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DDR X2 Work Thread

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Post #1041 · Posted at 2012-06-10 06:50:56pm 11.8 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
Yeah in hindsight I realize the sim matches what's in game and I'm pretty sure the game is pretty limited in how the BPM can be adjusted. Since it still uses the frame-based timing of yore, the bpm's probably can't be accurately represented. Plus, I wouldn't be surprised if the game's ssq format limits the number of BPM's that can actually occur in any given song.

Post #1042 · Posted at 2012-06-10 06:52:26pm 11.8 years ago

Offline al2k4
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9,387 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
So there's a dilemma here, should the simfiles represent how it is supposed to be played in-game or how we feel it should be played.

There's bound to be people that go for either but personally I feel like it should be AC-accurate rather than user-accurate.

Post #1043 · Posted at 2012-06-10 06:54:21pm 11.8 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
I like arcade accurate. The point of having the simfiles here is to allow people to try/test/practice songs found at the arcade/home cs, correct? That being the case, I'd rather see simfiles match everything, including errors.
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