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DDR 2010 Work Thread

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ポスト #161 · 2011-01-04 02:30:19amにポスト 13.2年前

Offline Android
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Reg. 2010-11-22

"Toasty!"
So I'm guessing that no one is going to work on challenge charts anymore huh? I haven't seen the category update in almost three weeks. hooky are you still planning on working on challenge charts? Also, will there be any BG updates anytime soon?
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ポスト #162 · 2011-01-05 09:24:41amにポスト 13.2年前

Offline hooky
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Sorry, but the Oni charts for DDR PS3 are a lot harder to make, and I also have no motivation at the moment, especially since school has started again. I would be forcing myself to work on it if I started a chart right now. So it will probably be on hold until later this month.

ポスト #163 · 2011-01-05 09:32:07amにポスト 13.2年前

Offline chewi
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lol
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Vibe%20Vibe%20Relaxation.png?1677865262

ポスト #164 · 2011-01-21 02:01:21pmにポスト 13.1年前

Offline Android
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"Toasty!"
Will there be a new category for DLC like there was with Universe 3 or will the new steps be added to the existing category? My point being that there are three (Full Version) songs with extended charts and there have been octo-move charts added to preexisting songs.
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ポスト #165 · 2011-01-22 05:25:27amにポスト 13.1年前

Offline al2k4
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There probably should be a new category. I'll create it later.

ポスト #166 · 2011-01-28 06:19:45amにポスト 13.1年前

Offline Android
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"Toasty!"
Quote: al2k4
There probably should be a new category. I'll create it later.

Okay. Well I will record stepcharts for anyone who wants to work on simfiles and post them here soon.

Append: These are for the DLC category. Whenever that may come. SM files only except Let's Get Away.

Private Eye (Full Version)
dreaming can make a wish come true (Full Version)
Let's Get Away (Full Version)
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ポスト #167 · 2011-02-02 05:36:37amにポスト 13.1年前

Offline al2k4
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Are the sample starts correct for those files?

ポスト #168 · 2011-02-02 07:25:57amにポスト 13.1年前

Offline Android
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"Toasty!"
I'm not sure. I forgot to check that. Sorry. I might be able to handle that later.

Append:
The sample was based on the result screen for those songs and that is the same as the sample so yes it is the same.
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I'm beautiful in my way cause' god makes no mistakes. I'm on the right track. Baby, I was Born This Way.

ポスト #169 · 2011-02-02 07:30:44amにポスト 13.1年前

Offline al2k4
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Nintendo Switch Friend Code: SW-6451-2397-9509
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Alright thanks.

ポスト #170 · 2011-02-02 07:39:08amにポスト 13.1年前

Offline Android
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Reg. 2010-11-22

"Toasty!"
You're welcome. Also, I just double checked and it is. Just reassuring you. Wink

Append:
Also, I'm not sure which songs have added octo-move charts, but I have DDR greatest hits, DDR SuperNOVA hits 1&2, and the premium pack so if anyone wants to work on octo-move charts from any of those folders I can provide videos. Just give me the word.
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I'm beautiful in my way cause' god makes no mistakes. I'm on the right track. Baby, I was Born This Way.

ポスト #171 · 2011-02-20 02:04:59pmにポスト 13.1年前

Offline hellrazor
hellrazor Avatar Member+
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Re-synchs from yours truly (if anyone else finds the current synching sub-par on any of these files [ahem Love Shack & New York Evolved C] feel free to use any of my data as you wish). As always I base my offset values on StepMania 4.0's standard offset file.


#MUSIC:A Geisha's Dream (Ruffage Remix).mp3;
#OFFSET:1.663;
#BPMS:0.000=140.000;

#MUSIC:According to You.mp3;
#OFFSET:1.822;
#BPMS:0.000=131.000;

#MUSIC:Animal.mp3;
#OFFSET:1.685;
#BPMS:0.000=139.000;

#MUSIC:Bad Romance.mp3;
#OFFSET:2.944;
#BPMS:0.000=119.000;

#MUSIC:Battlefield.mp3;
#OFFSET:1.613;
#BPMS:0.000=145.000;

#MUSIC:Celebration.mp3;
#OFFSET:1.951;
#DISPLAYBPM:121.000;
#BPMS:0.000=120.500,28.000=122.000,36.000=120.760,67.000=119.000,68.000=120.700,84.000=120.800,99.000=125.500,100.000=121.900,115.000=120.600,132.000=120.400,148.000=121.700,156.000=120.500,184.000=120.300,200.000=120.200,213.000=120.800;

