Post #8321 · Posted at 2012-07-21 09:31:35pm 11.7 years ago
chart in X2 is the chart from DDR EXTREME (broken chart) fyi
(X2) is the fixed chart.
(X2) is the fixed chart.
Post #8322 · Posted at 2012-07-21 09:32:12pm 11.7 years ago
/*post deleted because the above already answered it.*/
Post #8323 · Posted at 2012-07-22 06:03:46am 11.7 years ago
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So whats the difference? I notice only a very slight change in the Groove Radar.
Post #8324 · Posted at 2012-07-22 06:09:30am 11.7 years ago
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The challenge chart has all arrows quantized (or 'rounded') to the nearest 64th, which doesn't quite match up with 12ths or 24ths, and with something as slow as bag, that makes a notable difference, so it's hard to time compared to the fixed X2 chart that has real 24ths.
Post #8325 · Posted at 2012-07-22 08:09:34am 11.7 years ago
Not exactly. The 12ths are rounded to the nearest 64th, and the 24ths are rounded to the nearest 32nd.
Here's a more detailed explanation:
Look at the first four notes. Let's say that the first note, a 4th note, falls on beat #0. The fourth note is an 8th note that falls on beat
#1/2.
On the Expert (fixed) chart, the second and third notes perfectly divide up the space between the first and fourth note.
The second note is a 24th note that falls on beat #1/6, and the third note is a 12th note that falls on beat #1/3.
But in the Challenge chart, the second note is rounded to the nearest 32nd note, making it fall on beat #1/8. The third note is rounded to the nearest 64th note, making it fall on beat #5/16.
The second note falls 0.038 seconds early, and the third note 0.019 seconds early.
The second note is off enough to turn a Marvelous into a Great, while the third note is off enough to turn a Marvelous into a Perfect.
Healing-D-Vision is even worse because it's not even rounded properly. If you want to know how much HDV ( in particular) is off, you can PM me.
Here's a more detailed explanation:
Look at the first four notes. Let's say that the first note, a 4th note, falls on beat #0. The fourth note is an 8th note that falls on beat
#1/2.
On the Expert (fixed) chart, the second and third notes perfectly divide up the space between the first and fourth note.
The second note is a 24th note that falls on beat #1/6, and the third note is a 12th note that falls on beat #1/3.
But in the Challenge chart, the second note is rounded to the nearest 32nd note, making it fall on beat #1/8. The third note is rounded to the nearest 64th note, making it fall on beat #5/16.
The second note falls 0.038 seconds early, and the third note 0.019 seconds early.
The second note is off enough to turn a Marvelous into a Great, while the third note is off enough to turn a Marvelous into a Perfect.
Healing-D-Vision is even worse because it's not even rounded properly. If you want to know how much HDV ( in particular) is off, you can PM me.
Post #8326 · Posted at 2012-07-22 12:07:15pm 11.7 years ago
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Explaining it doesn't really cut it. If you think you're a good score player, play both of the charts. You can see and feel the difference.
It's like the difference between SN2's bag and X's bag .
It's like the difference between SN2's bag and X's bag .
Post #8327 · Posted at 2012-07-22 03:55:35pm 11.7 years ago
8ftmetalhead | |
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It's similar to healing-d-vision on supernova, it uses 16ths where it needs triplets.
Post #8328 · Posted at 2012-07-22 10:30:38pm 11.7 years ago
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Quote: Silverhawke
It's like the difference between SN2's bag and X's bag .
How does SN2's bag differ from Extreme's and X's? (I'm guessing SN1 matches Extreme.)
A video of SN2's bag on 8x would be nice.
Post #8329 · Posted at 2012-07-22 10:42:48pm 11.7 years ago
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X's bag is the fixed one and the broken one from EXTREME-SN2 showed up as the X2 chart.
Post #8330 · Posted at 2012-07-22 10:55:24pm 11.7 years ago
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I thought Extreme/SN1's bag was "completely broken", X's bag was "completely fixed", but SN2's bag was somewhere between the two.
Post #8331 · Posted at 2012-07-22 10:56:57pm 11.7 years ago
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SN2's bag was still the completely broken one AFAIK. That one still got ported to SN2 US CS anyway.
