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DDR 2010 Work Thread

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Post #101 · Posted at 2010-11-27 04:31:02am 13.4 years ago

Offline Zowayix
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Reg. 2009-09-19

Has anyone ripped the mp3 of the Hottest Party 3 megamix from DDR 2010 Wii?

Post #102 · Posted at 2010-11-27 04:43:32am 13.4 years ago

Offline sillybear
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"Thanks for all your support."
Yes, it was first included in Tyma's upload before al2k7 re-uploaded them.
Sillybear has already resigned from z-i-v... Sad

Post #103 · Posted at 2010-11-27 05:50:48am 13.4 years ago

Offline Tyma
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3DS Friend Code: 2595-1148-0077
I'll upload Love Shack in a second. It's not synced to Al's MP3, but the steps are correct.

Post #104 · Posted at 2010-11-27 06:06:03am 13.4 years ago

Offline Ashura96
Ashura96 Avatar Member+
2,805 Posts
United States
Reg. 2008-02-13

3DS Friend Code: 5472-8981-1256Game Center Nickname: Ashura_96
"shakeitdon'tbreakit"
Quote: silverdragon754
Here are all the KOs banners I've done using the official artwork. I don't have access to the category so someone will have to put them in the right places. I'll finish the license banners later today and start on the bgs as well.

http://www.sendspace.com/file/y83mie

What the hell? The files in the zip are password protected?!

Post #105 · Posted at 2010-11-27 06:16:16am 13.4 years ago

Offline silenttype01
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"DINGDONG♥HEARTS"
Quote: silverdragon754
I don't have access to the category.

You do now. Get to work :V

Post #106 · Posted at 2010-11-27 06:46:24am 13.4 years ago

Offline Tyma
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3DS Friend Code: 2595-1148-0077

Post #107 · Posted at 2010-11-27 07:55:01am 13.4 years ago

Offline al2k4
al2k4 Avatar Admin
9,387 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
Quote: Ashura96
Quote: silverdragon754
Here are all the KOs banners I've done using the official artwork. I don't have access to the category so someone will have to put them in the right places. I'll finish the license banners later today and start on the bgs as well.

http://www.sendspace.com/file/y83mie

What the hell? The files in the zip are password protected?!

They're not, I think it's cos the folder in the ZIP has an additional " " at the end of the folder name, which is an illegal folder name under Windows but valid under Mac hence it doesn't extract right.

Post #108 · Posted at 2010-11-27 08:03:07am 13.4 years ago

Offline silverdragon754
silverdragon754 Avatar Member+
1,497 Posts
United States
Reg. 2006-09-26

Nintendo Network ID: silverdragon754Game Center Nickname: silverdragon754
"Gods Must Be Strong"
Quote: Ashura96
Quote: silverdragon754
Here are all the KOs banners I've done using the official artwork. I don't have access to the category so someone will have to put them in the right places. I'll finish the license banners later today and start on the bgs as well.

http://www.sendspace.com/file/y83mie

What the hell? The files in the zip are password protected?!

WTF? Really? I never gave it a password O.o Well anyway the banners are uploaded to their respective simfiles now. :]

EDIT: New zip uploaded if anyone wants to see the banners. I'm very disappointed with the way these were handled but oh well. I used the best of my design abilities to try and save them.

http://www.sendspace.com/file/mid5di

http://i.imgur.com/G2Kwxml.png

Post #109 · Posted at 2010-11-28 07:43:52am 13.4 years ago

Offline Ashura96
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2,805 Posts
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Reg. 2008-02-13

3DS Friend Code: 5472-8981-1256Game Center Nickname: Ashura_96
"shakeitdon'tbreakit"
Ah, oh well.

The banners are nice, but I'm still disappointed that you changed the fonts for the artists names on so many of them :/

Post #110 · Posted at 2010-11-28 07:58:09am 13.4 years ago

Offline silverdragon754
silverdragon754 Avatar Member+
1,497 Posts
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Nintendo Network ID: silverdragon754Game Center Nickname: silverdragon754
"Gods Must Be Strong"
Quote: Ashura96
Ah, oh well.

