Post #1041 · Posted at 2012-06-10 11:50:56am 11.5 months ago
Daiz | |
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Yeah in hindsight I realize the sim matches what's in game and I'm pretty sure the game is pretty limited in how the BPM can be adjusted. Since it still uses the frame-based timing of yore, the bpm's probably can't be accurately represented. Plus, I wouldn't be surprised if the game's ssq format limits the number of BPM's that can actually occur in any given song.
Post #1042 · Posted at 2012-06-10 11:52:26am 11.5 months ago
al2k4 | |
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So there's a dilemma here, should the simfiles represent how it is supposed to be played in-game or how we feel it should be played.
There's bound to be people that go for either but personally I feel like it should be AC-accurate rather than user-accurate.
There's bound to be people that go for either but personally I feel like it should be AC-accurate rather than user-accurate.
Post #1043 · Posted at 2012-06-10 11:54:21am 11.5 months ago
Daiz | |
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I like arcade accurate. The point of having the simfiles here is to allow people to try/test/practice songs found at the arcade/home cs, correct? That being the case, I'd rather see simfiles match everything, including errors.

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