
Pallero | |
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287 Posts | |
Reg. 2011-06-04 | |
i quess someone should sacrifice some money to get them by normally playing 2 rounds but lineouting the last one, not caring about parring at all
Post #132 · Posted at 2012-02-06 09:53:59am 12.1 years ago
Arrows&Beats | |
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2,594 Posts | |
Reg. 2011-08-13 | |
"Witch hunt victim." |
What if you lineout it twice? The first time you wouldn't hit the sound-making notes in beginning, and play until you've failed. The second time you hit all notes until a little bit before the time you failed. Then just stitch them together in Audacity.
Post #133 · Posted at 2012-02-06 10:09:16am 12.1 years ago
SpongeFreak52 | |
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That's exactly what I did for some Dance Maniax lineouts a while back. xD
Post #134 · Posted at 2012-02-11 10:54:43pm 12.1 years ago
DMAxel | |
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2,823 Posts | |
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http://p.eagate.573.jp/game/sdvx/sv/p/booth_top/aou_2012.html
Xepher, Diamond Dust, Vampire Killer and RED ZONE remixes confirmated (also, an original song).
Xepher, Diamond Dust, Vampire Killer and RED ZONE remixes confirmated (also, an original song).
Post #135 · Posted at 2012-02-11 11:16:04pm 12.1 years ago
Silver Spirit | |
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6,580 Posts | |
Reg. 2008-09-14 | |
"i was born at a very young age" |
Hell yeah, Deadball-P. Wonder which remix he got (or maybe he'll do the original).
Post #136 · Posted at 2012-02-18 08:58:24am 12.1 years ago
From purotora.com:
New remixes to be shown at AOU 2012.
Bump for dominatorstrangeman8:
New remixes to be shown at AOU 2012.
Bump for dominatorstrangeman8:
Post #137 · Posted at 2012-02-18 09:02:06am 12.1 years ago
dominatorstrangeman8 | |
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"Pls" |
Thanks Al, The song is pretty neat. I like it
Post #138 · Posted at 2012-02-18 12:08:11pm 12.1 years ago
Silver Spirit | |
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6,580 Posts | |
Reg. 2008-09-14 | |
"i was born at a very young age" |
So, AOU.
Xepher (Light and Darkness Dragon Remix) / デッドボールP / 180 BPM / 5/9/14
RED ZONE (Neo Classical Party Remix) / 幽閉カタルシス / 180 BPM / 4/9/14
Diamond Dust (Black Diamond Dust) / azuma / 175 BPM / 4/7/12
Vampire Killer (scar-ed Pf rmx) / fu_mou / ??? BPM / 2/6/12
サイコパスコミュニケーション / ゆちゃP / 204 BPM / 4/8/10
Xepher (Light and Darkness Dragon Remix) / デッドボールP / 180 BPM / 5/9/14
RED ZONE (Neo Classical Party Remix) / 幽閉カタルシス / 180 BPM / 4/9/14
Diamond Dust (Black Diamond Dust) / azuma / 175 BPM / 4/7/12
Vampire Killer (scar-ed Pf rmx) / fu_mou / ??? BPM / 2/6/12
サイコパスコミュニケーション / ゆちゃP / 204 BPM / 4/8/10
Post #139 · Posted at 2012-02-18 10:29:29pm 12.1 years ago
Parafox | |
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111 Posts | |
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Reg. 2011-09-18 | |
Today I tried out the game. It's incredibly fun despite my skepticism at first.
To go more into detail, I went to Round1 at Saga today and I saw that they got 2 brand new Sound Voltex Booth machines up and running. Curious after seeing some gameplay videos, I decided to try it, so I scanned my e-Amusement card and signed up.
To go over the machine briefly, the display is pretty tall and beautiful, there are 7 buttons (4 white ones that glow blue, 2 black ones that glow red, and a Start button), and they have a headphone jack. The headphone jack was a real nice addition to it, especially if you have nice headphones. You can adjust the volume by press 1 on the e-Amusement pad to lower the volume, or press 7 on the e-Amusement pad to raise the volume. Even when the headphones are plugged in, the music still plays on the speaker so sometimes you can barely hear your headphones. There are also two knobs on the top corners of the table that turn pretty easily.