The banners are nice, but I'm still disappointed that you changed the fonts for the artists names on so many of them :/

Oh yea sorry about that :/ It's a graphic design rule. Using the same typeface for both song and artist makes it seem like the whole thing is one big name. Most of them needed that contrast in there cause they looked sloppy. Forgive me, it's a force of habit now that I've reached senior graphic design levels. Neutral
http://i.imgur.com/G2Kwxml.png

Post #111 · Posted at 2010-11-28 08:07:25am 13.4 years ago

Offline Ashura96
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United States
Reg. 2008-02-13

3DS Friend Code: 5472-8981-1256Game Center Nickname: Ashura_96
"shakeitdon'tbreakit"
Right, I understand that, I just like to have as much an "official" feel to it as possible, even if Konami has had it's share of crappy banners *cough*MAD BLAST*cough*

Of course with the license banners it's different since the album art more than likely isn't the same name as the song, and now we even have a few repeats thanks to songs from HP3 being from some of the same albums.

Post #112 · Posted at 2010-11-28 07:04:47pm 13.4 years ago

Offline neothe0ne
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288 Posts
United States
Reg. 2006-10-09

Quote: sillybear
Unless if you don't set the GlobalOffsetSecond to zero, obviously they are not sync.

sillybear, do you want me to drag out the devs of StepMania to explain what global offset is? (It may be hard for me to convince some of them though, since the community here harassed an unpopular poster so outlandishly it turned them away from this site entirely...)

As I tried explaining in the X2 AC work thread, NOT everyone's global offset should be the same. It could be a "coincidence" that many people feel the steps are late, but it could also mean that you need to adjust your global offset.

double post:
On a different note, how are we going to handle PS3 vs Wii differences?

CRAZY LOVE Heavy has significantly different arrow placement (I think there's even a freeze arrow missing) between the two games towards the end of the song.

Post #113 · Posted at 2010-11-28 09:02:58pm 13.4 years ago

Offline sillybear
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534 Posts
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Reg. 2008-08-19

"Thanks for all your support."
Update:

- Love Shack sm file added; all charts (Tyma)

@Tyma: no wonder you can tell us that this song may not sync properly using either any kind of mp3, as this is another example of a song produced by live studio recording. Somehow, i managed to sync at least near in sync by breaking into different bpm changes (as usual).

EDIT: Love Shack song is really addictive. Hope it will include in the license song roster in the next new DDR Arcade installment.


Sillybear has already resigned from z-i-v... Sad

Post #114 · Posted at 2010-11-28 09:46:23pm 13.4 years ago

Offline hellrazor
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586 Posts
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Reg. 2006-10-27

Quote: neothe0ne
Quote: sillybear
Unless if you don't set the GlobalOffsetSecond to zero, obviously they are not sync.

sillybear, do you want me to drag out the devs of StepMania to explain what global offset is?

As I tried explaining in the X2 AC work thread, NOT everyone's global offset should be the same.
QFMFT, [rant]the GlobalOffset should be different for EVERYBODY. If ALL stepmania players set their machine to the StepMania Standardized simfile, ALL GlobalOffsets would be anything but zero, and ALL stepfiles would be synched, but if you don't sync your machine properly then there is no reference point.

You can think of it as measuring the length of your arm. People could all have many different values for their arm length depending on where they began taking the measurement and if their arm is bent, so someone with a shorter arm could measure longer than someone with a longer arm depending on where they began taking the measurement. ONLY if there was a standard that said to measure with your arms both perpendicular to your body straight to the sides and measure from one fingertip to the other fingertip and divide by two, would you be able to compare this value with others with some meaning because there is a standard way to measure. Without a STANDARD everyone is doing their own thing, and without setting your GlobalOffset through the StepMania machine sync standard, there should be no discussion about simfiles being late/early since that is due to the lack of implementation of the standard, ESPECIALLY if you are ignorant enough to state that setting this value to ZERO is the standard, in reality everyone needs to change their GlobalOffset so that the standard StepMania machine sync song is perfectly on-beat without adjusting the file's OFFSET or GAP.

All of the simfiles I have submitted have been synched according to the StepMania machine sync standard, so if you ever downloaded any of my files and noticed they were late/early, the problem is on your end. AND the biggest gripe I have is that the great majority of the simfiles on this site are NOT synched according to the StepMania machine sync standard simfile, therefore there is no basis of the current synching other than the usual (sync them to themselves) which doesn't make sense since the timing on many files varies.[/rant]

Post #115 · Posted at 2010-11-28 10:59:12pm 13.4 years ago

Offline sillybear
sillybear Avatar Banned
534 Posts
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Reg. 2008-08-19

"Thanks for all your support."
There should be a thread about GOS thingy but anyway...