#MUSIC:CRAZY LOVE.mp3;
#OFFSET:1.227;
#BPMS:0.000=177.000,20.000=88.500,28.000=177.000,236.000=88.500,252.000=177.000;

#MUSIC:CrushCrushCrush.mp3;
#OFFSET:0.835;
#BPMS:0.000=137.000;

#MUSIC:Curry Up.mp3;
#OFFSET:1.402;
#BPMS:0.000=165.000;

#MUSIC:Dancing in the Street.mp3;
#OFFSET:2.803;
#DISPLAYBPM:126.000;
#BPMS:0.000=125.400,52.000=126.000,75.000=128.000,80.000=126.400,86.000=125.400,95.000=125.700,110.000=129.000,112.000=126.200,128.000=126.500,135.000=128.400,144.000=127.100,154.000=127.600,170.000=131.800,175.500=128.400;

#MUSIC:DOUBLE TORNARD.mp3;
#OFFSET:2.671;
#BPMS:0.000=153.000;

#MUSIC:dreaming can make a wish come true.mp3;
#OFFSET:1.633;
#BPMS:0.000=143.000;

#MUSIC:dreaming can make a wish come true (Full Version).mp3;
#OFFSET:-1.721;
#BPMS:0.000=143.000;

#MUSIC:ever snow.mp3;
#OFFSET:0.984;
#BPMS:0.000=145.000;

#MUSIC:Find You Again.mp3;
#OFFSET:1.555;
#BPMS:0.000=150.000;

#MUSIC:Hey, Soul Sister.mp3;
#OFFSET:2.379;
#BPMS:0.000=97.000;

#MUSIC:I Got You.mp3;
#OFFSET:2.388;
#BPMS:0.000=99.000;

#MUSIC:I'm Yours.mp3;
#OFFSET:2.533;
#DISPLAYBPM:75.000;
#BPMS:0.000=75.500;

#MUSIC:IN THE ZONE.mp3;
#OFFSET:1.884;
#BPMS:0.000=124.000;

#MUSIC:Let's Get Away.mp3;
#OFFSET:1.546;
#BPMS:0.000=150.000;

#MUSIC:Let's Get Away (Full Version).mp3;
#OFFSET:-0.052;
#BPMS:0.000=150;

#MUSIC:Love Like This.mp3;
#OFFSET:3.026;
#BPMS:0.000=77.000;

#MUSIC:Love Shack.mp3;
#OFFSET:2.696;
#DISPLAYBPM:134.000;
#BPMS:0.000=133.300,28.000=134.240,48.000=133.200,62.000=134.400,67.000=133.800,72.000=134.180,111.000=133.720,128.000=134.060,143.000=132.700,160.000=133.500,183.000=134.000,185.000=134.800,188.000=135.600,191.000=136.000,192.000=137.000,195.000=134.400,207.000=132.700,238.000=115.000,239.000=85.000;

#MUSIC:MAGIC PARADE.mp3;
#OFFSET:1.829;
#BPMS:0.000=127.000;

#MUSIC:MAX 300.mp3;
#OFFSET:-0.040;
#DISPLAYBPM:300.000;
#BPMS:0.000=300.000,286.000=200.000,287.000=150.000,288.000=125.000,288.500=100.000,289.000=75.000,289.500=50.000,290.000=300.000;
#STOPS:290.000=1.147;

#MUSIC:Missing.mp3;
#OFFSET:1.922;
#BPMS:0.000=123.630;

#MUSIC:My Life Would Suck Without You.mp3;
#OFFSET:1.606;
#BPMS:0.000=145.000;

#MUSIC:Need You Now.mp3;
#OFFSET:2.180;
#BPMS:0.000=108.000;

#MUSIC:New York EVOLVED Ver.A.mp3;
#OFFSET:1.198;
#BPMS:0.000=190.000,117.000=95.000,125.000=190.000,204.000=95.000,208.000=380.000,382.500=190.000,386.500=380.000,447.500=95.000,451.500=190.000;
#STOPS:39.000=0.316,42.000=0.31579,53.000=0.31579,140.000=0.31579,301.000=0.473684,330.500=0.394737,358.500=0.631579,417.500=0.473684;