Enough about the machine, onto the gameplay. There are three difficulties, Novice, Normal, and Exhaust (I think it was normal, can't remember). I jumped into my first song on novice, and played. It was pretty easy considering there isn't much to do other than press keys and turn knobs. Gameplay wise, the knobs work flawlessly. They sorta click towards the track as you're turning them, so you don't have to worry about getting them on the exact part on the track. Even then, you get ratings for the hold, so if you're dead on center it will say "Critical." If you're about to slip off, it says "Near." Same goes with playing on the keys, you get one of three ratings per note. There is Critical, Near, and Miss, Critical being the best. There are also white keys and black keys as said before. The white keys are four big squares that light up blue when you press them. They're represented by white blocks scrolling down the screen and they're only tap notes. The black key is like a beatmania key, smaller and more like a rectangle. They're conveniently placed so that you can easily press your thumb on them. They're only hold notes, and they're represented by a yellow-ish long block that scrolls down on the screen. Tap notes can occur during hold notes on the block key, so it gets a bit interesting later on.
So I jumped into a harder song after the first one, and I played Smooooch, the remix. As the gameplay gets harder, you're forced to use the knobs whilst playing on the keys. It can prove to get a little complicated especially if you're switching inbetween knobs and what not, but overall it just made the experience more enjoyable. They get pretty creative with their patterns so one hand might be on the white keys playing the drum pattern while your right hand might be turning a knob to change effects. The songs get so hard as two switching knobs every 8th note while pressing a white key inbetween.
Overall, this game is great and I would love to see it go to America. It's a game that's incredibly easy to pick up, and it gets hard enough for people to keep on playing. Plus, I still love the headphone option. If there are any questions or requests, I'll be happy to do/answer any of them.
To go more into detail, I went to Round1 at Saga today and I saw that they got 2 brand new Sound Voltex Booth machines up and running. Curious after seeing some gameplay videos, I decided to try it, so I scanned my e-Amusement card and signed up.
To go over the machine briefly, the display is pretty tall and beautiful, there are 7 buttons (4 white ones that glow blue, 2 black ones that glow red, and a Start button), and they have a headphone jack. The headphone jack was a real nice addition to it, especially if you have nice headphones. You can adjust the volume by press 1 on the e-Amusement pad to lower the volume, or press 7 on the e-Amusement pad to raise the volume. Even when the headphones are plugged in, the music still plays on the speaker so sometimes you can barely hear your headphones. There are also two knobs on the top corners of the table that turn pretty easily.
Enough about the machine, onto the gameplay. There are three difficulties, Novice, Normal, and Exhaust (I think it was normal, can't remember). I jumped into my first song on novice, and played. It was pretty easy considering there isn't much to do other than press keys and turn knobs. Gameplay wise, the knobs work flawlessly. They sorta click towards the track as you're turning them, so you don't have to worry about getting them on the exact part on the track. Even then, you get ratings for the hold, so if you're dead on center it will say "Critical." If you're about to slip off, it says "Near." Same goes with playing on the keys, you get one of three ratings per note. There is Critical, Near, and Miss, Critical being the best. There are also white keys and black keys as said before. The white keys are four big squares that light up blue when you press them. They're represented by white blocks scrolling down the screen and they're only tap notes. The black key is like a beatmania key, smaller and more like a rectangle. They're conveniently placed so that you can easily press your thumb on them. They're only hold notes, and they're represented by a yellow-ish long block that scrolls down on the screen. Tap notes can occur during hold notes on the block key, so it gets a bit interesting later on.
So I jumped into a harder song after the first one, and I played Smooooch, the remix. As the gameplay gets harder, you're forced to use the knobs whilst playing on the keys. It can prove to get a little complicated especially if you're switching inbetween knobs and what not, but overall it just made the experience more enjoyable. They get pretty creative with their patterns so one hand might be on the white keys playing the drum pattern while your right hand might be turning a knob to change effects. The songs get so hard as two switching knobs every 8th note while pressing a white key inbetween.
Overall, this game is great and I would love to see it go to America. It's a game that's incredibly easy to pick up, and it gets hard enough for people to keep on playing. Plus, I still love the headphone option. If there are any questions or requests, I'll be happy to do/answer any of them.
Post #140 · Posted at 2012-02-26 03:34:29pm 12 years ago
TheSirius17 | |
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Member | |
1,127 Posts | |
Reg. 2010-05-23 | |
"Keep the frequency clear." |
Quote: Parafox
Today I tried out the game. It's incredibly fun despite my skepticism at first.
To go more into detail, I went to Round1 at Saga today and I saw that they got 2 brand new Sound Voltex Booth machines up and running. Curious after seeing some gameplay videos, I decided to try it, so I scanned my e-Amusement card and signed up.
To go over the machine briefly, the display is pretty tall and beautiful, there are 7 buttons (4 white ones that glow blue, 2 black ones that glow red, and a Start button), and they have a headphone jack. The headphone jack was a real nice addition to it, especially if you have nice headphones. You can adjust the volume by press 1 on the e-Amusement pad to lower the volume, or press 7 on the e-Amusement pad to raise the volume. Even when the headphones are plugged in, the music still plays on the speaker so sometimes you can barely hear your headphones. There are also two knobs on the top corners of the table that turn pretty easily.