Update:
- TSUGARU (APPLE MIX) added; BeginnerLightStandardHeavy stepcharts (bpm changes applied from DDR MAX2)


Sillybear has already resigned from z-i-v... Sad

Post #116 · Posted at 2010-11-28 11:46:45pm 13.4 years ago

Offline Brazen
Brazen Avatar Member+
450 Posts
United Kingdom
Reg. 2007-06-14

3DS Friend Code: 2879-0062-1793
Quote: hellrazor
Quote: neothe0ne
Quote: sillybear
Unless if you don't set the GlobalOffsetSecond to zero, obviously they are not sync.

sillybear, do you want me to drag out the devs of StepMania to explain what global offset is?

As I tried explaining in the X2 AC work thread, NOT everyone's global offset should be the same.
QFMFT, [rant]the GlobalOffset should be different for EVERYBODY. If ALL stepmania players set their machine to the StepMania Standardized simfile, ALL GlobalOffsets would be anything but zero, and ALL stepfiles would be synched, but if you don't sync your machine properly then there is no reference point.

You can think of it as measuring the length of your arm. People could all have many different values for their arm length depending on where they began taking the measurement and if their arm is bent, so someone with a shorter arm could measure longer than someone with a longer arm depending on where they began taking the measurement. ONLY if there was a standard that said to measure with your arms both perpendicular to your body straight to the sides and measure from one fingertip to the other fingertip and divide by two, would you be able to compare this value with others with some meaning because there is a standard way to measure. Without a STANDARD everyone is doing their own thing, and without setting your GlobalOffset through the StepMania machine sync standard, there should be no discussion about simfiles being late/early since that is due to the lack of implementation of the standard, ESPECIALLY if you are ignorant enough to state that setting this value to ZERO is the standard, in reality everyone needs to change their GlobalOffset so that the standard StepMania machine sync song is perfectly on-beat without adjusting the file's OFFSET or GAP.

All of the simfiles I have submitted have been synched according to the StepMania machine sync standard, so if you ever downloaded any of my files and noticed they were late/early, the problem is on your end. AND the biggest gripe I have is that the great majority of the simfiles on this site are NOT synched according to the StepMania machine sync standard simfile, therefore there is no basis of the current synching other than the usual (sync them to themselves) which doesn't make sense since the timing on many files varies.[/rant]

tldr, coming from somebody that ruined the Rebirth sync?
http://brazen.zenius-i-vanisher.com/other/teampear.png

Post #117 · Posted at 2010-11-29 02:13:30am 13.4 years ago

Offline hellrazor
hellrazor Avatar Member+
586 Posts
United States
Reg. 2006-10-27

Quote: Brazen
tldr, coming from somebody that ruined the Rebirth sync?
Actually that's a good point. The GlobalOffset to play files on an ITG2AC R16 machine is different than the StepMania standard, the problem with ITG Rebirth was purely a GlobalOffset error, I didn't have a machine to test the files on and nobody else on the team pointed out the 12ms GlobalOffset error that caused the problems for ALL ITG Rebirth files. Otherwise my synching was sound, but your only going off-topic for no reason whatsoever. I still have all the sync I created for Rebirth and the .ogg's, if you really want to test me, even the dates when the synching was completed.

Post #118 · Posted at 2010-11-29 04:22:15am 13.4 years ago

Offline al2k4
al2k4 Avatar Admin
9,387 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
Guys, shut up and get back on topic.

Post #119 · Posted at 2010-11-29 04:50:11am 13.4 years ago

Offline Ashura96
Ashura96 Avatar Member+
2,805 Posts
United States
Reg. 2008-02-13

3DS Friend Code: 5472-8981-1256Game Center Nickname: Ashura_96
"shakeitdon'tbreakit"
Quote: sillybear

EDIT: Love Shack song is really addictive. Hope it will include in the license song roster in the next new DDR Arcade installment.

This and Rock Lobster, UM3 had a pretty good chart for it.


Hm, why are there no entries for Downtown and Take Me?

Post #120 · Posted at 2010-11-29 07:25:53am 13.4 years ago

Offline neothe0ne
neothe0ne Avatar Member
288 Posts
United States
Reg. 2006-10-09

obviously double post combining is a dumb idea Tongue hence, reposting:

how are we going to handle PS3 vs Wii differences?

CRAZY LOVE Heavy has significantly different arrow placement (I think there's even a freeze arrow missing) between the two games towards the end of the song.
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