#MUSIC:New York EVOLVED Ver.B.mp3;
#OFFSET:1.198;
#BPMS:0.000=190.000,117.000=95.000,125.000=190.000,206.000=47.500,214.000=95.000,250.000=190.000;
#STOPS:39.000=0.31579,42.000=0.31579,53.000=0.31579,140.000=0.31579,204.000=0.631579,232.000=1.263158,234.000=1.263158,250.000=1.263158,253.000=0.31579;

#MUSIC:New York EVOLVED Ver.C.mp3;
#OFFSET:1.192;
#BPMS:0.000=190.000,117.000=95.000,125.000=190.000,204.000=95.000,236.000=47.500,243.500=95.000,258.500=190.000;
#STOPS:39.000=0.31579,42.000=0.31579,53.000=0.31579,140.000=0.31579,204.000=1.30263,243.500=0.631579,258.500=0.631579;

#MUSIC:On the Night of a Still Wind.mp3;
#OFFSET:1.520;
#BPMS:0.000=155.000;

#MUSIC:One Sided Love.mp3;
#OFFSET:1.679;
#BPMS:0.000=140.000;

#MUSIC:Plastic Beach.mp3;
#OFFSET:2.576;
#BPMS:0.000=91.85;

#MUSIC:Private Eye.mp3;
#OFFSET:1.271;
#BPMS:0.000=160.000;

#MUSIC:Private Eye (Full Version).mp3;
#OFFSET:-0.221;
#BPMS:0.000=160.000;
#STOPS:511.000=0.75;

#MUSIC:Rescue Me.mp3;
#OFFSET:1.615;
#BPMS:0.000=145.000;

#MUSIC:Rhythms Inside.mp3;
#OFFSET:1.799;
#BPMS:0.000=131.000;

#MUSIC:Rio.mp3;
#OFFSET:1.463;
#BPMS:0.000=140.08;

#MUSIC:Seasons.mp3;
#OFFSET:1.387;
#BPMS:0.000=168.000;

#MUSIC:Share The Love.mp3;
#OFFSET:1.484;
#BPMS:0.000=158.000;

#MUSIC:So Fine.mp3;
#OFFSET:1.715;
#BPMS:0.000=137.000;

#MUSIC:The Island Song.mp3;
#OFFSET:0.136;
#BPMS:0.000=85.000;

#MUSIC:The Way U Move.mp3;
#OFFSET:1.742;
#BPMS:0.000=135.000;

#MUSIC:TIME.mp3;
#OFFSET:2.003;
#BPMS:0.000=115.000;

#MUSIC:Top The Charts.mp3;
#OFFSET:1.464;
#BPMS:0.000=160.000;

#MUSIC:Until the End.mp3;
#OFFSET:1.329;
#BPMS:0.000=172.000;

#MUSIC:Venus.mp3;
#OFFSET:1.585;
#BPMS:0.000=125.64;

#MUSIC:We Are Family.mp3;
#OFFSET:2.973;
#DISPLAYBPM:119.000;
#BPMS:0.000=118.000,56.000=118.500,63.000=119.100,72.000=119.000,88.000=118.200,120.000=119.500,152.000=120.160;

#MUSIC:Wicked Plastik.mp3;
#OFFSET:1.615;
#BPMS:0.000=145.000;

#MUSIC:Win the Game.mp3;
#OFFSET:2.204;
#BPMS:0.000=107.000;

ポスト #172 · 2011-06-17 09:43:05pmにポスト 12.7年前

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 ポスト
Canada
Reg. 2008-02-18

There is an error with IN THE ZONE Heavy

Measure 17: the 16ths shouldn't all be a cluster, it's two groups of 3; should be an 8th gap between them. See video:
http://www.youtube.com/watch?v=BvdTMlOU3Lg

BUMP: This still isn't fixed, furthermore there is a useless BPM change in Rhythms Inside. It occurs like 8 measures after the last note, BPM drops to 60-something for no reason.
http://i.imgur.com/ros63.gif

ポスト #173 · 2011-10-17 09:05:49amにポスト 12.4年前

Offline Ashura96
Ashura96 Avatar Member+
2,805 ポスト
United States
Reg. 2008-02-13

3DS Friend Code: 5472-8981-1256Game Center Nickname: Ashura_96
"shakeitdon'tbreakit"
So after seeing some good quality banners for ddr ii, it would be great to some made for this game.
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