Enough about the machine, onto the gameplay. There are three difficulties, Novice, Normal, and Exhaust (I think it was normal, can't remember). I jumped into my first song on novice, and played. It was pretty easy considering there isn't much to do other than press keys and turn knobs. Gameplay wise, the knobs work flawlessly. They sorta click towards the track as you're turning them, so you don't have to worry about getting them on the exact part on the track. Even then, you get ratings for the hold, so if you're dead on center it will say "Critical." If you're about to slip off, it says "Near." Same goes with playing on the keys, you get one of three ratings per note. There is Critical, Near, and Miss, Critical being the best. There are also white keys and black keys as said before. The white keys are four big squares that light up blue when you press them. They're represented by white blocks scrolling down the screen and they're only tap notes. The black key is like a beatmania key, smaller and more like a rectangle. They're conveniently placed so that you can easily press your thumb on them. They're only hold notes, and they're represented by a yellow-ish long block that scrolls down on the screen. Tap notes can occur during hold notes on the block key, so it gets a bit interesting later on.
So I jumped into a harder song after the first one, and I played Smooooch, the remix. As the gameplay gets harder, you're forced to use the knobs whilst playing on the keys. It can prove to get a little complicated especially if you're switching inbetween knobs and what not, but overall it just made the experience more enjoyable. They get pretty creative with their patterns so one hand might be on the white keys playing the drum pattern while your right hand might be turning a knob to change effects. The songs get so hard as two switching knobs every 8th note while pressing a white key inbetween.
Overall, this game is great and I would love to see it go to America. It's a game that's incredibly easy to pick up, and it gets hard enough for people to keep on playing. Plus, I still love the headphone option. If there are any questions or requests, I'll be happy to do/answer any of them.
To go more into detail, I went to Round1 at Saga today and I saw that they got 2 brand new Sound Voltex Booth machines up and running. Curious after seeing some gameplay videos, I decided to try it, so I scanned my e-Amusement card and signed up.
To go over the machine briefly, the display is pretty tall and beautiful, there are 7 buttons (4 white ones that glow blue, 2 black ones that glow red, and a Start button), and they have a headphone jack. The headphone jack was a real nice addition to it, especially if you have nice headphones. You can adjust the volume by press 1 on the e-Amusement pad to lower the volume, or press 7 on the e-Amusement pad to raise the volume. Even when the headphones are plugged in, the music still plays on the speaker so sometimes you can barely hear your headphones. There are also two knobs on the top corners of the table that turn pretty easily.
Enough about the machine, onto the gameplay. There are three difficulties, Novice, Normal, and Exhaust (I think it was normal, can't remember). I jumped into my first song on novice, and played. It was pretty easy considering there isn't much to do other than press keys and turn knobs. Gameplay wise, the knobs work flawlessly. They sorta click towards the track as you're turning them, so you don't have to worry about getting them on the exact part on the track. Even then, you get ratings for the hold, so if you're dead on center it will say "Critical." If you're about to slip off, it says "Near." Same goes with playing on the keys, you get one of three ratings per note. There is Critical, Near, and Miss, Critical being the best. There are also white keys and black keys as said before. The white keys are four big squares that light up blue when you press them. They're represented by white blocks scrolling down the screen and they're only tap notes. The black key is like a beatmania key, smaller and more like a rectangle. They're conveniently placed so that you can easily press your thumb on them. They're only hold notes, and they're represented by a yellow-ish long block that scrolls down on the screen. Tap notes can occur during hold notes on the block key, so it gets a bit interesting later on.
So I jumped into a harder song after the first one, and I played Smooooch, the remix. As the gameplay gets harder, you're forced to use the knobs whilst playing on the keys. It can prove to get a little complicated especially if you're switching inbetween knobs and what not, but overall it just made the experience more enjoyable. They get pretty creative with their patterns so one hand might be on the white keys playing the drum pattern while your right hand might be turning a knob to change effects. The songs get so hard as two switching knobs every 8th note while pressing a white key inbetween.
Overall, this game is great and I would love to see it go to America. It's a game that's incredibly easy to pick up, and it gets hard enough for people to keep on playing. Plus, I still love the headphone option. If there are any questions or requests, I'll be happy to do/answer any of them.
Ooh... that's actually great. I have a few questions to ask:
1. Where do they put the headphone jacks?
2. Can the Analog Device be turned more than 360 degrees?
3. How the navigation in menus works?