Post #8332 · Posted at 2012-07-28 06:00:27pm 11.7 years ago
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As forementioned, is the fixed, properly 1/24'ed chart. The chart (from EXTREME) was preserved for the whole 10 people on Earth that could AAA the chart, so they don't lose their AAA cred. I give it 2 more mixes before it's scrapped, or replaced with a shock chart.
Post #8333 · Posted at 2012-07-28 06:47:32pm 11.7 years ago
seishinbyou | |
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There were far more players that AAAd the chart on Extreme then you give credit for (between LWorld, Pre-san, Perfect Attack 2.0 and Skill Attack (as well as my own list/photo collection, I'm counting somewhere around 50, give or take). Of course, photo-wise from the Extreme days I only managed to collect a dozen or so. One of them was two players AAAing it at the same time, though (Take and Yasu). Edit> Apologies for an almost decade-old photo.
Back then people suffered through the odd quantization and adjusted their play style to fit the pattern that the game used. That doesn't seem to be the case nowadays.
Back then people suffered through the odd quantization and adjusted their play style to fit the pattern that the game used. That doesn't seem to be the case nowadays.
Post #8334 · Posted at 2012-07-29 05:01:09am 11.7 years ago
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So SN2's bag is still identical to Extreme's bag? I somehow seem to remember Extreme (and SN1)'s bag being quantized to 32nds/64ths, while SN2's bag was somehow quantized to 128ths or whatever. I'm not very sure it's true though.
Post #8335 · Posted at 2012-07-29 05:10:29am 11.7 years ago
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The notes are still in the right places. They are just quantized on different beats, as explained in great detail above. The lefts are still left, the ups are still up, and the freezes are still non-existant.
Post #8336 · Posted at 2012-09-05 03:05:39pm 11.6 years ago
Quote
It's an Asian machine (I go there), so perhaps it was timed to unlock everything at a certain point? How it happened has racked my mind for some time, not that I'm complaining.
Wait a minute....... If it's an ASIAN machine, and all unlocks are available, then...
HOW COME WE CAN'T USE THE e-Amusement codes here? I tried it in Glorietta, but....nothing happened.
BTW I was referring to warpdrive's quote to alantotz's quote to TsukiyoX about the DDR X2 in Peter Pan Games, Queens New York.
Post #8337 · Posted at 2012-09-05 04:55:38pm 11.6 years ago
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Quote: DDRX3fan
Quote
It's an Asian machine (I go there), so perhaps it was timed to unlock everything at a certain point? How it happened has racked my mind for some time, not that I'm complaining.
Wait a minute....... If it's an ASIAN machine, and all unlocks are available, then...
HOW COME WE CAN'T USE THE e-Amusement codes here? I tried it in Glorietta, but....nothing happened.
BTW I was referring to warpdrive's quote to alantotz's quote to TsukiyoX about the DDR X2 in Peter Pan Games, Queens New York.
There's no timed unlock or stuff, offline machines are forever locked, and the features requiring eAmuse cannot be used (such as viewing high scores etc etc). Perhaps it was hacked or linked to PW or something
Post #8338 · Posted at 2012-09-05 05:56:30pm 11.6 years ago
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Quote
Silverhawke: There's no timed unlock or stuff, offline machines are forever locked, and the features requiring eAmuse cannot be used (such as viewing high scores etc etc). Perhaps it was hacked or linked to PW or something
But here's the thing: We all know that arcade operators shut off all machines when it's closing time, right? And when they boot up the machines in the morning, there's this menu where they can adjust the settings or whatever. What if all songs could be unlocked that way?
POSSESSION FTW!
Post #8339 · Posted at 2012-09-05 06:00:30pm 11.6 years ago
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Quote: DDRX3fan
But here's the thing: We all know that arcade operators shut off all machines when it's closing time, right? And when they boot up the machines in the morning, there's this menu where they can adjust the settings or whatever. What if all songs could be unlocked that way?
POSSESSION FTW!
POSSESSION FTW!
You can access that menu anytime. And AFAIK that was EXTREME stuff, in SN they tried doing eAmuse unlock for the boss songs, SN2/X they used both eAmuse unlock and step-code for offline machines.
Only NA/EU X2 allows offline unlocking.
And if there's a way to unlock songs via operator menu, KONAMI would have released that info (even though only to arcade operators) by now, and some people are bound to know.
Post #8340 · Posted at 2013-03-24 05:59:22am 11 years ago
Hi, I have a question, someone know codes to unlock songs of DDR X2 AC (JAPAN), with the network in off?.